The death of [56 Mind Ninja] Chorob Justice League (Illithid)

in Road Under the Southern Tower

from the perspective of [56 Bleak Hero] Krimtad The Empire (Avatar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [75%]
<worn on eyes>       a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming)
<worn in ear>        an earring of congealed blood [superior] enchanted by Haza
<worn in ear>        a lightning earring enchanted by Haza [82%]
<worn on face>       mask of the flayed mind enchanted by Haza (magic)
<worn around neck>   the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn around neck>   a scarf of enhanced stealth enchanted by Haza (magic) [73%]
<worn on body>       the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> the saddle of Xalandro's nightmare
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on arms>       some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist>  a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn around wrist>  a spiked dragonskin bracelet enchanted by Haza (magic)
<worn on lower wrist>an adamantium bracer of Tarkorsh
<worn on lower wrist>a decent stone wristguard from Dragonnia
<worn on hands>      a pair of gauntlets formed of dust enchanted by Haza [88%]
<worn on lower hands>the enchanted gloves of oblivion (humming)
<worn on finger>     the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger>     a finely crafted brass ring enchanted by Haza (magic)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming)[239h 56m 35s]
<secondary weapon>   a twisted longsword (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Haza (magic)
<worn on feet>       a pair of dusty boots enchanted by Haza (glowing) [78%]

The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1545h/1451H 193v/355V Pos: standing >
You quickly scan the area.
You see nothing.

< 1545h/1451H 193v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 1544h/1451H 191v/355V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.

< 1544h/1451H 192v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1544h/1451H 190v/355V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.

< 1544h/1451H 190v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1544h/1451H 189v/355V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.

< 1544h/1451H 189v/355V Pos: standing >
Alas, you cannot go that way. . . .

< 1544h/1451H 189v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1544h/1451H 187v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 1544h/1451H 186v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1544h/1451H 184v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A soft leather jacket has been discarded here.
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.

< 1544h/1451H 182v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1544h/1451H 181v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1544h/1451H 179v/355V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1544h/1451H 177v/355V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *++**^**.^  
       ^@+++++++  
      *+M*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A small pile of coins lies here.
The corpse of a Beholder is lying here.
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 1544h/1451H 177v/355V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your south.
An elite guard who is close by to your west.

< 1544h/1451H 177v/355V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *++**^**.^.  
      ^M@+++++++  
     *+M*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1544h/1451H 176v/355V Pos: standing >
You quickly scan the area.
A ghastly undead warrior who is not far off to your north.
A rabbit who is almost out of sight to your north.
An elite guard who is not far off to your west.

< 1544h/1451H 177v/355V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *+M**^**.^  
       ^@+++++++  
      *+M*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A small pile of coins lies here.
The corpse of a Beholder is lying here.

< 1544h/1451H 177v/355V Pos: standing >
 
    M^**^*.^^.    
     *******...   
      *M+**^**.^  
       ^++++++++  
      *M@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 1544h/1451H 176v/355V Pos: standing >
 
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^+++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A Tharnadian highway marshall protects the roads.(Gold Aura)

< 1544h/1451H 176v/355V Pos: standing >
You quickly scan the area.
Yansy who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
An elite guard who is not far off to your north.

< 1544h/1451H 176v/355V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a controller is lying here.
[2] A polished steel dagger lies here.
[27] A disguise kit is resting on the floor
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Yansy Protectores Augusti of The Empire (Avatar)(large) sits in mid-air here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.

< 1544h/1451H 175v/355V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
A Human (small) stands here.(Gold Aura)

< 1544h/1451H 175v/355V Pos: standing >
You quickly scan the area.
Yansy who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
An elite guard who is not far off to your north.

< 1544h/1451H 175v/355V Pos: standing >
You snap into visibility.
The aura of displacement around a Human absorbs most of the assault!
[Damage:  1 ] Your bash knocks a Human to the ground!

< 1543h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP: few scratches >
 You dodge a Human's vicious attack.
You snap into visibility.

< 1543h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP: few scratches >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
Your 'Mayhem', chaotic sword of the night glows as it bites deeply into a Human
Yansy sneaks in from the north.

< 1593h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You snap into visibility.
[Damage: 12 ] Your fine slash wounds a Human.
You slip beneath a Human's guard dealing a vicious attack!
[Damage: 12 ] Your fine slash wounds a Human.
[Damage: 12 ] Your fine slash strikes a Human.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful slash strikes a Human.
[Damage: 11 ] Your fine slash strikes a Human.
The aura of displacement around a Human absorbs most of the assault!
[Damage:  1 ] Your feeble slash grazes a Human.
Yansy suddenly attacks a Human!
Yansy snaps into visibility.
A sense of WiLD HAtE surrounds Yansy as his pierce strikes a Human.
The aura of displacement around a Human absorbs most of the assault!
Yansy's weak pierce grazes a Human.

< 1612h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP:  few wounds >
 You parry a Human's lunge at you.
You snap into visibility.

< 1612h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP:  few wounds >
 The aura of displacement around a Human absorbs most of the assault!
Yansy snaps into visibility.
Yansy's pierce grazes a Human.
Yansy's powerful pierce strikes a Human.
Yansy's impressive pierce strikes a Human.
You snap into visibility.
[Damage: 13 ] Your impressive slash strikes a Human.
You slip beneath a Human's guard dealing a vicious attack!
[Damage: 13 ] Your impressive slash strikes a Human.
[Damage: 12 ] Your fine slash strikes a Human.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your powerful slash strikes a Human very hard.
[Damage: 13 ] Your impressive slash strikes a Human.
You miss a Human.

< 1612h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 A Human clambers to his feet.

< 1612h/1451H 177v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human leaves south.

< 1612h/1451H 177v/355V Pos: standing >
A Human enters from the south.

< 1612h/1451H 177v/355V Pos: standing >
A Human leaves north.

< 1612h/1451H 177v/355V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a controller is lying here.
[2] A polished steel dagger lies here.
[27] A disguise kit is resting on the floor
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.

< 1612h/1451H 175v/355V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
[5] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1612h/1451H 175v/355V Pos: standing >
You kneel.

< 1611h/1451H 175v/355V Pos: kneeling >
Spring-leap at who?

< 1611h/1451H 175v/355V Pos: kneeling >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 1611h/1451H 172v/355V Pos: kneeling >
You rise to your feet.

< 1611h/1451H 173v/355V Pos: standing >
You quickly scan the area.
A slutty whore who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
Yansy who is close by to your east.
An elite guard who is close by to your east.
An Illithid who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1611h/1451H 174v/355V Pos: standing >
You quickly scan the area.
A slutty whore who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
Yansy who is close by to your east.
An elite guard who is close by to your east.
An Illithid who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1611h/1451H 174v/355V Pos: standing >
You quickly scan the area.
A slutty whore who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
Yansy who is close by to your east.
An elite guard who is close by to your east.
An Illithid who is not far off to your east.
A stray cat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1611h/1451H 174v/355V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A working-class whore is standing here, catwalking around.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 1611h/1451H 174v/355V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 1610h/1451H 176v/355V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
[5] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1610h/1451H 175v/355V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a Ghost is lying here.
The corpse of a militia guard is lying here.
An Illithid (medium) Justice League stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.

< 1610h/1451H 174v/355V Pos: standing >
You kneel.

< 1610h/1451H 175v/355V Pos: kneeling >
You snap into visibility.
Your spring at an Illithid sends her slightly off balance...

< 1610h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: excellent >
 An Illithid suddenly appears a bit confused!
You watch in glee as an Illithid looks dazzled.
An Illithid misses you.
An Illithid misses you.
You snap into visibility.
An Illithid's feeble punch grazes you.
You dodge an Illithid's vicious attack.
An Illithid's punch grazes you.
Yansy sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1608h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: excellent >
 Yansy snaps into visibility.
Yansy fills with BLooDLuST and makes a ferocious leap at an Illithid!
An Illithid avoids Yansy's ferocious maul, and down he goes!

< 1608h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: excellent >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
Your fiery blast strikes an Illithid full on!
Your spell flows around an Illithid, leaving her unharmed!

< 1608h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sit EP: excellent >
 You snap into visibility.
[Damage:  8 ] Your fine slash wounds an Illithid.
[Damage:  9 ] Your fine slash wounds an Illithid.
[Damage:  7 ] Your fine slash wounds an Illithid.
An Illithid tucks in her arms, rolls away from you's attack, then thrust her feet skywards, and leaps to her feet!
[Damage:  5 ] Your decent slash wounds an Illithid.
[Damage:  6 ] Your decent slash wounds an Illithid.

< 1608h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 Yansy snaps into visibility.
Yansy's decent pierce grazes an Illithid.

< 1608h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 That last attack was particularly invasive, and you feel your collective power decrease.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
You dodge an Illithid's vicious attack.
You snap into visibility.
An Illithid's feeble punch grazes you.
You dodge an Illithid's vicious attack.
You dodge an Illithid's vicious attack.
He THOUGHT your was going to hit you...
An Illithid's feeble punch grazes you.
You dodge an Illithid's vicious attack.
An Illithid's feeble punch grazes you.
An Illithid misses you.
An Illithid misses you.
An Illithid's feeble punch grazes you.

< 1539h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP: few scratches >
 You snap into visibility.
[Damage: 31 ] Flames smother an Illithid, searing and baking her.

< 1539h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 An Illithid's spell is absorbed by your hellfire!

< 1607h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 You snap into visibility.
[Damage:  6 ] Your decent slash wounds an Illithid.
[Damage:  5 ] Your slash wounds an Illithid.
[Damage:  6 ] Your decent slash wounds an Illithid.
[Damage:  6 ] Your decent slash wounds an Illithid.
[Damage:  6 ] Your decent slash wounds an Illithid.

< 1607h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 Yansy rises to his feet.

< 1607h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 Yansy snaps into visibility.
Yansy's pierce strikes an Illithid.
Yansy's pierce wounds an Illithid.
Yansy's fine pierce wounds an Illithid.
Yansy's fine pierce wounds an Illithid.

< 1607h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  few wounds >
 Yansy snaps into visibility.
Yansy fills with BLooDLuST and makes a ferocious leap at an Illithid!
Yansy knocks an Illithid down with a mighty blow!

< 1607h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  few wounds >
 An Illithid continues preparing her spell from the ground...
An Illithid's spell is absorbed by your hellfire!

< 1667h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  few wounds >
 'Mayhem', chaotic sword of the night whispers into your mind 'Bring me to Symmetry so that I can absorb its power.'
'Mayhem', chaotic sword of the night glows brightly for a moment.
You cause the earth to shake, crack and buckle!
Yansy staggers and falls to his knees!
A stray cat staggers and almost falls!
You snap into visibility.
[Damage:  9 ] A stray cat is mortally wounded, and will die soon, if not aided.
You dodge an Illithid's vicious attack.
You dodge an Illithid's vicious attack.
You dodge an Illithid's vicious attack.
You snap into visibility.

< 1667h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  few wounds >
 Your spell flows around an Illithid, leaving her unharmed!

< 1666h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 26 ] Your powerful slash strikes an Illithid hard.
[Damage: 10 ] Your slash strikes an Illithid.
[Damage:  8 ] Your fine slash strikes an Illithid.
[Damage:  9 ] Your fine slash strikes an Illithid.
[Damage: 11 ] Your fine slash strikes an Illithid.

< 1666h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  few wounds >
 An Illithid tucks in her arms, rolls quickly away, then thrust her feet skywards, leaping back to her feet!
Yansy snaps into visibility.
Yansy's fine pierce wounds an Illithid.

< 1666h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  few wounds >
 You resist the effects of an Illithid's spell!

< 1666h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  few wounds >
 Your spell flows around an Illithid, leaving her unharmed!
An Illithid's spell is absorbed by your hellfire!
You dodge an Illithid's vicious attack.
An Illithid suddenly appears a bit confused!
You watch in glee as an Illithid looks dazzled.
You snap into visibility.
An Illithid's feeble punch grazes you.
An Illithid misses you.
You dodge an Illithid's vicious attack.
An Illithid's weak punch grazes you.
[Damage:  1 ] An Illithid suffers from contact with the aura about you.
An Illithid's feeble punch grazes you.
Your spell flows around an Illithid, leaving her unharmed!
An Illithid's feeble punch grazes you.
Your spell flows around an Illithid, leaving her unharmed!
You feel your skin soften and return to normal.
You snap into visibility.
An Illithid's punch grazes you.
An Illithid's decent punch grazes you.
[Damage:  1 ] An Illithid suffers from contact with the aura about you.

< 1786h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 19 ] Your slash strikes an Illithid hard.
[Damage:  7 ] Your fine slash strikes an Illithid.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive slash strikes an Illithid hard.
[Damage:  6 ] Your decent slash strikes an Illithid.
[Damage:  5 ] Your decent slash strikes an Illithid.
An Illithid settles to her knees.

< 1786h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  nasty wounds >
 Yansy snaps into visibility.
Yansy's fine pierce strikes an Illithid.

< 1786h/1451H 175v/355V Pos: standing >
< T: Krimtad TP: sta TC:excellent E: An Illithid kne EP:  nasty wounds >
 You snap into visibility.
As an Illithid avoids your bash, you topple over and fall to the ground.

< 1786h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid kne EP:  nasty wounds >
 An Illithid rises to her feet.

< 1785h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid sta EP:  nasty wounds >
 Yansy rises to his feet.

< 1785h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid sta EP:  nasty wounds >
 Yansy snaps into visibility.
Yansy fills with BLooDLuST and makes a ferocious leap at an Illithid!
Yansy knocks an Illithid down with a mighty blow!

< 1785h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid kne EP:  nasty wounds >
 You feel your skin harden to stone.
'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward an Illithid!
Your spell flows around an Illithid, leaving her unharmed!

< 1785h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid kne EP:  nasty wounds >
 The fiery conflagration burning an Illithid subsides!

< 1785h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid kne EP:  nasty wounds >
 An Illithid misses you.
An Illithid misses you.
You snap into visibility.

< 1784h/1451H 175v/355V Pos: sitting >
< T: Krimtad TP: sit TC:excellent E: An Illithid kne EP:  nasty wounds >
 You snap into visibility.
[Damage: 34 ] Your powerful slash seriously wounds an Illithid.
[Damage: 31 ] Your powerful slash enshrouds an Illithid in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 61 ] Your slash hits an Illithid.
An Illithid is incapacitated and will slowly die, if not aided.

< 1784h/1451H 175v/355V Pos: sitting >
<Yansy snaps into visibility.
Yansy stabs the heart of an Illithid who falls to the ground clutching at the wound.
An Illithid is dead! R.I.P.
You receive your share of experience.