The death of [56 Wildmage] Jubie (Illithid)

in Inside the Northern Gates

from the perspective of [56 Bleak Hero] Biz The Empire (Demon)

<floating about head>a LARGE green ioun stone[239h 56m 17s]
<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the turban of the blue flames enchanted by Haza (magic)
<worn on eyes>       a transparent sheen of slime [79%]
<worn in ear>        an enchanted earring of agility
<worn in ear>        the earring of the Dragon Lords
<worn on face>       the mask of death enchanted by Haza [86%]
<worn around neck>   a holy symbol of the Ravenkind enchanted by Haza (magic) (glowing)
<worn around neck>   a string of disembodied hands [superior] enchanted by Haza (illuminating)
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    the wings of the pit fiend enchanted by Haza (illuminating)
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a strip of studded black pudding enchanted by Haza
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Haza (magic)
<worn on arms>       some wolf hide sleeves [superior] enchanted by Haza [70%]
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [86%]
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a band of eldrich fire enchanted by Haza (magic) (glowing)
<primary weapon>     the mystical longsword of Volo the Traveler (magic)[239h 56m 17s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[239h 56m 17s]
<third weapon>       the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 56m 17s]
<worn on legs>       a pair of vapor leggings [superior] enchanted by Haza
<worn on feet>       some tight black shoes with durithalite buckles of endurance [88%]


Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
An impenetrable globe of darkness floats near a militia guard's head.

< 1606h/1195H 188v/190V Pos: standing >
A militia guard starts casting a spell.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 1606h/1195H 187v/190V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's wife who is close by above you.

< 1606h/1195H 188v/190V Pos: standing >
The Baker's Home
Obvious exits: -D
[5] The corpse of the baker's kid is lying here.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.

< 1605h/1195H 189v/190V Pos: standing >
You quickly scan the area.
The baker who is close by below you.

< 1605h/1195H 189v/190V Pos: standing >
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 1605h/1195H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1604h/1195H 188v/190V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
An impenetrable globe of darkness floats near a militia guard's head.

< 1604h/1195H 188v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.

< 1604h/1195H 188v/190V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A large rat who is close by to your east.
A street sweeper who is close by to your east.
A large rat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1604h/1195H 190v/190V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 1604h/1195H 189v/190V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A stray cat who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.

< 1603h/1195H 189v/190V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A stray cat who is close by to your south.
Kotil who is close by to your west.
The Harvester who is not far off above you.

< 1603h/1195H 189v/190V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 1603h/1195H 188v/190V Pos: standing >
You quickly scan the area.
The Harvester who is close by above you.
Jodnan who is close by below you.

< 1603h/1195H 189v/190V Pos: standing >
A Waterfall Of Blood
Obvious exits: -D
The Harvester, collector of souls hovers about the room.

< 1602h/1195H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1602h/1195H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1602h/1195H 189v/190V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 1602h/1195H 188v/190V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
A militia guard sneaks in from above.

< 1602h/1195H 187v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1602h/1195H 188v/190V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.

< 1601h/1195H 188v/190V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A large rat who is close by to your east.
A street sweeper who is close by to your east.
A stray cat who is close by to your west.
A large rat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1601h/1195H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
A militia guard sneaks in from the west.

< 1601h/1195H 189v/190V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A large rat who is close by to your west.
A stray cat who is not far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1601h/1195H 189v/190V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A militia guard sneaks in from the north.

< 1601h/1195H 188v/190V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A militia guard sneaks in from the south.

< 1600h/1195H 189v/190V Pos: standing >
Ok.

< 1600h/1195H 189v/190V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.
A militia guard sneaks in from the west.

< 1600h/1195H 188v/190V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.

< 1599h/1195H 189v/190V Pos: standing >
Ok.

< 1599h/1195H 189v/190V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A large rat who is close by to your west.
A stray cat who is not far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1598h/1195H 189v/190V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A large rat who is close by to your west.
A stray cat who is not far off to your west.
A large rat who is rather far off to your west.

< 1598h/1195H 189v/190V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A soft leather jacket has been discarded here.
A small pile of coins lies here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
The corpse of a militia guard is lying here.

< 1598h/1195H 188v/190V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1598h/1195H 189v/190V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A soft leather jacket has been discarded here.
A small pile of coins lies here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
The corpse of a militia guard is lying here.

< 1597h/1195H 188v/190V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.
A militia guard sneaks in from the east.

< 1597h/1195H 187v/190V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A soft leather jacket has been discarded here.
A small pile of coins lies here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
The corpse of a militia guard is lying here.
A militia guard sneaks in from the west.

< 1596h/1195H 189v/190V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1596h/1195H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1596h/1195H 188v/190V Pos: standing >
The shady youth looks around as if he's lost something.

< 1596h/1195H 190v/190V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your east.
A large rat who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
Zinga who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1596h/1195H 190v/190V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your east.
A large rat who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
Zinga who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1596h/1195H 190v/190V Pos: standing >
The shady youth leaves south.
The Northern Wall Road
Obvious exits: -E -S -W
A militia guard sneaks in from the west.

< 1595h/1195H 189v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 1595h/1195H 188v/190V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A religious zealot who is in the distance to your west.
A militia guard who is in the distance to your west.

< 1595h/1195H 189v/190V Pos: standing >
You are unable to find any tracks.

< 1594h/1195H 190v/190V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1594h/1195H 190v/190V Pos: standing >

< 1594h/1195H 190v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1592h/1195H 190v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A militia guard sneaks in from the east.

< 1592h/1195H 189v/190V Pos: standing >
The Tharnadian Stables
Obvious exits: -N

< 1592h/1195H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1592h/1195H 190v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 1592h/1195H 189v/190V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.

< 1591h/1195H 188v/190V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1591h/1195H 187v/190V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.
A militia guard sneaks in from the east.

< 1591h/1195H 189v/190V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.

< 1590h/1195H 189v/190V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 1590h/1195H 188v/190V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.
A militia guard sneaks in from the south.

< 1590h/1195H 187v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A militia guard sneaks in from the west.

< 1590h/1195H 187v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 1590h/1195H 187v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
A militia guard sneaks in from the west.

< 1589h/1195H 187v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1589h/1195H 190v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 1589h/1195H 189v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.

< 1589h/1195H 188v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.

< 1588h/1195H 187v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 1588h/1195H 187v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
[2] A disguise kit is resting on the floor
The evil sword of anti-paladins lies here.
A hideous looking claw was abandoned here. (magic) (humming)
[2] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A militia guard sneaks in from the west.

< 1588h/1195H 187v/190V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A militia guard sneaks in from the south.

< 1588h/1195H 187v/190V Pos: standing >

< 1587h/1195H 190v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
[2] A disguise kit is resting on the floor
The evil sword of anti-paladins lies here.
A hideous looking claw was abandoned here. (magic) (humming)
[2] The corpse of a militia guard is lying here.

< 1587h/1195H 189v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A militia guard sneaks in from the east.

< 1587h/1195H 188v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.

< 1587h/1195H 187v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1587h/1195H 190v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1587h/1195H 190v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 1586h/1195H 190v/190V Pos: standing >
Bash who?

< 1586h/1195H 190v/190V Pos: standing >

< 1585h/1195H 190v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.

< 1585h/1195H 189v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 1585h/1195H 188v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A militia guard sneaks in from the east.

< 1585h/1195H 187v/190V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.

< 1585h/1195H 188v/190V Pos: standing >
Bash who?

< 1584h/1195H 190v/190V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[2] The corpse of a militia guard is lying here.

< 1584h/1195H 189v/190V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 1584h/1195H 188v/190V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
An odd little man, with a shaved head and an orange robe, hums something. (casting) 
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A militia guard sneaks in from the east.

< 1584h/1195H 187v/190V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'
Bash who?

< 1583h/1195H 190v/190V Pos: standing >
You quickly scan the area.
An Illithid who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian illusionist who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is in the distance to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1583h/1195H 190v/190V Pos: standing >

< 1583h/1195H 190v/190V Pos: standing >
Bash who?

< 1583h/1195H 190v/190V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'judicandus qfuhuq'

< 1582h/1195H 190v/190V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
The corpse of an Avatar is lying here.
Fresh blood splatters cover the area.
An Illithid (medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1582h/1195H 189v/190V Pos: standing >

< 1582h/1195H 189v/190V Pos: standing >
[Damage:  1 ] Your bash knocks an Illithid to the ground!

< 1582h/1195H 189v/190V Pos: standing >
< T: Biz TP: sta TC:excellent E: An Illithid sit EP:  few wounds >
 A tharnadian thief-hunter enters from the south.

< 1581h/1195H 189v/190V Pos: standing >
< T: Biz TP: sta TC:excellent E: An Illithid sit EP:  few wounds >
 A militia guard is knocked to the ground by a tharnadian thief-hunter's mighty bash!

< 1581h/1195H 189v/190V Pos: standing >
< T: Biz TP: sta TC:excellent E: An Illithid sit EP:  few wounds >
 The sun hangs low on the southern sky.

< 1581h/1195H 189v/190V Pos: standing >
< T: Biz TP: sta TC:excellent E: An Illithid sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] [Damage:  7 ] You slip beneath an Illithid's guard dealing a vicious attack!
[Damage: 25 ] [Damage: 23 ] You score a DEVASTATING HIT!!!!!
[Damage: 61 ] An Illithid is mortally wounded, and will die soon, if not aided.
[Damage: 29 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid is dead! R.I.P.
You receive your share of experience.