The death of [55 Blighter] Azar Durian Addicts (Halfling)

in The Tharnadia-Keats Intersection

from the perspective of [56 Necrolyte] Zloin The Empire (Kobold)

<worn as a badge>    a glass pyramid
<worn on head>       halo of the maelstrom
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        an enchanted earring of constitution
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a stylish dragonscale collar
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    the robe of Lost Souls (magic)[239h 7m 58s]
<worn on back>       an embroidered illithid-hide backsheath (magic)
<worn on tail>       a twined dragonscale tail protector
<worn as quiver>     an unique silver quiver from The Jade Empire
<worn about waist>   a belt of skulls of endurance (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a tome of wizardry
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<worn on finger>     a gleaming platinum ring of endurance (magic)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming)[239h 7m 58s]
<held>               the globe of shadows (invis) (magic)[239h 7m 58s]
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)


   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
*A Shadow (small) Justice League stands in mid-air here.
You flee westward!

< 869h/927H 144v/174V Pos: standing >
Pardon?

< 869h/927H 146v/174V Pos: standing >
An Avatar enters from the east.

< 869h/927H 148v/174V Pos: standing >
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A Dragon (huge) file stands with a stunned look in mid-air here, fighting Haza.
Haza Legionary of The Empire (Dragon)(huge) stands in mid-air here, fighting a Dragon.
An impenetrable globe of darkness floats near Haza's head.

< 869h/927H 154v/174V Pos: standing >
Ok.

< 869h/927H 155v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/927H 157v/174V Pos: standing >
Haza snaps into visibility.
A Dragon snaps into visibility.
Haza's slash grazes a Dragon.
A Dragon snaps into visibility.
Haza's fine slash wounds a Dragon.
Haza slips beneath a Dragon's guard dealing a vicious attack!!
Haza's powerful slash strikes a Dragon.
Haza's fine slash wounds a Dragon.
Haza's fine slash wounds a Dragon.
Haza's fine slash wounds a Dragon.
It's already closed!

< 869h/927H 158v/174V Pos: standing >
It's already closed!
Haza snaps into visibility.
A Dragon snaps into visibility.
A Dragon is knocked to the ground by Haza's mighty bash!

< 869h/927H 159v/174V Pos: standing >
It's already closed!

< 869h/927H 161v/174V Pos: standing >
It's already closed!

< 869h/927H 162v/174V Pos: standing >
It's already closed!

< 869h/927H 164v/174V Pos: standing >
It's already closed!

< 869h/927H 165v/174V Pos: standing >
It's already closed!

< 869h/927H 166v/174V Pos: standing >
It's already closed!

< 869h/927H 168v/174V Pos: standing >
It's already closed!

< 869h/927H 169v/174V Pos: standing >
It's already closed!

< 869h/927H 171v/174V Pos: standing >
It's already closed!

< 869h/927H 172v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
A Dragon snaps into visibility.
Haza snaps into visibility.
A Dragon's fine pierce grazes Haza.
Buckler of the Saints sings with holy power as a Dragon attempts to hit Haza.
Haza snaps into visibility.
A Dragon's feeble slash grazes Haza.
It's already closed!

< 869h/927H 174v/174V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
It's already closed!

< 869h/927H 174v/174V Pos: standing >
Haza snaps into visibility.
A Dragon snaps into visibility.
Haza's slash wounds a Dragon.
Haza's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike a Dragon.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
Haza's Doombringer, the sword of chaos blurs as it strikes a Dragon.
Haza's slash strikes a Dragon.
Haza's powerful slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 869h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
Ok.

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
Haza parries a Dragon's lunge at him.
Haza dodges a Dragon's attack.
Haza dodges a Dragon's attack.
Haza sidesteps a Dragon's lunge only to slam his face with an elbow!
A Dragon snaps into visibility.
Haza snaps into visibility.
A Dragon's feeble slash grazes Haza.
It's already closed!

< 870h/927H 174v/174V Pos: standing >
Haza snaps into visibility.
A Dragon snaps into visibility.
Haza's powerful slash strikes a Dragon hard.
Haza's slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
Haza slips beneath a Dragon's guard dealing a vicious attack!!
Haza's slash strikes a Dragon.
Haza's fine slash strikes a Dragon.
It's already closed!
A Dragon clambers to his feet.
Haza looks at a Dragon.

< 870h/927H 174v/174V Pos: standing >
It's already closed!
A Dragon attempts to flee.
A Dragon tries to flee, but can't make it out of here!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!
A Dragon attempts to flee.
A Dragon leaves west.

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
It's already closed!

< 870h/927H 174v/174V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
The bands of magic armor glow as new!
The bands of magic armor glow as new!
It's already closed!

< 870h/927H 174v/174V Pos: standing >

< 871h/927H 174v/174V Pos: standing >
Ok.

< 871h/927H 174v/174V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
*A Shadow (small) Justice League stands in mid-air here.
*A Avatar (medium) Durian Addicts stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 871h/927H 173v/174V Pos: standing >
Haza bravely steps in front of you, shielding you from harm!

< 871h/927H 173v/174V Pos: standing >
A Shadow attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Shadow snaps into visibility.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
Out of nowhere, a Shadow stabs you in the back.
[Damage:  3 ] A Shadow suffers from contact with the aura about you.
A Shadow twists the blade lodged in your back causing you to writhe in agony.

< 807h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 807h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: few scratches >
 You complete your spell...
An Avatar snaps into visibility.
[Damage: 170 ] You drain an Avatar of some of his energy.

< 807h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: few scratches >
 A Shadow attempts to flee.
A Shadow tries to flee, but can't make it out of here!

< 807h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: few scratches >
 You attempt to flee...
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!

< 807h/927H 151v/174V Pos: standing >
You failed.

< 807h/927H 151v/174V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Haza.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
A Shadow enters from the east.

< 807h/927H 154v/174V Pos: standing >
You failed.
A Shadow snaps into visibility.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!
Out of nowhere, a Shadow stabs you in the back.
[Damage:  1 ] A Shadow suffers from contact with the aura about you.
With a swift tug a Shadow wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!

< 693h/927H 155v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 The shady youth leaves north.

< 693h/927H 157v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 A faint hum can be heard from Doombringer, the sword of chaos carried by Haza.

< 693h/927H 157v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 A Shadow parries your futile lunge at her.
A Shadow dodges your futile attack.
A Shadow dodges your futile attack.
You snap into visibility.
A Shadow snaps into visibility.

< 693h/927H 157v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 You feel your skin harden to stone.
'Mayhem', chaotic sword of the night glows brightly for a moment.
A green cloud shoots forth toward a Shadow!
Your spell flows around a Shadow, leaving her unharmed!
You attempt to flee...
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
You flee eastward!

< 693h/927H 132v/174V Pos: standing >
A Shadow enters from the west.

< 693h/927H 134v/174V Pos: standing >
You start chanting...
Haza bravely steps in front of you, shielding you from harm!

< 693h/927H 137v/174V Pos: standing >
Haza snaps into visibility.
A Shadow attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Shadow snaps into visibility.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
A Shadow twists the blade lodged in your back causing you to writhe in agony.
ARGH! As a Shadow's diamondine short spear called 'Mankiller' emits a piercing SHRIEK, you are filled with excruciating pain!
A Shadow glares at you, and begins to emanate a deep, vicious sound!
The sphere circling you darts in front of a Shadow's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
[Damage:  1 ] A Shadow suffers from contact with the aura about you.

< 679h/927H 139v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: few scratches >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 927h/927H 140v/174V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Shadow sta EP: few scratches >
 You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
You flee westward!
A Shadow enters from the east.

< 927h/927H 114v/174V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a militia guard is lying here.

< 927h/927H 113v/174V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 927h/927H 114v/174V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 927h/927H 115v/174V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A street sweeper who is close by to your south.
A human alchemist who is close by to your south.

< 927h/927H 116v/174V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and west.
Obvious exits: -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A working commoner is here, shopping in the bazaar.

< 927h/927H 118v/174V Pos: standing >
You sit down and relax.

< 927h/927H 121v/174V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  4 of  6   (   3 seconds)
  8th circle:  6 of  6
  9th circle:  4 of  5   (   2 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 927h/927H 122v/174V Pos: sitting >
You start meditating...

< 927h/927H 125v/174V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 927h/927H 135v/174V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 927h/927H 142v/174V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 927h/927H 150v/174V Pos: sitting >
You feel your skin harden to stone.

< 927h/927H 152v/174V Pos: sitting >
A faint hum can be heard from the buckler of the Saints carried by Haza.

< 927h/927H 155v/174V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 927h/927H 157v/174V Pos: sitting >
You clamber to your feet.

< 927h/927H 167v/174V Pos: standing >
The Great Bazaar
Obvious exits: -South -West
A wooden stall stands here, goods displayed upon its counter.
*Haza Legionary of The Empire (Dragon)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Haza's head.
A militia guard is posted here, keeping watch over the bazaar.
A working commoner is here, shopping in the bazaar.

< 927h/927H 174v/174V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East -South
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 927h/927H 173v/174V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Alarm bells sound, signalling an invasion!

< 927h/927H 172v/174V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a militia guard is lying here.

< 927h/927H 171v/174V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*A Shadow (small) Justice League stands in mid-air here.
*A Halfling (small) Durian Addicts stands in mid-air here.
A large wandering dog is here, growling at you.

< 927h/927H 171v/174V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.
A stray dog who is not far off to your west.
A woman who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A tough mercenary who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 927h/927H 174v/174V Pos: standing >
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West

< 927h/927H 173v/174V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A stray dog who is a brief walk away to your west.
A woman who is rather far off to your west.
A religious zealot who is rather far off to your west.
A peasant farmer who is rather far off to your west.
A stray dog who is rather far off to your west.
A tough mercenary who is in the distance to your west.
A militia guard who is in the distance to your west.

< 927h/927H 173v/174V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of a militia guard is lying here.
*A Shadow (small) Justice League stands in mid-air here.
*A Halfling (small) Durian Addicts stands in mid-air here.
A large wandering dog is here, growling at you.
Haza bravely steps in front of you, shielding you from harm!

< 927h/927H 172v/174V Pos: standing >
You start chanting...
You snap into visibility.
A Shadow attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Shadow snaps into visibility.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
Out of nowhere, a Shadow stabs you in the back.
[Damage:  1 ] A Shadow suffers from contact with the aura about you.
With a swift tug a Shadow wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow stabs you in the back.
[Damage:  3 ] A Shadow suffers from contact with the aura about you.

< 828h/927H 172v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: few scratches >
 You snap into visibility.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 97 ] Your concussion blast rips into a Halfling, shattering his soul!

< 860h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Shadow sta EP: few scratches >
 A Shadow parries your futile lunge at her.
You miss a Shadow.
You snap into visibility.
A Shadow snaps into visibility.

< 860h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Shadow sta EP: few scratches >
 Haza suddenly attacks a Halfling!
Haza snaps into visibility.
Haza's impressive slash strikes a Halfling.
Haza's impressive slash strikes a Halfling.

< 860h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Shadow sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 860h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Shadow sta EP: few scratches >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
A Shadow attempts to flee.
A Shadow leaves east.

< 860h/927H 173v/174V Pos: standing >
You complete your spell...
[Damage: 99 ] Your concussion blast rips into a Halfling, shattering his soul!

< 893h/927H 173v/174V Pos: standing >
A street sweeper enters from the north.

< 893h/927H 173v/174V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
A Halfling unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
A Shadow snaps into visibility.
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!
Out of nowhere, a Shadow stabs you in the back.
[Damage:  1 ] A Shadow suffers from contact with the aura about you.
With a swift tug a Shadow wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!

< 670h/927H 173v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 You start chanting...
You snap into visibility.

< 670h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 99 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling starts casting an offensive spell.

< 703h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shadow sta EP: excellent >
 A Shadow attempts to flee.
A Shadow leaves north.

< 703h/927H 174v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 703h/927H 174v/174V Pos: standing >
A Halfling snaps into visibility.
Haza snaps into visibility.
A Halfling snaps into visibility.
Haza's powerful slash seriously wounds a Halfling.
Haza's slash strikes a Halfling.
A Halfling dodges Haza's attack.
Haza's powerful slash seriously wounds a Halfling.
A Halfling dodges Haza's attack.
Haza's impressive slash strikes a Halfling hard.
A Halfling dodges Haza's attack.

< 703h/927H 174v/174V Pos: standing >
Haza bravely steps in front of you, shielding you from harm!

< 703h/927H 174v/174V Pos: standing >
You snap into visibility.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 96 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling's some kharma mind beads is blasted by the negative energy!

< 735h/927H 174v/174V Pos: standing >
You feel your skin harden to stone.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
A Halfling unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
A Shadow attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Shadow snaps into visibility.
You snap into visibility.
Out of nowhere, a Shadow stabs you in the back.
With a swift tug a Shadow wrenches the weapon free, ramming it into you again.
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!
Out of nowhere, a Shadow stabs you in the back.
Your spell flows around a Shadow, leaving her unharmed!

< 520h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP: excellent >
 Your the globe of shadows throbs as an inky black darkness flows from it!
[Damage: 63 ] A Shadow wavers under the power of your will, as her undead flesh withers away!
A street sweeper is withered and begins to DECREASE in size by your touch!
[Damage: 63 ] A Halfling wavers under the power of your will, as his undead flesh withers away!
A stray dog is withered COMPLETELY by your touch!
You start chanting...
You snap into visibility.

< 562h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP:  small wounds >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 562h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 96 ] Your concussion blast rips into a Halfling, shattering his soul!
A Shadow parries your futile lunge at her.
A Shadow dodges your futile attack.
A Shadow parries your futile lunge at her.
You snap into visibility.
A Shadow snaps into visibility.

< 594h/927H 174v/174V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shadow sta EP:  small wounds >
 A Shadow attempts to flee.
A Shadow leaves east.

< 594h/927H 174v/174V Pos: standing >
Haza slams aside a Halfling's attack and then pounds him!
Haza snaps into visibility.
A Halfling snaps into visibility.
Haza's impressive slash critically injures a Halfling.
A Halfling is incapacitated and will slowly die, if not aided.
A Halfling is slashed into two by a master stroke performed by Haza.
A Halfling's priest's shayla of the maelstrom was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.