The death of [56 Assassin] Chorob Justice League (Avatar)

in Keats Street

from the perspective of [53 Dark Haze] Id (Beholder)

<worn as a badge>    emblem of the maelstrom (illuminating)
<worn on head>       the band of focusing (magic)
<worn on eyes>       a dead eyestalk (magic) (glowing) (humming)
<worn in ear>        a durithalite earring shaped like a dagger [superior] (magic)
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn on face>       a tribal warlord mask
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a blue mantle embroided with symbols of fortune (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a snuggly cuddlebunny (humming)
<worn on arms>       a deep-blue set of sleeves (magic)
<worn on hands>      the legendary silverish gauntlets of Gith's Blessing (magic)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger>     a spider-shaped diorite ring (magic)
<wielding twohanded> Illyn's Holy Sword (magic) (glowing)
<worn on legs>       some beautiful gem leg plates from Tiamat [89%]
<worn on feet>       boots of the traveler (magic)

Epic Bonus: Health Regen Bonus (237.88%)
Frags:   +6.25   Deaths:   44
Detecting:       Invisible Evil Good Magic Life
Protected from:  Cold Animals
Protected by:    Spirit Ward Slow Poison
Enchantments:    Inertial-Barrier Farsee Fly Aware Haste Invisibility Ectoplasmic form Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   12 Spell Pulse:  0.85 
Leaderboard Points: 1194 

Active Spells:
--------------
ectoplasmic form (24 minutes)
intellect fortress (20 minutes)
fly (78 minutes)
adrenaline control (5 minutes)
aura sight (8 minutes)
energy containment (5 minutes)
cannibalize (7 minutes)
inertial barrier (2 minutes)
enhance armor (21 minutes)
combat mind (27 minutes)
Battle Mages Aura (no expiration timer)
enhance constitution (24 minutes)
enhance dexterity (25 minutes)
enhance strength (25 minutes)
enhance agility (25 minutes)
accelerated healing (22 minutes)
bless (10 minutes)
displacement (34 minutes)
molecular control (12 minutes)
hellfire (7 minutes)
battle ecstasy (7 minutes)
biofeedback (3 minutes)


< 1045h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1045h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1042h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1042h/916H 245v/245V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.

< 1042h/916H 245v/245V Pos: standing >

< 1042h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1041h/916H 245v/245V Pos: standing >
You are using:
<worn as a badge>    emblem of the maelstrom (illuminating)
<worn on head>       the band of focusing (magic)
<worn on eyes>       a dead eyestalk (magic) (glowing) (humming)
<worn in ear>        a durithalite earring shaped like a dagger [superior] (magic)
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn on face>       a tribal warlord mask
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a blue mantle embroided with symbols of fortune (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a snuggly cuddlebunny (humming)
<worn on arms>       a deep-blue set of sleeves (magic)
<worn on hands>      the legendary silverish gauntlets of Gith's Blessing (magic)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger>     a spider-shaped diorite ring (magic)
<wielding twohanded> Illyn's Holy Sword (magic) (glowing)
<worn on legs>       some beautiful gem leg plates from Tiamat [89%]
<worn on feet>       boots of the traveler (magic)

< 1040h/916H 245v/245V Pos: standing >
You are carrying: (1/13)
a small leather backpack

< 1040h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1035h/916H 245v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1035h/916H 244v/245V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sarn, the banker who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A working commoner who is close by to your west.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1035h/916H 244v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)
There are residual brain waves in the area.

< 1035h/916H 243v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1035h/916H 243v/245V Pos: standing >
Autosaving...
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1035h/916H 243v/245V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A human merchant who is a brief walk away to your west.

< 1035h/916H 244v/245V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1035h/916H 244v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1034h/916H 243v/245V Pos: standing >
Experience till level: -10519475

< 1034h/916H 243v/245V Pos: standing >

< 1034h/916H 245v/245V Pos: standing >

< 1034h/916H 245v/245V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1034h/916H 245v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1034h/916H 244v/245V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1034h/916H 243v/245V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A human merchant who is a brief walk away to your west.

< 1034h/916H 244v/245V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1033h/916H 244v/245V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 1033h/916H 243v/245V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 1033h/916H 242v/245V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1033h/916H 241v/245V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1033h/916H 240v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 1033h/916H 244v/245V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your north.
A human merchant who is not far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An Avatar who is not far off to your south.

< 1033h/916H 245v/245V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1033h/916H 244v/245V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 1033h/916H 243v/245V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 1033h/916H 242v/245V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1033h/916H 243v/245V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 1032h/916H 244v/245V Pos: standing >
A human merchant enters from the west.

< 1032h/916H 244v/245V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1032h/916H 243v/245V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1032h/916H 242v/245V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1032h/916H 242v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 1032h/916H 242v/245V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1029h/916H 244v/245V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1029h/916H 243v/245V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 1029h/916H 243v/245V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1029h/916H 243v/245V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is close by to your west.
A human merchant who is close by to your west.

< 1029h/916H 245v/245V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 1029h/916H 244v/245V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 1029h/916H 243v/245V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1029h/916H 242v/245V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A militia guard who is close by to your south.
A peddler who is close by to your south.

< 1029h/916H 243v/245V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1029h/916H 243v/245V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An Avatar who is not far off to your south.

< 1028h/916H 245v/245V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 1028h/916H 244v/245V Pos: standing >
Keats Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a slutty whore is lying here.
The corpse of a homeless child is lying here.
A massive Dwarf with a long nose Justice League stands in mid-air here.

< 1027h/916H 243v/245V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by an Avatar.
You begin to focus your will...
You snap into visibility.

< 1027h/916H 243v/245V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
An Avatar fills with BloodLust

< 1027h/916H 243v/245V Pos: standing >
You begin to focus your will...

< 1027h/916H 245v/245V Pos: standing >
Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 106 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1042h/916H 245v/245V Pos: standing >
You begin to focus your will...

< 1042h/916H 245v/245V Pos: standing >
Your mental manipulations become a reality...
[Damage: 95 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.
An Avatar's insignia of swirling feathers and flowing water cracks as the tortured body writhes!

< 1055h/916H 245v/245V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1055h/916H 245v/245V Pos: standing >
You begin to focus your will...

< 1055h/916H 245v/245V Pos: standing >
Your mental manipulations become a reality...
[Damage: 102 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1070h/916H 245v/245V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1070h/916H 245v/245V Pos: standing >
You begin to focus your will...

< 1070h/916H 245v/245V Pos: standing >
Your mental manipulations become a reality...
[Damage: 95 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1084h/916H 245v/245V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1083h/916H 245v/245V Pos: standing >
[Damage: 12 ] Your central eye glows brightly as it negates an Avatar's spell!

< 1093h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 A faint hum can be heard from the legendary platemail of defense carried by an Avatar.

< 1093h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 [Damage: 10 ] Your central eye glows brightly as it negates an Avatar's spell!
You attack an Avatar. [1 hits]

< 1102h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 An Avatar snaps into visibility.
You snap into visibility.
[Damage:  1 ] An Avatar suffers from contact with the aura about you.
An Avatar attacks you. [1 hits]

< 1098h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 An Avatar seems to have overcome her battle madness.
You begin to focus your will...
You snap into visibility.

< 1098h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  few wounds >
 Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 86 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1110h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
An Avatar snaps into visibility.
[Damage: 14 ] Your central eye glows brightly as it negates an Avatar's spell!
[Damage: 11 ] Your central eye glows brightly as it negates an Avatar's spell!
You attack an Avatar. [2 hits]

< 1132h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 You begin to focus your will...
You snap into visibility.

< 1132h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 It THOUGHT your was going to hit you...
An Avatar snaps into visibility.
You snap into visibility.
An Avatar attacks you. [1 hits]

< 1130h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 You snap into visibility.
Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 82 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1142h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 You begin to focus your will...

< 1142h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 You feel your skill in 2h slashing improving.
You score a CRITICAL HIT!!!!!
You snap into visibility.
An Avatar snaps into visibility.
[Damage: 24 ] Your central eye glows brightly as it negates an Avatar's spell!
You attack an Avatar. [1 hits]

< 1164h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  nasty wounds >
 An Avatar kicks up a cloud of dust, obscuring your vision!
You have been blinded!

< 1164h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  nasty wounds >
 You snap into visibility.
Your mental manipulations become a reality...
[Damage: 88 ] You feel a warm sense of satisfaction as explosions engulf someone.

< 1177h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You snap into visibility.
[Damage:  1 ] Someone suffers from contact with the aura about you.
[Damage:  1 ] Someone suffers from contact with the aura about you.
Someone attacks you. [2 hits]

< 1161h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1161h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You begin to focus your will...
You snap into visibility.

< 1161h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 Your mental manipulations become a reality...
Your spell flows around someone, leaving her unharmed!
You feel your skill in double attack improving.
You snap into visibility.
[Damage: 13 ] Your central eye glows brightly as it negates someone's spell!
You attack someone. [1 hits]

< 1172h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1171h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You begin to focus your will...
You snap into visibility.

< 1171h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You snap into visibility.
Your spell flows around someone, leaving her unharmed!
You feel your skill in parry improving.
Your spell flows around someone, leaving her unharmed!
Someone attacks you. [2 hits]

< 1165h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You snap into visibility.
Your mental manipulations become a reality...
Your spell flows around someone, leaving her unharmed!

< 1165h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You feel your skill in blindfighting improving.
You snap into visibility.
[Damage: 13 ] Your central eye glows brightly as it negates someone's spell!
You attack someone. [1 hits]

< 1176h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1176h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1176h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You begin to focus your will...
You snap into visibility.

< 1175h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 Your mental manipulations become a reality...
Your spell flows around someone, leaving her unharmed!

< 1175h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You no longer see spots.

< 1175h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You snap into visibility.
Your spell flows around someone, leaving her unharmed!
[Damage:  1 ] Someone suffers from contact with the aura about you.
Someone attacks you. [2 hits]

< 1170h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1170h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You snap into visibility.
You attack someone. [0 hits]
You failed.

< 1170h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1170h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1169h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You failed.

< 1169h/916H 245v/245V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: pretty hurt >
 You feel a cloak of blindness dissolve.

< 1169h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
 An Avatar snaps into visibility.
You snap into visibility.
An Avatar attacks you. [0 hits]

< 1169h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
An Avatar snaps into visibility.
[Damage: 24 ] Your central eye glows brightly as it negates an Avatar's spell!
[Damage: 13 ] Your central eye glows brightly as it negates an Avatar's spell!
You attack an Avatar. [2 hits]

< 1200h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 You begin to focus your will...
You snap into visibility.

< 1199h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 Your mental manipulations become a reality...
An Avatar snaps into visibility.
[Damage: 88 ] You feel a warm sense of satisfaction as explosions engulf an Avatar.

< 1212h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 You begin to focus your will...

< 1212h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 You snap into visibility.
An Avatar snaps into visibility.
[Damage: 12 ] Your central eye glows brightly as it negates an Avatar's spell!
[Damage: 14 ] You ignite into black flames as you hit an Avatar!
You attack an Avatar. [2 hits]

< 1233h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 An Avatar snaps into visibility.
You snap into visibility.
[Damage:  1 ] An Avatar suffers from contact with the aura about you.
It THOUGHT your was going to hit you...
An Avatar attacks you. [2 hits]

< 1229h/916H 245v/245V Pos: standing >
< T: Id TP: sta TC:excellent E: An Avatar sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 87 ] You explode an Avatar, satisfied yet? Good...
An Avatar's amulet of creation shattered in bits as the tortured body spasms and quivers!
An Avatar's Finn's signet ring [superior] shattered in bits as the tortured body spasms and quivers!
An Avatar's some wolf hide pants [poor] shattered in bits as the tortured body spasms and quivers!
An Avatar is dead! R.I.P.
You receive your share of experience.