The death of [52 Naturalist] Zebb (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [52 Naturalist] Zebb (Grey Elf)

<worn on head>       a sun halo [superior] (glowing)
<worn on face>       a surgeons mask
<worn around neck>   a static dragonscale necklace from City of Torrhan
<worn on body>       a long robe of starbursts (glowing)
<worn about waist>   a human-made platinum belt from City of Torrhan
<worn on arms>       some polished sleeves of Dagon
<held as shield>     a magical brass shield
<worn on finger>     an unique emerald ring
<held>               a midnight blue tome with silver bindings (glowing) [89%]

The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 309h/309H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 309h/309H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 309h/309H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 309h/309H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
No-one by that name here...

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
You are already standing.

< 309h/309H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 309h/309H 121v/121V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                      [in spellbook]
group stone skin            [in spellbook]

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 309h/309H 121v/121V Pos: standing >
You sit down and relax.

< 309h/309H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - cone of cold
               1 - fireball
               1 - haste
               1 - dimension door
               1 - wall of flames
               1 - airy water
( 6th circle)  2 - teleport
               3 - stone skin
               2 - feeblemind
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
               2 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - dispel magic
               1 - mage flame
               6 - acidimmolate
( 2nd circle)  6 - burning hands
               1 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 1 1st, 1 2nd, 1 3rd, 1 4th, 1 5th and 2 11th circle spell(s).

< 309h/309H 121v/121V Pos: sitting >
You start meditating...

< 309h/309H 121v/121V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                      [in spellbook]
group stone skin            [in spellbook]

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 309h/309H 121v/121V Pos: sitting >

< 309h/309H 121v/121V Pos: sitting >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 309h/309H 121v/121V Pos: sitting >
The town crier shouts in common 'Bars are open all night boys!'

< 309h/309H 121v/121V Pos: sitting >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 309h/309H 121v/121V Pos: sitting >

< 309h/309H 121v/121V Pos: sitting >

< 309h/309H 121v/121V Pos: sitting >

< 309h/309H 121v/121V Pos: sitting >

< 309h/309H 121v/121V Pos: sitting >
Hint: Type "group" to see your groupmates' health and movement.

< 309h/309H 121v/121V Pos: sitting >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist looks vitalized.

< 309h/309H 121v/121V Pos: sitting >
A tharnadian illusionist starts casting a spell.

< 309h/309H 121v/121V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 309h/309H 121v/121V Pos: sitting >
You stop meditating.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 309h/309H 121v/121V Pos: sitting >
Maybe you should get on your feet first?

< 309h/309H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - cone of cold
               1 - fireball
               1 - haste
               1 - dimension door
               1 - wall of flames
               1 - airy water
( 6th circle)  2 - teleport
               3 - stone skin
               2 - feeblemind
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
               2 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - dispel magic
               1 - mage flame
               6 - acidimmolate
( 2nd circle)  6 - burning hands
               1 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 1 1st, 1 2nd, 1 3rd, 1 4th, 1 5th and 2 11th circle spell(s).

< 309h/309H 121v/121V Pos: sitting >
The town crier shouts in common 'Bars are open all night boys!'

< 309h/309H 121v/121V Pos: sitting >
You are already resting.

< 309h/309H 121v/121V Pos: sitting >
You are memorizing acidimmolate, which will take about 3 seconds.

< 309h/309H 121v/121V Pos: sitting >
You have finished memorizing acidimmolate.
Your studies are complete.

< 309h/309H 121v/121V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 309h/309H 121v/121V Pos: sitting >
You clamber to your feet.

< 309h/309H 121v/121V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   80039                 the azurian                         
----------------------------------------------------------------------------
   80064                 a harpy eagle           
----------------------------------------------------------------------------
   85737                 an angry treant                  
----------------------------------------------------------------------------
   85742                 a boa constrictor                   
----------------------------------------------------------------------------
   85741                 a large alligator                   
----------------------------------------------------------------------------
   85740                 a haunting tree                     
----------------------------------------------------------------------------
   85747                 a venus flytrap                     
----------------------------------------------------------------------------
   85732                 a mischievous ettercap        
----------------------------------------------------------------------------
   500061                a huge owlbear                
----------------------------------------------------------------------------
   53634                 a brown bear                        
----------------------------------------------------------------------------
   21517                 a treant                            
----------------------------------------------------------------------------
   43730                 an apeman merchant         
----------------------------------------------------------------------------
   16930                 a jakar                             
----------------------------------------------------------------------------
   43768                 a silver serpent                    
----------------------------------------------------------------------------
   43729                 a Tikitzopl guardsman            
----------------------------------------------------------------------------
   43720                 a lowly servant                     
----------------------------------------------------------------------------
   43764                 an apeman worshiper              
----------------------------------------------------------------------------
   43710                 an apeman worshiper              
----------------------------------------------------------------------------
   43736                 a sneaky rogue                      
----------------------------------------------------------------------------
   43734                 a large snake                       
----------------------------------------------------------------------------
   43714                 a drunken apewoman            
----------------------------------------------------------------------------

< 309h/309H 121v/121V Pos: standing >
You utter a quick incantation, calling forth a treant who softly says 'Your wish is my command, master!'
A treant starts following you.

< 309h/309H 121v/121V Pos: standing >
You start chanting...

< 309h/309H 121v/121V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 309h/309H 121v/121V Pos: standing >
A treant is now a member of your group.

< 309h/309H 121v/121V Pos: standing >

		Score information for Zebb

Level: 52   Race: Grey Elf   Class: Summoner / Naturalist Sex: Male
Hit points: 309(309)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     5 silver     7 copper
Coins in bank: 12432 platinum  4599 gold  1345 silver     0 copper
Playing time: 3 days / 2 hours/ 37 minutes
Received data: 0.0069 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 76%
76%
Followers:
   a treant
Status:  Standing.
Epic points(total): 3590(3590) Current task: find runestone of Ny'Neth
Epic Bonus: Experience Bonus (0.48%)
Frags:   -1.00   Deaths:   21
Detecting:       Heat
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  414 

Active Spells:
--------------
sense follower (52 minutes)
conjure elemental (1 minute)


< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 309h/309H 121v/121V Pos: standing >
You start chanting...

< 309h/309H 121v/121V Pos: standing >
Casting: improved invisibility 

< 309h/309H 121v/121V Pos: standing >
You complete your spell...
You vanish.

< 309h/309H 121v/121V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 309h/309H 121v/121V Pos: standing >
Casting: detect invisibility 

< 309h/309H 121v/121V Pos: standing >
You complete your spell...
Your eyes tingle.

< 309h/309H 121v/121V Pos: standing >
You start chanting...

< 309h/309H 121v/121V Pos: standing >
Autosaving...

< 309h/309H 121v/121V Pos: standing >
Casting: stone skin 

< 309h/309H 121v/121V Pos: standing >
You complete your spell...
Living stone sprouts up and covers your flesh.

< 309h/309H 121v/121V Pos: standing >
You start chanting...

< 309h/309H 121v/121V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 309h/309H 121v/121V Pos: standing >
Casting: globe of invulnerability *

< 309h/309H 121v/121V Pos: standing >
Casting: globe of invulnerability 

< 309h/309H 121v/121V Pos: standing >
You complete your spell...
You begin to shimmer.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

		Score information for Zebb

Level: 52   Race: Grey Elf   Class: Summoner / Naturalist Sex: Male
Hit points: 309(309)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     5 silver     7 copper
Coins in bank: 12432 platinum  4599 gold  1345 silver     0 copper
Playing time: 3 days / 2 hours/ 38 minutes
Received data: 0.0088 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 74%
74%
Followers:
   a treant
Status:  Standing.
Epic points(total): 3590(3590) Current task: find runestone of Ny'Neth
Epic Bonus: Experience Bonus (0.48%)
Frags:   -1.00   Deaths:   21
Detecting:       Invisible Heat
Protected from:  All but High Circle Spells
Enchantments:    Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  414 

Active Spells:
--------------
globe of invulnerability (12 minutes)
stone skin (3 minutes)
detect invisibility (51 minutes)
improved invisibility (25 minutes)
sense follower (51 minutes)
conjure elemental (less than a minute remaining)


< 309h/309H 121v/121V Pos: standing >
A treant already grouped by you.
No new group members.

< 309h/309H 121v/121V Pos: standing >
Your group consists of ( 2/30):
( Head)   309/309   hit,  121/121  move Zebb
(Front)  1576/1576  hit,  181/181  move a treant

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 309h/309H 121v/121V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 309h/309H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 309h/309H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
Autosaving...

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
You feel your skin soften and return to normal.

< 309h/309H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 309h/309H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >

< 309h/309H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 309h/309H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 309h/309H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 309h/309H 121v/121V Pos: standing >
A Beholder enters from below.

< 309h/309H 121v/121V Pos: standing >
A Beholder snaps into visibility.

< 309h/309H 121v/121V Pos: standing >
Your instincts force you into a BloodLust!

< 309h/309H 121v/121V Pos: standing >
A Beholder suddenly attacks YOU!
You snap into visibility.
A Beholder's fine slash wounds you.

< 515h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 You dodge a Beholder's vicious attack.
You dodge a Beholder's vicious attack.
A Beholder's fine slash wounds you.

< 504h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 A Beholder parries your futile lunge at it.
A Beholder snaps into visibility.

< 504h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 A Beholder snaps into visibility.

< 505h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC:few scratches E: A Beholder sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 309h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 A Beholder snaps into visibility.
A Beholder's fine slash strikes you.
A Beholder's fine slash strikes you.

< 287h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 A Beholder snaps into visibility.

< 288h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 288h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 You resist the effects of a Beholder's spell!

< 288h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 A tharnadian illusionist evaluates the struggle, watching your battle tactics.

< 288h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sta EP: excellent >
 [Damage:  1 ] A treant's mass slams into a Beholder, knocking it to the ground!
A treant misses a Beholder.
You miss a Beholder.
A Beholder snaps into visibility.

< 288h/527H 121v/121V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: A Beholder sit EP: excellent >
 Your blood cools, and you no longer see targets everywhere.

< 71h/309H 121v/121V Pos: standing >
< T: Zebb TP: sta TC:pretty hurt E: A Beholder sit EP: excellent >
 A Beholder snaps into visibility.
A Beholder's slash seriously wounds you.
A Beholder's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Beholder's Illyn's Holy Sword begins to glow and hum, then calls down a beam of divine wrath upon _YOU_!
A mighty force from above rips you apart as a harm spell hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/309H 121v/121V Pos: standing >
An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 2h/309H 121v/121V Pos: standing >
A Beholder misses you.
A Beholder snaps into visibility.
A Beholder's fine slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/309H 121v/121V Pos: standing >
The world stops spinning.
[Damage:  1 ] You are in pretty bad shape, unable to do anything!

< -9h/309H 121v/121V Pos: on your ass >

< -8h/309H 121v/121V Pos: on your ass >
[Damage:  3 ] 
< -6h/309H 121v/121V Pos: on your ass >