The death of [28 Warrior] Bluhd (Grey Elf)

in The Bloodmoon Rising Tavern

from the perspective of [51 Thief] Rhoka The Empire (Goblin)

<worn as a badge>    a war banner of Khoralator [superior] (magic)
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a beautiful dragonscale visor
<worn in ear>        a large golden ring [61%]
<worn in ear>        a bone pick [88%]
<worn on face>       a demon-faced mask with an evil symbol (humming)
<worn around neck>   an amulet of scratched silver (magic)
<worn around neck>   a twined dragonscale amulet
<worn on body>       a cuirass emblazoned with the mantis sigil of regeneration (humming)
<worn about body>    an angelic dragonscale mantle from Celestial Plane [88%]
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a tarnished dematite quiver [superior]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist made by Dahamma (magic)
<worn on hands>      a pair of silverish githyanki gauntlets of regeneration (magic)
<worn on finger>     a ring of the valkyries (illuminating)
<worn on finger>     a black skull-shaped ring [superior] (magic)
<primary weapon>     Silence, the dagger of anguish [poor] with a strange black stone (magic) (illuminating)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       a pair of black, buffalo hide shoes [superior] with a strange dark bloodstone

A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 443h/447H 140v/172V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A large rat who is close by to your west.

< 444h/447H 140v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 445h/447H 142v/172V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 446h/447H 142v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 142v/172V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 447h/447H 142v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 142v/172V Pos: standing >
A Burned-out Home
Obvious exits: -N

< 447h/447H 143v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 143v/172V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 447h/447H 143v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 144v/172V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your east.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.

< 447h/447H 144v/172V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the walls.

< 447h/447H 144v/172V Pos: standing >
A large rat enters from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 144v/172V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 447h/447H 144v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 144v/172V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 447h/447H 144v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 144v/172V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 447h/447H 144v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 145v/172V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 447h/447H 144v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 144v/172V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A peasant farmer is here from his farmstead, probably on business.

< 447h/447H 146v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 146v/172V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 447h/447H 147v/172V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 447h/447H 148v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 148v/172V Pos: standing >
A militia guard leaves east.

< 447h/447H 152v/172V Pos: standing >
Ok.

< 447h/447H 154v/172V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A peasant farmer who is close by to your east.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 447h/447H 154v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 155v/172V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 447h/447H 155v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 155v/172V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 447h/447H 157v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 159v/172V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A large rat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 447h/447H 161v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 164v/172V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 447h/447H 165v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 165v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.

< 447h/447H 164v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 165v/172V Pos: standing >
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 447h/447H 165v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 166v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young cleric is standing here, smiling at you warmly.

< 447h/447H 165v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 166v/172V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray dog who is close by to your east.
A large rat who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
A peasant farmer who is not far off to your east.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.

< 447h/447H 166v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 447h/447H 166v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 166v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 447h/447H 166v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 167v/172V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.

< 447h/447H 167v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 167v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 447h/447H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 168v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 447h/447H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 169v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young cleric is standing here, smiling at you warmly.

< 447h/447H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 169v/172V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray dog who is close by to your east.
A large rat who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
A peasant farmer who is not far off to your east.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.

< 447h/447H 169v/172V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 447h/447H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 169v/172V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.

< 447h/447H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 169v/172V Pos: standing >
The door seems to be closed.

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 447h/447H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 170v/172V Pos: standing >
You quickly scan the area.
A grounds keeper who is close by to your north.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A street sweeper who is close by to your south.
A human alchemist who is close by to your south.

< 447h/447H 170v/172V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 447h/447H 169v/172V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 170v/172V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 447h/447H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 170v/172V Pos: standing >
The sun starts to set in the south.

< 447h/447H 171v/172V Pos: standing >
A militia guard leaves north.
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 447h/447H 172v/172V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A tharnadian thief-hunter watches over the town streets intently.

< 447h/447H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 170v/172V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S -W

< 447h/447H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 170v/172V Pos: standing >
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A Grey Elf (medium) is stretched out, sound asleep.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 447h/447H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 447h/447H 171v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 447h/447H 171v/172V Pos: standing >
This Grey Elf is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!

<worn as a badge>    a four leaf clover
<worn on head>       a severely dented battle helmet
<worn on eyes>       a battle visor made of adamantium [superior]
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       a fanged jaw piece
<worn around neck>   the blackened collar of the squall
<worn around neck>   a holy silver medallion [superior]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body>    an ebony bodycloak (magic)
<worn as quiver>     a rugged trapper sling
<worn about waist>   a segmented iron belt covered with symbols
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a petrified fanged snake
<worn on arms>       some moss and fungus-covered sleeves (magic)
<worn around wrist>  the blackened bracer of the squall
<worn around wrist>  a bracelet of ivory [poor]
<worn on hands>      a pair of sparkled mesh gloves [superior]
<worn on finger>     an iron ring of lesser physical resistance
<primary weapon>     an obsidian-bone sabre
<secondary weapon>   an unearthly bronze scythe from Shadowclave (magic)
<worn on legs>       some masterly-crafted bone leg plates
<worn on feet>       some boots of the forest (magic)

< 447h/447H 171v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 447h/447H 171v/172V Pos: standing >
Now where did that chicken go?

< 447h/447H 171v/172V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Grey Elf, circling him.

< 447h/447H 171v/172V Pos: standing >
<A peacekeeper stands to the side, evaluating the fray.

< 447h/447H 171v/172V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
A Grey Elf has a RUDE awakening!
[Damage: 20 ] -=[A Grey Elf screams in pain as your slash tears into his flesh]=-
[Damage: 19 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 18 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 The bartender stands to the side, evaluating the fray.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 17 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 18 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 17 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-
[Damage: 19 ] -=[A Grey Elf screams in pain as your pierce tears into his flesh]=-

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
You snap into visibility.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 The bartender frowns in boredom at the obviously one-sided struggle.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 The waiter is waving a platinum coin around wanting to make a bet on the outcome.

< 447h/447H 171v/172V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[Your impressive pierce seriously wounds a Grey Elf.]=-
You miss a Grey Elf.
[Damage: 18 ] -=[Your pierce enshrouds a Grey Elf in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your pierce grievously wounds a Grey Elf.]=-
[Damage: 19 ] You successfully stab a Grey Elf in the heart, killing him instantly.
A Grey Elf's unearthly bronze scythe from Shadowclave was completely destroyed by the massive blow!
A Grey Elf's holy silver medallion [superior] was completely destroyed by the massive blow!
A Grey Elf's some boots of the forest was completely destroyed by the massive blow!
A Grey Elf's four leaf clover was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.