The death of [12 Reaver] Aima (Goblin)

in a Well Traveled Path

from the perspective of [12 Reaver] Aima (Goblin)

<worn on head>       a bronze skull cap
<worn in ear>        a blood-stained softwood earring
<worn around neck>   a tarnished limestone medallion
<worn on body>       some spiked ringmail
<worn on belt buckle>a rugged adventurers satchel
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some brutal copper gauntlets
<primary weapon>     a hand axe
<secondary weapon>   a long steel sword
<worn on legs>       a pair of studded leather leggings

A traveling merchant leaves east.

< 66h/109H 106v/106V Pos: standing >
A wandering merchant leaves east.

< 67h/109H 106v/106V Pos: standing >
The sun starts to set in the south.

< 69h/109H 106v/106V Pos: standing >
A small villager leaves east.

< 69h/109H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 70h/109H 106v/106V Pos: standing >
A traveling merchant leaves east.

< 71h/109H 106v/106V Pos: standing >
A traveling merchant enters from the east.

< 71h/109H 106v/106V Pos: standing >
A muscular villager leaves east.

< 74h/109H 106v/106V Pos: standing >
A small villager enters from the east.
A traveling merchant enters from the east.

< 75h/109H 106v/106V Pos: standing >
A wandering merchant enters from the east.

< 75h/109H 106v/106V Pos: standing >
A small villager leaves north.

< 75h/109H 106v/106V Pos: standing >
A muscular villager enters from the east.

< 76h/109H 106v/106V Pos: standing >
A traveling merchant leaves east.

< 77h/109H 106v/106V Pos: standing >
A traveling merchant leaves east.

< 78h/109H 106v/106V Pos: standing >
A small villager leaves east.

< 78h/109H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 78h/109H 106v/106V Pos: standing >
A muscular villager leaves east.

< 81h/109H 106v/106V Pos: standing >
A traveling adventurer enters from the north.

< 82h/109H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 84h/109H 106v/106V Pos: standing >
A pudgy commoner leaves north.

< 86h/109H 106v/106V Pos: standing >
A traveling adventurer leaves north.

< 88h/109H 106v/106V Pos: standing >
A muscular villager enters from the east.

< 88h/109H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 91h/109H 106v/106V Pos: standing >
A muscular villager leaves north.

< 91h/109H 106v/106V Pos: standing >
A pudgy commoner enters from the north.

< 92h/109H 106v/106V Pos: standing >
You get some spiked ringmail.

< 92h/109H 106v/106V Pos: standing >
You stop using a suit of spiked leather armor.
You shrug into some spiked ringmail.

< 92h/109H 106v/106V Pos: standing >
A traveling merchant enters from the east.

< 93h/109H 106v/106V Pos: standing >
You drop a suit of spiked leather armor.

< 93h/109H 106v/106V Pos: standing >
A suit of spiked leather armor crumbles to dust and blows away.

< 93h/109H 106v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A brutal steel scythe lies here on the ground. (magic)
A spiked suit of splint mail is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 93h/109H 104v/106V Pos: standing >
A wandering merchant enters from the east.

< 94h/109H 104v/106V Pos: standing >
You get a brutal steel scythe.

< 95h/109H 104v/106V Pos: standing >
You stop using a long steel sword.

< 95h/109H 106v/106V Pos: standing >
A traveling merchant enters from the west.

< 96h/109H 106v/106V Pos: standing >
Autosaving...

< 96h/109H 106v/106V Pos: standing >

A brutal steel scythe is made of steel and appears to be of average quality.
A brutal steel scythe has an item value of 10.
A brutal steel scythe is a sickle.

< 96h/109H 106v/106V Pos: standing >
A muscular villager leaves east.

< 97h/109H 106v/106V Pos: standing >
You wield a long steel sword.

< 97h/109H 106v/106V Pos: standing >
A small villager leaves east.
You drop a brutal steel scythe.

< 98h/109H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A brutal steel scythe lies here on the ground. (magic)
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 98h/109H 106v/106V Pos: standing >
You get a hand axe.

< 99h/109H 106v/106V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
  *dayblind

< 99h/109H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 99h/109H 106v/106V Pos: standing >
a hand axe
   This hand axe has a sharp blade that has many stains of past battles.
A hand axe is made of iron and appears to be of average quality.
A hand axe has an item value of 3.
A hand axe is a axe.

< 99h/109H 106v/106V Pos: standing >
A village commoner leaves east.

< 100h/109H 106v/106V Pos: standing >
You stop using a long steel sword.

< 100h/109H 106v/106V Pos: standing >
You wield a hand axe.

< 100h/109H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A brutal steel scythe lies here on the ground. (magic)
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 100h/109H 106v/106V Pos: standing >
A muscular villager enters from the east.

< 100h/109H 106v/106V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.

< 101h/109H 104v/106V Pos: standing >
[Damage:  2 ] Your slash wounds a village commoner.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] Your slash wounds a village commoner.
[Damage:  2 ] Your slash wounds a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP: few scratches >
 A village commoner misses you.
You dodge a village commoner's vicious attack.
A village commoner's kick parts your hair but does little else.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP: few scratches >
 A village commoner dodges your futile attack.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP: few scratches >
 A village commoner misses you.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP: few scratches >
 [Damage:  3 ] Your decent slash wounds a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.
A village commoner dodges your futile attack.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A peasant commoner leaves west.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A wandering merchant enters from the north.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A young villager leaves north.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A village commoner dodges your futile attack.
[Damage:  2 ] Your crude slash wounds a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 102h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 You dodge a village commoner's vicious attack.
You suddenly see a village commoner's foot in your chest.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  small wounds >
 A muscular villager enters from the west.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] Your crude slash wounds a village commoner.
[Damage:  3 ] Your decent slash strikes a village commoner.
[Damage:  1 ] Your weak slash wounds a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  small wounds >
 A village commoner misses you.
A village commoner misses you.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  small wounds >
 You feel your skill in double attack improving.
[Damage:  2 ] Your crude slash wounds a village commoner.
A village commoner dodges your futile attack.
[Damage:  1 ] Your weak slash wounds a village commoner.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 You dodge a village commoner's vicious attack.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 [Damage:  3 ] Your decent slash strikes a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 A muscular villager leaves west.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] Your crude slash wounds a village commoner.
[Damage:  2 ] Your slash wounds a village commoner.
[Damage:  3 ] Your decent slash strikes a village commoner.
[Damage:  3 ] Your slash strikes a village commoner.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 A wandering adventurer leaves west.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 You dodge a village commoner's vicious attack.
You dodge a village commoner's vicious attack.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your slash strikes a village commoner.
[Damage:  2 ] Your crude slash wounds a village commoner.

< 95h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 A village commoner misses you.
You suddenly see a village commoner's foot in your chest.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  few wounds >
 [Damage:  2 ] Your crude slash wounds a village commoner.
You score a CRITICAL HIT!!!!!
[Damage:  7 ] Your slash strikes a village commoner hard.
[Damage:  3 ] Your slash strikes a village commoner.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 A wandering adventurer enters from the west.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 [Damage:  1 ] Your weak slash wounds a village commoner.
A village commoner dodges your futile attack.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 You dodge a village commoner's vicious attack.
You dodge a village commoner's vicious attack.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 A peasant commoner enters from the north.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak slash wounds a village commoner.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine slash strikes a village commoner.
[Damage:  2 ] Your slash strikes a village commoner.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 You dodge a village commoner's vicious attack.
A village commoner misses you.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 A wandering merchant leaves west.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A village commoner dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your fine slash strikes a village commoner hard.
[Damage:  2 ] Your crude slash strikes a village commoner.

< 90h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: citizen sta EP:  nasty wounds >
 A village commoner's fine punch strikes you hard.
A village commoner's kick parts your hair but does little else.

< 80h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your slash strikes a village commoner.
You miss a village commoner.
[Damage:  3 ] Your decent slash strikes a village commoner.
[Damage:  3 ] Your decent slash strikes a village commoner hard.

< 80h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP: pretty hurt >
 A small villager leaves west.

< 80h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your decent slash strikes a village commoner hard.
You miss a village commoner.

< 80h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP: pretty hurt >
 A village commoner's punch strikes you hard.
A village commoner misses you.

< 71h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A village commoner dodges your futile attack.
[Damage:  2 ] Your crude slash strikes a village commoner.
[Damage:  3 ] Your decent slash strikes a village commoner hard.

< 71h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP:  awful >
 A village commoner's punch strikes you very hard.
A village commoner misses you.

< 61h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP:  awful >
 You miss a village commoner.
[Damage:  2 ] Your slash strikes a village commoner.

< 61h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: citizen sta EP:  awful >
 You dodge a village commoner's vicious attack.
A village commoner misses you.
You suddenly see a village commoner's foot in your chest.
[Damage:  3 ] Your decent slash strikes a village commoner very hard.
[Damage:  3 ] Your decent slash strikes a village commoner very hard.

< 54h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: nasty wounds E: citizen sta EP:  awful >
 The night has begun.
You miss a village commoner.
[Damage:  3 ] Your decent slash seriously wounds a village commoner.
[Damage:  3 ] Your slash seriously wounds a village commoner.

< 54h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: nasty wounds E: citizen sta EP:  awful >
 A village commoner misses you.

< 54h/109H 104v/106V Pos: standing >
< T: Aima TP: sta TC: nasty wounds E: citizen sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your fine slash enshrouds a village commoner in a mist of blood.
[Damage:  3 ] Your slash enshrouds a village commoner in a mist of blood.
A village commoner is incapacitated and will slowly die, if not aided.
[Damage:  3 ] Your decent slash grievously wounds a village commoner.
A village commoner is mortally wounded, and will die soon, if not aided.

< 54h/109H 104v/106V Pos: standing >
<[Damage:  3 ] Your final slash sends a village commoner's head bouncing along the ground.
A village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A village commoner's death cry reverberates in your head as he falls to the ground.

< 54h/109H 104v/106V Pos: standing >
Saving Aima.

< 54h/109H 104v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a village commoner is made of flesh and appears to be of average quality.
The corpse of a village commoner has an item value of 1.
It appears to be the corpse of a village commoner.
a small pile of coins

< 54h/109H 104v/106V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 26% complete.
You have 10:13 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 30%
You have 5:13 left.

< 54h/109H 104v/106V Pos: standing >
You should level anytime now!

< 54h/109H 104v/106V Pos: standing >
You get a small pile of coins from the corpse of a village commoner.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 15 copper coins. 

< 54h/109H 104v/106V Pos: standing >
You stop using a rugged adventurers satchel.

< 49h/104H 105v/106V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 12 silver, and 15 copper coins into a rugged adventurers satchel.

< 49h/104H 105v/106V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 49h/104H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 54h/109H 105v/106V Pos: standing >
A wandering merchant enters from the west.

< 58h/109H 106v/106V Pos: standing >
A muscular villager leaves north.

< 64h/109H 106v/106V Pos: standing >
A small villager enters from the west.

< 64h/109H 106v/106V Pos: standing >
A wandering adventurer leaves north.

< 66h/109H 106v/106V Pos: standing >
A muscular villager enters from the north.

< 66h/109H 106v/106V Pos: standing >
A small villager leaves west.

< 69h/109H 106v/106V Pos: standing >
A peasant commoner leaves north.

< 71h/109H 106v/106V Pos: standing >
A wandering merchant leaves west.

< 72h/109H 106v/106V Pos: standing >
A wandering merchant enters from the west.

< 72h/109H 106v/106V Pos: standing >
A small villager enters from the west.

< 73h/109H 106v/106V Pos: standing >
A muscular villager leaves west.

< 75h/109H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 75h/109H 106v/106V Pos: standing >
A small villager leaves west.

< 76h/109H 106v/106V Pos: standing >
A muscular villager enters from the west.

< 76h/109H 106v/106V Pos: standing >
A muscular villager enters from the west.

< 77h/109H 106v/106V Pos: standing >
A traveling merchant enters from the west.

< 77h/109H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 78h/109H 106v/106V Pos: standing >
A traveling merchant leaves north.

< 79h/109H 106v/106V Pos: standing >
A muscular villager leaves north.

< 80h/109H 106v/106V Pos: standing >
A small villager enters from the west.

< 80h/109H 106v/106V Pos: standing >
A young villager enters from the north.

< 80h/109H 106v/106V Pos: standing >
A wandering merchant enters from the north.

< 82h/109H 106v/106V Pos: standing >
A traveling merchant leaves north.

< 83h/109H 106v/106V Pos: standing >
It's snowing very hard.

< 83h/109H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 84h/109H 106v/106V Pos: standing >
A muscular villager leaves north.

< 86h/109H 106v/106V Pos: standing >
A wandering merchant enters from the west.

< 86h/109H 106v/106V Pos: standing >
A traveling merchant leaves north.

< 88h/109H 106v/106V Pos: standing >
A young villager leaves north.

< 90h/109H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 93h/109H 106v/106V Pos: standing >
A small villager leaves west.

< 94h/109H 106v/106V Pos: standing >
A young villager enters from the north.

< 94h/109H 106v/106V Pos: standing >
Autosaving...

< 94h/109H 106v/106V Pos: standing >
A wandering merchant enters from the north.

< 94h/109H 106v/106V Pos: standing >
A wandering adventurer enters from the north.

< 95h/109H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 96h/109H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 98h/109H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 99h/109H 106v/106V Pos: standing >
A wandering merchant leaves west.

< 100h/109H 106v/106V Pos: standing >
A traveling merchant leaves west.

< 101h/109H 106v/106V Pos: standing >
A village commoner enters from the north.

< 104h/109H 106v/106V Pos: standing >

< 105h/109H 106v/106V Pos: standing >

		Score information for Aima

Level: 12   Race: Goblin   Class: Reaver Sex: Male
Hit points: 105(109)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 43 minutes
Received data: 0.0211 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Detecting:       Magic
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  119 

Active Spells:
--------------
well-rested bonus (141 minutes)


< 105h/109H 106v/106V Pos: standing >
A young villager leaves west.

< 105h/109H 106v/106V Pos: standing >
A wandering adventurer leaves north.

< 106h/109H 106v/106V Pos: standing >
Someone suddenly attacks YOU!
An Illithid snaps into visibility.
An Illithid's impressive slash strikes you hard.
OUCH!  That really did HURT!

< 95h/109H 106v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: An Illithid sta EP: excellent >
 A traveling adventurer enters from the north.

< 95h/109H 106v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
You miss someone.
You feel your skill in blindfighting improving.
You miss someone.
An Illithid snaps into visibility.

< 95h/109H 106v/106V Pos: standing >
< T: Aima TP: sta TC: small wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
An Illithid's impressive slash strikes you hard.
An Illithid's impressive pierce strikes you very hard.
OUCH!  That really did HURT!
An Illithid's impressive slash strikes you very hard.
OUCH!  That really did HURT!
An Illithid misses you.

< 61h/109H 106v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at him.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone dodges your futile attack.
An Illithid snaps into visibility.

< 61h/109H 106v/106V Pos: standing >
< T: Aima TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
An Illithid's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Illithid's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
An Illithid's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
Your upper body is disconnected from your legs as an Illithid slashes you.
Your reptile skin cloak was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your some icy glass boots from the Town of Moregeeth was completely destroyed by the massive blow!
Your dwarven-made hardwood earring was completely destroyed by the massive blow!
Your belt of sewn ratskins was completely destroyed by the massive blow!