The death of [20 Sorcerer] Ai (Kobold)

in Rushdie Inn

from the perspective of [20 Sorcerer] Ai (Kobold)

<worn on head>       a fragile hardwood cap
<worn around neck>   a human-made bone torque
<worn around neck>   an angelic leather necklace
<worn on body>       a sinister flesh platemail from Shairak and Smokeveil Forest
<worn on tail>       a decent cured leather cord
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<attached to belt>   a thick tome of legendary lores
<worn on hands>      some soldier's steel gloves
<worn on finger>     a dwarven-made obsidian ring
<primary weapon>     a small wooden mace
<worn on feet>       a pair of tight black slippers


< 72h/138H 114v/114V Pos: standing >
You are not using it.

< 72h/138H 114v/114V Pos: standing >
You are not using it.

< 72h/138H 114v/114V Pos: standing >
You do not see or have the backpack.

< 73h/138H 114v/114V Pos: standing >
You do not seem to have the 'backpack'.

< 73h/138H 114v/114V Pos: standing >
You sit down and relax.

< 73h/138H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - lightning bolt
               1 - levitate
( 3rd circle)  1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp
   65 seconds:  ( 3rd) shocking grasp
   80 seconds:  ( 4th) lightning bolt
   95 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 73h/138H 114v/114V Pos: sitting >
You start meditating...

< 73h/138H 114v/114V Pos: sitting >
A pudgy commoner leaves south.

< 75h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 76h/138H 114v/114V Pos: sitting >
A young villager leaves south.

< 77h/138H 114v/114V Pos: sitting >
A village commoner leaves south.

< 78h/138H 114v/114V Pos: sitting >
A peasant commoner leaves south.

< 79h/138H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 79h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 80h/138H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 82h/138H 114v/114V Pos: sitting >
A young villager enters from the south.

< 82h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 83h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 85h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 88h/138H 114v/114V Pos: sitting >
A peasant commoner enters from the south.

< 88h/138H 114v/114V Pos: sitting >
A wandering adventurer leaves south.

< 91h/138H 114v/114V Pos: sitting >
A wandering merchant leaves south.

< 91h/138H 114v/114V Pos: sitting >
A young villager enters from the north.

< 92h/138H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 92h/138H 114v/114V Pos: sitting >
A traveling merchant leaves north.

< 95h/138H 114v/114V Pos: sitting >
A wandering merchant enters from the south.

< 95h/138H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 96h/138H 114v/114V Pos: sitting >
You clamber to your feet.

< 97h/138H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.

< 97h/138H 114v/114V Pos: standing >
You are already standing.

< 97h/138H 114v/114V Pos: standing >
A young villager leaves north.

< 98h/138H 114v/114V Pos: standing >
A small villager enters from the north.

< 98h/138H 114v/114V Pos: standing >
A young villager leaves south.

< 99h/138H 114v/114V Pos: standing >
A traveling merchant leaves north.

< 99h/138H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 100h/138H 114v/114V Pos: standing >
Autosaving...

< 100h/138H 114v/114V Pos: standing >
A young villager enters from the north.
A traveling merchant enters from the north.

< 102h/138H 114v/114V Pos: standing >
You start chanting...

< 103h/138H 114v/114V Pos: standing >
A small villager leaves north.

< 103h/138H 114v/114V Pos: standing >
You complete your spell...
[Damage: 59 ] You get a good hold of the shocked a traveling merchant.
A traveling merchant attacks you. [1 hits]

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant enters from the south.

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 20 ] You get a good hold of the shocked a traveling merchant.

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You attack a traveling merchant. [0 hits]

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You duck under a traveling merchant's lame kick.
A traveling merchant attacks you. [0 hits]

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 57 ] You get a good hold of the shocked a traveling merchant.

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You attack a traveling merchant. [0 hits]

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 92h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 OUCH!  That really did HURT!
A traveling merchant attacks you. [1 hits]

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 36 ] You get a good hold of the shocked a traveling merchant.

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 25 ] You get a good hold of the shocked a traveling merchant.

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A young villager enters from the south.

< 66h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 A traveling merchant's kick hits you in your side.
A traveling merchant attacks you. [0 hits]

< 58h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 53 ] The lightning bolt hits a traveling merchant with full impact.
A traveling merchant is stunned!

< 58h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 [Damage:  2 ] A traveling merchant is incapacitated and will slowly die, if not aided.
A traveling merchant slumps to the ground.
You attack a traveling merchant. [1 hits]

< 58h/138H 114v/114V Pos: standing >
<You start chanting...

< 58h/138H 114v/114V Pos: standing >
<You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] The magic missile tears away the remaining life of a traveling merchant.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 58h/138H 114v/114V Pos: standing >
A peasant commoner leaves south.

< 58h/138H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 58h/138H 114v/114V Pos: standing >
Saving Ai.

< 58h/138H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling merchant is made of flesh and appears to be of average quality.
The corpse of a traveling merchant has an item value of 1.
It appears to be the corpse of a traveling merchant.
a few coins

< 58h/138H 114v/114V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 16% complete.
You have 22:15 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:15 left.

< 58h/138H 114v/114V Pos: standing >
You are well on your way towards your next level.

< 58h/138H 114v/114V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins. 

< 58h/138H 114v/114V Pos: standing >
You stop using a rugged adventurers satchel.

< 58h/138H 114v/114V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 58h/138H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 58h/138H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.

< 58h/138H 114v/114V Pos: standing >
You are not using it.

< 58h/138H 114v/114V Pos: standing >
You are not using it.

< 58h/138H 114v/114V Pos: standing >
You do not see or have the backpack.

< 58h/138H 114v/114V Pos: standing >
You do not seem to have the 'backpack'.

< 58h/138H 114v/114V Pos: standing >
You sit down and relax.

< 58h/138H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
               1 - levitate
( 3rd circle)  1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   39 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp
   65 seconds:  ( 3rd) shocking grasp
   80 seconds:  ( 4th) lightning bolt
   87 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 58h/138H 114v/114V Pos: sitting >
You start meditating...

< 58h/138H 114v/114V Pos: sitting >
A traveling adventurer enters from the south.

< 61h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 62h/138H 114v/114V Pos: sitting >
A wandering adventurer enters from the south.

< 63h/138H 114v/114V Pos: sitting >
A pudgy commoner enters from the south.

< 64h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 65h/138H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 68h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 69h/138H 114v/114V Pos: sitting >
A wandering adventurer leaves south.

< 69h/138H 114v/114V Pos: sitting >
A small villager enters from the north.

< 71h/138H 114v/114V Pos: sitting >
A traveling merchant leaves south.

< 71h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 72h/138H 114v/114V Pos: sitting >
A wandering merchant enters from the north.

< 73h/138H 114v/114V Pos: sitting >
A wandering adventurer enters from the south.
A young villager leaves north.

< 74h/138H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 74h/138H 114v/114V Pos: sitting >
A wandering merchant leaves north.

< 75h/138H 114v/114V Pos: sitting >
A young villager leaves south.

< 75h/138H 114v/114V Pos: sitting >
A pudgy commoner leaves north.

< 76h/138H 114v/114V Pos: sitting >
A traveling adventurer leaves south.

< 76h/138H 114v/114V Pos: sitting >
A small villager leaves north.

< 77h/138H 114v/114V Pos: sitting >
A village commoner enters from the south.

< 78h/138H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 78h/138H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 80h/138H 114v/114V Pos: sitting >
You clamber to your feet.

< 80h/138H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 80h/138H 114v/114V Pos: standing >
You are already standing.

< 80h/138H 114v/114V Pos: standing >
The snow is coming down faster now.

< 81h/138H 114v/114V Pos: standing >
A wandering merchant enters from the north.

< 81h/138H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 83h/138H 114v/114V Pos: standing >
A small villager enters from the north.

< 86h/138H 114v/114V Pos: standing >
A traveling merchant leaves north.

< 88h/138H 114v/114V Pos: standing >
A wandering merchant leaves north.

< 88h/138H 114v/114V Pos: standing >
A muscular villager enters from the south.

< 89h/138H 114v/114V Pos: standing >
A peasant commoner enters from the south.

< 91h/138H 114v/114V Pos: standing >
A village commoner enters from the north.

< 91h/138H 114v/114V Pos: standing >
A village commoner leaves south.

< 92h/138H 114v/114V Pos: standing >
A muscular villager leaves north.

< 93h/138H 114v/114V Pos: standing >
A muscular villager enters from the north.

< 95h/138H 114v/114V Pos: standing >
A village commoner enters from the south.

< 96h/138H 114v/114V Pos: standing >
A village commoner leaves north.

< 97h/138H 114v/114V Pos: standing >
A village commoner leaves south.

< 98h/138H 114v/114V Pos: standing >
A pudgy commoner enters from the north.

< 99h/138H 114v/114V Pos: standing >
A muscular villager leaves south.

< 101h/138H 114v/114V Pos: standing >
A wandering adventurer leaves north.

< 102h/138H 114v/114V Pos: standing >
A wandering merchant enters from the north.

< 102h/138H 114v/114V Pos: standing >
A wandering merchant enters from the south.

< 107h/138H 114v/114V Pos: standing >
A muscular villager enters from the south.

< 108h/138H 114v/114V Pos: standing >
A young villager enters from the north.

< 109h/138H 114v/114V Pos: standing >
A muscular villager leaves south.

< 110h/138H 114v/114V Pos: standing >
A traveling merchant enters from the north.

< 111h/138H 114v/114V Pos: standing >
A wandering merchant enters from the south.

< 112h/138H 114v/114V Pos: standing >
A small villager leaves north.

< 115h/138H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 115h/138H 114v/114V Pos: standing >
A peasant commoner leaves south.

< 115h/138H 114v/114V Pos: standing >
A wandering adventurer enters from the north.

< 115h/138H 114v/114V Pos: standing >
A village commoner enters from the north.

< 116h/138H 114v/114V Pos: standing >
A muscular villager leaves north.

< 116h/138H 114v/114V Pos: standing >
A small villager enters from the north.

< 116h/138H 114v/114V Pos: standing >
Autosaving...

< 117h/138H 114v/114V Pos: standing >
A young villager leaves north.

< 118h/138H 114v/114V Pos: standing >
A small villager leaves north.

< 118h/138H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 114v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a muscular villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 119h/138H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 112v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A rusty stone platemail lies here on the ground.
A light brass chestplate lies here on the ground.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 119h/138H 110v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 119h/138H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/138H 108v/114V Pos: standing >
A traveling merchant leaves north.

< 119h/138H 108v/114V Pos: standing >
A wandering merchant enters from the north.

< 120h/138H 110v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
An unearthly steel gorget lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 120h/138H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 120h/138H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 120h/138H 110v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A tiny infant has been abandoned here, left to die.

< 121h/138H 111v/114V Pos: standing >

< 121h/138H 112v/114V Pos: standing >

		Score information for Ai

Level: 20   Race: Kobold   Class: Sorcerer Sex: Male
Hit points: 121(138)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 5 hours/ 44 minutes
Received data: 0.1288 MB this session.
Send data:     0.0101 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  198 

Active Spells:
--------------
agility (12 minutes)
strength (12 minutes)
well-rested bonus (42 minutes)


< 121h/138H 114v/114V Pos: standing >

< 122h/138H 114v/114V Pos: standing >
The taste of blood slowly fades from your body.

< 138h/138H 114v/114V Pos: standing >
Autosaving...

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

		Score information for Ai

Level: 20   Race: Kobold   Class: Sorcerer Sex: Male
Hit points: 138(138)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 5 hours/ 49 minutes
Received data: 0.1296 MB this session.
Send data:     0.0101 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  198 

Active Spells:
--------------
agility (8 minutes)
strength (8 minutes)
well-rested bonus (38 minutes)


< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

		Score information for Ai

Level: 20   Race: Kobold   Class: Sorcerer Sex: Male
Hit points: 138(138)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 5 hours/ 53 minutes
Received data: 0.1302 MB this session.
Send data:     0.0102 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  198 

Active Spells:
--------------
agility (4 minutes)
strength (4 minutes)
well-rested bonus (34 minutes)


< 138h/138H 114v/114V Pos: standing >
Autosaving...

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >

< 138h/138H 114v/114V Pos: standing >
Someone suddenly attacks YOU!
An Illithid snaps into visibility.

< 127h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC:few scratches E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]

< 127h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC:few scratches E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
An Illithid attacks you. [4 hits]

< 83h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]

< 83h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
An Illithid attacks you. [2 hits]

< 59h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]

< 59h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
An Illithid attacks you. [2 hits]

< 33h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]

< 33h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
An Illithid attacks you. [3 hits]

< 0h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]

< 0h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: awful E: An Illithid sta EP: excellent >
 The world stops spinning.

< 0h/138H 114v/114V Pos: standing >
< T: Ai TP: sta TC: awful E: someone sta EP: excellent >
 An Illithid snaps into visibility.
You attack an Illithid. [0 hits]
An Illithid snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.
Your little round wooden shield was completely destroyed by the massive blow!
Your reptile skin cloak was completely destroyed by the massive blow!