The death of [15 Summoner] Loodu (Orc)

in A Worn Path in the Forest

from the perspective of [42 Swashbuckler] Yzar Insurgent (Illithid)

<worn as a badge>    a fine silver badge from Kobold Settlement [84%]             
<worn on eyes>       a skin-wrapped emerald visor from Kobold Settlement
<worn in ear>        a dangling bloodstone earring of health with a strange dark bloodstone (magic) (glowing)
<worn in ear>        a bone pick of agility
<worn on face>       a mask of dragonscale of endurance (magic)
<worn around neck>   a tarnished steel collar from Kobold Settlement
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       the platemail of might of strength (magic) (glowing)
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [75%]             
<worn on back>       a backpack made of hemp with a strange blue stone (glowing)
<worn as quiver>     a random encrust object of constitution (magic) (glowing)
<worn about waist>   a strip of studded black pudding of regeneration with a strange yellow stone
<worn on belt buckle>a durethium axe (magic)
<attached to belt>   a series of small skulls laced into a tome (humming)
<attached to belt>   a mystical tome with glowing elemental glyphs (magic) [77%]             
<worn on arms>       some patched gem sleeves from Kobold Settlement
<worn around wrist>  a duergar-made adamantine bracelet of dexterity [89%]             
<worn around wrist>  an elven bracelet of precision of precision (magic)
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a ring of despair with a strange yellow and blue cross (magic)
<worn on finger>     a superior crystal signet from Kobold Settlement
<primary weapon>     a longsword named 'the Answerer' [poor] with a strange black stone (magic) (glowing) [79%]             
<secondary weapon>   the bamboo handled blade named "Swift" with a strange black stone (magic) (humming) (illuminating) [87%]             
<worn on legs>       some rusty marble pants from Kobold Settlement [82%]             
<worn on feet>       a pair of wooden clogs made by Moriforge


< 299h/299H 121v/123V Pos: standing >
 
   ......**^    
  ........**^   
 ++++..+.++++.  
 ...M......**^  
 .....^@^....^  
 ...^^^^......  
 ^^^MM^.......  
  MMM^^......   
   M^^.^....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 299h/299H 119v/123V Pos: standing >
 
   .....**^^    
  .......**^*   
 +++..+.++++.+  
 ..M......**^*  
 ....^.@....^^  
 ..^^^^.......  
 ^^MM^........  
  MM^^.......   
   ^^.^.....    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 299h/299H 117v/123V Pos: standing >
 
   .M..^.***    
  ......**^^*   
 ........**^*+  
 +++..+.++++.+  
 ..M...@..**^*  
 ....^.^....^^  
 ..^^^^.......  
  ^MM^.......   
   M^^......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 299h/299H 121v/123V Pos: standing >
 
   .....^^**    
  ..M..^.****   
 M......**^^*M  
 ........**^*+  
 +++..+@++++.+  
 ..M......**^*  
 ....^.^....^^  
  .^^^^......   
   MM^......    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West

< 299h/299H 119v/123V Pos: standing >
 
   ....^^**.    
  .M..^.****+   
 ......**^^*M*  
 .......**^*+^  
 ++..+.@+++.++  
 .M......**^*+  
 ...^.^....^^+  
  ^^^^.......   
   M^.......    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 117v/123V Pos: standing >
 
   ...^^**.+    
  M..^.****+*   
 .....**^^*M*^  
 ......**^*+^^  
 +..+.+@++.++*  
 M......**^*+*  
 ..^.^....^^+*  
  ^^^.......+   
   ^........    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 122v/123V Pos: standing >
 
   ..^^**.+.    
  ..^.****+*.   
 ....**^^*M*^^  
 .....**^*+^^*  
 ..+.++@+.++**  
 ......**^*+**  
 .^.^....^^+*.  
  ^^.......+^   
   ........+    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 121v/123V Pos: standing >
 
   .^^**.+..    
  .^.****+*..   
 ...**^^*M*^^.  
 ....**^*+^^*.  
 .+.+++@.++**.  
 .....**^*+**.  
 ^.^....^^+*..  
  ^.......+^.   
   .......+^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 120v/123V Pos: standing >
 
   ^^**.+...    
  ^.****+*...   
 ..**^^*M*^^.^  
 ...**^*+^^*..  
 +.++++@++**..  
 ....**^*+**..  
 .^....^^+*...  
  .......+^..   
   ......+^.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West

< 299h/299H 122v/123V Pos: standing >
 
   ^**.+....    
  .****+*....   
 .**^^*M*^^.^.  
 ..**^*+^^*..^  
 .++++.@+**...  
 ...**^*+**...  
 ^....^^+*....  
  ......+^...   
   .....+^.M    
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.

< 299h/299H 120v/123V Pos: standing >
 
   **.+.....    
  ****+*.....   
 **^^*M*^^.^..  
 .**^*+^^*..^.  
 ++++.+@**...^  
 ..**^*+**....  
 ....^^+*.....  
  .....+^...^   
   ....+^.M.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 119v/123V Pos: standing >
 
   ^**.+....    
  .****+*....   
 .**^^*M*^^.^.  
 ..**^*+^^*..^  
 .++++.@+**...  
 ...**^*+**...  
 ^....^^+*....  
  ......+^...   
   .....+^.M    
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.

< 299h/299H 122v/123V Pos: standing >
 
   ^*..+....    
  ^^**.+.....   
 ^.****+*.....  
 .**^^*M*^^.^.  
 ..**^*@^^*..^  
 .++++.++**...  
 ...**^*+**...  
  ....^^+*...   
   .....+^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 299h/299H 121v/123V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
[2] a portion of trail ration is left here.
[2] a slab of orc meat is left here.
a tree branch lies here broken from a tree.
An old male orc is moving very slowly.
A father orc is on his way home.
A patrolling guard moves about the village, watching everything.

< 299h/299H 120v/123V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
A small dog is here chasing his tail.

< 299h/299H 122v/123V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East# -South
A small dog is here chasing his tail.

< 299h/299H 121v/123V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A young orc shaman practices his incantations.
A common female orc walks around here.
A very large warg is wandering about here, snarling viciously at you.
A very large warg is wandering about here, snarling viciously at you.

< 299h/299H 120v/123V Pos: standing >
You quickly scan the area.
A large warg who is close by to your north.
An old female orc who is close by to your north.
A large warg who is close by to your north.
A large warg who is close by to your north.
A young orc shaman who is close by to your north.
A small dog who is close by to your south.
A small dog who is not far off to your south.
An old male orc who is a brief walk away to your south.
A father orc who is a brief walk away to your south.
A village patrol guard who is a brief walk away to your south.
A small dog who is rather far off to your south.
A small dog who is rather far off to your south.
A large dog who is rather far off to your south.
A small dog who is in the distance to your south.
A common female orc who is in the distance to your south.
A seasoned village guard who is in the distance to your south.
A large warg who is in the distance to your south.

< 299h/299H 123v/123V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East# -South
A small dog is here chasing his tail.

< 299h/299H 122v/123V Pos: standing >
The door seems to be closed.

< 299h/299H 122v/123V Pos: standing >
Ok.

< 299h/299H 123v/123V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A common male orc shuffles down the path.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 122v/123V Pos: standing >
You quickly scan the area.
A common male orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A very drunk orc who is not far off to your east.
A small dog who is close by to your west.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.
An orc who is close by below you.

< 299h/299H 122v/123V Pos: standing >
Gambling Room Below the Inn
   The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
[5] a slab of orc meat is left here.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.
An orc playing cards quickly lowers his hand, and reaches for a dagger.

< 299h/299H 121v/123V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A common male orc shuffles down the path.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 122v/123V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A common male orc shuffles down the path.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 121v/123V Pos: standing >
East End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East# -West
[84] A large oak water barrel sits here.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 120v/123V Pos: standing >
The door seems to be closed.

< 299h/299H 123v/123V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A common male orc shuffles down the path.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 122v/123V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A common male orc shuffles down the path.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 299h/299H 121v/123V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South
A small dog is here chasing his tail.

< 299h/299H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/299H 123v/123V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A very large warg is wandering about here, snarling viciously at you.
A young orc shaman practices his incantations.
A common female orc walks around here.
A very large warg is wandering about here, snarling viciously at you.
A very large warg is wandering about here, snarling viciously at you.

< 299h/299H 122v/123V Pos: standing >
Northwestern Corner in the Road Along the Fence
   The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize.  The city's center square is reserved
for commerce and the upper crust of Orcish society.  The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East -South
An old female orc is moving very slowly.
A very large warg is wandering about here, snarling viciously at you.
A very large warg is wandering about here, snarling viciously at you.
A young orc shaman practices his incantations.

< 299h/299H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/299H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/299H 123v/123V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
a tree branch lies here broken from a tree.
[2] a small stick lays discarded here.
A young adolescent orc scans the crowd looking for a mark.
A young orc shaman practices his incantations.

< 299h/299H 122v/123V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -South -West
A common male orc shuffles down the path.
A common male orc shuffles down the path.

< 299h/299H 121v/123V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -West
An experienced guard oversees his subordinates.
A very old female orc is moving very slowly.

< 299h/299H 120v/123V Pos: standing >
A very old female orc leaves west.
You quickly scan the area.
A large warg who is close by to your east.
A father orc who is close by to your east.
A common male orc who is close by to your east.
A large warg who is close by to your east.
A large dog who is close by to your east.
An adult orc who is close by to your east.
A village gate guard who is close by to your east.
A large dog who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
A common female orc who is a brief walk away to your east.
A common male orc who is rather far off to your east.
A young orc shaman who is rather far off to your east.
A mother orc who is rather far off to your east.
A very old female orc who is close by to your west.
A common male orc who is close by to your west.
A common male orc who is close by to your west.
A teen-age orc who is not far off to your west.
A young orc shaman who is not far off to your west.
An old female orc who is a brief walk away to your west.
A large warg who is a brief walk away to your west.
A large warg who is a brief walk away to your west.
A young orc shaman who is a brief walk away to your west.

< 299h/299H 123v/123V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South -West -Up
a slab of orc meat is left here.
a tree branch lies here broken from a tree.
A very large warg is wandering about here, snarling viciously at you.
A father orc is on his way home.
A common male orc shuffles down the path.
A very large warg is wandering about here, snarling viciously at you.
A large dog walks slowly down the road.
An adult orc wanders around.
A village guard is here watching the gates.

< 299h/299H 122v/123V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
A large warg who is close by to your north.
A young orc shaman who is close by to your north.
A village gate guard who is close by to your north.
A village gate guard who is close by to your north.
A village gate guard who is close by to your north.
A village gate guard who is close by to your north.
A village gate guard who is close by to your north.
A brown wolf who is not far off to your north.
A small dog who is not far off to your north.
A large dog who is not far off to your north.
A common male orc who is not far off to your north.
A large dog who is not far off to your north.
An old male orc who is a brief walk away to your north.
A village protector who is a brief walk away to your north.
A village patrol guard who is a brief walk away to your north.
A common male orc who is rather far off to your north.
A large dog who is rather far off to your north.
A common female orc who is rather far off to your north.
A large warg who is in the distance to your north.
A large dog who is in the distance to your north.
A brown wolf who is in the distance to your north.
A small dog who is in the distance to your north.
A small dog who is not far off to your east.
A large dog who is not far off to your east.
A common female orc who is not far off to your east.
A common male orc who is a brief walk away to your east.
A young orc shaman who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A mother orc who is a brief walk away to your east.
An adult orc who is not far off to your south.
A common male orc who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
A large warg who is rather far off to your south.
A large warg who is in the distance to your south.
A large dog who is in the distance to your south.
An experienced guard who is close by to your west.
A very old female orc who is not far off to your west.
A common male orc who is not far off to your west.
A common male orc who is not far off to your west.
A teen-age orc who is a brief walk away to your west.
A young orc shaman who is a brief walk away to your west.
An old female orc who is rather far off to your west.
A large warg who is rather far off to your west.
A teen-age orc who is not far off above you.
A small dog who is not far off above you.
A teen-age orc who is not far off above you.
An elite orc village guard who is not far off above you.
A huge village guard who is not far off above you.

< 299h/299H 122v/123V Pos: standing >
A Wooden Ladder Below the Watch Tower
   This old wooden ladder lead up to the watch tower, and down to
the road below. It sways and creeks in high winds. Some of the rungs
are missing, slowing down the process.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 299h/299H 121v/123V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East -South -West -Up
a slab of orc meat is left here.
a tree branch lies here broken from a tree.
A very large warg is wandering about here, snarling viciously at you.
A father orc is on his way home.
A common male orc shuffles down the path.
A very large warg is wandering about here, snarling viciously at you.
A large dog walks slowly down the road.
An adult orc wanders around.
A village guard is here watching the gates.

< 299h/299H 121v/123V Pos: standing >
An experienced guard enters from the west.
The Northern Gate of Split Shield
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South
A small dog is here chasing his tail.
A very large warg is wandering about here, snarling viciously at you.
A father orc is on his way home.
A young orc shaman practices his incantations.
A village guard is here watching the gates.
A village guard is here watching the gates.
A village guard is here watching the gates.
A village guard is here watching the gates.
A village guard is here watching the gates.

< 299h/299H 120v/123V Pos: standing >
A Worn Path in the Forest
   All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun.  The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over.  Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
A brown wolf is here growling at you.
A small dog is here chasing his tail.
Loodu (Orc)(medium) sits resting.
A large dog walks slowly down the road.
A common male orc shuffles down the path.
A large dog walks slowly down the road.

< 299h/299H 122v/123V Pos: standing >
A Worn Path in the Forest
   All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun.  The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over.  Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a teen-age orc is lying here.
The corpse of an adult orc is lying here.
An old male orc is moving very slowly.
A village protector watches over his designated area.
An elite guard stands his post diligently.
A patrolling guard moves about the village, watching everything.

< 299h/299H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/299H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 299h/299H 123v/123V Pos: standing >
A Worn Path in the Forest
   All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun.  The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over.  Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
A brown wolf is here growling at you.
A small dog is here chasing his tail.
Loodu (Orc)(medium) sits resting.
A large dog walks slowly down the road.
A common male orc shuffles down the path.
A large dog walks slowly down the road.

< 299h/299H 121v/123V Pos: standing >
You snap into visibility.
Loodu is disrupted from meditation.
Loodu, looking very frustrated, packs up his book.
[Damage: 15 ] Your impressive slash enshrouds Loodu in a mist of blood.

< 299h/299H 123v/123V Pos: standing >
< T: Yzar TP: sta TC:excellent E: Loodu sit EP: pretty hurt >
 Loodu clambers to his feet.

< 299h/299H 123v/123V Pos: standing >
< T: Yzar TP: sta TC:excellent E: Loodu sta EP: pretty hurt >
 Loodu attempts to flee.
Loodu leaves north.

< 299h/299H 123v/123V Pos: standing >
Legsweep who?

< 299h/299H 123v/123V Pos: standing >
A Worn Path in the Forest
   All manner of weeds and brush form a rough canopy of vegetation,
partially blocking the sun.  The trail has fallen into great disrepair over
the years, there are numerous holes and animal burrows one could
easily trip over.  Rocks and sticks are the major inhabitants of the area
now, all life seems to have fled the area.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a teen-age orc is lying here.
The corpse of an adult orc is lying here.
Loodu (Orc)(medium) stands here, fighting an elite orc village guard.
A common female orc walks around here.
An old male orc is moving very slowly.
A village protector watches over his designated area.
An elite orc village guard stands here, fighting Loodu.
A patrolling guard moves about the village, watching everything.

< 299h/299H 121v/123V Pos: standing >
You snap into visibility.
You swiftly maneuver next to Loodu, drop low and sweep his legs out from under him!

< 299h/299H 121v/123V Pos: standing >
< T: orc TP: sta TC: few wounds E: Loodu sit EP:  awful >
 A village protector assists an elite orc village guard heroically.
A village protector suddenly attacks Loodu!
A village protector misses Loodu.

< 299h/299H 121v/123V Pos: standing >
< T: orc TP: sta TC: few wounds E: Loodu sit EP:  awful >
 An elite orc village guard's fine punch grievously wounds Loodu.
Loodu is stunned!
An elite orc village guard misses a kick at Loodu due to his small size.

< 299h/299H 121v/123V Pos: standing >
< T: orc TP: sta TC: few wounds E: Loodu sit EP:  bleeding, close to death >
 A village patrol guard assists a village protector heroically.
A village patrol guard suddenly attacks Loodu!
A village patrol guard misses Loodu.

< 299h/299H 121v/123V Pos: standing >
< T: orc TP: sta TC: few wounds E: Loodu sit EP:  bleeding, close to death >
 An elite orc village guard barely blocks Loodu's lunge at him.

< 299h/299H 121v/123V Pos: standing >
< T: orc TP: sta TC: few wounds E: Loodu sit EP:  bleeding, close to death >
 You snap into visibility.
[Damage: 14 ] You beautifully slash Loodu into two parts - both dead.
Loodu is dead! R.I.P.
You receive your share of experience.