The death of [27 Monk] Coph (Grey Elf)

in On Sanctuary Place

from the perspective of [27 Monk] Coph (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating) [88%]             
<worn in ear>        a stylish clay earring
<worn on face>       the mask of armageddon
<worn around neck>   a ghastly iron necklace
<worn around neck>   a legendary ruby amulet
<worn about body>    a spiked brass cloak
<worn about waist>   an exquisite cured leather belt
<worn around wrist>  a spiked humanskin bracer [superior]
<worn around wrist>  an exquisite leather bracelet
<worn on hands>      a pair of feathered gloves (illuminating) [87%]             
<worn on finger>     the signet ring of Delwyn
<worn on feet>       a pair of ermineskin boots

You hit the armorer in the throat, he chokes, gasps and dies.
The armorer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
The unmistakable scent of fresh blood can be smelled as the armorer dies in agony.

< 165h/198H 124v/124V Pos: standing >
It appears to be the corpse of the armorer.
a few coins

< 166h/198H 124v/124V Pos: standing >
You get a few coins from the corpse of the armorer.
There were: 1 platinum coin, 12 gold coins. 

< 166h/198H 124v/124V Pos: standing >
Ok.
You put 8 platinum, 28 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 182h/198H 124v/124V Pos: standing >
Elephant Strength
=========================================
* Area of effect: <victim>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Animal

This spell increases the victim's strength and constitution, while slightly decreasing the victim's dexterity and agility. Because of the spell's
detrimental effects, the victim will save against it. Thus, if the victim wants to be the recipient, he should consent the caster.

==See also==
* Strength
* Strength (spell) 
* Enhance Strength

< 193h/198H 124v/124V Pos: standing >

		Character attributes for Coph

Level: 27   Race: Grey Elf   Class: Monk 
Age: 156 yrs / 9 mths  Height: 70 inches Weight: 127 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  87 ( 97)    Pow:  84 ( 80)
Dex:  97 ( 88)    Int:  93 ( 81)   
Agi: 120 (100)    Wis: 100 ( 83)
Con:  84 ( 93)    Cha:  96 ( 80)   Luk:  80 ( 80)
Equipped Items:  15     Carried weight:   41

Armor Points: -238  Reduces melee damage taken by 23.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 16   Damroll: 32   Barehand Damage: 5d5
Alignment: 996  (-1000 to 1000)

Saving Throws: PAR[53]  FEA[53]
               BRE[52]  SPE[42]

Load carried: Very Light

< 198h/198H 124v/124V Pos: standing >

		Score information for Coph

Level: 27   Race: Grey Elf   Class: Monk Sex: Male
Hit points: 198(198)  Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  450 platinum  3000 gold  2100 silver  1195 copper
Playing time: 0 days / 23 hours/ 5 minutes
Received data: 1.2052 MB this session.
Send data:     0.0056 MB this session.
Compression ratio: none
Send data:     0.0056 MB this session.
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Heat
Enchantments:    Levitation
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  269 

Active Spells:
--------------
heroism (3 minutes)
regeneration (8 minutes)
elephantstrength (6 minutes)


< 198h/198H 124v/124V Pos: standing >
The Newhaven Armory
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of the armorer is lying here.

< 198h/198H 124v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches
to the east and west. The beginning of a checkered roadway is off
to the west.  A single row of large pots has been set along the
southern part of the city wall facing the roadway.  A single bright
yellowish flower has been planted in each pot.  A strong scent of
honey and nectar fills the air here.
Obvious exits: -North -East -West
A massive man is here hard at work.

< 198h/198H 123v/124V Pos: standing >
You kneel.

< 198h/198H 123v/124V Pos: kneeling >
Your spring at the blacksmith sends him slightly off balance...
Unfortunately. the blacksmith grabs your leg and yanks you down to the ground!

< 198h/198H 123v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: blacksmith sit EP: excellent >
 The blacksmith misses you.

< 198h/198H 123v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: blacksmith sit EP: excellent >
 [Damage: 13 ] -=[Your impressive punch strikes the blacksmith.]=-
[Damage: 14 ] -=[Your impressive punch strikes the blacksmith.]=-

< 198h/198H 123v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: blacksmith sit EP: few scratches >
 The blacksmith misses you.

< 198h/198H 123v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: blacksmith sit EP: few scratches >
 You clamber to your feet.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sit EP: few scratches >
 You begin moving into position for a combination...

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sit EP: few scratches >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sit EP: few scratches >
 [Damage: 14 ] -=[Your impressive punch strikes the blacksmith.]=-
The blacksmith clambers to his feet.
[Damage: 11 ] -=[Your fine punch strikes the blacksmith.]=-
You miss the blacksmith.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sta EP:  small wounds >
 The blacksmith misses you.
The blacksmith misses you.
You dodge a bash from the blacksmith, who loses his balance and falls.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith kne EP:  small wounds >
 The night has begun.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith kne EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful punch strikes the blacksmith very hard.]=-
[Damage: 17 ] -=[Your impressive punch strikes the blacksmith.]=-
[Damage: 15 ] -=[Your impressive punch strikes the blacksmith.]=-

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith kne EP:  few wounds >
 Your limbs begin to blur...
[Damage:  4 ] You pull the blacksmith's head down and bring your knee up, smashing it...
[Damage: 13 ] ...then spin around and roundkick the blacksmith in the solar plexus...

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith kne EP:  few wounds >
 [Damage: 15 ] -=[Your impressive punch strikes the blacksmith hard.]=-
[Damage: 15 ] -=[Your impressive punch strikes the blacksmith hard.]=-
[Damage: 15 ] -=[Your impressive punch strikes the blacksmith hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your punch seriously wounds the blacksmith.]=-

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith kne EP:  nasty wounds >
 [Damage: 16 ] -=[Your impressive punch strikes the blacksmith very hard.]=-
The blacksmith rises to his feet.
[Damage: 14 ] -=[Your impressive punch strikes the blacksmith very hard.]=-
[Damage: 11 ] -=[Your punch strikes the blacksmith very hard.]=-
The blacksmith dodges your futile attack.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sta EP: pretty hurt >
 [Damage: 12 ] -=[Your punch seriously wounds the blacksmith.]=-
[Damage: 12 ] -=[Your punch seriously wounds the blacksmith.]=-
[Damage: 10 ] -=[Your fine punch seriously wounds the blacksmith.]=-
The blacksmith dodges your futile attack.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: blacksmith sta EP:  awful >
 -=[The blacksmith's decent punch strikes you.]=-
You whirl around, just avoiding the blacksmith's vicious attack.
The blacksmith's sweep catches you in the side and you almost stumble.
You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 181h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:few scratches E: blacksmith sta EP:  awful >
 [Damage: 11 ] -=[Your fine punch enshrouds the blacksmith in a mist of blood.]=-
The blacksmith dodges your futile attack.
[Damage: 11 ] -=[Your fine punch causes the blacksmith to grimace in pain.]=-

< 181h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:few scratches E: blacksmith sta EP:  awful >
 You whirl around, just avoiding the blacksmith's vicious attack.

< 181h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:few scratches E: blacksmith sta EP:  awful >
 [Damage: 14 ] You hit the blacksmith in the throat, he chokes, gasps and dies.
The blacksmith is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the blacksmith cause a sickening chill to run up your spine.

< 181h/198H 123v/124V Pos: standing >
It appears to be the corpse of the blacksmith.
a few coins

< 182h/198H 124v/124V Pos: standing >
You get a few coins from the corpse of the blacksmith.
There were: 1 platinum coin, 9 gold coins. 

< 182h/198H 124v/124V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of the blacksmith is lying here.

< 186h/198H 124v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each stone
has been carefully carved and embedded into the earth.  The stones
have been spaced evenly and then mortared together.  Iron sconces
have been perfectly spaced and bolted on each side of a doorway to
the north.  A small sign hangs over head to the north, swaying from
side to side, as a gentle breeze blows through the street.  The
boulevard continues on to the east and west. A strong scent of honey
and nectar fills the air here.
Obvious exits: -North -East -West

< 188h/198H 123v/124V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 191h/198H 123v/124V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West

< 191h/198H 122v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each
stone has been carefully carved and embedded into the earth.
The stones have been spaced evenly and then mortared together.
The road stretches to the east and west, while a huge wooden
door is off to the north.  A large clean floor mat has been
placed at the entranceway. Two bronze urns, polished to a bright
golden shine, have been maliciously placed at each side of the
entranceway to the building.  Tendrils of white smokes rise
carelessly in the air filling it with the strong scent of honey
and nectar.
Obvious exits: -North# -East -West
The corpse of a warder is lying here.
The corpse of a warder is lying here.
The corpse of the blacksmith is lying here.

< 196h/198H 123v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches to
the east and west.  The beginning of a checkered roadway is off to the
east.  A single row of large pots has been set along the southern part
of the city wall facing the roadway.  A single bright yellowish flower
has been planted in each pot.  A strong scent of honey and nectar fills
the air here.
Obvious exits: -North# -East -West
A small girl is playing here.
A citizen of Newhaven stands here.

< 198h/198H 122v/124V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)

< 198h/198H 123v/124V Pos: standing >
Artos Chistori, Avenger of Newhaven leaves west.

< 198h/198H 123v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches to
the east and west.  The beginning of a checkered roadway is off to the
east.  A single row of large pots has been set along the southern part
of the city wall facing the roadway.  A single bright yellowish flower
has been planted in each pot.  A strong scent of honey and nectar fills
the air here.
Obvious exits: -North# -East -West
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
A small girl is playing here.
A citizen of Newhaven stands here.

< 198h/198H 122v/124V Pos: standing >
Ok.

< 198h/198H 124v/124V Pos: standing >
The Artisan Guildhall
   A floor of solid white marble has been carefully polished to a bright
hue despite the vast amount of work that takes place here.  A massive crate
houses thousands of small rocky chips that have been accumulated from the
chiseling of marble and stone for the streets and fountains of the city.
Several blocks of white marble have been stacked neatly on top of each
other against the western wall.  A large chisel and hammer rest against the
side of a large clamp.  A partially worked statue of a child rests against
the northern wall awaiting completion.  A large oaken door leads out to the
street to the east.
Obvious exits: -South
An artisan is busily at work here.

< 198h/198H 123v/124V Pos: standing >
Ok.

< 198h/198H 123v/124V Pos: standing >
Do you feel lucky, punk?

< 198h/198H 123v/124V Pos: standing >
Sorry, but you cannot do that here!

< 198h/198H 123v/124V Pos: standing >
You kneel.

< 198h/198H 123v/124V Pos: kneeling >
Your spring at Jelfelir Ulikira sends him slightly off balance...

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP: excellent >
 Jelfelir Ulikira misses you.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP: excellent >
 [Damage: 15 ] -=[Your impressive punch strikes Jelfelir Ulikira.]=-
[Damage: 14 ] -=[Your impressive punch strikes Jelfelir Ulikira.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful punch strikes Jelfelir Ulikira very hard.]=-

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP:  small wounds >
 You begin moving into position for a combination...

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP:  small wounds >
 You start to chant in a deep voice.
You feel your skill in quivering palm improving.
[Damage: 76 ] Jelfelir Ulikira is wracked by pain after you briefly touch your vibrating palm to him!

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP:  nasty wounds >
 You easily lean out of range of Jelfelir Ulikira's vicious attack.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sit EP:  nasty wounds >
 [Damage: 14 ] -=[Your impressive punch strikes Jelfelir Ulikira very hard.]=-
Jelfelir Ulikira clambers to his feet.
[Damage: 13 ] -=[Your punch strikes Jelfelir Ulikira very hard.]=-
[Damage: 11 ] -=[Your fine punch strikes Jelfelir Ulikira very hard.]=-

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sta EP: pretty hurt >
 You easily lean out of range of Jelfelir Ulikira's vicious attack.
You whirl around, just avoiding Jelfelir Ulikira's vicious attack.
You dodge Jelfelir Ulikira's feeble leg sweep.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sta EP: pretty hurt >
 [Damage: 13 ] -=[Your impressive punch seriously wounds Jelfelir Ulikira.]=-
[Damage: 13 ] -=[Your impressive punch seriously wounds Jelfelir Ulikira.]=-
Jelfelir Ulikira dodges your futile attack.

< 198h/198H 123v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: jelfelir sta EP: pretty hurt >
 Your limbs begin to blur...
[Damage:  4 ] You pull Jelfelir Ulikira's head down and bring your knee up, smashing it...
[Damage: 14 ] ...then swing your elbow around, smashing Jelfelir Ulikira's face...
[Damage: 13 ] ...then smash Jelfelir Ulikira's head between your fists...
[Damage: 20 ] ...then you feign low and in a blur of speed leap into the air landing a swift roundkick to his head.
Jelfelir Ulikira topples to the ground, his neck broken.
Jelfelir Ulikira is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Jelfelir Ulikira.

< 198h/198H 123v/124V Pos: standing >
It appears to be the corpse of Jelfelir Ulikira.
a few coins

< 198h/198H 124v/124V Pos: standing >
You get a few coins from the corpse of Jelfelir Ulikira.
There were: 1 platinum coin, 9 gold coins. 

< 198h/198H 124v/124V Pos: standing >
The Artisan Guildhall
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of Jelfelir Ulikira is lying here.

< 198h/198H 124v/124V Pos: standing >
Ok.

< 198h/198H 124v/124V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches to
the east and west.  The beginning of a checkered roadway is off to the
east.  A single row of large pots has been set along the southern part
of the city wall facing the roadway.  A single bright yellowish flower
has been planted in each pot.  A strong scent of honey and nectar fills
the air here.
Obvious exits: -North -East -West
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
A small girl is playing here.
A citizen of Newhaven stands here.

< 198h/198H 123v/124V Pos: standing >
Ok.

< 198h/198H 123v/124V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up

< 198h/198H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 198h/198H 124v/124V Pos: standing >
High Atop the Southeast Tower
   Yellowish brown stone has been carefully chiseled with delicate
detail and perfectly lined up and mortared together to form a
massive tower.  The tower over looks the southeastern land and walls
surrounding the city.  Large parapets of perfectly squared stone line
the top of the tower, offering shelter to the defenders of the city
from any possible missile fire below the city wall.  A large banner
of blue and white has been centered and hung down the tower wall facing
outside the city as a thick maple flagpole protrudes toward the sky
supporting a banner emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its
structural integrity.
Obvious exits: -Down
The corpse of the lieutenant is lying here.
The corpse of Beltorian Stromtorlin is lying here.
The corpse of the lieutenant is lying here.
A court scribe sits here recording every word.
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 198h/198H 123v/124V Pos: standing >
You kneel.

< 198h/198H 123v/124V Pos: kneeling >
Your spring at the lieutenant sends him slightly off balance...

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP: excellent >
 The lieutenant misses you.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP: excellent >
 [Damage: 13 ] -=[Your impressive punch strikes the lieutenant.]=-
[Damage: 15 ] -=[Your impressive punch strikes the lieutenant hard.]=-

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP:  small wounds >
 You begin moving into position for a combination...

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP:  small wounds >
 You start to chant in a deep voice.
[Damage: 77 ] The lieutenant is wracked by pain after you briefly touch your vibrating palm to him!

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP:  nasty wounds >
 You whirl around, just avoiding the lieutenant's vicious attack.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sit EP:  nasty wounds >
 [Damage: 14 ] -=[Your impressive punch seriously wounds the lieutenant.]=-
The lieutenant clambers to his feet.
[Damage: 12 ] -=[Your fine punch seriously wounds the lieutenant.]=-
[Damage: 12 ] -=[Your fine punch seriously wounds the lieutenant.]=-

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 You whirl around, just avoiding the lieutenant's vicious attack.
You whirl around, just avoiding the lieutenant's vicious attack.
You duck under the lieutenant's lame kick.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: lieutenant sta EP: pretty hurt >
 [Damage: 13 ] -=[Your impressive punch enshrouds the lieutenant in a mist of blood.]=-
[Damage: 13 ] -=[Your impressive punch grievously wounds the lieutenant.]=-
[Damage: 12 ] Your fearsome punch hits the lieutenant, smashing him to death.
The lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the lieutenant's last actions in this world.

< 198h/198H 124v/124V Pos: standing >
It appears to be the corpse of the lieutenant.
a small pile of coins

< 198h/198H 124v/124V Pos: standing >
You get a small pile of coins from the corpse of the lieutenant.
There were: 5 gold coins, 14 silver coins, 22 copper coins. 

< 198h/198H 124v/124V Pos: standing >
Your opponent has escaped your deadly combination.

< 198h/198H 124v/124V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -Down
Fresh blood splatters cover the area.
[2] The corpse of the lieutenant is lying here.
The corpse of Beltorian Stromtorlin is lying here.
The corpse of the lieutenant is lying here.
A court scribe sits here recording every word.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 198h/198H 124v/124V Pos: standing >
You could do it with a needle!

< 198h/198H 124v/124V Pos: standing >
Paradise Lane and Bliss Boulevard
   Perfectly squared inlaid stones of rose have been checkered with the
light yellow stones lining Bliss Boulevard.  The checkered way stretches
off to the west and north. A stairway leading up the southeastern section
of the wall leads up to an open-air tower.  Each stair has been cut
perfectly.  Small groves have been chiseled into each stair offering a
better grip on the stairs to avoid slipping during rain or sleet.  A small
bright brass sign has been placed at the bottom of the stairs.  The air is
crisp and dry; a sense of tranquillity fills the area here.
Obvious exits: -North -West -Up

< 198h/198H 123v/124V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite
detail.  Each stone has been evenly spaced and mortared together
forming a road leading off to the north and south. A large carved
whalebone has been placed right outside a building to the east.  A
few clay pots, containing a single rose colored flower tipped with
light blue, has been lined against the eastern city wall facing the
city.  A checkered roadway is off the south.  A sense of tranquillity
fills the air here.
Obvious exits: -North -South
The corpse of a warder is lying here.
A small boy is running about here.
A citizen of Newhaven stands here.

< 198h/198H 122v/124V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 198h/198H 122v/124V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. A large brass sign as been bolted atop
of a building's entranceway facing the west.  Large barrels of grain, rice,
and fruit have been set just outside the doorway.  A few clay pots,
containing a single rose colored flower tipped with light blue, has been
lined against the eastern city wall facing the city.  A strong scent of
honey and nectar lingers here.
Obvious exits: -North -South -West
The corpse of the lawkeeper is lying here.

< 198h/198H 123v/124V Pos: standing >
Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place.  The checkered way
stretches off to the west, south, and north.  A magnificent statue has
been placed in the center of the intersection.  Large violet and red
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area.  A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -South -West
A young page stands ready to serve.

< 198h/198H 122v/124V Pos: standing >
On Paradise Lane
   Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. A large brass sign as been bolted atop
of a building's entranceway facing the west.  Large barrels of grain, rice,
and fruit have been set just outside the doorway.  A few clay pots,
containing a single rose colored flower tipped with light blue, has been
lined against the eastern city wall facing the city.  A strong scent of
honey and nectar lingers here.
Obvious exits: -North -South -West
The corpse of the lawkeeper is lying here.

< 198h/198H 122v/124V Pos: standing >
The Newhaven General Store
   Beautifully inlaid wood has been cut and designed with meticulous manner.
Large shelves have been bolted to each wall supporting a variety of jars,
small wooden chests, and decanters.  Several barrels have been stacked
against the southern wall.  Apples, peaches, oranges, and a variety of
grains fill each barrel to the very top.  Rope and climbing spikes have been
hung on the northern wall while a huge chest containing a vast amount of
beeswax torches rests against the eastern wall.  An oaken door leads to the
north onto Sanctuary Place, while another identical door to the east leads
out onto Paradise Lane.
A bright light fills this area.
Obvious exits: -North# -East
A Warder of Newhaven roams the streets here.
A plump gnome with a HUGE nose stands here.

< 198h/198H 121v/124V Pos: standing >
Are you mad!?

< 198h/198H 124v/124V Pos: standing >
Sorry, but you cannot do that here!

< 198h/198H 124v/124V Pos: standing >
You kneel.

< 198h/198H 124v/124V Pos: kneeling >
You manage with complete incompetence to throw yourself head first into the ground!

< 198h/198H 124v/124V Pos: sitting >
You manage with complete incompetence to throw yourself head first into the ground!

< 198h/198H 124v/124V Pos: sitting >
You manage with complete incompetence to throw yourself head first into the ground!

< 198h/198H 124v/124V Pos: sitting >
Your spring at a warder sends him slightly off balance...
Unfortunately. a warder grabs your leg and yanks you down to the ground!

< 198h/198H 124v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: warder sit EP: excellent >
 A warder misses you.

< 198h/198H 124v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: warder sit EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your powerful punch seriously wounds a warder.]=-
[Damage: 15 ] -=[Your punch strikes a warder very hard.]=-

< 198h/198H 124v/124V Pos: sitting >
< T: Coph TP: sit TC:excellent E: warder sit EP:  few wounds >
 You tuck in your arms, roll away from a warder's blow, then leap to your feet!
A warder misses you.
You are already standing.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sit EP:  few wounds >
 You begin moving into position for a combination...

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sit EP:  few wounds >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sit EP:  few wounds >
 A warder clambers to his feet.
A warder dodges your futile attack.
[Damage: 11 ] -=[Your fine punch strikes a warder hard.]=-
[Damage: 13 ] -=[Your impressive punch strikes a warder very hard.]=-

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sta EP:  few wounds >
 You whirl around, just avoiding a warder's vicious attack.
A warder misses you.

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sta EP:  few wounds >
 [Damage: 12 ] -=[Your punch strikes a warder very hard.]=-
[Damage: 13 ] -=[Your impressive punch seriously wounds a warder.]=-
[Damage: 11 ] -=[Your punch seriously wounds a warder.]=-

< 198h/198H 124v/124V Pos: standing >
< T: Coph TP: sta TC:excellent E: warder sta EP: pretty hurt >
 Your limbs begin to blur...
[Damage:  4 ] You spin around on your foot and swing at a warder with your leg...
[Damage: 16 ] ...then swing your elbow around, smashing a warder's face...
[Damage: 12 ] ...then smash a warder's head between your fists...
[Damage: 23 ] ...then you feign low and in a blur of speed leap into the air landing a swift roundkick to his head.
a warder topples to the ground, his neck broken.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a warder.

< 198h/198H 124v/124V Pos: standing >
It appears to be the corpse of a warder.
a small pile of coins

< 198h/198H 124v/124V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 1 platinum coin, 5 gold coins, 9 silver coins, 19 copper coins. 

< 198h/198H 124v/124V Pos: standing >
The Newhaven General Store
Obvious exits: -North# -East
Fresh blood covers everything in the area.
The corpse of a warder is lying here.
A plump gnome with a HUGE nose stands here.

< 198h/198H 124v/124V Pos: standing >
Short and plump with a HUGE nose, this little gnome grins at you
with a warm smile.  His eyes twinkle in delight as he gazes at
your coin purse.  He casually puffs on a long brown pipe and
welcomes you to his shop.
Dibbly Libaralienarfumbucle appears to be Gnome and is in excellent condition.
He's small in size.


< 198h/198H 124v/124V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 196h/196H 124v/124V Pos: standing >
Ok.

< 196h/196H 124v/124V Pos: standing >
On Sanctuary Place
   Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems.  The gems seem to glow and glitter with an inner light.
A large brass sign as been bolted atop of a building’s entranceway off to
the south.  Large barrels of grain, rice, and fruit have been set just
outside the doorway.  A few clay pots, containing a single rose colored
flower tipped with light blue, has been lined against the northern wall.
A strong scent of honey and nectar lingers here as a checkered road begins
off to the east.
Obvious exits: -East -South -West
A large furry cat is resting here.

< 196h/196H 123v/124V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/196H 123v/124V Pos: standing >
< T: Coph TP: sta TC: awful E: A Duergar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 17h/196H 123v/124V Pos: standing >
< T: Coph TP: sta TC: awful E: someone sta EP: excellent >
 A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back, RIP...
Your fanged platinum hat was completely destroyed by the massive blow!
Your dented ring [superior] was completely destroyed by the massive blow!
Your crude ivory stud from Newhaven was completely destroyed by the massive blow!