The death of [53 Necrolyte] Zloin The Empire (Kobold)

in Inside the Eastern City Gates

from the perspective of [53 Necrolyte] Zloin The Empire (Kobold)

<worn on head>       the devil crown of Bar'zuul
<worn in ear>        a tiny endurium earring of constitution [89%]             
<worn on face>       a white hot mask of living flame (glowing) [84%]             
<worn around neck>   the collar of firestones
<worn around neck>   an amulet of the Neogi Lords [88%]             
<worn on body>       a robe of the Titan magi [87%]             
<worn about body>    an ethereal symbiote of the inner planes of endurance (invis) (humming) [67%]             
<worn on back>       an embroidered illithid-hide backsheath
<worn on tail>       some mithril ringlets of endurance [84%]             
<worn as quiver>     a fanged marble quiver [32%]             
<worn about waist>   a gnomish harm prevention belt (glowing) [89%]             
<worn on belt buckle>a bloody dragonscale belt buckle from The Forgotten Mansion
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [superior] [59%]             
<worn on arms>       some diabolical dragonscale sleeves [69%]             
<held as shield>     a tarnished dragonscale tower shield [64%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril [23%]             
<worn around wrist>  the bangle of the Dreamer [poor]
<worn on hands>      the cubes of protection (humming) [67%]             
<worn on finger>     a gleaming platinum ring [poor]
<held>               the writhing soul of a demon lord of regeneration (humming) [66%]             
<worn on legs>       some rusty gem leg plates [68%]             
<worn on feet>       some boots of enchantment [superior] (glowing) [89%]             

Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 893h/893H 93v/165V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 893h/893H 94v/165V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 893h/893H 95v/165V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 893h/893H 95v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 893h/893H 96v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 893h/893H 96v/165V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 893h/893H 96v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 96v/165V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 893h/893H 97v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 97v/165V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 893h/893H 97v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 97v/165V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 893h/893H 98v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 893h/893H 98v/165V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 893h/893H 98v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 99v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 99v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 99v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 893h/893H 100v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 893h/893H 100v/165V Pos: standing >
You quickly scan the area.
You see nothing.

< 893h/893H 100v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 100v/165V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 893h/893H 101v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 101v/165V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 893h/893H 101v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 101v/165V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 893h/893H 102v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 893h/893H 102v/165V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 893h/893H 103v/165V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 103v/165V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 893h/893H 104v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 104v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 104v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 893h/893H 103v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 893h/893H 103v/165V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A tharnadian illusionist stands here watching for intruders.

< 893h/893H 103v/165V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 893h/893H 103v/165V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch grazes you.

< 890h/893H 104v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 890h/893H 104v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist enters from the west.
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
You flee westward!

< 890h/893H 78v/165V Pos: standing >
Saving Zloin.

< 890h/893H 79v/165V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 891h/893H 80v/165V Pos: standing >
You are knocked to the ground by a tharnadian illusionist's mighty bash!

< 890h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: illusionist sta EP: excellent >
 The receptionist suddenly attacks YOU!
The receptionist's decent punch wounds you.

< 881h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch grazes you.

< 877h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: illusionist sta EP: excellent >
 
< 867h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist's weak punch grazes you.
A tharnadian illusionist's weak punch grazes you.

< 858h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: illusionist sta EP: excellent >
 The receptionist's fine punch wounds you.
The receptionist's punch grazes you.
The receptionist's decent punch wounds you.
The receptionist's weak punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's weak punch grazes you.
The receptionist's decent punch wounds you.
You feel your skin soften and return to normal.
The receptionist's weak punch grazes you.
The receptionist's decent punch wounds you.
The receptionist starts to chant in a deep voice.
The receptionist extends his vibrating hand, and touches you - sending spasms of agony through you.

< 767h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's weak punch grazes you.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist starts casting an offensive spell.

< 759h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: illusionist sta EP: excellent >
 An elite guard's punch grazes you.
An elite guard's weak punch grazes you.
You dodge an elite guard's feeble leg sweep.
An elite guard's weak punch grazes you.
An elite guard's punch grazes you.
An elite guard's sweep catches you in the side and you almost stumble.

< 740h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist dodges your futile attack.

< 740h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!

< 660h/893H 80v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's weak punch grazes you.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist's fine punch wounds you.
A tharnadian illusionist starts casting an offensive spell called 'dispel magic'.
You clamber to your feet.
A Dwarf sneaks in from below.

< 639h/893H 80v/165V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: illusionist sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
You flee westward!

< 639h/893H 50v/165V Pos: standing >
You start chanting...

< 639h/893H 50v/165V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 639h/893H 50v/165V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 877h/893H 53v/165V Pos: standing >
Saving Zloin.

< 878h/893H 56v/165V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
*A Dwarf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 879h/893H 55v/165V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 879h/893H 55v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A commoner is standing here, minding his own business.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 879h/893H 55v/165V Pos: standing >
A religious zealot starts casting a spell.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 880h/893H 55v/165V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 880h/893H 55v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 880h/893H 55v/165V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 881h/893H 55v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 881h/893H 55v/165V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 881h/893H 54v/165V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 882h/893H 54v/165V Pos: standing >
The iron seems to be closed.

< 882h/893H 55v/165V Pos: standing >
The iron seems to be closed.

< 882h/893H 56v/165V Pos: standing >
The iron seems to be closed.

< 883h/893H 56v/165V Pos: standing >
The iron seems to be closed.

< 883h/893H 57v/165V Pos: standing >
The iron seems to be closed.

< 883h/893H 58v/165V Pos: standing >
The iron seems to be closed.

< 883h/893H 59v/165V Pos: standing >
The iron seems to be closed.

< 884h/893H 60v/165V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 884h/893H 59v/165V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
*A Dwarf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 886h/893H 62v/165V Pos: standing >
Ok.
A Dwarf attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Dwarf snaps into visibility.
Out of nowhere, a Dwarf stabs you in the back.

< 885h/893H 63v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's fine pierce wounds you.
A Dwarf's impressive pierce wounds you.
A Dwarf's pierce wounds you.
A Dwarf's impressive pierce wounds you.
A Dwarf's fine pierce wounds you.
A Dwarf's impressive pierce wounds you.
Sorry, you aren't allowed to do that in combat.

< 826h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 826h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 826h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
You attempt to flee...
PANIC!  You couldn't escape!

< 809h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's impressive punch strikes you.
A Dwarf dodges your futile attack.
A Dwarf dodges your futile attack.
A Dwarf snaps into visibility.

< 775h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
A Dwarf snaps into visibility.
A Dwarf tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 757h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Dwarf kne EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 757h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Dwarf kne EP: excellent >
 A militia guard enters from the north.
A Grey Elf enters from the east.
A Grey Elf enters from the east.

< 757h/893H 64v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Dwarf kne EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
You try to fake your own demise..

< 757h/893H 64v/165V Pos: on your ass >
A Grey Elf closes the iron.

< 760h/893H 80v/165V Pos: on your ass >
A Grey Elf starts casting a spell.

< 764h/893H 96v/165V Pos: on your ass >
A tharnadian illusionist enters from the west.

< 764h/893H 99v/165V Pos: on your ass >
A Dwarf rises to his feet.

< 765h/893H 102v/165V Pos: on your ass >
A Grey Elf completes his spell...
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!
A spitting image of a Grey Elf suddenly rises from the ground!

< 765h/893H 105v/165V Pos: on your ass >
You clamber to your feet.
A Grey Elf gives an order to his followers.
A Grey Elf suddenly attacks YOU!
A Grey Elf's fine slash wounds you.

< 755h/893H 114v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 756h/893H 115v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 756h/893H 115v/165V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Dwarf snaps into visibility.
A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 756h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by a Dwarf.

< 756h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's impressive pierce wounds you.
A Dwarf's pierce wounds you.
A Dwarf's impressive pierce wounds you.
A Dwarf's impressive pierce wounds you.
Your a white hot mask of living flame was damaged from the massive blow!
A Dwarf's impressive pierce wounds you.
A Dwarf misses you.
A Dwarf's pierce wounds you.
A Dwarf's impressive pierce wounds you.

< 674h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A militia guard assists a tharnadian illusionist heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 674h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.

< 674h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf's slash wounds you.
A Grey Elf's impressive slash wounds you.
A Grey Elf's fine slash wounds you.
A Grey Elf's powerful slash strikes you.
A Grey Elf's fine slash wounds you.
A Grey Elf's impressive slash wounds you.

< 574h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.

< 551h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 You dodge a bash from a Grey Elf, who loses his balance and falls.

< 551h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.
A Grey Elf looks at you.

< 529h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf sizes you up with a quick glance.

< 529h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 A tharnadian illusionist enters from the west.
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell called 'electrical execution'.

< 529h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.

< 483h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 A militia guard misses you.
A militia guard wields a small sword.
You duck under a militia guard's lame kick.

< 483h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: A Grey Elf sit EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's fine punch strikes you.
A Dwarf snaps into visibility.
A Dwarf's pierce wounds you.
A Dwarf's impressive pierce wounds you.
A Dwarf's pierce wounds you.
A Dwarf's pierce wounds you.
A Dwarf's impressive pierce wounds you.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH!  That really did HURT!
A Dwarf's pierce strikes you.

< 276h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: A Grey Elf sit EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.

< 257h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Grey Elf sit EP: excellent >
 You miss a Grey Elf.

< 257h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Grey Elf sit EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 257h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Grey Elf sit EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Grey Elf's powerful slash strikes you very hard.
A Grey Elf's slash strikes you.
A Grey Elf's fine slash strikes you.
A Grey Elf's fine slash strikes you.

< 157h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC:pretty hurt E: A Grey Elf sit EP: excellent >
 An elite guard's punch strikes you very hard.
An elite guard's fine punch strikes you very hard.
An elite guard's kick crashes into your chest.
You wish that your wounds would stop BLEEDING so much!

< 108h/893H 115v/165V Pos: sitting >
< T: Zloin TP: sit TC: awful E: A Grey Elf sit EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
You wish that your wounds would stop BLEEDING so much!
You scramble madly to your feet!

< 59h/893H 115v/165V Pos: standing >
< T: Zloin TP: sta TC: awful E: A Grey Elf sit EP: excellent >
 An elite guard's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An elite guard's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An elite guard's kick crashes into your chest.
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!
A Dwarf snaps into visibility.
A Dwarf's exploding headbutt relieves you of your duties in life.
Your ring of the Neogi Lords [superior] was completely destroyed by the massive blow!
Your eyepatch of immortality was completely destroyed by the massive blow!
Your a shark tooth earring was completely destroyed by the massive blow!
Your frost dragon's eye was completely destroyed by the massive blow!