The death of [25 Cleric] Varis (Grey Elf)

in The Woodseer Bank

from the perspective of [51 Thief] Rhoka -={The Jihad}=- (Goblin)

<worn as a badge>    a wisp of shimmering faerie light with a strange sharp rubin
<worn on head>       Khildarak's battle helmet (magic) [79%]             
<worn on eyes>       a black duergar eyepatch [poor] with a strange dark bloodstone
<worn in ear>        a dangling crimson earring of darkness [superior] made by Dahamma
<worn in ear>        a diorite cross wrapped in skin of damage (magic)
<worn on face>       a snakeskin mask
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing) [68%]             
<worn around neck>   a spiked soulstone collar (magic)
<worn on body>       a cuirass emblazoned with the mantis sigil (humming) [73%]             
<worn about body>    the cloak of the battledancer [poor]
<worn as quiver>     a fringed quiver
<worn about waist>   a thin black belt of accuracy of dexterity (magic)
<worn on belt buckle>the sacred braid of Lady Sklera (magic) (glowing) [78%]             
<attached to belt>   an unearthly diamond belt buckle from Bloodstone Keep
<attached to belt>   a silvery sack
<worn on arms>       a set of jagged blood crystal arm plates (magic) [84%]             
<worn around wrist>  a duergar-made adamantine bracelet of magic detection [superior] made by Dahamma [33%]             
<worn around wrist>  an unearthly sapphire wristguard from Ny'Neth's Stronghold
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing) [42%]             
<worn on finger>     the ring of the ultimium of precision
<worn on finger>     a shiny crimson ring (invis) (magic)
<primary weapon>     Silence, the dagger of anguish with a strange black stone (magic)
<secondary weapon>   a dirk of infiltration with a strange black stone (magic)
<worn on legs>       a pair of vapor leggings [45%]             
<worn on feet>       the boots of the war giant Torg [poor] (magic) (humming)

The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A box turtle who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A giant dragonfly zips around here.

< 440h/440H 106v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 106v/106V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food. (casting) 
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 440h/440H 106v/106V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A box turtle who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is not far off to your north.
A halfling child who is not far off to your north.
A snapping turtle who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is a brief walk away to your north.
The halfling thief who is a brief walk away to your east.
A giant dragonfly who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A fuzzy duckling who is close by to your south.
A brown duck who is close by to your south.
The maitre d' who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A giant dragonfly who is not far off to your west.
The halfling adventurer who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
A box turtle who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 440h/440H 106v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 106v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 106v/106V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A young duck searches for food here.
A shady-looking halfling stands here, keeping to the shadows.
A beautiful receptionist stands here ready to rent out rooms.

< 440h/440H 105v/106V Pos: standing >
A brown duck leaves north.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A brown duck who is close by to your north.
A giant dragonfly who is close by to your north.
A playful kitten who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is rather far off to your north.
A young duck who is close by above you.
The halfling thief who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A brown duck calmly protects her babies.
A giant dragonfly zips around here.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Vinestrong Way
Obvious exits: -N -S

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Vinestrong Way Ends
Obvious exits: -S -U
A small halfling woman wanders here, humming to herself.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D
A small bright red salamander does his best to hide in the flowers.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The jailkeeper who is close by to your north.
The jailkeeper who is close by to your north.
A halfling jailer who is close by to your north.
The judge who is not far off to your north.
The jailkeeper who is not far off to your north.
The jailkeeper who is not far off to your north.
A young duck who is not far off to your south.
A lieutenant who is not far off to your south.
A halfling guard who is not far off to your south.
A halfling guard who is rather far off to your south.
A halfling guard who is rather far off to your south.
A halfling woman who is in the distance to your south.
A halfling woman who is in the distance to your south.
The small woman who is close by below you.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The jailkeeper who is close by to your north.
The jailkeeper who is close by to your north.
A halfling jailer who is close by to your north.
The judge who is not far off to your north.
The jailkeeper who is not far off to your north.
The jailkeeper who is not far off to your north.
A lieutenant who is not far off to your south.
A halfling guard who is not far off to your south.
A young duck who is a brief walk away to your south.
A halfling guard who is rather far off to your south.
A halfling guard who is rather far off to your south.
A halfling woman who is in the distance to your south.
A halfling woman who is in the distance to your south.
The small woman who is close by below you.

< 440h/440H 105v/106V Pos: standing >
Obvious exits:
    North- The Processing Room in the Jail
    South- Along the Guard's Walkway
     Down- Vinestrong Way Ends

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Along the Guard's Walkway
Obvious exits: -N -S

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
A Guard Station Above the Inner Gates
Obvious exits: -N -S
A lieutenant of the Woodseer guard keeps a careful watch.
A halfling guard patrols the streets keeping the peace.

< 440h/440H 103v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A young duck searches for food here.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your north.
A salamander who is a brief walk away to your north.
A halfling guard who is rather far off to your north.
The jailkeeper who is rather far off to your north.
The jailkeeper who is rather far off to your north.
A halfling jailer who is rather far off to your north.
The judge who is in the distance to your north.
The jailkeeper who is in the distance to your north.
The jailkeeper who is in the distance to your north.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
A halfling woman who is not far off to your south.
A halfling woman who is not far off to your south.

< 440h/440H 105v/106V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A wealthy halfling woman on a shopping trip walks down the road.
A wealthy halfling woman on a shopping trip walks down the road.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
The Southern End of the Guards' Walkway
Obvious exits: -N

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A wealthy halfling woman on a shopping trip walks down the road.
A wealthy halfling woman on a shopping trip walks down the road.

< 440h/440H 105v/106V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.

< 440h/440H 104v/106V Pos: standing >
A halfling woman enters from the south.
Along the Guards' Walkway
Obvious exits: -N -S

< 440h/440H 103v/106V Pos: standing >
A halfling guard enters from the south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 103v/106V Pos: standing >
You quickly scan the area.
A young duck who is close by to your north.
A lieutenant who is close by to your north.
A halfling guard who is not far off to your north.
A salamander who is a brief walk away to your north.
A halfling guard who is rather far off to your north.
The jailkeeper who is rather far off to your north.
A halfling jailer who is rather far off to your north.
The jailkeeper who is in the distance to your north.
The jailkeeper who is in the distance to your north.
A halfling woman who is close by to your south.
A halfling guard who is close by to your south.
A halfling woman who is not far off to your south.

< 440h/440H 105v/106V Pos: standing >
A Guard Station Above the Inner Gates
Obvious exits: -N -S
A young duck searches for food here.
A lieutenant of the Woodseer guard keeps a careful watch.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Along the Guard's Walkway
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D
A small bright red salamander does his best to hide in the flowers.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Vinestrong Way Ends
Obvious exits: -S -U
A small halfling woman wanders here, humming to herself.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
You quickly scan the area.
The wandering merchant who is a brief walk away to your south.
The young adventurer who is in the distance to your south.
A salamander who is close by above you.

< 440h/440H 105v/106V Pos: standing >
Vinestrong Way
Obvious exits: -N -S

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Vinestrong Way Near the Wall
Obvious exits: -N -S
A merchant wanders aimlessly.

< 440h/440H 104v/106V Pos: standing >
The wandering merchant leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands here.

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
A Grey Elf leaves west.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The halfling thief who is close by to your east.
A giant dragonfly who is close by to your east.
The small woman who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A halfling guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
The wandering merchant who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A fuzzy duckling who is not far off to your west.
A brown duck who is not far off to your west.
A giant dragonfly who is not far off to your west.
A Grey Elf who is a brief walk away to your west.
The halfling warrior who is rather far off to your west.
The young adventurer who is in the distance to your west.

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
A giant dragonfly zips around here.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 440h/440H 105v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A salamander who is not far off to your north.
A salamander who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant wasp who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A brown duck who is close by to your east.
A giant dragonfly who is close by to your east.
The halfling thief who is rather far off to your east.
A giant dragonfly who is rather far off to your east.
The small woman who is rather far off to your east.
The small woman who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A halfling guard who is in the distance to your east.
The halfling adventurer who is close by to your south.
Clora who is close by to your south.
The halfling warrior who is close by to your west.
The young adventurer who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A young duck who is a brief walk away to your west.
The Woodseer Quartermaster who is rather far off to your west.
The wandering merchant who is in the distance to your west.

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
A giant dragonfly zips around here.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A fuzzy white duckling wanders here searching for food.
A young duck searches for food here.
A shady-looking halfling stands here, keeping to the shadows.
A beautiful receptionist stands here ready to rent out rooms.

< 440h/440H 106v/106V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A brown duck who is close by to your north.
A giant dragonfly who is close by to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is rather far off to your north.
A halfling child who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is close by above you.
The halfling thief who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 440h/440H 106v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 106v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
A giant dragonfly zips around here.

< 440h/440H 105v/106V Pos: standing >
A brown duck leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 105v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 440h/440H 104v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A halfling warrior wanders through the town seeking adventure.

< 440h/440H 103v/106V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 440h/440H 104v/106V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) stands here.
A smiling halfling banker stands here ready to take deposits.

< 440h/440H 105v/106V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
The halfling banker who is close by to your north.
A giant dragonfly who is not far off to your east.
The halfling thief who is in the distance to your east.
A giant dragonfly who is in the distance to your east.
The small woman who is in the distance to your east.
A young duck who is close by to your west.
The young adventurer who is close by to your west.
A young duck who is not far off to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.

< 440h/440H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) stands here.
A smiling halfling banker stands here ready to take deposits.

< 440h/440H 105v/106V Pos: standing >
You stealthily position yourself behind a Grey Elf, circling him.

< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.

< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You do a fancy maneuver, tripping a Grey Elf.

< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 17 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 15 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 15 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 14 ] A Grey Elf screams in pain as your pierce tears into his flesh

< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 
< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 You parry a Grey Elf's lunge at you.

< 440h/440H 105v/106V Pos: standing >
< T: Rhoka TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 14 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 16 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 14 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 16 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 16 ] Your stab cuts a vital artery and causes a Grey Elf to fall before your feet.
A Grey Elf is dead! R.I.P.
You receive your share of experience.