The death of [ 4 Sorcerer] Emorikol (Drow Elf)

in On Barter Way

from the perspective of [51 Cavalier] Iokl Pwny Express (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge of regeneration (illuminating)
<worn on head>       Khildarak's battle helmet of dexterity (magic) [85%]             
<worn on eyes>       a skin-wrapped emerald visor from Kobold Settlement [71%]             
<worn in ear>        the royal clasp of Bloodstone of damage
<worn in ear>        a magical gem earring from Kobold Settlement [83%]             
<worn on face>       a mask of dragonscale of endurance (magic) [60%]             
<worn around neck>   a masterly-crafted obsidian medallion from Kobold Settlement
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [76%]             
<worn on body>       the platemail of might of strength (magic) (glowing) [80%]             
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [75%]             
<worn on back>       a backpack made of hemp (glowing) [67%]             
<worn as quiver>     a random encrust object of constitution (magic) (glowing)
<worn about waist>   a strip of studded black pudding of regeneration
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [77%]             
<attached to belt>   a mist viper venom sac [82%]             
<attached to belt>   a mist viper venom sac [67%]             
<worn on arms>       some patched gem sleeves from Kobold Settlement [61%]             
<worn around wrist>  a duergar-made adamantine bracelet of sight [superior] made by Dahamma [46%]             
<worn around wrist>  a hunting arm bracer of Invisibility [superior] made by Znarc (magic)
<worn on hands>      a pair of silverish githyanki gauntlets of precision (magic) [75%]             
<worn on finger>     the ring of the dragonlords of health (magic) [88%]             
<worn on finger>     a knight's cured leather ring from Kobold Settlement
<wielding twohanded> the holy avenger of Ambran (magic) (glowing) (illuminating)[159h 39m 7s]
<worn on legs>       some misshaped crystal pants from Kobold Settlement
<worn on feet>       a pair of wooden clogs made by Moriforge

    ....MMM,,,  
    ^MMMM MMM   
     ,,         
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 517h/525H 134v/140V Pos: standing >
 
   MM,          
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 M M,M    M,M,  
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 518h/525H 138v/140V Pos: standing >
 
   M,           
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 MM,MMMMM,,,MM  
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 518h/525H 136v/140V Pos: standing >
 
   ,            
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 M,M    M,M,,,  
 M,MMMMM,,,MMM  
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 .oMo.M,MMMMM   
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 519h/525H 134v/140V Pos: standing >
 
                
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 519h/525H 138v/140V Pos: standing >
 
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 MMMMM,,,MMMM.  
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       MM M,    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 520h/525H 136v/140V Pos: standing >
 
   MMM          
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 ,    MMMM,,,,  
 M    M,M,,,,,  
 MMMMM,@,MMMM.  
 ..,,,,,,M   .  
 Mo.M,MMMMM  .  
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   M MMM,,,     
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 520h/525H 134v/140V Pos: standing >
 
   MM           
          MMM   
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 MMMM,,@MMMM..  
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 o.M,MMMMM  .M  
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    MMM,,, M    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 521h/525H 138v/140V Pos: standing >
The cavern wall is too steep to climb!

< 521h/525H 138v/140V Pos: standing >
The cavern wall is too steep to climb!

< 522h/525H 138v/140V Pos: standing >
The cavern wall is too steep to climb!

< 522h/525H 140v/140V Pos: standing >
The cavern wall is too steep to climb!

< 523h/525H 140v/140V Pos: standing >
 
   MM           
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 MMMM,,,MMMM..  
 .,,,,,,M   ..  
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
A mature roper stands here with dozens of tentacles flailing about!

< 524h/525H 138v/140V Pos: standing >
 
   M            
  MM       M    
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 MMM,,,MMMM...  
 ,,,,,,M   ..o  
  M,MMMMM  .M   
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 524h/525H 136v/140V Pos: standing >
 
                
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        MMMMMM  
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   M,M,@,,,...  
 MM,,,MMMM....  
 ,,,,,M   ..oM  
  ,MMMMM  .Mo   
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A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 525h/525H 134v/140V Pos: standing >
 
                
         M      
       MMMMMM   
  MMMM,,,,MM^M  
  M,M,,@,,....  
 M,,,MMMM....M  
 ,,,,M   ..oM.  
  MMMMM  .Moo   
   ,,,,  ...    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
 
                
        M       
      MMMMMM    
 MMMM,,,,MM^MM  
 M,M,,,@,....M  
 ,,,MMMM....M.  
 M,,M   ..oM..  
  MMMM  .Mooo   
   ,,,  ....    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 525h/525H 136v/140V Pos: standing >
 
                
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     MMMMMM  ,  
 MMM,,,,MM^MMM  
 ,M,,,,@....MM  
 ,,MMMM....M.,  
 ,,M   ..oM...  
  MMM  .Mooo.   
   ,,  .....    
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West

< 525h/525H 134v/140V Pos: standing >
 
                
      M         
    MMMMMM  ,,  
 MM,,,,MM^MMMM  
 M,,,,,@...MM,  
 ,MMMM....M.,,  
 ,M   ..oM...M  
  MM  .Mooo..   
   ,  .....o    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
 
                
     M          
   MMMMMM  ,,   
 M,,,,MM^MMMMM  
 ,,,,,.@..MM,M  
 MMMM....M.,,M  
 M   ..oM...MM  
  M  .Mooo...   
     .....o.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 525h/525H 136v/140V Pos: standing >
 
                
    M           
  MMMMMM  ,,    
 ,,,,MM^MMMMM   
 ,,,,..@.MM,M   
 MMM....M.,,M   
    ..oM...MM   
    .Mooo...M   
    .....o.M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 525h/525H 134v/140V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A rebellious svirfneblin who is a brief walk away to your north.
A gentle rothe who is rather far off to your north.
A svrifneblin slave who is rather far off to your north.
A rebellious svirfneblin who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A zarbon who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
An acrola who is a brief walk away to your east.
An acrola who is a brief walk away to your east.
A gentle rothe who is not far off to your south.
A rebellious svirfneblin who is not far off to your west.

< 525h/525H 138v/140V Pos: standing >
Saving Iokl.

< 525h/525H 138v/140V Pos: standing >

< 525h/525H 140v/140V Pos: standing >
Pardon?

< 525h/525H 140v/140V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
West side of a Mushroom Peninsula.
   This small peninsula is bordered here to the north and west by the Great
Llzazan Lake. Huge mushrooms erupt form the ground ehre shooting skyward to
tower eighty feet overhead. Giant mushroom caps some thirty feet in diameter
continually rain spores on the ground here, which disintegrate in a puff of
dust under a heavy boot. The land continues to the east and south.
Obvious exits: -North -East -South -West
A little humanoid thinks he can kick your ass.

< 525h/525H 136v/140V Pos: standing >
No-one by that name here...

< 525h/525H 140v/140V Pos: standing >
East Side of a Mushroom Peninsula
   The mushroom grove here is bounded by water on two sides, to the north
and to the east. To the west however, the peninsula continues, and the grove
also continues to the south. Tall mushrooms reaching about eighty feet
in height preside over this meninsula, and drop spore balls that slowly
and lazily float to the surface where they land in a puff of dust.
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
Near the Mushroom Grove on the Great Llzazan Lake
   The giant mushrooms overhang the lake slightly here, their huge caps some
eighty feet above the water's surface. The water is very clear and cold and
incredibly still, its mirrorlike surface reflecing up at the cave ceiling
and at the gills on the underside of the giant mushroom caps. To the north
and east the lake continues.
Obvious exits: -North -East -South -West

< 525h/525H 136v/140V Pos: standing >
Turbulent Water
   The water pitches and rolls here, large waves crash and splash amongst
themselves, roiling the lake into a white foam. The oddness of it is, the
waves only seem to be spashing within a fifty foot circle and the water
outside this circle is as smooth as even the finest mirror.
Obvious exits: -North -East -South -West
A LARGE fire elemental is here blazing with heat!
A beautiful woman with white skin and blonde hair plays in the waves.

< 525h/525H 134v/140V Pos: standing >
The Great Llzazan Lake
   The lake here continues to the south and west. The water is very still,
very clear, and very cold. To the north, there is a large pasture of yellow
fungus that is closely cropped. To the east a grove of giant mushrooms hugs
the lakeshore. The cavern ceiling towers about two hundred feet overhead
in this portion of the cavern, softly glowing with the durithalite veins
etched in its surface.
Obvious exits: -North -East -South -West
A spore ball hovers in the air.

< 525h/525H 138v/140V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West
A spore ball hovers in the air.

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
A spore ball leaves west.
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East -West
A gentle rothe chews some cud.
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East -West
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 525h/525H 134v/140V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West
A svirfneblin slave is working here.

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A svirfneblin slave is working here.

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East -South
A gentle rothe chews some cud.
A drow lowlife is sneaking through town.(Red Aura)
A gentle rothe chews some cud.
A little humanoid thinks he can kick your ass.

< 525h/525H 138v/140V Pos: standing >
Reading Room
   This room has a very odd feel to it. It is deatly silent, and the walls
are totally smooth. There is a feeling of peace here though, as if nobody,
not even the vilest of creatures could commit a vengeful act against
another. There is a large board here, waiting to be read and written on.
To the north, there is another room that looks almost identical to this
one.
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North -West
Before you stands a huge board containing news and feedback.

< 525h/525H 136v/140V Pos: standing >
Room of Social Reading
   This room has a very odd feel to it. It is deatly silent, and the walls
are totally smooth. There is a feeling of peace here though, as if nobody,
not even the vilest of creatures could commit a vebgeful act against another.
There is a large board here, waiting to be read and written on. To the south
there is another room that looks almost identical to this one.
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -South

< 525h/525H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Reading Room
   This room has a very odd feel to it. It is deatly silent, and the walls
are totally smooth. There is a feeling of peace here though, as if nobody,
not even the vilest of creatures could commit a vengeful act against
another. There is a large board here, waiting to be read and written on.
To the north, there is another room that looks almost identical to this
one.
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North -West
Before you stands a huge board containing news and feedback.

< 525h/525H 138v/140V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East -South
A gentle rothe chews some cud.
A drow lowlife is sneaking through town.(Red Aura)
A gentle rothe chews some cud.
A little humanoid thinks he can kick your ass.

< 525h/525H 136v/140V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West

< 525h/525H 134v/140V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East -South -West

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West
A spore ball hovers in the air.

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up
A mean looking woman is muttering under her breath.(holy)(Red Aura)

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East -Down
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West

< 525h/525H 136v/140V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East -South

< 525h/525H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West -Up

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East -Down

< 525h/525H 136v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 136v/140V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East -West
A svirfneblin slave is working here.

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West

< 525h/525H 136v/140V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
[4] The corpse of an acrola is lying here.
The corpse of a gentle rothe is lying here.
A spore ball hovers in the air.

< 525h/525H 134v/140V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
[5] The corpse of an acrola is lying here.

< 525h/525H 138v/140V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down

< 525h/525H 136v/140V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.
A zarbon who is not far off to your north.
A durithalite golem who is not far off to your north.
A zarbon who is a brief walk away to your north.
An acrola who is in the distance to your north.

< 525h/525H 140v/140V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate you with renewed energy.

< 525h/525H 140v/140V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A drow lowlife is sneaking through town.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.

< 525h/525H 138v/140V Pos: standing >
The Llzazan Road continues.
You extend your sights northward.
On the Llzazan Road through Barter Cave
   The Road here runs form north to south through the second largest cave of
the Llzazan Ghetto, Bater Cave. This is the locale of many of the sleeziest
and scummiest shops in the realms, where houseless Drow come to trade for
parcel items of the absoulte lowest quality. The cave opens up more to the
south and there are buildings to both the east and west of the road, neither
of which have a door opening onto this street.
Obvious exits: -North -South
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
A durithalite golem suddenly attacks YOU!
You snap into visibility.
A durithalite golem's weak maul grazes you.

< 522h/525H 138v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: durithalite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 522h/525H 138v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: durithalite sta EP: excellent >
 You attempt to flee...
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
A zarbon stands in mid-air here, fighting a Drow Elf.(Red Aura)
A Drow Elf (medium) stands here, fighting a zarbon.(Red Aura)
An acrola stands here, fighting a Drow Elf.
You flee westward!

< 522h/525H 115v/140V Pos: standing >
You quickly scan the area.
Azliz who is close by to your north.
A drow commoner who is close by to your east.
A durithalite golem who is close by to your east.
A durithalite golem who is close by to your west.

< 522h/525H 115v/140V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Your bash knocks a Drow Elf to the ground!

< 524h/525H 140v/140V Pos: standing >
< T: zarbon TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 An acrola misses a Drow Elf.

< 532h/533H 140v/140V Pos: standing >
< T: zarbon TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A zarbon parries a Drow Elf's lunge at him.
A zarbon misses a Drow Elf.
A zarbon misses a Drow Elf.
A zarbon misses a Drow Elf.
A zarbon misses a Drow Elf.
A zarbon whacks a Drow Elf in the side with a sound kick.

< 532h/533H 140v/140V Pos: standing >
< T: zarbon TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 14 ] Your fine slash grievously wounds a Drow Elf.
A Drow Elf is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 26 ] You beautifully slash a Drow Elf into two parts - both dead.
A Drow Elf's amber-colored rod was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.