The death of [52 Necrolyte] Zloin -={The Jihad}=- (Kobold)

in The Northern Keats Intersection

from the perspective of [52 Forest Druid] Doo Durian Addicts (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an ashen stone cap
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a shimmering crystal dragon scale (glowing) [82%]             
<worn in ear>        an ancient dragon tooth earring [superior]
<worn on face>       the mask of the plague [73%]             
<worn around neck>   the necklace of the icecrag royalty [poor] [89%]             
<worn around neck>   a psionicist locket of power of endurance (glowing)
<worn on body>       a silver-studded suit of white dragon scalemail
<worn about body>    the transparent cloak of the Tri-Lords [poor]
<worn as quiver>     a frozen iron quiver [83%]             
<worn about waist>   a human-made dragonscale belt
<worn on belt buckle>a small circular shield of blue flames (illuminating) [84%]             
<worn on arms>       some cracked bone arm bracers [65%]             
<held as shield>     a beautiful dragonscale heater shield from Pine Hollow [58%]             
<worn around wrist>  a hunting arm bracer made by Znarc
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of immolation (glowing) [83%]             
<worn on finger>     a band of flowing water [superior]
<worn on finger>     a glowing ruby ring of wisdom
<held>               the heart of an ancient roper [superior] [81%]             
<worn on legs>       a set of shimmering green leggings (humming)
<worn on feet>       some ghastly boots of wind and energy

A Kobold (small) Sinister Vizier of -={The Jihad}=- is lying, floating here, fighting Pogi.
A tharnadian illusionist stands in mid-air here, fighting Oba.
An elite guard stands in mid-air here, fighting Oba.
An elite guard stands in mid-air here, fighting Oba.
The receptionist stands in mid-air here, fighting Oba.

< 660h/697H 291v/292V Pos: standing >
A Kobold looks at Oba.

< 662h/697H 291v/292V Pos: standing >
A Kobold clambers to his feet.

< 662h/697H 291v/292V Pos: standing >
The aura of displacement around Oba absorbs most of the assault!
The receptionist almost sweeps Oba off of his feet with a well placed leg sweep.
The receptionist attacks Oba. [3 hits]
A tharnadian illusionist starts casting an offensive spell called 'hammer'.
A tharnadian illusionist attacks Oba. [0 hits]

< 663h/697H 291v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 663h/697H 291v/292V Pos: standing >
A Kobold attacks Pogi. [0 hits]
Oba's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Oba. [0 hits]
You start chanting...

< 663h/697H 291v/292V Pos: standing >
An elite guard hits Oba with a mighty kick to his chest.
An elite guard attacks Oba. [1 hits]

< 664h/697H 291v/292V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.

< 664h/697H 291v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold floats down.

< 664h/697H 291v/292V Pos: standing >
You abort your prayer before it's done!

< 665h/697H 291v/292V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist's spell flows around Oba, leaving him unharmed!

< 666h/697H 291v/292V Pos: standing >
Oba attempts to flee.
Oba leaves west.

< 667h/697H 291v/292V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 669h/697H 290v/292V Pos: standing >
Ok.

< 669h/697H 290v/292V Pos: standing >
Oba enters from above.

< 671h/697H 292v/292V Pos: standing >
You quickly scan the area.
Pogi who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 672h/697H 292v/292V Pos: standing >
Pogi enters from above.

< 672h/697H 292v/292V Pos: standing >
Pogi attempts to flee.
Pogi leaves up.

< 673h/697H 292v/292V Pos: standing >
Ok.

< 674h/697H 292v/292V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 674h/697H 291v/292V Pos: standing >
Ok.

< 674h/697H 291v/292V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A Kobold who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.

< 675h/697H 291v/292V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A militia guard stands here, fighting a Kobold.
A Kobold (small) Sinister Vizier of -={The Jihad}=- sits, floating here, fighting a militia guard.
A militia guard stands here, fighting a Kobold.
A militia guard stands here, fighting a Kobold.

< 677h/697H 290v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A street sweeper who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 677h/697H 290v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 679h/697H 292v/292V Pos: standing >
A Kobold attacks a militia guard. [1 hits]

< 679h/697H 292v/292V Pos: standing >
A militia guard attacks a Kobold. [1 hits]

< 679h/697H 292v/292V Pos: standing >
You complete your spell...
[Damage: 121 ] You unleash light in a focused, searing ray at a Kobold!

< 680h/697H 292v/292V Pos: standing >
A Kobold clambers to his feet.

< 681h/697H 292v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.
Saving Doo.

< 682h/697H 292v/292V Pos: standing >
You failed.

< 682h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 683h/697H 292v/292V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands, floating here, fighting a militia guard. (casting) 
A militia guard stands here, fighting a Kobold.
A young cleric is standing here, smiling at you warmly.
A street sweeper is cleaning here, singing songs of labor.

< 683h/697H 291v/292V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
You start chanting...
The power of nature flows into you, hastening your incantation.

< 684h/697H 291v/292V Pos: standing >
A young cleric leaves south.

< 684h/697H 291v/292V Pos: standing >
You complete your spell...
[Damage: 121 ] You unleash light in a focused, searing ray at a Kobold!
A Kobold starts casting a spell.

< 685h/697H 291v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 687h/697H 292v/292V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
A Kobold attacks a militia guard. [0 hits]

< 687h/697H 292v/292V Pos: standing >
You complete your spell...
[Damage: 112 ] You unleash light in a focused, searing ray at a Kobold!
A militia guard attacks a Kobold. [0 hits]
Oba enters from the south.

< 688h/697H 292v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.

< 689h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 689h/697H 292v/292V Pos: standing >
You failed.

< 690h/697H 292v/292V Pos: standing >
You failed.

< 690h/697H 292v/292V Pos: standing >
You failed.

< 691h/697H 292v/292V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands, floating here, fighting a militia guard.
A militia guard stands here, fighting a Kobold.

< 691h/697H 291v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 691h/697H 291v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
Oba enters from the south.

< 692h/697H 291v/292V Pos: standing >
You complete your spell...
[Damage: 116 ] You unleash light in a focused, searing ray at a Kobold!

< 693h/697H 292v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves east.

< 693h/697H 292v/292V Pos: standing >
A tharnadian illusionist enters from the south.

< 694h/697H 292v/292V Pos: standing >
Oba's face flushes white for a moment.

< 694h/697H 292v/292V Pos: standing >
Oba avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
Oba attacks a tharnadian illusionist. [1 hits]
You failed.

< 694h/697H 292v/292V Pos: standing >
You failed.

< 695h/697H 292v/292V Pos: standing >
You failed.

< 695h/697H 292v/292V Pos: standing >
Oba attempts to flee.
Oba leaves south.

< 696h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >

< 697h/697H 291v/292V Pos: standing >
Oba enters from the west.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
You sense a lifeform nearby.
A young man in leather armor seems to be patrolling the walls.

< 697h/697H 290v/292V Pos: standing >
Oba enters from the west.

< 697h/697H 290v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
Oba leaves east.

< 697h/697H 290v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
Your communion with nature is now complete...

< 697h/697H 292v/292V Pos: standing >
Saving Doo.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
Your communion with nature is now complete...

< 697h/697H 292v/292V Pos: standing >
A tharnadian illusionist enters from the west.
The Northern Wall Road
Obvious exits: -North -East -West
A tharnadian illusionist stands here watching for intruders.
You sense a lifeform nearby.
A young man in leather armor seems to be patrolling the walls.

< 697h/697H 292v/292V Pos: standing >
A tharnadian illusionist leaves east.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is revealed!

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
A Kobold clambers to his feet.

< 697h/697H 292v/292V Pos: standing >
A Kobold leaves north.
You failed.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
Your communion with nature is now complete...

< 697h/697H 292v/292V Pos: standing >

< 697h/697H 292v/292V Pos: standing >

< 697h/697H 292v/292V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 697h/697H 289v/292V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands, floating here.

< 697h/697H 288v/292V Pos: standing >
A Kobold settles to his knees.
You start chanting...

< 697h/697H 290v/292V Pos: standing >
A Kobold rises to his feet.

< 697h/697H 292v/292V Pos: standing >
Casting: sunray 
A Kobold leaves west.

< 697h/697H 292v/292V Pos: standing >
You abort your prayer before it's done!

< 697h/697H 292v/292V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
A Kobold (small) Sinister Vizier of -={The Jihad}=- crouches, floating here.
There is a slight disturbance in nature.

< 697h/697H 290v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 290v/292V Pos: standing >
A Kobold rises to his feet.

< 697h/697H 290v/292V Pos: standing >
You complete your spell...
[Damage: 109 ] You unleash light in a focused, searing ray at a Kobold!
A Kobold's bracelet of finger bones is burned from the blast!

< 697h/697H 292v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
Saving Doo.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 697h/697H 292v/292V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands, floating here, fighting a militia guard.
A militia guard crouches here, fighting a Kobold.

< 697h/697H 290v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 290v/292V Pos: standing >
You complete your spell...
[Damage: 117 ] You unleash light in a focused, searing ray at a Kobold!

< 697h/697H 291v/292V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves west.

< 697h/697H 292v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A Kobold (small) Sinister Vizier of -={The Jihad}=- stands, floating here.

< 697h/697H 291v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 291v/292V Pos: standing >
You complete your spell...
[Damage: 121 ] You unleash light in a focused, searing ray at a Kobold!
A Kobold leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 292v/292V Pos: standing >

< 697h/697H 292v/292V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
A militia guard crouches here.
A young man in leather armor seems to be patrolling the walls.

< 697h/697H 291v/292V Pos: standing >
You failed.

< 697h/697H 291v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 697h/697H 291v/292V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
Autosaving...

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
A shady mercenary enters from the west.

< 697h/697H 292v/292V Pos: standing >
A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
Pogi enters from the south.

< 697h/697H 292v/292V Pos: standing >
Saving Doo.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
A shady mercenary leaves south.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
Pogi (Human)(medium) stands here.
You sense a lifeform nearby.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Kobold is briefly revealed, but disappears again.
Pogi suddenly attacks a Kobold!

< 697h/697H 292v/292V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 697h/697H 292v/292V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 697h/697H 292v/292V Pos: standing >
A Kobold clambers to his feet.

< 697h/697H 292v/292V Pos: standing >
You complete your spell...
[Damage: 135 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's mask of the lazy melted from the intense heat!
A Kobold's tiny orb of obsidian melted from the intense heat!
A Kobold's badge of promise [poor] melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.