The death of [21 Cleric] Dilor (Grey Elf)

in The Ogre's Foot Lounge

from the perspective of [51 Necrolyte] Zloin -={The Jihad}=- (Kobold)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the turban of power (magic) [78%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an earring woven of mandrake fiber [62%]             
<worn in ear>        a sapphire earring [63%]             
<worn on face>       veil of darkness [poor] (glowing) [59%]             
<worn around neck>   the fiery pentagram of intelligence (humming) [89%]             
<worn around neck>   some kharma mind beads (magic)
<worn on body>       some robes of the arch-magi with a strange yellow stone (magic) (glowing) (illuminating)
<worn about body>    the wings of the shadow dragon [superior] (glowing)
<worn on back>       an embroidered illithid-hide backsheath (magic)
<worn on tail>       a ring of sandstone [poor] (magic)
<worn as quiver>     a twisted crystal quiver from The Transparent Tower [72%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing)
<attached to belt>   an enchanted spellbook (magic) [88%]             
<attached to belt>   a tome of wizardry [34%]             
<worn on arms>       some studded xorn-hide sleeves (illuminating) [83%]             
<worn around wrist>  a bracelet of finger bones of endurance
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      some shimmering dragonscale gloves from The Monestary of Tranquility
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a ring of twisted gray mist
<held>               Utgard-Loki's crystal ball (magic)[154h 6m 55s]
<held>               the writhing soul of a demon lord of regeneration (humming)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some burnt iron boots from The Battlefield [80%]             


Obvious exits: -North -East -South -West

< 618h/618H 18v/133V Pos: standing >
 
   ....+...     
  M....+... M   
 ^M^...+...     
 ^.M^..+......  
 ....M.@..^...  
 **.^.^+..^...  
 +M+++++...M.^  
  ****.+.....   
   ...^+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 18v/133V Pos: standing >
 
   ....+...     
  M^...+...     
 ^.M^..+......  
 ....M.+..^...  
 **.^.^@..^...  
 +M+++++...M.^  
 .****.+......  
  ....^+....^   
   ^MM.+.^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   ^...+...     
  .M^..+.....   
 ....M.+..^...  
 **.^.^+..^...  
 +M++++@...M.^  
 .****.+......  
 *....^+....^.  
  .^MM.+.^^..   
   M^..+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   M^...+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.^+..^..  
 ++M+++@+...M.  
 *.****.+.....  
 **....^+....^  
  ..^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.^+..^.  
 M++M++@++...M  
 ^*.****.+....  
 ***....^+....  
  ^..^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   .^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^+..^  
 MM++M+@+++...  
 *^*.****.+...  
 ****....^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 M**^**.^.^+..  
 MMM++M@++++..  
 +*^*.****.+..  
 *****....^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
Experience till level: 13640681

< 618h/618H 20v/133V Pos: standing >
 
 +M+++  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 618h/618H 20v/133V Pos: standing >
 
 +M+++  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 618h/618H 19v/133V Pos: standing >
 
   ^*.^^.M^.    
  *****....M.   
 *MM**^**.^.^+  
  ^MM+MM++++++  
 *M+*^*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 618h/618H 18v/133V Pos: standing >
 
 M+MM+  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 618h/618H 17v/133V Pos: standing >
You start chanting...

< 618h/618H 20v/133V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 618h/618H 25v/133V Pos: standing >
You start chanting...

< 618h/618H 29v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 618h/618H 34v/133V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 618h/618H 38v/133V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 618h/618H 39v/133V Pos: standing >
You start chanting...

< 618h/618H 40v/133V Pos: standing >
Casting: vitalize undead 

< 618h/618H 45v/133V Pos: standing >
You complete your spell...

< 618h/618H 46v/133V Pos: standing >
You get a fiery red potion from a silvery sack.

< 618h/618H 51v/133V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 618h/618H 52v/133V Pos: standing >
You sit down and relax.

< 838h/838H 69v/133V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  6 of  7   (   2 seconds)
  7th circle:  0 of  6   (  13 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  3 of  4   (   2 seconds)
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 838h/838H 70v/133V Pos: sitting >
You start meditating...

< 838h/838H 72v/133V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 838h/838H 82v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 90v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 98v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 106v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 114v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 121v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 129v/133V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 838h/838H 133v/133V Pos: sitting >
You clamber to your feet.

< 838h/838H 133v/133V Pos: standing >
 
 ++++M  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 838h/838H 133v/133V Pos: standing >
You start chanting...

< 838h/838H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 838h/838H 133v/133V Pos: standing >
You start chanting...

< 838h/838H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 838h/838H 133v/133V Pos: standing >
You start chanting...

< 838h/838H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 838h/838H 133v/133V Pos: standing >
You start chanting...

< 838h/838H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 838h/838H 133v/133V Pos: standing >
You start chanting...

< 838h/838H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 838h/838H 133v/133V Pos: standing >
You sit down and relax.

< 838h/838H 133v/133V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  1 of  6   (  11 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 838h/838H 133v/133V Pos: sitting >
You start meditating...

< 838h/838H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 133v/133V Pos: sitting >
The day has begun.

< 838h/838H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 838h/838H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!
Your available eq slots are:
<floating about head>
<worn as a badge>    a badge of promise (glowing)
<worn on head>       the turban of power (magic) [78%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an earring woven of mandrake fiber [62%]             
<worn in ear>        a sapphire earring [63%]             
<worn on face>       veil of darkness [poor] (glowing) [59%]             
<worn around neck>   the fiery pentagram of intelligence (humming) [89%]             
<worn around neck>   some kharma mind beads (magic)
<worn on body>       some robes of the arch-magi with a strange yellow stone (magic) (glowing) (illuminating)
<worn about body>    the wings of the shadow dragon [superior] (glowing)
<worn on back>       an embroidered illithid-hide backsheath (magic)
<worn on tail>       a ring of sandstone [poor] (magic)
<worn as quiver>     a twisted crystal quiver from The Transparent Tower [72%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing)
<attached to belt>   an enchanted spellbook (magic) [88%]             
<attached to belt>   a tome of wizardry [34%]             
<worn on arms>       some studded xorn-hide sleeves (illuminating) [83%]             
<worn around wrist>  a bracelet of finger bones of endurance
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      some shimmering dragonscale gloves from The Monestary of Tranquility
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a ring of twisted gray mist
<held>               Utgard-Loki's crystal ball (magic)[154h 7m 44s]
<held>               the writhing soul of a demon lord of regeneration (humming)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some burnt iron boots from The Battlefield [80%]             

< 838h/838H 133v/133V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 838h/838H 133v/133V Pos: sitting >
You clamber to your feet.

< 838h/838H 133v/133V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++M+++  
  *MM*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 838h/838H 131v/133V Pos: standing >
 
   **^.^MM..    
  ^***..^M^..   
 ^**^*.^^.M^..  
 *******....M.  
  *M+**@**.^.^  
   ^M++M+++M++  
  *MM*^*.****.  
  ^******....   
   ^***^..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 838h/838H 130v/133V Pos: standing >
 
 ****.  
 +*@^*  
 M++M+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 838h/838H 128v/133V Pos: standing >
 
 *****  
 M+@*^  
 ^M++M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 838h/838H 127v/133V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *M@**^**.  
      ^M++M+++  
     *MM*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 838h/838H 126v/133V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^MM++M+  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 838h/838H 132v/133V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 838h/838H 131v/133V Pos: standing >
Ok.

< 838h/838H 131v/133V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 835h/838H 132v/133V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 835h/838H 133v/133V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee southward!

< 835h/838H 107v/133V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's weak punch grazes you.
You are knocked to the ground by an elite guard's mighty bash!
An elite guard's weak punch grazes you.
An elite guard's crude punch grazes you.

< 818h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard's punch grazes you.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.

< 811h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 A tharnadian illusionist enters from the north.

< 811h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch grazes you.

< 806h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite guard dodges your futile attack.
You miss an elite guard.

< 806h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite guard's weak punch grazes you.
An elite guard's weak punch grazes you.

< 794h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite guard's weak punch grazes you.
An elite guard's punch grazes you.
A militia guard misses you.
A militia guard's weak punch grazes you.
A militia guard misses you.
You feel your skin soften and return to normal.
An elite guard's weak punch grazes you.
An elite guard's punch grazes you.

< 770h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 You miss an elite guard.
An elite guard dodges your futile attack.

< 770h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 A tharnadian illusionist's weak punch grazes you.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's weak punch grazes you.

< 760h/838H 108v/133V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: elite sta EP: excellent >
 You try to fake your own demise..

< 760h/838H 108v/133V Pos: on your ass >

< 769h/838H 133v/133V Pos: on your ass >
A tharnadian illusionist leaves north.
Looks like an exit.
You extend your sights southward.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.

< 770h/838H 133v/133V Pos: on your ass >
You clamber to your feet.

< 772h/838H 133v/133V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.

< 773h/838H 132v/133V Pos: standing >
That's absurd.

< 773h/838H 132v/133V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)

< 774h/838H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 774h/838H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 775h/838H 132v/133V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 775h/838H 132v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A human merchant from another town stands here, perusing Tharnadia.

< 776h/838H 131v/133V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Alarm bells sound, signalling an invasion!

< 776h/838H 130v/133V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 777h/838H 132v/133V Pos: standing >
Saving Zloin.

< 777h/838H 132v/133V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A steel bastard sword lies discarded here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 778h/838H 132v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Grey Elf who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 779h/838H 132v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Grey Elf who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 779h/838H 132v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The shady youth who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Grey Elf who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 780h/838H 132v/133V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 781h/838H 132v/133V Pos: standing >
Autosaving...

< 783h/838H 132v/133V Pos: standing >
You start chanting...

< 784h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a Grey Elf viciously.

< 797h/838H 133v/133V Pos: standing >
You start chanting...

< 798h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes a Grey Elf viciously.

< 803h/838H 133v/133V Pos: standing >
You start chanting...

< 804h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a Grey Elf viciously.

< 814h/838H 133v/133V Pos: standing >
You start chanting...

< 816h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a Grey Elf viciously.

< 826h/838H 133v/133V Pos: standing >
You start chanting...

< 827h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage:  3 ] [Damage:  3 ] The shadowy hand slashes a Grey Elf viciously.

< 830h/838H 133v/133V Pos: standing >
You start chanting...

< 831h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage: 25 ] [Damage: 25 ] The shadowy hand slashes a Grey Elf viciously.

< 848h/838H 133v/133V Pos: standing >
You start chanting...

< 848h/838H 133v/133V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage:  3 ] [Damage:  3 ] The shadowy hand slashes a Grey Elf viciously.

< 850h/838H 133v/133V Pos: standing >
You feel up to faking your death again...
You start chanting...

< 850h/838H 133v/133V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
The chilling cold causes a Grey Elf to stammer, apparently weakened.

< 850h/838H 133v/133V Pos: standing >
You start chanting...

< 850h/838H 133v/133V Pos: standing >
You complete your spell...
[Damage: 49 ] Your blast of cold freezes a Grey Elf solid, who lifelessly falls to the ground.
You receive your share of experience.