The death of [ 1 Warrior] Invasion (Halfling)

in On a Stone Stairway

from the perspective of [50 Necrolyte] Zloin -={The Jihad}=- (Kobold)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the turban of power (magic) [84%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing) [52%]             
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a sapphire earring
<worn on face>       veil of darkness [poor] (glowing) [67%]             
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn around neck>   some kharma mind beads (magic) [85%]             
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    the silvery mantle of giants power
<worn on tail>       a ring of sandstone [poor] (magic)
<worn as quiver>     a twisted crystal quiver from The Transparent Tower
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a tome of wizardry [72%]             
<attached to belt>   a tome of wizardry [77%]             
<attached to belt>   a tome of wizardry [88%]             
<worn on arms>       some studded xorn-hide sleeves (illuminating)
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [80%]             
<worn around wrist>  a bracelet of finger bones of endurance
<worn on hands>      the inquitous gloves of submission [superior]
<worn on finger>     a snake skull ring [superior]
<worn on finger>     a jade ring (magic)
<held>               Utgard-Loki's crystal ball (magic)[117h 39m 44s]
<held>               the writhing soul of a demon lord of regeneration (humming)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some burnt iron boots from The Battlefield

Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A Halfling (small) stands here.
A minotaur mercenary stands guard over the halflings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 744h/799H 132v/132V Pos: standing >
You start chanting...

< 744h/799H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage: 16 ] [Damage: 16 ] The shadowy hand tears away the remaining life of a Halfling.
You receive your share of experience.

< 745h/799H 132v/132V Pos: standing >
You do not see or have the corpse.

< 745h/799H 132v/132V Pos: standing >
You do not see or have the corpse.

< 745h/799H 132v/132V Pos: standing >
You don't have anything to put in it.

< 745h/799H 132v/132V Pos: standing >
You do not see that item here.

< 745h/799H 132v/132V Pos: standing >
You kneel.

< 745h/799H 132v/132V Pos: kneeling >
You rise to your feet.

< 746h/799H 132v/132V Pos: standing >
Saving Zloin.

< 746h/799H 132v/132V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
A minotaur mercenary stands guard over the halflings. (casting) 
A small halfling woman wanders here, humming to herself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
The lich of A minotaur mercenary wizard enters from the west.

< 746h/799H 131v/132V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
A halfling guard patrols the streets keeping the peace.(Gold Aura)
The lich of A minotaur mercenary wizard enters from above.
You drag the corpse of Invasion along behind you.

< 746h/799H 125v/132V Pos: standing >
A halfling guard suddenly attacks the lich of a minotaur mercenary wizard!
The lich of a minotaur mercenary wizard snaps into visibility.
A halfling guard's feeble punch grazes the lich of a minotaur mercenary wizard.

< 746h/799H 126v/132V Pos: standing >
A halfling guard dodges the lich of a minotaur mercenary wizard's attack.
[Damage:  6 ] The lich of a minotaur mercenary wizard's fine punch wounds a halfling guard.
A halfling guard's decent punch wounds the lich of a minotaur mercenary wizard.
A halfling guard's punch grazes the lich of a minotaur mercenary wizard.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.

< 747h/799H 132v/132V Pos: standing >

< 748h/799H 132v/132V Pos: standing >
The small woman enters from above.

< 748h/799H 132v/132V Pos: standing >
[Damage:  7 ] The lich of a minotaur mercenary wizard's fine punch wounds a halfling guard.
A halfling guard dodges the lich of a minotaur mercenary wizard's attack.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.
A halfling guard's fine punch wounds the lich of a minotaur mercenary wizard.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.

< 748h/799H 132v/132V Pos: standing >
You start chanting...

< 748h/799H 132v/132V Pos: standing >
You complete your spell...
[Damage: 92 ] Your concussion blast rips into a halfling guard, shattering his soul!

< 748h/799H 132v/132V Pos: standing >
You start chanting...

< 749h/799H 132v/132V Pos: standing >
You complete your spell...
[Damage: 86 ] Your concussion blast rips into a halfling guard, shattering his soul!
A halfling guard dodges the lich of a minotaur mercenary wizard's attack.
[Damage:  7 ] The lich of a minotaur mercenary wizard's fine punch strikes a halfling guard hard.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.
A halfling guard's weak punch grazes the lich of a minotaur mercenary wizard.

< 749h/799H 132v/132V Pos: standing >
You start chanting...

< 749h/799H 132v/132V Pos: standing >
You complete your spell...
[Damage: 85 ] Your blast shatters a halfling guard into a million pieces!
A halfling guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.
You are not willing to summon pets from death blows.

< 749h/799H 132v/132V Pos: standing >
The small woman leaves up.

< 749h/799H 132v/132V Pos: standing >
You failed.

< 749h/799H 132v/132V Pos: standing >
You failed.

< 750h/799H 132v/132V Pos: standing >
You get a few coins from the corpse of a halfling guard.
There were: 1 platinum coin, 9 gold coins. 

< 750h/799H 132v/132V Pos: standing >
the corpse of a halfling guard does not contain the essence.

< 750h/799H 132v/132V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a silvery sack.

< 750h/799H 132v/132V Pos: standing >
It appears to be the corpse of a halfling guard.
a leather tunic

< 750h/799H 132v/132V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
The halfling adventurer who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
Rhoka who is rather far off below you.

< 750h/799H 132v/132V Pos: standing >
You don't have that spell memorized.

< 750h/799H 132v/132V Pos: standing >
You sit down and relax.

< 750h/799H 132v/132V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  (10th) raise lich
    6 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead
   11 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead
   16 seconds:  ( 6th) vitalize undead
   17 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 8th) negative concussion blast
   23 seconds:  ( 8th) negative concussion blast
   26 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 750h/799H 132v/132V Pos: sitting >
You start meditating...

< 750h/799H 132v/132V Pos: sitting >
You have finished memorizing raise lich.

< 751h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.

< 751h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.

< 751h/799H 132v/132V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (evil)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            
   Village of Werrun                             (very evil)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (evil)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (good)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (very evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (evil)
   Prison of Fort Boyard                         
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very evil)
   The Kingdom of Torg                           (evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
   Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 752h/799H 132v/132V Pos: sitting >

		Score information for Zloin

Level: 50   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 752(799)  Moves: 132(132)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1436 platinum  1652 gold     0 silver     0 copper
Playing time: 3 days / 15 hours/ 3 minutes
Received data: 1.4108 MB this session.
Send data:     0.0171 MB this session.
Compression ratio: none
Title: Sinister Vizier of -={The Jihad}=-
Group Leader: Rhoka
Followers:
   the lich of A minotaur mercenary wizard
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 3022(3472)
Epic Bonus: Epic Points Bonus (6.29%)
Frags:   +0.00   Deaths:   14
Consenting: Rhoka
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Haste Waterbreathing Sneaking
Bartender Quests Remaining: 0
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  526 

Active Spells:
--------------
haste (15 minutes)
vitality (9 minutes)
fly (90 minutes)
vitalize undead (8 minutes)
detect invisibility (52 minutes)


< 752h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.

< 752h/799H 132v/132V Pos: sitting >
Experience till level: 10390534

< 752h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.

< 752h/799H 132v/132V Pos: sitting >
You stop meditating.
On a Stone Stairway
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
The lich of A minotaur mercenary wizard stands here. (minion) (Red Aura)

< 752h/799H 132v/132V Pos: sitting >
You have finished memorizing vitalize undead.

< 753h/799H 132v/132V Pos: sitting >
You have finished memorizing slashing darkness.

< 753h/799H 132v/132V Pos: sitting >
You feel like a potion could do you good once again.

< 753h/799H 132v/132V Pos: sitting >

< 754h/799H 132v/132V Pos: sitting >

< 754h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 754h/799H 132v/132V Pos: sitting >
A Halfling enters from above.

< 754h/799H 132v/132V Pos: sitting >
A Halfling leaves up.

< 755h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 755h/799H 132v/132V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.

< 755h/799H 132v/132V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 755h/799H 132v/132V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A Halfling (small) stands here.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 755h/799H 132v/132V Pos: standing >

< 755h/799H 132v/132V Pos: standing >
You start chanting...

< 756h/799H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the small woman!
[Damage: 11 ] [Damage: 11 ] The shadowy hand slashes the small woman viciously.

< 756h/799H 132v/132V Pos: standing >
The halfling adventurer enters from above.
A minotaur mercenary guard enters from above.
A minotaur mercenary guard enters from above.
A minotaur mercenary guard enters from above.
The burly guardian enters from above.
A halfling guard enters from above.

< 756h/799H 132v/132V Pos: standing >
The burly guardian suddenly attacks the lich of a minotaur mercenary wizard!
The burly guardian's weak punch grazes the lich of a minotaur mercenary wizard.
A halfling guard suddenly attacks the lich of a minotaur mercenary wizard!
A halfling guard misses the lich of a minotaur mercenary wizard.
Alas, you cannot go that way. . . .

< 756h/799H 132v/132V Pos: standing >
You are knocked to the ground by the halfling adventurer's mighty bash!
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard misses you.
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's fine punch strikes you.
A Halfling enters from above.

< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: excellent >
 [Damage:  2 ] Your fine punch strikes the halfling adventurer.

< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: few scratches >
 The sky lights up with brilliant lightning flashes!

< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: few scratches >
 The halfling adventurer misses you.
You dodge a bash from a Halfling, who loses her balance and falls.

< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: few scratches >
 
< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: few scratches >
 
< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP: few scratches >
 [Damage:  2 ] Your fine punch strikes the halfling adventurer.

< 683h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: small wounds E: halfling sta EP:  small wounds >
 A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard's punch strikes you.
A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard misses you.
A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard's kick hits you in your side.
A minotaur mercenary guard's punch strikes you.
A minotaur mercenary guard's fine punch strikes you.
A minotaur mercenary guard misses you.
A minotaur mercenary guard attempted to headbutt you.
The halfling adventurer misses you.

< 424h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: few wounds E: halfling sta EP:  small wounds >
 A minotaur mercenary wizard enters from above.
The burly guardian's fine punch strikes you.
Your jade ring was damaged from the massive blow!
The burly guardian's impressive punch strikes you hard.
The burly guardian's fine punch strikes you.
The burly guardian's kick hits you in your side.
The lich of a minotaur mercenary wizard dodges a halfling guard's attack.
[Damage:  6 ] The lich of a minotaur mercenary wizard's fine punch grazes the burly guardian.
[Damage:  5 ] The lich of a minotaur mercenary wizard's decent punch grazes the burly guardian.

< 322h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: halfling sta EP:  small wounds >
 A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard's fine punch strikes you.
[Damage:  1 ] Your crude punch wounds the halfling adventurer.

< 299h/799H 132v/132V Pos: sitting >
< T: Zloin TP: sit TC: nasty wounds E: halfling sta EP:  small wounds >
 You clamber to your feet.
A minotaur mercenary guard leaps forward and slams the hilt of his weapon into your back, oof!!

< 275h/799H 132v/132V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: halfling sta EP:  small wounds >
 You point at a Halfling and burst out in laughter.

< 275h/799H 132v/132V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: halfling sta EP:  small wounds >
 You are already standing.

< 275h/799H 132v/132V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: halfling sta EP:  small wounds >
 You attempt to flee...
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
You flee downward!

< 275h/799H 109v/132V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 275h/799H 110v/132V Pos: standing >
You start chanting...

< 275h/799H 111v/132V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 469h/799H 113v/132V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
A minotaur mercenary stands guard over the halflings.
A Halfling (small) stands here.

< 469h/799H 114v/132V Pos: standing >
A minotaur mercenary guard enters from above.
A minotaur mercenary guard enters from above.
You start chanting...
A Halfling leaves down.

< 469h/799H 115v/132V Pos: standing >
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard's impressive punch strikes you.

< 434h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 631h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's punch strikes you.
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's impressive punch strikes you hard.

< 538h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You start chanting...
A minotaur mercenary guard hits you in the face, sending you reeling.

< 515h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A Halfling enters from below.

< 515h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
A Halfling leaves up.

< 515h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You miss a minotaur mercenary wizard.
You miss a minotaur mercenary wizard.

< 515h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You start chanting...
A minotaur mercenary guard hits you in the face, sending you reeling.

< 507h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A Halfling enters from above.

< 507h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You complete your spell...
You feel protected by powers from beyond the grave.
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard's punch wounds you.
A minotaur mercenary wizard starts casting an offensive spell called 'prismatic ray'.

< 501h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 Rhoka floats in from below.

< 501h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You start chanting...

< 501h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard's punch wounds you.
A minotaur mercenary guard's crude punch wounds you.
A minotaur mercenary guard's crude punch wounds you.
A minotaur mercenary guard's crude punch wounds you.
A minotaur mercenary guard's fine punch strikes you.
You dodge a minotaur mercenary guard's vicious attack.

< 432h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You dodge a bash from a Halfling, who loses her balance and falls.

< 432h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!
You miss a minotaur mercenary wizard.
A minotaur mercenary wizard dodges your futile attack.

< 645h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard enters from above.
You attempt to flee...
PANIC!  You couldn't escape!

< 645h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP: excellent >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a yellow shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a azure shaft of light streaking towards YOU!

< 567h/799H 115v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's crude punch wounds you.
You attempt to flee...
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
The corpse of a Halfling is lying here.
A halfling guard stands here, fighting the lich of a minotaur mercenary wizard.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
The lich of A minotaur mercenary wizard stands in mid-air here, fighting a halfling guard. (minion)  (casting) (Red Aura)
You flee upward!

< 556h/799H 91v/132V Pos: standing >
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'sfugwahuq gsfal'
[Damage: 17 ] The lich of a minotaur mercenary wizard sends a orange shaft of light streaking towards YOU!
Your eyepatch of immortality of endurance is burned from the blast!
The lich of a minotaur mercenary wizard sends a green shaft of light streaking towards YOU!
The lich of a minotaur mercenary wizard sends a green shaft of light streaking towards a halfling guard!
A halfling guard shivers slightly.
[Damage: 27 ] The lich of a minotaur mercenary wizard sends a blue shaft of light streaking towards a halfling guard!
The lich of a minotaur mercenary wizard sends a azure shaft of light streaking towards the halfling adventurer!
The halfling adventurer seems to be blinded!

< 539h/799H 91v/132V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
A minotaur mercenary stands guard over the halflings.
You sense a lifeform nearby.
A Halfling (small) crouches here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.

< 539h/799H 93v/132V Pos: standing >
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard misses you.
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's crude punch wounds you.
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard's weak punch grazes you.

< 524h/799H 93v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's punch wounds you.

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 Rhoka snaps into visibility.
Rhoka seems to dance with a Halfling, but winds up flat on his ass.

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You attempt to flee...
You try to flee, but a minotaur mercenary guard grabs you and throws you back in the fight!

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A Halfling rises to her feet.

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 A minotaur mercenary guard dodges your futile attack.
A minotaur mercenary guard dodges your futile attack.

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 You dodge a bash from a Halfling, who loses her balance and falls.

< 514h/799H 94v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: excellent >
 Rhoka snaps into visibility.
Rhoka's pierce grievously wounds a Halfling.
Rhoka stabs the heart of a Halfling who falls to the ground clutching at the wound.
A Halfling is dead! R.I.P.
You receive your share of experience.