The death of [ 1 Warrior] Invasion (Halfling)

in Inside the Woodseer Gates

from the perspective of [50 Necrolyte] Zloin -={The Jihad}=- (Kobold)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the turban of power (magic) [84%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing) [60%]             
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a sapphire earring
<worn on face>       veil of darkness [poor] (glowing) [67%]             
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn around neck>   some kharma mind beads (magic) [85%]             
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    the silvery mantle of giants power
<worn on tail>       a ring of sandstone [poor] (magic)
<worn as quiver>     a twisted crystal quiver from The Transparent Tower
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a tome of wizardry [72%]             
<attached to belt>   a tome of wizardry [77%]             
<attached to belt>   a tome of wizardry [88%]             
<worn on arms>       some studded xorn-hide sleeves (illuminating)
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [80%]             
<worn around wrist>  a bracelet of finger bones of endurance
<worn on hands>      the inquitous gloves of submission [superior]
<worn on finger>     a snake skull ring [superior]
<worn on finger>     a jade ring (magic)
<held>               Utgard-Loki's crystal ball (magic)[117h 41m 3s]
<held>               the writhing soul of a demon lord of regeneration (humming)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some burnt iron boots from The Battlefield


< 790h/799H 132v/132V Pos: sitting >
You have finished memorizing heal undead.

< 790h/799H 132v/132V Pos: sitting >
Oooh, is that bird song you hear? How lovely.

< 791h/799H 132v/132V Pos: sitting >

< 791h/799H 132v/132V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 791h/799H 132v/132V Pos: sitting >
You clamber to your feet.

< 791h/799H 132v/132V Pos: standing >
You start chanting...

< 791h/799H 132v/132V Pos: standing >
Casting: protect undead 

< 792h/799H 132v/132V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 792h/799H 132v/132V Pos: standing >
You start chanting...

< 792h/799H 132v/132V Pos: standing >
Casting: protect undead 

< 792h/799H 132v/132V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 792h/799H 132v/132V Pos: standing >

< 793h/799H 132v/132V Pos: standing >
You feel up to faking your death again...

< 793h/799H 132v/132V Pos: standing >

< 793h/799H 132v/132V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
An ugly frog who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is not far off to your west.

< 793h/799H 132v/132V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
An ugly frog who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is not far off to your west.

< 793h/799H 132v/132V Pos: standing >
You kneel.

< 794h/799H 132v/132V Pos: kneeling >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A Halfling (small) stands here.
A minotaur mercenary stands guard over the halflings.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 794h/799H 128v/132V Pos: kneeling >
You see nothing special about her.
This Halfling is in excellent condition.
She's small in size.


< 794h/799H 128v/132V Pos: kneeling >
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 771h/799H 128v/132V Pos: kneeling >
< T: Zloin TP: kne TC:few scratches E: minotaur sta EP: excellent >
 The halfling adventurer enters from below.
You scramble madly to your feet!

< 771h/799H 128v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP: excellent >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's punch wounds you.
You attempt to flee...
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A small halfling woman wanders here, humming to herself.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!

< 759h/799H 104v/132V Pos: standing >
A minotaur mercenary wizard enters from the east.

< 759h/799H 108v/132V Pos: standing >

< 759h/799H 109v/132V Pos: standing >
A halfling guard enters from the east.

< 759h/799H 110v/132V Pos: standing >
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard's fine punch wounds you.
A halfling guard suddenly attacks YOU!
A halfling guard misses you.

< 744h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP: excellent >
 A Halfling enters from the east.
You start chanting...

< 744h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP: excellent >
 Casting: energy drain *

< 744h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP: excellent >
 You dodge a bash from a Halfling, who loses her balance and falls.

< 744h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP: excellent >
 You complete your spell...
[Damage: 89 ] You drain a minotaur mercenary wizard of some of his energy.

< 815h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP: few scratches >
 A halfling guard's feeble punch grazes you.
A halfling guard misses you.
You miss a minotaur mercenary wizard.

< 814h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP: few scratches >
 You start chanting...

< 814h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP: few scratches >
 You complete your spell...
[Damage: 92 ] You drain a minotaur mercenary wizard of some of his energy.
You dodge a minotaur mercenary wizard's vicious attack.
You dodge a minotaur mercenary wizard's vicious attack.
A minotaur mercenary wizard starts casting an offensive spell.

< 878h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  small wounds >
 You start chanting...

< 878h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  small wounds >
 
< 878h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  small wounds >
 Casting: energy drain *
A halfling guard's punch grazes you.
A halfling guard's punch grazes you.
You dodge a halfling guard's vicious attack.
A halfling guard's sweep catches you in the side and you almost stumble.

< 869h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  small wounds >
 You complete your spell...
[Damage: 114 ] You drain a minotaur mercenary wizard of some of his energy.

< 878h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  few wounds >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'garbzzsg wuggurz babragruoz'
A minotaur mercenary wizard's force missile slams into you.
A minotaur mercenary wizard's force missile slams into you.
A minotaur mercenary wizard's force missile slams into you.

< 719h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 You start chanting...

< 719h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 Casting: energy drain *
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard starts casting an offensive spell.
A Halfling rises to her feet.

< 719h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 A halfling guard's feeble punch grazes you.
You dodge a halfling guard's vicious attack.
A halfling guard's feeble punch grazes you.

< 717h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 You complete your spell...
[Damage: 91 ] You drain a minotaur mercenary wizard of some of his energy.

< 789h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 789h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 You don't have that spell memorized.

< 789h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling leaves east.
You start chanting...

< 789h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 
< 789h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  few wounds >
 You complete your spell...
[Damage: 85 ] Your concussion blast rips into a minotaur mercenary wizard, shattering his soul!
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a minotaur mercenary wizard's hands...
And blasts into YOU!
OUCH!  That really did HURT!

< 671h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 A halfling guard misses you.
A halfling guard misses you.
A halfling guard's feeble punch grazes you.
A halfling guard's kick crashes into your chest.
You miss a minotaur mercenary wizard.

< 669h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 A Halfling enters from the east.
You start chanting...

< 669h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 A minotaur mercenary wizard misses you.
A minotaur mercenary wizard's weak punch grazes you.
A minotaur mercenary wizard starts casting an offensive spell called 'prismatic ray'.

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 Casting: negative concussion blast *

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 A Halfling leaves east.

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  few wounds >
 You complete your spell...
[Damage: 88 ] Your concussion blast rips into a minotaur mercenary wizard, shattering his soul!

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  nasty wounds >
 Autosaving...

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  nasty wounds >
 You start chanting...

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  nasty wounds >
 A halfling guard misses you.
You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.

< 664h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: minotaur sta EP:  nasty wounds >
 Casting: heal undead *
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a green shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a orange shaft of light streaking towards YOU!

< 568h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 799h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: minotaur sta EP:  nasty wounds >
 A minotaur mercenary wizard's weak punch grazes you.
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard starts casting an offensive spell.
You start chanting...

< 793h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  nasty wounds >
 You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.
A halfling guard's kick hits you directly in the face.

< 792h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  nasty wounds >
 Casting: negative concussion blast *

< 792h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 86 ] Your concussion blast rips into a minotaur mercenary wizard, shattering his soul!

< 792h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  nasty wounds >
 You start chanting...

< 792h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: minotaur sta EP:  nasty wounds >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a minotaur mercenary wizard grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 599h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 Casting: negative concussion blast *
You dodge a halfling guard's vicious attack.
You feel your skin soften and return to normal.
A halfling guard's feeble punch grazes you.
A halfling guard misses you.

< 598h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 81 ] Your concussion blast rips into a minotaur mercenary wizard, shattering his soul!
A minotaur mercenary wizard's punch wounds you.
You dodge a minotaur mercenary wizard's vicious attack.
A minotaur mercenary wizard starts casting an offensive spell.

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 The small woman leaves east.

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 You start chanting...

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A Halfling enters from the east.

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 Casting: negative concussion blast *

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A Halfling leaves west.

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A halfling guard misses you.
You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 91 ] Your concussion blast rips into a minotaur mercenary wizard, shattering his soul!

< 584h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a violet shaft of light streaking towards YOU!
A minotaur mercenary wizard tries to dispel your magic!
A minotaur mercenary wizard sends a red shaft of light streaking towards YOU!

< 484h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 You start chanting...

< 484h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 Casting: life leech *
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard misses you.
A minotaur mercenary wizard starts casting an offensive spell called 'prismatic ray'.

< 484h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A Halfling enters from the west.

< 484h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 A Halfling leaves east.

< 484h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 44 ] You reach out and touch a minotaur mercenary wizard, leeching some of his's lifeforce.
You dodge a halfling guard's vicious attack.
A halfling guard's feeble punch grazes you.
A halfling guard's punch grazes you.
A halfling guard's sweep catches you in the side and you almost stumble.
You miss a minotaur mercenary wizard.

< 515h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You start chanting...

< 515h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You complete your spell...
[Damage: 46 ] You reach out and touch a minotaur mercenary wizard, leeching some of his's lifeforce.

< 552h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a violet shaft of light streaking towards YOU!
A minotaur mercenary wizard tries to dispel your magic!
You feel your skin soften and return to normal.
A minotaur mercenary wizard sends a yellow shaft of light streaking towards YOU!

< 482h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You start chanting...

< 482h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 A halfling guard misses you.
You dodge a halfling guard's vicious attack.
A halfling guard's fine punch wounds you.

< 468h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 A minotaur mercenary wizard's fine punch strikes you.
A minotaur mercenary wizard's punch strikes you hard.
A minotaur mercenary wizard starts casting an offensive spell called 'prismatic ray'.

< 401h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 Casting: life leech *

< 401h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You complete your spell...
[Damage: 57 ] You reach out and touch a minotaur mercenary wizard, leeching some of his's lifeforce.

< 446h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You start chanting...

< 446h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You dodge a halfling guard's vicious attack.
A halfling guard's impressive punch strikes you.
You dodge a halfling guard's vicious attack.

< 422h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 Casting: heal undead *
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'sfugwahuq grul'
A minotaur mercenary wizard sends a shimmering shaft of light streaking towards YOU!
A minotaur mercenary wizard sends a violet shaft of light streaking towards YOU!
A minotaur mercenary wizard tries to dispel your magic!
A minotaur mercenary wizard sends a azure shaft of light streaking towards YOU!
A Halfling enters from the east.

< 349h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: minotaur sta EP:  awful >
 A Halfling leaves west.

< 349h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: minotaur sta EP:  awful >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 545h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You dodge a minotaur mercenary wizard's vicious attack.
You dodge a minotaur mercenary wizard's vicious attack.
A minotaur mercenary wizard starts casting an offensive spell.
You start chanting...

< 545h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: minotaur sta EP:  awful >
 You complete your spell...
[Damage: 45 ] A minotaur mercenary wizard apparently has no more life to leech!
A minotaur mercenary wizard is dead! R.I.P.
You receive your share of experience.
The last gasps of a minotaur mercenary wizard cause a sickening chill to run up your spine.
You are not willing to summon pets from death blows.
A minotaur mercenary wizard stops invoking abruptly!

< 581h/799H 111v/132V Pos: standing >
You dodge a halfling guard's vicious attack.
A halfling guard's punch wounds you.
A halfling guard misses you.
A Halfling enters from the west.

< 570h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: halfling sta EP: excellent >
 You miss a halfling guard.

< 570h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: halfling sta EP: excellent >
 You start chanting...

< 570h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: halfling sta EP: excellent >
 A Halfling leaves east.

< 570h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: halfling sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 745h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: halfling sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 745h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: halfling sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 745h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 745h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: halfling sta EP: excellent >
 A halfling guard's impressive punch strikes you.
Your the writhing soul of demon lord of regeneration was damaged from the massive blow!
You dodge a halfling guard's vicious attack.
A halfling guard's fine punch wounds you.
A halfling guard's kick hits you directly in the face.
It appears to be the corpse of A minotaur mercenary wizard.
Nothing.

< 692h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: halfling sta EP: excellent >
 This jovial halfling keeps a close watch on everything that goes on in his
area.  Any disruptions to the peace, or violent acts will be met with
swift action.  Like most of the halfling guards this one has the eye-within-a-
sunburst tattoo that is rumored to give them the ability to see even invisible
and sneaking thieves.  This guard may not be as burly as some of his friends
but it is certain that one swift cry will bring many more.
A halfling guard appears to be Halfling and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn on body>       a leather tunic

< 692h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: halfling sta EP: excellent >
 A halfling guard dodges your futile attack.
You start chanting...

< 692h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: halfling sta EP: excellent >
 Casting: life leech *

< 692h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: halfling sta EP: excellent >
 You complete your spell...
[Damage: 46 ] You reach out and touch a halfling guard, leeching some of his's lifeforce.

< 729h/799H 111v/132V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: halfling sta EP:  small wounds >
 You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.
A halfling guard misses you.
You try to fake your own demise..

< 729h/799H 111v/132V Pos: on your ass >
You clamber to your feet.

< 731h/799H 132v/132V Pos: standing >
You sit down and relax.

< 731h/799H 132v/132V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - dimension door
( 7th circle)  2 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               2 - heal undead
( 4th circle)  1 - strength
               3 - wither
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
    5 seconds:  ( 7th) protect undead
    8 seconds:  ( 9th) energy drain
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 9th) energy drain
   18 seconds:  ( 9th) energy drain
   21 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 8th) negative concussion blast
   26 seconds:  ( 5th) heal undead
   29 seconds:  ( 8th) negative concussion blast
   32 seconds:  ( 8th) negative concussion blast
   35 seconds:  ( 8th) negative concussion blast
   37 seconds:  ( 4th) life leech
   39 seconds:  ( 4th) life leech
   41 seconds:  ( 4th) life leech
   44 seconds:  ( 5th) heal undead
   46 seconds:  ( 4th) life leech
   48 seconds:  ( 5th) heal undead
   50 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 731h/799H 132v/132V Pos: sitting >

< 731h/799H 132v/132V Pos: sitting >
You are already resting.

< 732h/799H 132v/132V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - dimension door
( 7th circle)  2 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               2 - heal undead
( 4th circle)  1 - strength
               3 - wither
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    2 seconds:  ( 7th) protect undead
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 9th) energy drain
   18 seconds:  ( 8th) negative concussion blast
   21 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 5th) heal undead
   27 seconds:  ( 8th) negative concussion blast
   30 seconds:  ( 8th) negative concussion blast
   33 seconds:  ( 8th) negative concussion blast
   35 seconds:  ( 4th) life leech
   37 seconds:  ( 4th) life leech
   39 seconds:  ( 4th) life leech
   41 seconds:  ( 5th) heal undead
   43 seconds:  ( 4th) life leech
   45 seconds:  ( 5th) heal undead
   47 seconds:  ( 4th) life leech

You can memorize no more spells.

< 732h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.
You start meditating...

< 732h/799H 132v/132V Pos: sitting >

< 732h/799H 132v/132V Pos: sitting >
You have finished memorizing protect undead.

< 732h/799H 132v/132V Pos: sitting >
You have finished memorizing energy drain.

< 733h/799H 132v/132V Pos: sitting >
You have finished memorizing energy drain.

< 733h/799H 132v/132V Pos: sitting >
You have finished memorizing energy drain.

< 733h/799H 132v/132V Pos: sitting >

< 734h/799H 132v/132V Pos: sitting >
You have finished memorizing energy drain.

< 734h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 734h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 735h/799H 132v/132V Pos: sitting >
You have finished memorizing heal undead.

< 735h/799H 132v/132V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  2 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               3 - heal undead
( 4th circle)  1 - strength
               3 - wither
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) negative concussion blast
    4 seconds:  ( 8th) negative concussion blast
    7 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 4th) life leech
   11 seconds:  ( 4th) life leech
   13 seconds:  ( 4th) life leech
   16 seconds:  ( 5th) heal undead
   18 seconds:  ( 4th) life leech
   20 seconds:  ( 5th) heal undead
   22 seconds:  ( 4th) life leech

You can memorize no more spells.

< 735h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.
You are already meditating.

< 735h/799H 132v/132V Pos: sitting >
Your globe shimmers and fades into thin air.

< 736h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 736h/799H 132v/132V Pos: sitting >
You have finished memorizing negative concussion blast.

< 736h/799H 132v/132V Pos: sitting >
You have finished memorizing life leech.

< 737h/799H 132v/132V Pos: sitting >
A halfling guard leaves east.

< 737h/799H 132v/132V Pos: sitting >
You have finished memorizing life leech.

< 737h/799H 132v/132V Pos: sitting >
You feel up to faking your death again...
You have finished memorizing life leech.

< 737h/799H 132v/132V Pos: sitting >
You have finished memorizing heal undead.

< 737h/799H 132v/132V Pos: sitting >
You have finished memorizing life leech.

< 738h/799H 132v/132V Pos: sitting >
You stop meditating.
Inside the Woodseer Gates
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of A minotaur mercenary wizard is lying here.

< 738h/799H 132v/132V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               3 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) heal undead
    2 seconds:  ( 4th) life leech

You can memorize no more spells.

< 738h/799H 132v/132V Pos: sitting >
You have finished memorizing heal undead.

< 738h/799H 132v/132V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 739h/799H 132v/132V Pos: sitting >
You clamber to your feet.

< 739h/799H 132v/132V Pos: standing >
You start chanting...

< 739h/799H 132v/132V Pos: standing >
The halfling adventurer enters from the east.

< 739h/799H 132v/132V Pos: standing >
Casting: raise lich *

< 739h/799H 132v/132V Pos: standing >
You complete your spell...
You breathe life into the corpse of a minotaur mercenary wizard with the awesome power of your art.
The lich of a minotaur mercenary wizard starts following you.
The sky is full of flaming meteors!

< 739h/799H 132v/132V Pos: standing >
A Halfling enters from the east.

< 740h/799H 132v/132V Pos: standing >
You start chanting...

< 740h/799H 132v/132V Pos: standing >
A Halfling leaves west.

< 740h/799H 132v/132V Pos: standing >
Casting: protect undead 

< 740h/799H 132v/132V Pos: standing >
The sky is full of flaming meteors!
You complete your spell...
The lich of a minotaur mercenary wizard begins to shimmer.
A dark chill from beyond the grave permeates the air around the lich of a minotaur mercenary wizard.

< 740h/799H 132v/132V Pos: standing >
Clearly a sturdy warrior, this halfling walks with the smug knowledge that he
has already seen more of the world than most in this city will see during their
entire lives.  His brown eyes have a slightly yellow tint and survey the
surroundings with a vague hint of amusement.
The halfling adventurer appears to be Halfling and is in excellent condition.
He's small in size.


< 741h/799H 132v/132V Pos: standing >
Ok.
The lich of a minotaur mercenary wizard starts casting a spell called 'haste'.

< 741h/799H 132v/132V Pos: standing >
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the word 'paghz'
You feel your heart start to race REAL FAST!

< 741h/799H 132v/132V Pos: standing >
You start chanting...

< 742h/799H 132v/132V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the lich of a minotaur mercenary wizard.

< 742h/799H 132v/132V Pos: standing >
You start chanting...

< 742h/799H 132v/132V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the lich of a minotaur mercenary wizard.

< 742h/799H 132v/132V Pos: standing >
You start chanting...

< 743h/799H 132v/132V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the lich of a minotaur mercenary wizard.

< 743h/799H 132v/132V Pos: standing >
You start chanting...

< 743h/799H 132v/132V Pos: standing >
Casting: vitalize undead 

< 743h/799H 132v/132V Pos: standing >
You complete your spell...
Darkness seems to encompass the lich of a minotaur mercenary wizard, and begins to permeate its rotting flesh!

< 743h/799H 132v/132V Pos: standing >
A Halfling enters from the west.

< 744h/799H 132v/132V Pos: standing >
A Halfling leaves east.
You quickly scan the area.
A Halfling who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
The small woman who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A halfling woman who is close by to your west.
A playful kitten who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
An ugly frog who is a brief walk away to your west.

< 744h/799H 132v/132V Pos: standing >
This only works for group leaders.

< 744h/799H 132v/132V Pos: standing >
You see a narrow landing.
You extend your sights eastward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A Halfling (small) stands here.
A minotaur mercenary stands guard over the halflings.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 744h/799H 132v/132V Pos: standing >
You start chanting...

< 744h/799H 132v/132V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Halfling!
[Damage: 16 ] [Damage: 16 ] The shadowy hand tears away the remaining life of a Halfling.
You receive your share of experience.