The death of [38 Controller] Tik Durian Addicts (Grey Elf)

in Rugged Hills of the Hearth Valley

from the perspective of [49 Shadowmage] Cora -={The Jihad}=- (Drow Elf)

<worn as a badge>    a badge of the Blood Horde made by Dahamma
<worn on head>       a misshaped marble crown from The Trakkia Mountains
<worn on eyes>       an ashen stone eyepatch from The Kingdom of Torg
<worn in ear>        a twisted adamantium earring from The Kingdom of Torg
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a worthless necklace of darkness [poor] made by Dahamma
<worn on body>       some robes of the arch-magi (magic) (glowing)
<worn about body>    a cloak of the elves [superior] (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a sparkling dragonscale belt from The Kingdom of Torg
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       some flaming dragonscale sleeves
<held as shield>     the shield of the Clavikord
<worn around wrist>  an exquisite stone wristguard from The Kingdom of Torg
<worn around wrist>  a bracelet of dracolich hide of sight [poor] made by Dahamma (magic) (humming)
<worn on hands>      some shimmering platinum talons from The Kingdom of Torg
<worn on finger>     a moss-covered ring of the Assassin [superior] made by Dahamma (magic)
<worn on finger>     a ring of the Neogi Lords of strength (glowing)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some fragile dragonscale leggings from The Kingdom of Torg
<worn on feet>       a pair of clawed demon-hide moccasins

A wandering visitor who is close by to your north.
Henna the flower seller who is close by to your north.
A human artisan who is a brief walk away to your north.
A chipmunk who is a brief walk away to your north.

< 419h/419H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
Experience till level: 16594422

< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 419h/419H 171v/171V Pos: standing >

		Score information for Cora

Level: 49   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 419(419)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3988 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 6 hours/ 31 minutes
Received data: 0.0478 MB this session.
Send data:     0.0017 MB this session.
Compression ratio: 79%
Title: Enchantress of -={The Jihad}=-
Group Leader: Rhoka
Status:  Standing.
Epic points(total): 660(660) Current task: find runestone of Domain of Lost Souls
Epic Bonus: Epic Points Bonus (0.17%)
Frags:   +0.00   Deaths:   12
Consenting: Yansy
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire Cold Lightning Gas Acid Undead Living All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Songs:    Song of Protection Song of Protection
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  490 

Active Spells:
--------------
minor globe of invulnerability (6 minutes)
globe of invulnerability (8 minutes)
stone skin (1 minute)
accelerated healing (38 minutes)
rested bonus (89 minutes)
agility (27 minutes)
strength (27 minutes)
armor (12 minutes)


< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
Experience till level: 16594422

< 419h/419H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
You snicker softly.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 419h/419H 171v/171V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
An art student who is a brief walk away to your north.
A chipmunk who is a brief walk away to your north.

< 419h/419H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 419h/419H 171v/171V Pos: standing >

< 419h/419H 171v/171V Pos: standing >
Saving Cora.

< 419h/419H 171v/171V Pos: standing >
A human traveler's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 419h/419H 171v/171V Pos: standing >
Experience till level: 16594422

< 449h/449H 171v/171V Pos: standing >

< 449h/449H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.
A human traveler begins to shimmer.

< 449h/449H 171v/171V Pos: standing >
A lich warlock frowns.

< 449h/449H 171v/171V Pos: standing >

< 449h/449H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 449h/449H 171v/171V Pos: standing >

< 449h/449H 171v/171V Pos: standing >
You quickly scan the area.
A lonely bard who is a brief walk away to your north.

< 449h/449H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 449h/449H 171v/171V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 449h/449H 171v/171V Pos: standing >

< 449h/449H 171v/171V Pos: standing >

< 449h/449H 171v/171V Pos: standing >
A human traveler sings a song to protect him from the world.

< 449h/449H 171v/171V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (evil)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            
   Village of Werrun                             (very evil)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (evil)
   Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (good)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (very evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (very evil)
   The Kingdom of Torg                           (evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (pure evil)
   The Ethereal Plane                            (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
   Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (very evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 449h/449H 171v/171V Pos: standing >
A lich warlock opens the gate.

< 449h/449H 171v/171V Pos: standing >
You follow a lich warlock.

Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 169v/171V Pos: standing >
A lich warlock sneaks north.
You follow a lich warlock.

Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 449h/449H 167v/171V Pos: standing >
A human traveler sneaks south.
You follow a lich warlock.

Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 165v/171V Pos: standing >
A human traveler sings a song to protect him from the world.
A lich warlock sneaks north.
A human traveler sneaks north.
You follow a lich warlock.

Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 449h/449H 164v/171V Pos: standing >
A lich warlock sneaks north.
You follow a lich warlock.

The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.

< 449h/449H 163v/171V Pos: standing >
You follow a lich warlock.

Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 449h/449H 163v/171V Pos: standing >
A lich warlock sneaks south.
A human traveler sneaks south.
You follow a lich warlock.

Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
You quickly scan the area.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
A chipmunk who is rather far off to your north.
Fiona the ceramic mask seller who is rather far off to your north.

< 449h/449H 165v/171V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.

< 449h/449H 166v/171V Pos: standing >
A lich warlock sneaks south.
A human traveler sneaks south.
You follow a lich warlock.

 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 M^^.^^MMMMMMM  
 P^..^^^MMMMMM  
 .^..^.@^MMMMM  
 ^M^^^.^.^MMMM  
 .^^.^.^.^^MMM  
  .^..^^.^^MM   
   ..^.^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 164v/171V Pos: standing >
You quickly scan the area.
An art student who is not far off to your north.
A wandering visitor who is a brief walk away to your north.

< 449h/449H 165v/171V Pos: standing >
You quickly scan the area.
An art student who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
A human artisan who is in the distance to your north.
Fiona the ceramic mask seller who is in the distance to your north.

< 449h/449H 166v/171V Pos: standing >
A lich warlock sneaks west.
A human traveler sneaks west.
You follow a lich warlock.

 
   ^MMMMMMMM    
  .^^^MMMMMMM   
 ^M^^.^^MMMMMM  
 .P^..^^^MMMMM  
 ..^..^@^^MMMM  
 ^^M^^^.^.^MMM  
 ..^^.^.^.^^MM  
  ..^..^^.^^M   
   ...^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 164v/171V Pos: standing >
A lich warlock sneaks west.
You follow a lich warlock.

 
   ^^MMMMMMM    
  ^.^^^MMMMMM   
 M^M^^.^^MMMMM  
 ^.P^..^^^MMMM  
 ^..^..@.^^MMM  
 ^^^M^^^.^.^MM  
 ...^^.^.^.^^M  
  ...^..^^.^^   
   ....^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 163v/171V Pos: standing >
A lich warlock sneaks west.
A human traveler sneaks west.
You follow a lich warlock.

 
   ^^^MMMMMM    
  ^^.^^^MMMMM   
 .M^M^^.^^MMMM  
 ^^.P^..^^^MMM  
 M^..^.@^.^^MM  
 .^^^M^^^.^.^M  
 ....^^.^.^.^^  
  ....^..^^.^   
   *....^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
A human traveler stops using the epic horn of flight and dragons.

< 449h/449H 161v/171V Pos: standing >
A human traveler grabs the epic drums of chaos and heroism.

< 449h/449H 162v/171V Pos: standing >
A human traveler starts playing the epic drums of chaos and heroism and singing aloud.

< 449h/449H 162v/171V Pos: standing >
A lich warlock sneaks west.
A human traveler sneaks west.
You follow a lich warlock.

 
   .^^^MMMMM    
  .^^.^^^MMMM   
 M.M^M^^.^^MMM  
 .^^.P^..^^^MM  
 ^M^..^@.^.^^M  
 ..^^^M^^^.^.^  
 .....^^.^.^.^  
  .....^..^^.   
   **....^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 161v/171V Pos: standing >
A lich warlock sneaks west.
A human traveler sneaks west.
You follow a lich warlock.

 
   ..^^^MMMM    
  ..^^.^^^MMM   
 ^M.M^M^^.^^MM  
 ^.^^.P^..^^^M  
 .^M^..@..^.^^  
 ...^^^M^^^.^.  
 ......^^.^.^.  
  ......^..^^   
   ***....^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.

< 449h/449H 160v/171V Pos: standing >
You follow a lich warlock.

 
   ...^^^MMM    
  ...^^.^^^MM   
 M^M.M^M^^.^^M  
 .^.^^.P^..^^^  
 ^.^M^.@^..^.^  
 ^...^^^M^^^.^  
 ^......^^.^.^  
  .......^..^   
   ****....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
You failed.

< 449h/449H 158v/171V Pos: standing >
A lich warlock sneaks north.
A human traveler sneaks north.
You follow a lich warlock.

 
   .^^^MMMMM    
  ....^^^MMMM   
 ^...^^.^^^MMM  
 M^M.M^M^^.^^M  
 .^.^^.@^..^^^  
 ^.^M^..^..^.^  
 ^...^^^M^^^.^  
  ......^^.^.   
   ......^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
*a human traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a human traveler's head.
*a lich warlock is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich warlock's head.
(Q)A Fire Sprite flitters around the trees here. (minion) (Red Aura)
A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)

< 449h/449H 157v/171V Pos: standing >
A lich warlock snaps into visibility.
A lich warlock dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 449h/449H 157v/171V Pos: standing >
A Grey Elf attacks a lich warlock. [0 hits]
A lich warlock snaps into visibility.
A lich warlock attacks a Grey Elf. [5 hits]
You start chanting...
You snap into visibility.

< 449h/449H 158v/171V Pos: standing >
The fire sprite plays a song to lift his spirit off the ground.

< 449h/449H 159v/171V Pos: standing >
A human traveler starts casting an offensive spell.
A human traveler snaps into visibility.

< 449h/449H 161v/171V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand 

< 449h/449H 162v/171V Pos: standing >
You complete your spell...
[Damage: 158 ] Your fist crushes a Grey Elf, leaving nothing but a smear of blood on the ground.
A Grey Elf's mining pick was completely destroyed by the massive blow!
The fire sprite stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.