The death of [30 Warrior] Anya (Thri-Kreen)

in A Lightly Hued Cobblestone Road

from the perspective of [30 Warrior] Anya (Thri-Kreen)

<worn on eyes>       the monocle of damnation (glowing)
<worn around neck>   a fine adamantium necklace
<worn around neck>   the dark amulet of Bloodstone (glowing) (illuminating)
<worn about waist>   a thin black belt of accuracy
<worn on arms>       some vambraces depicting a stylized hurricane
<worn on lower arms> some azurian hide sleeves
<worn around wrist>  a glowing skeletal bracer
<worn around wrist>  a pitch-black bracelet
<worn on lower wrist>a burnished couatl-hide bracer
<worn on lower wrist>a bracelet of ice
<worn on hands>      some tricksters gloves [80%]             
<primary weapon>     a gnomish short sword
<secondary weapon>   a steel scimitar
<third weapon>       a silver scimitar
<fourth weapon>      the barbed javelin (glowing)
<worn on legs>       a set of spiked dragonscale leggings

Ok.
You put 2 platinum, 13 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 342h/352H 162v/163V Pos: standing >
Before a Collapsed Mine
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a mining foreman is lying here.
The corpse of a miner is lying here.
Piles of rocks and debris lay before the mine.
Camjin (Halfling)(small) stands, floating here.

< 342h/352H 162v/163V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 86% complete.
You have 17:44 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:44 left.

< 342h/352H 162v/163V Pos: standing >
Before a Collapsed Mine
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a mining foreman is lying here.
The corpse of a miner is lying here.
Piles of rocks and debris lay before the mine.
Camjin (Halfling)(small) stands, floating here.

< 342h/352H 163v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
A square tent is here with its flaps open.
A large bondfire burns steadily.
A mule stands here loaded with ragged bags.
A ragged peasant cooks some meat.
Camjin enters from the north.

< 342h/352H 162v/163V Pos: standing >

< 342h/352H 162v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
Camjin enters from the east.

< 342h/352H 161v/163V Pos: standing >

< 342h/352H 161v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
Along the Cliffs
   The tents below are populated by the lower class of this desert city. Not
many people who know the city well travel with the untouchables, however, they
always wear a smile upon there face and never race and eyebrow at strangers,
a nice place to disappear. The smell of campfires lingers in the breeze, the
smell of fresh meat is appealing to all those with nostrils. The slight breeze
that brings the scent of fresh cooked meat also stirs up the sand, creating
tiny dust devils. During the day, the sky hasn't a cloud to be seen, giving the
sun every chance to beat down from the sky. A huge tower looms to the north, it
would be easily reached from here, and over off in the distance the slave
markets are overheard. A small hill runs on a downward slope to the south.
Obvious exits: -North -South -West
A large boulder with rope tied to it rests here.
A miner grunts as he attempts to push the boulder.
Camjin enters from the south.

< 342h/352H 160v/163V Pos: standing >

< 342h/352H 160v/163V Pos: standing >
[Damage:  7 ] Your impressive slash wounds a miner.

< 342h/352H 160v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP: few scratches >
 You dodge a miner's vicious attack.
You dodge a miner's vicious attack.
You dodge a miner's feeble leg sweep.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.
[Damage:  9 ] Your slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your powerful slash strikes a miner.
[Damage:  7 ] Your slash wounds a miner.
[Damage:  9 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.
A miner dodges your futile attack.
A miner dodges your futile attack.
[Damage:  8 ] Your impressive slash wounds a miner.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  small wounds >
 You parry a miner's lunge at you.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your slash wounds a miner.
[Damage:  9 ] Your impressive slash wounds a miner.
[Damage:  8 ] Your impressive slash wounds a miner.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your powerful slash strikes a miner.
[Damage:  9 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  8 ] Your impressive slash wounds a miner.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your mighty slash strikes a miner.
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  8 ] Your slash wounds a miner.
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  few wounds >
 You parry a miner's lunge at you.
You parry a miner's lunge at you.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your impressive slash wounds a miner.
A miner dodges your futile attack.
A miner dodges your futile attack.
[Damage:  7 ] Your impressive slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.
[Damage:  7 ] Your impressive slash wounds a miner.
A miner dodges your futile attack.
[Damage:  8 ] Your slash wounds a miner.
[Damage:  9 ] Your impressive slash strikes a miner.
[Damage:  6 ] Your slash wounds a miner.
[Damage:  7 ] Your slash wounds a miner.
A miner dodges your futile attack.
[Damage:  7 ] Your impressive slash wounds a miner.

< 342h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  nasty wounds >
 You leap into the air, avoiding a miner's attack.
You parry a miner's lunge at you.
A miner's sweep catches you in the side and you almost stumble.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  nasty wounds >
 [Damage:  7 ] Your slash wounds a miner.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your mighty slash strikes a miner hard.
[Damage:  9 ] Your impressive slash strikes a miner.
[Damage:  7 ] Your impressive slash strikes a miner.
[Damage:  7 ] Your impressive slash strikes a miner.
A miner dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your powerful slash strikes a miner hard.
[Damage:  7 ] Your impressive slash strikes a miner.
[Damage:  7 ] Your impressive slash strikes a miner.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  nasty wounds >
 You parry a miner's lunge at you.
You parry a miner's lunge at you.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  nasty wounds >
 [Damage:  6 ] Your slash strikes a miner.
[Damage:  9 ] Your impressive slash strikes a miner.
[Damage:  9 ] Your impressive slash strikes a miner.
[Damage:  8 ] Your impressive slash strikes a miner.
[Damage:  8 ] Your slash strikes a miner.
[Damage:  7 ] Your impressive slash strikes a miner.
[Damage:  8 ] Your impressive slash strikes a miner.
[Damage:  6 ] Your impressive slash strikes a miner.
[Damage:  9 ] Your impressive slash strikes a miner hard.
[Damage:  7 ] Your impressive slash strikes a miner hard.
[Damage:  7 ] Your impressive slash strikes a miner hard.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  awful >
 You dodge a miner's vicious attack.
You parry a miner's lunge at you.
You duck under a miner's lame kick.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  awful >
 The day has begun.

< 333h/352H 161v/163V Pos: standing >
< T: Anya TP: sta TC:few scratches E: miner sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your impressive slash strikes a miner hard.
[Damage:  7 ] Your impressive slash strikes a miner hard.
[Damage:  9 ] Your impressive slash strikes a miner very hard.
[Damage:  7 ] Your impressive slash strikes a miner very hard.
[Damage:  7 ] Your impressive slash seriously wounds a miner.
[Damage:  8 ] Your slash seriously wounds a miner.
[Damage:  7 ] Your impressive slash seriously wounds a miner.
[Damage:  9 ] Your slash causes a miner to grimace in pain.
[Damage:  8 ] Your impressive slash grievously wounds a miner.
A miner is mortally wounded, and will die soon, if not aided.
[Damage:  8 ] You beautifully slash a miner into two parts - both dead.
A miner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a miner.
It appears you were able to salvage a piece of equipment from your enemy.

< 333h/352H 161v/163V Pos: standing >
You get a few coins from the corpse of a miner.
There were: 1 platinum coin, 11 gold coins. 
You get an unique steel cudgel from the Desert City of Venan'Trut from the corpse of a miner.

< 333h/352H 161v/163V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 333h/352H 161v/163V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 333h/352H 161v/163V Pos: standing >
Along the Cliffs
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a miner is lying here.
A large boulder with rope tied to it rests here.
Camjin (Halfling)(small) stands, floating here.

< 333h/352H 161v/163V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 90% complete.
You have 17:17 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:17 left.

< 333h/352H 161v/163V Pos: standing >
Along the Cliffs
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a miner is lying here.
A large boulder with rope tied to it rests here.
Camjin (Halfling)(small) stands, floating here.

< 333h/352H 162v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
Camjin enters from the north.

< 333h/352H 161v/163V Pos: standing >

< 333h/352H 162v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South
A plump woman in rags raises an eyebrow.
A ragged peasant cooks some meat.
Camjin enters from the north.

< 333h/352H 161v/163V Pos: standing >

< 333h/352H 161v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bareskinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East
A metal shack sways slightly in the wind.
A plump woman in rags raises an eyebrow.
A desert peasant sinks deeper into his tent.
Camjin enters from the north.

< 333h/352H 160v/163V Pos: standing >

< 333h/352H 161v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bareskinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -West
A desert peasant sinks deeper into his tent.
Camjin enters from the west.

< 333h/352H 160v/163V Pos: standing >

< 333h/352H 160v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
The corpse of a peasant elder is lying here.
The corpse of a drunken peasant is lying here.
A peasant in rags argues with the village drunk.
Camjin enters from the south.

< 333h/352H 160v/163V Pos: standing >

< 333h/352H 160v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
A small child plays here.
The wandering merchant travels the city.
A ragged peasant cooks some meat.
Camjin enters from the west.

< 333h/352H 159v/163V Pos: standing >

< 333h/352H 160v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanks on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -East -South -West
A plump woman in rags raises an eyebrow.
Camjin enters from the west.

< 334h/352H 159v/163V Pos: standing >

< 334h/352H 159v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
   Tents line up side by side in this huge alcove of space, flanked on
either side by steep, treacherous cliffs. These cliffs aren't climbable, and
a few have been seriously injured by falling rocks from above. Children like
to play on top of these cliffs, for them just finding a way to the top is an
adventure. There isn't much to the people of this small alcove, except that
they enjoy great diversions from time to time, and strangers bring such
diversions. Desert Nomads and merchants are welcome in this estranged part of
the desert city, just as any other outsider is. Most of the children run around
nearly bare skinned, if not for the a cloth around the loins they would be.
Small fires burn here and there and the smell of cooked meat lingers.
Obvious exits: -North -South# -West
A small child plays here.
Camjin enters from the west.

< 334h/352H 158v/163V Pos: standing >

< 334h/352H 159v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
   Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Camjin enters from the south.

< 334h/352H 158v/163V Pos: standing >

< 334h/352H 158v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
   Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Camjin enters from the south.

< 334h/352H 158v/163V Pos: standing >

< 334h/352H 158v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
   Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -West
Camjin enters from the west.

< 334h/352H 157v/163V Pos: standing >

< 334h/352H 158v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
   Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Camjin enters from the east.

< 334h/352H 157v/163V Pos: standing >

< 334h/352H 157v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
   Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Camjin enters from the south.

< 334h/352H 157v/163V Pos: standing >

< 334h/352H 157v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
   Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
A tharnadian merchant looks for a slave.
A well dressed merchant searches for some fine slaves.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
Camjin enters from the south.

< 334h/352H 156v/163V Pos: standing >

< 334h/352H 156v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
   A huge podium constructed of the strongest lumber in these parts holds
valuable merchandise to the slave traders. This merchandise is neither jewels,
clothing, or even gold. This merchandise is beings of different natures and
backrounds. All types of beings of the land stand up on the podium to be
auctioned off to the highest bidder. Human, minotaurs, elves, and orcs alike.
They are all either war prisoners or captured villagers from villages long
since plundered. The auctioneers shout out the deals to the crowd and in turn
are answered swiftly. All around the podium, sand envelopes the area, for this
is a desert city.
Obvious exits: -North -East -South -West
The corpse of an auctioneer is lying here.
Camjin enters from the south.

< 334h/352H 156v/163V Pos: standing >

< 334h/352H 156v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
   Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
A well dressed merchant searches for some fine slaves.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
Camjin enters from the south.

< 335h/352H 155v/163V Pos: standing >

< 335h/352H 155v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
   Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -East -South
[3] The corpse of a duergar slave is lying here.
Camjin enters from the east.

< 335h/352H 155v/163V Pos: standing >

< 335h/352H 155v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
   Slaves are pinned down by chains that are nailed into the street. These
nails are huge in size and must weigh a couple hundred pounds each. These
slaves range from minotaurs, humans, elves, flinds, and even drows. Crowded
around these slaves are possible purchasers. The slaves are known to growl and
possibly seriously injure a prospective buyer who gets too close. Tents of are
lined up all along these slave markets for this is one of the busiest centers
of the city. The sultan enjoys the commerce in this sector, it brings a lot of
people to the city to an otherwise largely vacant section at that. IT gets
real lonely during the nights for the slaves, and is very much depressing, as
they're being auctioned off for a life of hard labor.
Obvious exits: -North -East -South -West
A well dressed merchant searches for some fine slaves.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
An ogre slave is nailed to a couple of totems.
Camjin enters from the west.

< 335h/352H 155v/163V Pos: standing >

< 335h/352H 155v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
   Tents on either side of this street are spread apart to allow for traffic
to smoothly traverse from one section of the town to the other. The tents
house some of the slave traders and slaves alike that will participate in the
slave trades within the city. Guards are kept nearby each tent to insure
proper behavior of each of the slaves within the tents. Tall poles with
torches on top provide light for the night in order for the trading to continue
for the later part of the evening. It is rumored that millions of slaves have
been bought or sold within these slave markets, which would make it the largest
of all time. If it weren't for the small trail of cobblestones laid many years
ago, this trail would not be traversable by anyone, let alone merchants with
caravans full of slaves.
Obvious exits: -North -East -South
Camjin enters from the south.

< 335h/352H 154v/163V Pos: standing >

< 335h/352H 154v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East -South -West
Camjin enters from the south.

< 335h/352H 154v/163V Pos: standing >

< 335h/352H 154v/163V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East -South -West
The corpse of a brown dog is lying here.
Camjin enters from the east.

< 335h/352H 153v/163V Pos: standing >

< 335h/352H 154v/163V Pos: standing >

< 335h/352H 154v/163V Pos: standing >
Camjin has lost his link.

< 352h/352H 163v/163V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 352h/352H 163v/163V Pos: standing >
Autosaving...

< 352h/352H 163v/163V Pos: standing >
The winds of time have reclaimed the corpse of a brown dog.
The corpse of a brown dog crumbles to dust and blows away.

< 352h/352H 163v/163V Pos: standing >
The rain is falling less heavily now.

< 352h/352H 163v/163V Pos: standing >
A shady dealer enters from the east.

< 352h/352H 163v/163V Pos: standing >
A shady dealer leaves east.

< 352h/352H 163v/163V Pos: standing >
The sun hangs low on the southern sky.

< 352h/352H 163v/163V Pos: standing >
Camjin's pupils dialate and return to normal.
The taste of blood slowly fades from your body.

< 352h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You scream in agony as a Drow Elf's biting cold freezes your soul!
OUCH!  That really did HURT!

< 297h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You scream in agony as a Drow Elf's biting cold freezes your soul!
OUCH!  That really did HURT!

< 242h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
You scream in agony as a Drow Elf's biting cold freezes your soul!
OUCH!  That really did HURT!

< 180h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You scream in agony as a Drow Elf's biting cold freezes your soul!
OUCH!  That really did HURT!

< 122h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You scream in agony as a Drow Elf's biting cold freezes your soul!
OUCH!  That really did HURT!

< 65h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
You scream in agony as a Drow Elf's biting cold freezes your soul!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/352H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
A Drow Elf's intense cold has claimed your life!
Your cloak of swirling mist freezes and shatters into million pieces from the intense cold!
Your the crown of kingdoms freezes and shatters into million pieces from the intense cold!