The death of [28 Shaman] Hyma -={The Jihad}=- (Drow Elf)

in Mock Combat Chamber

from the perspective of [52 Spiritualist] Lurt Durian Addicts (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [86%]             
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor of power [66%]             
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        a sparkling earring made by Znarc (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing) [89%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of wisdom [87%]             
<worn around neck>   a rusty steel necklace of the Illithid [superior] made by Azar [54%]             
<worn on body>       the armor of purity
<worn about body>    the cloak of woven time of power (magic) (glowing)
<worn on back>       a backpack of flowing mist (magic)
<worn as quiver>     a faded dragonscale quiver (magic) [60%]             
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a gold-plated belt holster
<attached to belt>   a soul sceptre of constitution (magic) (glowing) [59%]             
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [85%]             
<worn around wrist>  some polished endurium bracers (magic) [84%]             
<worn on hands>      the cubes of protection of regeneration (humming)
<worn on finger>     the glorious ring of the Underdark (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' of agility (invis)
<held>               the three-pronged totem of the Naga Queen (magic)[104h 42m 40s]
<worn on legs>       a set of shimmering green leggings (magic) (humming) [76%]             
<worn on feet>       a living breeze of power [88%]             


< 775h/775H 222v/225V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 775h/775H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 775h/775H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 775h/775H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 775h/775H 222v/225V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 775h/775H 221v/225V Pos: standing >
The door seems to be closed.

< 775h/775H 222v/225V Pos: standing >
The door seems to be closed.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your north.
An agitated minotaur who is close by to your east.
An agitated minotaur who is a brief walk away to your east.

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
An Unholy Church
Obvious exits: -E -W

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your west.

< 775h/775H 224v/225V Pos: standing >
An Unholy Church
Obvious exits: -N -E -S -W
A devout religious patron drinks heavily from his bottle.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your south.

< 775h/775H 223v/225V Pos: standing >
A Confession Booth
Obvious exits: -N -U
A devout religious patron drinks heavily from his bottle.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A sleeping drunk who is close by above you.

< 775h/775H 224v/225V Pos: standing >
An Unholy Church
Obvious exits: -N -E -S -W

< 775h/775H 224v/225V Pos: standing >
A Confession Booth
Obvious exits: -S -U

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your south.
A devout commoner who is close by above you.
A sleeping drunk who is close by above you.

< 775h/775H 223v/225V Pos: standing >
An Unholy Church
Obvious exits: -N -E -S -W

< 775h/775H 224v/225V Pos: standing >
A Confession Booth
Obvious exits: -E -U
A devout religious patron drinks heavily from his bottle.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A sleeping drunk who is close by above you.

< 775h/775H 223v/225V Pos: standing >
An Unholy Church
Obvious exits: -N -E -S -W

< 775h/775H 222v/225V Pos: standing >
An Unholy Church
Obvious exits: -E# -W

< 775h/775H 222v/225V Pos: standing >
The door seems to be closed.

< 775h/775H 223v/225V Pos: standing >
The door seems to be closed.

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
A Turning
Obvious exits: -N -E -W

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your north.
An agitated minotaur who is close by to your east.
An agitated minotaur who is a brief walk away to your east.

< 775h/775H 224v/225V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 775h/775H 223v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 775h/775H 222v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 775h/775H 221v/225V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 775h/775H 221v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 775h/775H 221v/225V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 775h/775H 222v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 775h/775H 224v/225V Pos: standing >
It's already open!

< 775h/775H 224v/225V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A drunk minotaur who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 775h/775H 223v/225V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 224v/225V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A drunk minotaur who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 775h/775H 223v/225V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 775h/775H 222v/225V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 775h/775H 222v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 775h/775H 223v/225V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 775h/775H 224v/225V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 775h/775H 223v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 775h/775H 222v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An commoner who is a brief walk away to your south.
Brukish who is close by to your west.

< 775h/775H 225v/225V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 775h/775H 224v/225V Pos: standing >
Autosaving...

< 775h/775H 224v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 775h/775H 224v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A drunk minotaur staggers about.

< 775h/775H 224v/225V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.

< 775h/775H 223v/225V Pos: standing >
A drunk minotaur enters from the east.

< 775h/775H 223v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 775h/775H 224v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
Gonx who is close by to your west.

< 775h/775H 223v/225V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[10] A small bandage rests upon the ground here.
A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 775h/775H 222v/225V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 775h/775H 224v/225V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is close by to your south.
An agitated minotaur who is close by to your west.

< 775h/775H 223v/225V Pos: standing >

		Score information for Lurt

Level: 52   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 775(775)  Moves: 223(225)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  188 platinum     0 gold     0 silver     0 copper
Playing time: 12 days / 18 hours/ 31 minutes
Received data: 2.5421 MB this session.
Send data:     0.0080 MB this session.
Compression ratio: none
Title: Durian Addicts
Status:  Standing.
Epic points(total): 1675(8775) Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (0.04%)
Frags:   +5.42   Deaths:   19
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Low Circle spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.78 
Leaderboard Points: 1192 

Active Spells:
--------------
guardian spirits (21 minutes)
elephantstrength (46 minutes)
vitality (4 minutes)
hawkvision (24 minutes)
pantherspeed (51 minutes)
spirit armor (56 minutes)
detect invisibility (46 minutes)
rested bonus (95 minutes)


< 775h/775H 223v/225V Pos: standing >
Saving Lurt.

< 775h/775H 224v/225V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.

< 775h/775H 224v/225V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W#

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.

< 775h/775H 223v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
Vax who is close by to your north.

< 775h/775H 224v/225V Pos: standing >
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 223v/225V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
Vax who is close by to your north.

< 775h/775H 224v/225V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 223v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
A chef who is close by to your east.
A sleeping soldier who is close by to your south.

< 775h/775H 224v/225V Pos: standing >
Barracks Messhall
Obvious exits: -W
A chef sits resting upon a stool.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 223v/225V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 775h/775H 224v/225V Pos: standing >
Sleeping Quarters
Obvious exits: -N -E -W
A sleeping soldier lays strewn upon his bunk.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A crapping soldier who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.

< 775h/775H 223v/225V Pos: standing >
Mock Combat Ring
Obvious exits: -E
A warrior in training battles another trainee.
A warrior in training battles another trainee.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
A sleeping soldier who is close by to your east.
A crapping soldier who is not far off to your east.

< 775h/775H 223v/225V Pos: standing >
Sleeping Quarters
Obvious exits: -N -E -W
A sleeping soldier lays strewn upon his bunk.

< 775h/775H 222v/225V Pos: standing >
The Latrine
Obvious exits: -W
A crapping soldier drops a load.

< 775h/775H 220v/225V Pos: standing >
You quickly scan the area.
A sleeping soldier who is close by to your west.
A warrior who is not far off to your west.
A warrior who is not far off to your west.

< 775h/775H 220v/225V Pos: standing >
Sleeping Quarters
Obvious exits: -N -E -W
A sleeping soldier lays strewn upon his bunk.

< 775h/775H 222v/225V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 775h/775H 221v/225V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S

< 775h/775H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 775h/775H 223v/225V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W#

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
Vax who is close by to your east.
A sleeping soldier who is a brief walk away to your south.

< 775h/775H 223v/225V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S

< 775h/775H 224v/225V Pos: standing >
That's impossible, I'm afraid.

< 775h/775H 224v/225V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E# -W

< 775h/775H 223v/225V Pos: standing >
That's absurd.

< 775h/775H 223v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.

< 775h/775H 224v/225V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.

< 775h/775H 223v/225V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 775h/775H 222v/225V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W

< 775h/775H 221v/225V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 775h/775H 221v/225V Pos: standing >
You quickly scan the area.
Bergin who is close by to your south.
An agitated minotaur who is a brief walk away to your west.

< 775h/775H 222v/225V Pos: standing >
Bergin's Weapon Shop
Obvious exits: -N
A small, red-hot forging furnace has been set up here. (humming)
Bergin the weaponsmith stands here.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 224v/225V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 775h/775H 223v/225V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 775h/775H 222v/225V Pos: standing >
You quickly scan the area.
Ghugarn who is close by to your north.
An agitated minotaur who is rather far off to your west.

< 775h/775H 222v/225V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
An agitated minotaur who is not far off to your south.
An agitated minotaur who is in the distance to your west.

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
A Narrow Staircase
Obvious exits: -W -D

< 775h/775H 223v/225V Pos: standing >
Ok.

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 224v/225V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 224v/225V Pos: standing >
A Narrow Corridor
Obvious exits: -N# -S

< 775h/775H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 775h/775H 223v/225V Pos: standing >
Ok.

< 775h/775H 225v/225V Pos: standing >
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 775h/775H 224v/225V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A sparring warrior who is close by to your east.
A sparring warrior who is close by to your east.
A training warrior who is close by to your east.
Micheral who is close by to your west.

< 775h/775H 224v/225V Pos: standing >
Ok.

< 775h/775H 224v/225V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A Drow Elf (medium) Follower of -={The Jihad}=- stands, floating here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 775h/775H 223v/225V Pos: standing >
You start chanting...
You snap into visibility.

< 775h/775H 223v/225V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf has lost his link.

< 775h/775H 225v/225V Pos: standing >
A Drow Elf misses you.
You snap into visibility.
You start chanting...

< 775h/775H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You snap into visibility.
You complete your spell...
You point at a Drow Elf.
[Damage: 155 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
You miss a Drow Elf.
You miss a Drow Elf.
You snap into visibility.

< 775h/775H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 775h/775H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
Casting: arieks shattering iceball *

< 775h/775H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You dodge a Drow Elf's vicious attack.
You snap into visibility.

< 775h/775H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You complete your spell...
You point at a Drow Elf.
[Damage: 165 ] Your iceball shatters any hopes a Drow Elf had of living a long and happy life.
A Drow Elf's a battle visor made of adamantium freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.