The death of [ 1 Sorcerer] Serix (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [53 Holyman] Liels -={The Jihad}=- (Drow Elf)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing) [83%]             
<worn on head>       a platinum crown encrusted with emeralds (magic) [87%]             
<worn on eyes>       the bloody battle goggles [85%]             
<worn in ear>        a brightly flaming earring [85%]             
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing) [52%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver [60%]             
<worn on body>       the platemail of the DragonLord (magic)[238h 47m 5s]
<worn about body>    the cloak of woven time (magic) (glowing) [84%]             
<worn on back>       a large leather backpack [84%]             
<worn as quiver>     the quiver of holding of constitution (magic)
<worn about waist>   a belt of fresh blood of agility [61%]             
<worn on belt buckle>a white magic book (magic) (glowing) [34%]             
<worn on arms>       a pair of chromium dragonscale vambraces (magic) [75%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[238h 47m 5s]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril of health (magic) [39%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [79%]             
<worn on hands>      the gloves of the sea of endurance (magic) (humming) [85%]             
<worn on finger>     a gleaming platinum ring of wisdom (magic) [64%]             
<worn on finger>     a ring called 'Soulcatcher' of wisdom [73%]             
<primary weapon>     the stone mace 'Godsfury' (magic)[238h 47m 5s]
<worn on legs>       some bright blue leg plates [84%]             
<worn on feet>       a pair of shadowseed stone boots of endurance [85%]             

Straut gives an order to his followers.
An air sylph suddenly attacks an elite guard!
An air sylph snaps into visibility.
A powerful djinni suddenly attacks an elite guard!
A powerful djinni snaps into visibility.
A powerful djinni suddenly attacks an elite guard!
A powerful djinni snaps into visibility.

< 1026h/1026H 203v/203V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.

< 1026h/1026H 203v/203V Pos: standing >
Tolm snaps into visibility.
Tolm heroically rescues Thal.
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
An elite guard ignites into black flames as he hits Tolm!
An elite guard attacks Tolm. [1 hits]
Thal snaps into visibility.
An elite guard attacks Thal. [2 hits]

< 1026h/1026H 203v/203V Pos: standing >
Tolm attacks an elite guard. [6 hits]
Sel starts casting a spell.

< 1026h/1026H 203v/203V Pos: standing >
Thal starts casting an offensive spell.

< 1026h/1026H 203v/203V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
An elite guard dries up completely and crumbles.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.
Thal stops invoking abruptly!

< 1026h/1026H 203v/203V Pos: standing >
Thal attacks an elite guard. [0 hits]

< 1026h/1026H 203v/203V Pos: standing >
Straut gets a small pile of coins from the corpse of an elite guard.
Saving Liels.

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
Vokir snaps out of his meditative trance, grinning widely.
Thal starts casting an offensive spell.
Tolm heroically rescues Thal.
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
Sel starts casting an offensive spell.
You start chanting...

< 1026h/1026H 203v/203V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 1026h/1026H 203v/203V Pos: standing >
Straut gives an order to his followers.
An air sylph suddenly attacks an elite guard!
A powerful djinni suddenly attacks an elite guard!
A powerful djinni snaps into visibility.
A powerful djinni suddenly attacks an elite guard!

< 1026h/1026H 203v/203V Pos: standing >
Tolm's intercepts an elite guard's attack with twisted longsword with eloquent ease.
An elite guard attacks Tolm. [0 hits]

< 1026h/1026H 203v/203V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.
Casting: full heal 

< 1026h/1026H 203v/203V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Thal's body, and his wounds begin to heal!

< 1026h/1026H 203v/203V Pos: standing >
Thal completes his spell...
Thal utters the words 'zrzqhfuqar znzjudihuai'
An elite guard is engulfed by a shower of arcing electricity sent by Thal.

< 1026h/1026H 203v/203V Pos: standing >
Sel starts casting a spell.

< 1026h/1026H 203v/203V Pos: standing >
Tolm attacks an elite guard. [4 hits]
Thal starts casting a spell.
Outside the Southern City Gates
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Sel (Duergar)(medium) stands in mid-air here. (casting) (Red Aura)
Vokir (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Vokir's head.
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
An air sylph stands in mid-air here, fighting an elite guard. (minion) 
A powerful djinni stands in mid-air here, fighting an elite guard. (minion) 
A powerful djinni stands in mid-air here, fighting an elite guard. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Thal (Drider)(large) stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
Tolm (Troll)(large) stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
An elite guard stands in mid-air here, fighting Tolm.
Vokir clambers to his feet.

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
A powerful djinni attacks an elite guard. [3 hits]
A powerful djinni attacks an elite guard. [5 hits]
An air sylph attacks an elite guard. [4 hits]
Tolm's body appears to recover from the affects of the potion.

< 1026h/1026H 203v/203V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
Thal completes his spell...
Thal utters the word 'bruit'
Thal suddenly ceases to be only to materialize nearby.
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.
Vokir says in drow 'stone'

< 1026h/1026H 203v/203V Pos: standing >
Vokir's skin seems to turn to stone.
Tolm snaps into visibility.
An elite guard attacks Tolm. [0 hits]

< 1026h/1026H 203v/203V Pos: standing >
Thal sits down in a comfortable spot.

< 1026h/1026H 203v/203V Pos: standing >
Thal opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 1026h/1026H 203v/203V Pos: standing >
Sel starts casting a spell.

< 1026h/1026H 203v/203V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.

< 1026h/1026H 203v/203V Pos: standing >
Tolm snaps into visibility.

< 1026h/1026H 203v/203V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
An elite guard begins to dry and wilt.
An elite guard is stunned!

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
An elite guard is mortally wounded, and will die soon, if not aided.
A powerful djinni attacks an elite guard. [1 hits]

< 1026h/1026H 203v/203V Pos: standing >
An elite guard's body smokes as him body is consumed by the electric arcs.
An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 1026h/1026H 203v/203V Pos: standing >
Straut gets a few coins from the corpse of an elite guard.

< 1026h/1026H 203v/203V Pos: standing >
Saving Liels.

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
Tolm's skin seems to turn to stone.
Vokir gets a magical essence of Strength from the corpse of an elite guard.

< 1026h/1026H 203v/203V Pos: standing >
An air sylph fades from your mortal viewing...

< 1026h/1026H 203v/203V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 1026h/1026H 203v/203V Pos: standing >
Thal clambers to his feet.
Thal, looking very frustrated, packs up his book.

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1026h/1026H 203v/203V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vokir.

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Lag sucks Vokir into the eternal plane of nothingness.

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
Thal leaves south.
Sel leaves south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.

< 1026h/1026H 202v/203V Pos: standing >
Tolm sneaks south.
Thal leaves south.
Sel leaves south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.

< 1026h/1026H 200v/203V Pos: standing >

< 1026h/1026H 200v/203V Pos: standing >
Tolm sneaks east.
Thal leaves east.
Sel leaves east.
A powerful djinni leaves east.
A powerful djinni leaves east.
An air sylph leaves east.
Kaene leaves east.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the west.

< 1026h/1026H 201v/203V Pos: standing >
Tolm sneaks south.
Thal leaves south.
Sel leaves south.
Straut sneaks south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.

< 1026h/1026H 199v/203V Pos: standing >

< 1026h/1026H 199v/203V Pos: standing >
Tolm sneaks south.
Thal leaves south.
Sel leaves south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.
You quickly scan the area.
You see nothing.

< 1026h/1026H 201v/203V Pos: standing >

< 1026h/1026H 201v/203V Pos: standing >
Thal leaves west.
Sel leaves west.
A powerful djinni leaves west.
A powerful djinni leaves west.
An air sylph leaves west.
Kaene leaves west.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
The guildhall of Durian Addicts is here.
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the east.

< 1026h/1026H 199v/203V Pos: standing >
Tolm sneaks south.
Thal leaves south.
Sel leaves south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.


<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.

< 1026h/1026H 197v/203V Pos: standing >

< 1026h/1026H 198v/203V Pos: standing >
Thal leaves south.
Sel leaves south.
Straut sneaks south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.

   *M+*   
    ^M++  
   *@+*^  
  M^****  
  MM^**   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[2] The corpse of A Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from elsewhere.

< 1026h/1026H 200v/203V Pos: standing >
Tolm sneaks south.
Thal leaves south.
Sel leaves south.
Straut sneaks south.
A powerful djinni leaves south.
A powerful djinni leaves south.
An air sylph leaves south.
Kaene leaves south.
You follow Tolm.

  *P+*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
Thal (Drider)(large) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the north.

< 1026h/1026H 201v/203V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 1026h/1026H 202v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1026h/1026H 203v/203V Pos: standing >
Thal sits down in a comfortable spot.

< 1026h/1026H 203v/203V Pos: standing >
Thal opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1026h/1026H 203v/203V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Vokir.

< 1026h/1026H 203v/203V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Col stands before you!
  *++*  
 M^@**  
 MM^**  

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1026h/1026H 203v/203V Pos: standing >
Tolm looks at Col.

< 1026h/1026H 203v/203V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A shady mercenary who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >

< 1026h/1026H 203v/203V Pos: standing >
Tolm sneaks north.
Sel leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
An air sylph leaves north.
Kaene leaves north.
You follow Tolm.

   *M+*   
    ^M++  
   *@+*^  
  M^****  
  MM^**   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[2] The corpse of A Town Guardian is lying here.
Shattered bits of ice are scattered about the area.
Kaene (Ogre)(huge) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Straut (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Straut's head.
Sel (Duergar)(medium) stands in mid-air here.(Red Aura)
*Tolm (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tolm's head.
Vokir enters from the south.

< 1026h/1026H 201v/203V Pos: standing >
   *M+*   
    ^M++  
   *@+*^  
  M^****  
  MM^**   
You quickly scan the area.
A shady mercenary who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
Col who is close by to your south.
Thal who is close by to your south.

< 1026h/1026H 201v/203V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
Col who is close by to your south.
Thal who is close by to your south.

< 1026h/1026H 201v/203V Pos: standing >
   *M+*   
    ^P++  
   *@+*^  
  M^****  
  MM^**   

< 1026h/1026H 201v/203V Pos: standing >
A Human enters from elsewhere.
Vokir starts casting an offensive spell.

< 1026h/1026H 201v/203V Pos: standing >
   *M+*   
    ^M++  
   *@+*^  
  M^****  
  MM^**   
Kaene suddenly looks a bit dumb, and madly slams at a Human!

< 1026h/1026H 201v/203V Pos: standing >
A Human attacks Kaene. [0 hits]

< 1026h/1026H 201v/203V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Human.
The force of Vokir's iceball shatters any hopes a Human had of living a long and happy life.
A Human's amber-colored rod freezes and shatters into million pieces from the intense cold!
A Human's light blue scarf freezes and shatters into million pieces from the intense cold!
A Human's light blue scarf freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.