The death of [14 Illusionist] Dyiri (Halfling)

in In A Deep Rocky Pool

from the perspective of [53 Holyman] Liels -={The Jihad}=- (Drow Elf)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing)
<worn on head>       a platinum crown encrusted with emeralds (magic)
<worn on eyes>       the bloody battle goggles [85%]             
<worn in ear>        a brightly flaming earring
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing) [62%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]             
<worn on body>       the platemail of the DragonLord (magic)[144h 17m 18s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     the quiver of holding of constitution (magic)
<worn about waist>   a belt of fresh blood of agility [69%]             
<worn on belt buckle>a white magic book (magic) (glowing) [61%]             
<worn on arms>       a pair of chromium dragonscale vambraces (magic) [75%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[144h 17m 18s]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril of health (magic) [72%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [79%]             
<worn on hands>      the gloves of the sea of endurance (magic) (humming) [85%]             
<worn on finger>     a ring called 'Soulcatcher' of wisdom [73%]             
<worn on finger>     a gleaming platinum ring of wisdom (magic) [64%]             
<primary weapon>     the stone mace 'Godsfury' (magic)[144h 17m 18s]
<worn on legs>       some bright blue leg plates
<worn on feet>       a pair of shadowseed stone boots of endurance [85%]             


Obvious exits: -N -E -S -W

< 1026h/1026H 115v/130V Pos: standing >

< 1026h/1026H 116v/130V Pos: standing >
  .....   
 .......  
 ...@...  
 M++++++  
  .....   

< 1026h/1026H 119v/130V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1026h/1026H 121v/130V Pos: standing >
  .....   
 .......  
 ...@...  
 +++++++  
  .....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1026h/1026H 122v/130V Pos: standing >
  .....   
 .......  
 ...@...  
 M++++++  
  .....   
  .....   
 .......  
 ...@...  
 +++++++  
  .....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1026h/1026H 121v/130V Pos: standing >
  .....   
 .......  
 +++@+++  
 .......  
  .....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 121v/130V Pos: standing >

< 1026h/1026H 122v/130V Pos: standing >
  .....   
 .......  
 +++@+++  
 ......*  
  ....*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 123v/130V Pos: standing >
  .....   
 .......  
 +++@+++  
 ......*  
  ....*   
  .....   
 .......  
 +++@+++  
 .....*^  
  ...**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 123v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 1026h/1026H 124v/130V Pos: standing >

< 1026h/1026H 127v/130V Pos: standing >
  .....   
 .......  
 +++@+++  
 .....*^  
  ...**   

< 1026h/1026H 129v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >
  .....   
 .......  
 M++@+++  
 .....*^  
  ...**   

< 1026h/1026H 130v/130V Pos: standing >
  .....   
 .......  
 +++@+++  
 ....*^^  
  ..**^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 129v/130V Pos: standing >
  .....   
 .......  
 M++@+++  
 ....*^^  
  ..**^   
  .....   
 ......^  
 +++@++^  
 ...*^^M  
  .**^M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 128v/130V Pos: standing >
  ....^   
 .....^^  
 +++@+^M  
 ..*^^MM  
  **^MM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 127v/130V Pos: standing >
  ...^^   
 ....^^M  
 +++@^MM  
 .*^^MMM  
  *^MMM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1026h/1026H 127v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(holy)(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 1026h/1026H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1026h/1026H 129v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1026h/1026H 128v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1026h/1026H 127v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1026h/1026H 125v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 1026h/1026H 124v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[2] A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.

< 1026h/1026H 123v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1026h/1026H 125v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1026h/1026H 126v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Cut From the Jungle
</map>
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 1026h/1026H 129v/130V Pos: standing >

< 1026h/1026H 129v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
You sense a lifeform nearby.

< 1026h/1026H 128v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
A brightly colored parrot flies through the branches.

< 1026h/1026H 127v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D

< 1026h/1026H 127v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Flat Rock
</map>

<map>
Zone: Woodseer.
Room: On a Flat Rock
</map>
On a Flat Rock
Obvious exits: -S -U
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)

< 1026h/1026H 127v/130V Pos: standing >
You quickly scan the area.
A halfling scout who is close by to your south.

< 1026h/1026H 129v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>
In A Deep Rocky Pool
Obvious exits: -N -W
A halfling scout keeps the trade path clear.(Gold Aura)

< 1026h/1026H 129v/130V Pos: standing >

< 1026h/1026H 129v/130V Pos: standing >
You quickly scan the area.
A halfling sentinel who is close by to your north.
A Halfling who is close by to your west.

< 1026h/1026H 129v/130V Pos: standing >

< 1026h/1026H 129v/130V Pos: standing >
As you raise your hands calling for aid of Lloth the Spider Queen, a soft glow descends from above bringing peace and safety.

< 1026h/1026H 129v/130V Pos: standing >
A halfling sentinel enters from the north.

< 1026h/1026H 130v/130V Pos: standing >
A halfling sentinel suddenly attacks YOU!
A halfling sentinel misses you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 Praise Gods, for all your tresspasses have been forgiven!

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 A halfling scout suddenly attacks YOU!
A halfling scout misses you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 A halfling sentinel misses you.
A halfling sentinel misses you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 [Damage:  4 ] Your crude bludgeon wounds a halfling sentinel.
A halfling sentinel parries your futile lunge at him.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 You dodge a halfling scout's vicious attack.
You block a halfling scout's lunge at you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 You dodge a halfling sentinel's vicious attack.
A halfling sentinel misses you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: few scratches >
 You complete your spell...
[Damage: 19 ] [Damage: 17 ] You call down a roaring flamestrike which hits a halfling sentinel dead on!

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You block a halfling scout's lunge at you.
You block a halfling scout's lunge at you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  few wounds >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] [Damage: 26 ] You call down a roaring flamestrike which hits a halfling sentinel dead on!

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: pretty hurt >
 You block a halfling sentinel's lunge at you.
A halfling sentinel misses you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: pretty hurt >
 You dodge a halfling scout's vicious attack.
A halfling sentinel parries your futile lunge at him.
A halfling sentinel parries your futile lunge at him.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: pretty hurt >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: pretty hurt >
 Casting: flame strike 

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: pretty hurt >
 You complete your spell...
[Damage: 19 ] [Damage: 20 ] You call down a roaring flamestrike which hits a halfling sentinel dead on!
A halfling sentinel is mortally wounded, and will die soon, if not aided.

< 1026h/1026H 130v/130V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1026h/1026H 130v/130V Pos: standing >
You dodge a halfling scout's vicious attack.

< 1026h/1026H 130v/130V Pos: standing >
In A Deep Rocky Pool
Obvious exits: -N -W
A halfling sentinel is lying here, mortally wounded.(Gold Aura)
A halfling scout stands here, fighting YOU!(Gold Aura)

< 1026h/1026H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (evil)
  *Pits of Cerberus                              (very good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            
   Village of Werrun                             (good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (good)
   The Elemental Groves                          (very evil)
  *Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (evil)
  *Nakral's Crypt                                (good)
  *The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
  *The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
  *Desolate Under Fire                           (good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (good)
  *IceCrag Castle                                (extremely evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (very good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
  *The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (evil)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly good)
  *The Forest City of Aravne                     (evil)
  *Plane of Fire                                 (evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (very good)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (evil)
   Plane of Earth                                (very evil)
   Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
  *The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (extremely good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
  *Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (very good)
   Ny'Neth's Stronghold                          (good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >
Resting now will most likely lead to your final rest!

< 1026h/1026H 130v/130V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - silence
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - flame strike
               2 - darkness
               1 - negative energy barrier
( 5th circle)  4 - vitality
               3 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  2 - cure blind
               2 - earthquake
               1 - remove poison
               5 - cause critical
( 2nd circle)  3 - blindness
               5 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - cause serious
( 1st circle)  5 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 6th) flame strike
    4 seconds:  ( 6th) flame strike
    6 seconds:  ( 6th) flame strike

You can pray no more spells.

< 1026h/1026H 130v/130V Pos: standing >
You block a halfling scout's lunge at you.
A halfling scout misses you.
Sorry, you aren't allowed to do that in combat.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 You are already standing.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 A halfling scout parries your futile lunge at him.
A halfling scout dodges your futile attack.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 Casting: full harm *
You block a halfling scout's lunge at you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP: excellent >
 You complete your spell...
[Damage: 43 ] You call down the FULL wrath of your god on a halfling scout!
A halfling scout is stunned!

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 Casting: full harm *

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 You block a halfling scout's lunge at you.

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 You complete your spell...
[Damage: 41 ] You call down the FULL wrath of your god on a halfling scout!

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 You start chanting...

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 Casting: flame strike 

< 1026h/1026H 130v/130V Pos: standing >
< T: Liels TP: sta TC:excellent E: halfling sta EP:  awful >
 You complete your spell...
[Damage: 11 ] [Damage: 11 ] You call down a roaring flamestrike which hits a halfling scout dead on!
A halfling scout is mortally wounded, and will die soon, if not aided.

< 1026h/1026H 130v/130V Pos: standing >
You sit down and relax.

< 1026h/1026H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - silence
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - darkness
               1 - negative energy barrier
( 5th circle)  4 - vitality
               3 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  2 - cure blind
               2 - earthquake
               1 - remove poison
               5 - cause critical
( 2nd circle)  3 - blindness
               5 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - cause serious
( 1st circle)  5 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 6th) flame strike
    4 seconds:  ( 6th) flame strike
    6 seconds:  ( 6th) flame strike
    8 seconds:  (10th) full harm
   11 seconds:  (10th) full harm
   13 seconds:  ( 6th) flame strike

You can pray no more spells.
You continue your praying.

< 1026h/1026H 130v/130V Pos: sitting >
You start meditating...

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for flame strike.

< 1026h/1026H 130v/130V Pos: sitting >
You feel your skin soften and return to normal.

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for flame strike.

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for flame strike.

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for full harm.

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for full harm.

< 1026h/1026H 130v/130V Pos: sitting >
You have finished praying for flame strike.
Your prayers are complete.

< 1026h/1026H 130v/130V Pos: sitting >
You clamber to your feet.

< 1026h/1026H 130v/130V Pos: standing >
You feel your skin harden to stone.

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >
The pool continues.
You extend your sights westward.
The sunlight! It's too bright to see!

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

< 1026h/1026H 130v/130V Pos: standing >

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>
In A Deep Rocky Pool
Obvious exits: -E
A Halfling (small) stands here.
You sense a lifeform nearby.

< 1026h/1026H 128v/130V Pos: standing >

< 1026h/1026H 128v/130V Pos: standing >

< 1026h/1026H 128v/130V Pos: standing >
Someone suddenly attacks YOU!
The huge water elemental's crush grazes you.

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You start chanting...

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 Casting: full harm *

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You complete your spell...
[Damage: 43 ] You call down the FULL wrath of your god on a Halfling!

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You miss the huge water elemental.
You miss the huge water elemental.

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You dodge the huge water elemental's vicious attack.
You dodge the huge water elemental's vicious attack.

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You start chanting...

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 Casting: flame strike 

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You complete your spell...
[Damage: 10 ] [Damage: 10 ] You call down a roaring flamestrike which hits a Halfling dead on!

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You miss the huge water elemental.
The huge water elemental dodges your futile attack.
You start chanting...

< 1025h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 The huge water elemental's feeble crush grazes you.
You dodge the huge water elemental's vicious attack.

< 1024h/1026H 128v/130V Pos: standing >
< T: Liels TP: sta TC:few scratches E: elemental sta EP: excellent >
 You complete your spell...
[Damage: 16 ] A Halfling is stunned!
[Damage: 17 ] A Halfling turns into a pile of ash as your flamestrike hits!
A Halfling is dead! R.I.P.
You receive your share of experience.