The death of [51 Forest Druid] Azar Durian Addicts (Halfling)

in A Dark Jungle

from the perspective of [51 Forest Druid] Azar Durian Addicts (Halfling)

<worn as a badge>    a dark shadowy circle
<worn on head>       the crown of unholy saints
<worn on eyes>       a flaming cured leather eyepatch from The Forest City of Aravne
<worn in ear>        a soldier's bronze stud from Village of Split Shield
<worn in ear>        an anti-matter earring
<worn on face>       a superior leather mask from Village of Split Shield [89%]             
<worn around neck>   a glowing marble amulet from Village of Split Shield [84%]             
<worn around neck>   a necklace of flowing mist
<worn on body>       a sparkling copper robe from Village of Split Shield
<worn about body>    a translucent cloak of the ancients
<worn about waist>   a frost-rimed bone girth from Village of Split Shield
<worn on belt buckle>a leafy mask of Silvanos [78%]             
<worn on arms>       a set of jagged blood crystal arm plates with a strange dark bloodstone
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  an orc-skin wrist protector of the Angels [poor] made by Azar
<worn around wrist>  a circlet of red pine of regeneration
<worn on hands>      a pair of royal blacksmith gloves [superior]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a pitted ivory ring from Village of Split Shield (illuminating)
<worn on legs>       some decent dragonscale leg plates

Rising Sun Inn
Obvious exits: -W -D
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 425h/425H 82v/102V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 425h/425H 82v/102V Pos: standing >

< 425h/425H 82v/102V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A woman shopper travels the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 425h/425H 83v/102V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.
A woman shopper travels the city.
A frantic man searches for his lost monkey!

< 425h/425H 84v/102V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 425h/425H 83v/102V Pos: standing >
Market Road East
Obvious exits: -E -W
A common resident of the city wanders the streets.

< 425h/425H 84v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 425h/425H 85v/102V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 425h/425H 85v/102V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 425h/425H 84v/102V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A Grey Elf from Charing, wanders the city.

< 425h/425H 83v/102V Pos: standing >

< 425h/425H 84v/102V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 425h/425H 84v/102V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 425h/425H 82v/102V Pos: standing >
You feel invigorated as the spirits of Village of Split Shield bless you.
A Newly Built Road
Obvious exits: -E -W

< 425h/425H 81v/102V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 445h/445H 80v/102V Pos: standing >
A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 445h/445H 78v/102V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 445h/445H 77v/102V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 445h/445H 76v/102V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 445h/445H 74v/102V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S

< 445h/445H 73v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 445h/445H 73v/102V Pos: standing >

		Score information for Azar

Level: 51   Race: Halfling   Class: Druid / Forest Druid Sex: Male
Hit points: 445(445)  Moves: 74(102)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 20132 platinum     0 gold     0 silver     0 copper
Playing time: 9 days / 6 hours/ 54 minutes
Received data: 0.0044 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 66%
Title: Durian Addicts
Status:  Standing.
Epic points(total): 38(7588) Current task: find runestone of The Keep of Evil
Epic Bonus: Epic Points Bonus (0.04%)
Frags:   +5.06   Deaths:   24
Detecting:       Evil Good Life
Protected by:    Spirit Ward
Enchantments:    Fly Haste Levitation
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points: 1492 

Active Spells:
--------------
stone skin (1 minute)


< 445h/445H 74v/102V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 445h/445H 74v/102V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 445h/445H 72v/102V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 445h/445H 71v/102V Pos: standing >
The door seems to be closed.

< 445h/445H 71v/102V Pos: standing >
A Newly Built Road
Obvious exits: -E -W

< 445h/445H 70v/102V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 445h/445H 69v/102V Pos: standing >
 
                    
                    
               MM   
              MMM^  
   MMMMMM^  MMMM^.  
 MMMMM^..@.MMM^^^^  
 MMM..^M.^MMMM^^.^  
 ...^....^MMM^....  
  .^...^**MMM^^..   
   .^..*^*MM^^**    
    ^.****M^*^*     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 445h/445H 67v/102V Pos: standing >
 
                    
               M    
              MMM   
   MMMMMM^  MMMM^.  
 MMMMM^....MMM^^^^  
 MMM..^M.@MMMM^^.^  
 ...^....^MMM^....  
 ..^...^**MMM^^..*  
  ..^..*^*MM^^***   
   .^.****M^*^**    
    ^^^^*MM^***     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 445h/445H 66v/102V Pos: standing >
 
                    
              MM    
   MMMMMM^  MMMM^   
 MMMMM^....MMM^^^^  
 MMM..^M.^MMMM^^.^  
 ...^....@MMM^....  
 ..^...^**MMM^^..*  
 ...^..*^*MM^^****  
  ..^.****M^*^***   
   ^^^^^*MM^****    
    MMMMMMMM.**     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 445h/445H 64v/102V Pos: standing >
 
              M     
   MMMMMS^  MMMM    
  MMMM^.M..MMM^^^   
 MMM..^M.^MMMM^^.^  
 ...^....^MMM^....  
 ..^...^*@MMM^^..*  
 ...^..*^*MM^^****  
 ^..^.****M^*^****  
  ^^^^^^*MM^*****   
   MMMMMMMMM.***    
    MMMMMMMM^..     
A Dark Jungle
Obvious exits: -N -E -S -W

< 445h/445H 62v/102V Pos: standing >

< 445h/445H 63v/102V Pos: standing >
 
    MMMMS^  MMM     
   MMM^.M..MMM^^    
  MM..^M.^MMMM^^.   
 ...^....^MMM^....  
 ..^...^**MMM^^..*  
 ...^..*^@MM^^****  
 ^..^.****M^*^****  
 ^^^^^^^*MM^******  
  MMMMMMMMMM.****   
   MMMMMMMMM^..*    
    ^^^MMMMMM^^     
A Dark Jungle
Obvious exits: -N -E -S

< 445h/445H 61v/102V Pos: standing >

< 445h/445H 62v/102V Pos: standing >

< 445h/445H 66v/102V Pos: standing >
You start chanting...

< 445h/445H 68v/102V Pos: standing >
Casting: animal vision 

< 445h/445H 70v/102V Pos: standing >
You complete your spell...
Your eyes turn jeweled like an animal.

< 445h/445H 70v/102V Pos: standing >
A Kobold gives an order to his followers.
A master monk of Shinjin snaps into visibility.
You are knocked to the ground by a master monk of Shinjin's mighty bash!

< 444h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: monk sta EP: excellent >
 A master monk of Shinjin blocks your futile lunge at him.
You miss a master monk of Shinjin.
A master monk of Shinjin's feeble punch grazes you.
A master monk of Shinjin's feeble punch grazes you.
You expertly block a master monk of Shinjin's lunge at you.
You expertly block a master monk of Shinjin's lunge at you.
A master monk of Shinjin's punch wounds you.
A master monk of Shinjin's weak punch grazes you.
A master monk of Shinjin's punch grazes you.

< 425h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: monk sta EP: excellent >
 A master monk of Shinjin nimbly swivels out of the path of your attack.
A master monk of Shinjin gracefully whirls around your attack.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 425h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:few scratches E: monk sta EP: excellent >
 You block a master monk of Shinjin's lunge at you.
A master monk of Shinjin's weak punch grazes you.
You feel your skin soften and return to normal.
A master monk of Shinjin's weak punch grazes you.
A master monk of Shinjin's impressive punch strikes you.
A master monk of Shinjin's fine punch strikes you.
A master monk of Shinjin's punch strikes you.
A master monk of Shinjin's punch strikes you.

< 342h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: small wounds E: monk sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
Your dark shadowy circle was corroded by acid.
You block a Kobold's lunge at you.
You block a Kobold's lunge at you.

< 302h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: monk sta EP: excellent >
 A Kobold gives an order to his followers.
The church bishop starts to chant in a deep voice.
The church bishop snaps into visibility.
The church bishop lunges at you, and before you can react, you feel somewhat dazed!

< 302h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: few wounds E: monk sta EP: excellent >
 The church bishop's fine punch strikes you.
The church bishop's punch strikes you very hard.
The church bishop's impressive punch strikes you very hard.
The church bishop's fine punch strikes you hard.
The church bishop misses you.
The church bishop's fine punch strikes you.

< 175h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: monk sta EP: excellent >
 A master monk of Shinjin gracefully whirls around your attack.
A master monk of Shinjin nimbly swivels out of the path of your attack.

< 175h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: nasty wounds E: monk sta EP: excellent >
 You block a Kobold's lunge at you.
You block a Kobold's lunge at you.
A master monk of Shinjin's punch strikes you hard.
You block a master monk of Shinjin's lunge at you.
A master monk of Shinjin's punch strikes you hard.
A master monk of Shinjin's impressive punch strikes you very hard.
A master monk of Shinjin's fine punch strikes you very hard.
A master monk of Shinjin's fine punch strikes you very hard.
A master monk of Shinjin's fine punch seriously wounds you.

< 70h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: monk sta EP: excellent >
 You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
Green slime eats away at your skin!

< 69h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: monk sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 69h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC:pretty hurt E: monk sta EP: excellent >
 The church bishop's punch strikes you.
The church bishop's weak punch strikes you.
The church bishop's weak punch strikes you.
The church bishop's weak punch strikes you.
You wish that your wounds would stop BLEEDING so much!
The church bishop misses you.
The church bishop misses you.

< 54h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: awful E: monk sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: awful E: monk sta EP: excellent >
 A master monk of Shinjin gracefully whirls around your attack.
A master monk of Shinjin gracefully whirls around your attack.

< 2h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: awful E: monk sta EP: excellent >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 2h/445H 72v/102V Pos: sitting >
< T: Azar TP: sit TC: awful E: monk sta EP: excellent >
 You block a Kobold's lunge at you.
You block a Kobold's lunge at you.
You clamber to your feet.
A Kobold starts casting an offensive spell.

< 2h/445H 72v/102V Pos: standing >
< T: Azar TP: sta TC: awful E: monk sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 2h/445H 72v/102V Pos: standing >
< T: Azar TP: sta TC: awful E: monk sta EP: excellent >
 Green slime eats away at your skin!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!

< 1h/445H 72v/102V Pos: standing >
< T: Azar TP: sta TC: awful E: monk sta EP: excellent >
 You block a master monk of Shinjin's lunge at you.
You block a master monk of Shinjin's lunge at you.
A master monk of Shinjin's punch causes you to grimace in pain.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/445H 72v/102V Pos: standing >