The death of [10 Bard] Solba (Drow Elf)

in A Turn in the Gagga'Jobo Cave System

from the perspective of [51 Psycheporter] Xang Durian Addicts (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [76%]             
<worn on eyes>       some eyes of charming [88%]             
<worn in ear>        an icy sapphire stud from Krethik Keep
<worn in ear>        a bloody onyx ear stud [poor] (magic) [83%]             
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a pulsating amulet (magic) (glowing)
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn on body>       the robe of lords (glowing)
<worn about body>    the shroud of corruption (magic) [79%]             
<worn as quiver>     an angelic platinum quiver
<worn about waist>   the woven entrails of an unfortunate soul (illuminating)
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a ghastly ivory belt buckle [81%]             
<worn on arms>       the sleeves of a MaDMaN (magic) [80%]             
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  the writhing serpent of miracles [59%]             
<worn on hands>      some glowing emerald mitts
<worn on finger>     a diabolical ruby signet
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<held>               a twisted wand of influence (magic) (humming) [85%]             
<worn on legs>       a pair of flayed illithid hide leggings of endurance (glowing)
<worn on feet>       the cubes of protection (humming)

a faded dragonscale quiver (magic) [88%]             
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>a soul sceptre of constitution (magic) (glowing) [81%]             
<attached to belt>   a gold-plated belt holster
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [85%]             
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the cubes of protection of regeneration (humming)
<worn on finger>     the glorious ring of the Underdark (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' of agility (invis)
<held>               the three-pronged totem of the Naga Queen (magic)
<worn on legs>       a set of shimmering green leggings (magic) (humming) [81%]             
<worn on feet>       a living breeze of power

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (evil)
  *Pits of Cerberus                              (good)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
  *Village of Werrun                             (good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (good)
  *Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (good)
   The Elemental Groves                          (very evil)
  *Temple of Flames                              (evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (evil)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
  *The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
  *New Cave city                                 (slightly evil)
  *Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly evil)
  *The Twin Keeps of Devastated Tharnadia        (good)
  *IceCrag Castle                                (pure evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (good)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (very evil)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (slightly evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (very evil)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (evil)
   Jotunheim                                     (slightly evil)
  *The Transparent Tower                         (very good)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (evil)
   Plane of Earth                                (very evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (evil)
   The Scorched Valley                           (good)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (extremely good)
   Ny'Neth's Stronghold                          (good)
  *Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (evil)
  *Pits of Cerberus                              (good)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
  *Village of Werrun                             (good)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   Tower of High Sorcery                         (good)
  *Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (good)
   The Elemental Groves                          (very evil)
  *Temple of Flames                              (evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (evil)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly good)
  *The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
  *New Cave city                                 (slightly evil)
  *Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly evil)
  *The Twin Keeps of Devastated Tharnadia        (good)
  *IceCrag Castle                                (pure evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (good)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (very evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (evil)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (very evil)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (slightly evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (very evil)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (evil)
   Jotunheim                                     (slightly evil)
  *The Transparent Tower                         (very good)
   Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (evil)
   Plane of Earth                                (very evil)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (evil)
   The Scorched Valley                           (good)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (extremely good)
   Ny'Neth's Stronghold                          (good)
  *Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 498h/498H 204v/204V Pos: standing >
Lurt gets a pile of coins from his portable hole.

< 498h/498H 204v/204V Pos: standing >
Lurt puts a pile of coins into a portable hole.

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
Owner               Artifact

Zik                 tendrils of shadowy mist
Liels               the platemail of the DragonLord
Aktosh              the globe of shadows
Choron              Avernus the life stealer
Laz                 a pair of pale, misty gloves
Yansy               Krindors Incredible Device
Zn                  the holy flamberge of the efreeti
Goli                the sphere of wind
Kenon               the icecrown of the frost revenants
Solbug              the rod of Dispator
Ubs                 Illesarus, the Sword of Sharpness
Aret                a gladius called 'Backstabber'
Qoans               the Living Necroplasm
Kaene               a mystical warhammer
Xanan               a cloak of Elvenkind
Uzzac               the sword of fire and flame
Vokir               the Totem of Mastery
Xanan               the holy mace of the efreeti
Teru                the mystic axe of the dragonkind

       ------Summary------
         Goodies:      5
         Evils:        14
         Total:        19

< 498h/498H 204v/204V Pos: standing >
Owner               Unique

Choron              a haze of swirling green vapor
Tolm                the terrifying visage of the great wraith Dranum
Om                  an umbilical cord from a pregnant duergar
Tolm                the wicked-looking scimitar of Demogorgon
Shag                the orb of elemental fire
Tolm                the cloak of the stalker
Sev                 Tsunami, the trident of storms
Vokir               the totem of Mox
Grotar              the eyes of the mindflayer
Sel                 a wispy astral-twined mindstone ring
Meth                Utgard-Loki's crystal ball
Ric                 a frost-covered braided necklace
Sev                 the robe of Lost Souls
Straut              the platemail of the Dragon Horde
Teru                the instrument of lyrical mastery
Fong                some fingerless gloves of su-monster skin
Sel                 the oaken staff of the woodlands
Ubs                 some platemail of colorless salamander scales
Niep                a large gold-rimmed church door
Solbug              a sword of the whirlwinds
Kesk                the crown of Aramus
Grotar              the mace of the earth
Tolm                the unholy avenger named 'Bloodlust'
Doo                 a bracelet of poisonous snake scales
Meth                the three-pronged totem of the Naga Queen
Grotar              the boots of inertia
Zn                  an obsidian buckle named "Rage"
Nauraki             the twisted spine and skull of the Lich Lord
Saif                a swirling staff of air conjuration
Tolm                the granite dagger 'BloodFeast'
Liels               the dark heart of Dreggan Wood
Liels               the stone mace 'Godsfury'
Uzzac               a death ring of Tezcatlipoca
Teru                some platinum linked sleeves of life

       ------Summary------
         Goodies:      7
         Evils:        27
         Total:        34

< 498h/498H 204v/204V Pos: standing >
Lurt looks at you.

< 498h/498H 204v/204V Pos: standing >
Lurt's body appears to recover from the affects of the potion.

< 498h/498H 204v/204V Pos: standing >
Owner               Artifact

Zik                 tendrils of shadowy mist
Liels               the platemail of the DragonLord
Aktosh              the globe of shadows
Choron              Avernus the life stealer
Laz                 a pair of pale, misty gloves
Yansy               Krindors Incredible Device
Zn                  the holy flamberge of the efreeti
Goli                the sphere of wind
Kenon               the icecrown of the frost revenants
Solbug              the rod of Dispator
Ubs                 Illesarus, the Sword of Sharpness
Aret                a gladius called 'Backstabber'
Qoans               the Living Necroplasm
Kaene               a mystical warhammer
Xanan               a cloak of Elvenkind
Uzzac               the sword of fire and flame
Vokir               the Totem of Mastery
Xanan               the holy mace of the efreeti
Teru                the mystic axe of the dragonkind

       ------Summary------
         Goodies:      5
         Evils:        14
         Total:        19

< 498h/498H 204v/204V Pos: standing >
Autosaving...

< 498h/498H 204v/204V Pos: standing >
You say 'aret..'

< 498h/498H 204v/204V Pos: standing >
You say in stormgiant 'arat'

< 498h/498H 204v/204V Pos: standing >
Lurt says in elven '?'

< 498h/498H 204v/204V Pos: standing >
You say 'rrm'

< 498h/498H 204v/204V Pos: standing >
The green mist around your body fades.
Your globe shimmers and fades into thin air.

< 498h/498H 204v/204V Pos: standing >
You say in stormgiant 'too similar'

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: biofeedback *

< 498h/498H 204v/204V Pos: standing >
Casting: biofeedback 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 498h/498H 204v/204V Pos: standing >
The writhing serpent of miracles tightens around your arm and blesses you with holy power.
A holy aura forms around you!

< 498h/498H 204v/204V Pos: standing >
You say in stormgiant 'some new psi that rolled last night'

< 498h/498H 204v/204V Pos: standing >
You say 'think it's aretean'

< 498h/498H 204v/204V Pos: standing >
Lurt says in elven 'ahh'

< 498h/498H 204v/204V Pos: standing >
Lurt says in elven 'yeah?'

< 498h/498H 204v/204V Pos: standing >
Pardon?

< 498h/498H 204v/204V Pos: standing >
Lurt says in elven 'I doubt it'

< 498h/498H 204v/204V Pos: standing >
You say 'arat name'

< 498h/498H 204v/204V Pos: standing >
You say 'is nice'

< 498h/498H 204v/204V Pos: standing >
You say in stormgiant 'but idk'

< 498h/498H 204v/204V Pos: standing >
You say in stormgiant 'it's hard to trust him'

< 498h/498H 204v/204V Pos: standing >
Lurt says in elven 'Gonna look around for miners'

< 498h/498H 204v/204V Pos: standing >
You nod.

< 498h/498H 204v/204V Pos: standing >
Lurt starts casting a spell.

< 498h/498H 204v/204V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'gsufuh yjws'
Lurt disappears in a radiant flash of light.

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [76%]             
<worn on eyes>       some eyes of charming [88%]             
<worn in ear>        an icy sapphire stud from Krethik Keep
<worn in ear>        a bloody onyx ear stud [poor] (magic) [83%]             
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a pulsating amulet (magic) (glowing)
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn on body>       the robe of lords (glowing)
<worn about body>    the shroud of corruption (magic) [79%]             
<worn as quiver>     an angelic platinum quiver
<worn about waist>   the woven entrails of an unfortunate soul (illuminating)
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a ghastly ivory belt buckle [81%]             
<worn on arms>       the sleeves of a MaDMaN (magic) [80%]             
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  the writhing serpent of miracles [59%]             
<worn on hands>      some glowing emerald mitts
<worn on finger>     a diabolical ruby signet
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<held>               a twisted wand of influence (magic) (humming) [85%]             
<worn on legs>       a pair of flayed illithid hide leggings of endurance (glowing)
<worn on feet>       the cubes of protection (humming)

< 498h/498H 204v/204V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)

< 498h/498H 204v/204V Pos: standing >
Wilms looks physically stronger.

< 498h/498H 204v/204V Pos: standing >
You failed.

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: enhance constitution 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
You can't get any more virile than this.

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: enhance strength 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: enhance dexterity 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 498h/498H 204v/204V Pos: standing >
Lurt appears in a radiant flash of light.

< 498h/498H 204v/204V Pos: standing >
Lurt sits down.

< 498h/498H 204v/204V Pos: standing >
Lurt relaxes a bit.

< 498h/498H 204v/204V Pos: standing >
Lurt stares off into space, entering a meditative trance.

< 498h/498H 204v/204V Pos: standing >
Lurt snaps out of his meditative trance, smiling placidly.

< 498h/498H 204v/204V Pos: standing >
Lurt clambers to his feet.

< 498h/498H 204v/204V Pos: standing >
Lurt starts casting a spell.

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'gsufuh yjws'
Lurt disappears in a radiant flash of light.

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [76%]             
<worn on eyes>       some eyes of charming [88%]             
<worn in ear>        an icy sapphire stud from Krethik Keep
<worn in ear>        a bloody onyx ear stud [poor] (magic) [83%]             
<worn on face>       the face of an illithid lord [superior]
<worn around neck>   a pulsating amulet (magic) (glowing)
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn on body>       the robe of lords (glowing)
<worn about body>    the shroud of corruption (magic) [79%]             
<worn as quiver>     an angelic platinum quiver
<worn about waist>   the woven entrails of an unfortunate soul (illuminating)
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a ghastly ivory belt buckle [81%]             
<worn on arms>       the sleeves of a MaDMaN (magic) [80%]             
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  the writhing serpent of miracles [59%]             
<worn on hands>      some glowing emerald mitts
<worn on finger>     a diabolical ruby signet
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<held>               a twisted wand of influence (magic) (humming) [85%]             
<worn on legs>       a pair of flayed illithid hide leggings of endurance (glowing)
<worn on feet>       the cubes of protection (humming)

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
Casting: ether warp *

< 498h/498H 204v/204V Pos: standing >
Casting: ether warp 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
     MM,M,  
     M,,,M  
     @,,M   
     ,,MM   
   MM,,M    
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
Lurt sneaks south.

< 498h/498H 204v/204V Pos: standing >
I see no person by that name here!

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: ether warp *

< 498h/498H 204v/204V Pos: standing >
Autosaving...
Casting: ether warp 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
     ,,,MM  
     ,,MMM  
  M  @,..M  
 MMM ,.M.^  
 MM..M...M  
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
Lurt sneaks south.

< 498h/498H 204v/204V Pos: standing >
I see no person by that name here!

< 498h/498H 204v/204V Pos: standing >

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
Casting: ether warp *

< 498h/498H 204v/204V Pos: standing >
Casting: ether warp 

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Lower Layer of the Gagga'Jobo Cave System
Obvious exits: -N -U
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Drow Elf (medium) stands here.(Red Aura)
A goblin worker goes about its business in the livestock caves.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 498h/498H 204v/204V Pos: standing >
Lurt suddenly attacks a Drow Elf!
Lurt snaps into visibility.
A Drow Elf snaps into visibility.

< 498h/498H 204v/204V Pos: standing >
You stop following Lurt.
You now follow Lurt.

< 498h/498H 204v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 204v/204V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 498h/498H 204v/204V Pos: standing >
You abort your mental image before it has become reality!

< 498h/498H 204v/204V Pos: standing >
Lurt leaves north.
You follow Lurt.

In the Twisting Passageways of the Goblin Cave System
Obvious exits: -E -S
Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 498h/498H 202v/204V Pos: standing >
Lurt leaves east.
You follow Lurt.

A Turn in the Gagga'Jobo Cave System
Obvious exits: -N -W
Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A Drow Elf (medium) has nodded off, sitting.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)

< 498h/498H 200v/204V Pos: standing >
You begin to focus your will...

< 498h/498H 202v/204V Pos: standing >
Lurt starts casting an offensive spell.

< 498h/498H 204v/204V Pos: standing >
A Drow Elf awakens.

< 498h/498H 204v/204V Pos: standing >
You snap into visibility.
Casting: psychic crush 

< 498h/498H 204v/204V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
A Drow Elf clambers to his feet.

< 498h/498H 204v/204V Pos: standing >
Your mental manipulations become a reality...
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 212 ] A Drow Elf crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Drow Elf is dead! R.I.P.
You receive your share of experience.