The death of [52 Necrolyte] Kesk Durian Addicts (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [53 Holyman] Xanan Allah (Duergar)

<worn as a badge>    a badge of the Blood Horde made by Dahamma
<worn on head>       the mighty crown of the gith (magic) [84%]             
<worn on eyes>       the eyepatch of immortality of agility (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [79%]             
<worn in ear>        a tiny seashell (magic)
<worn on face>       the scale of a hydrawyrm
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   some kharma mind beads (magic) [81%]             
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[239h 59m 34s]
<worn about body>    a demon spiked cloak of haze (magic) (glowing) [87%]             
<worn on back>       a double-buckled Alatorin backpack [62%]             
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a waistband of rock and stone (magic) [73%]             
<worn on belt buckle>the sacred braid of Lady Sklera (magic) (glowing) [78%]             
<attached to belt>   a ghostly liquid
<attached to belt>   a metal flask marked "reduce" (glowing) [72%]             
<worn on arms>       some stylish granite sleeves from The Kingdom of Torg [87%]             
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracer of pit worm scales (magic) [89%]             
<worn on hands>      the sacred stone claws of Aan [superior] (magic) [68%]             
<worn on finger>     a ring of fortune of strength [78%]             
<worn on finger>     a ring called 'Soulcatcher' [89%]             
<primary weapon>     Tsunami, the trident of storms (magic)[239h 59m 34s]
<worn on legs>       some superior dragonscale greaves [87%]             
<worn on feet>       a pair of clawed demon-hide moccasins [56%]             

the gloves of the mind (magic) [70%]             
a pair of clawed demon-hide moccasins [65%]             
a pair of chromium dragonscale greaves (magic) [72%]             
a golden crown set with diamonds (magic)
a pitch black bodycloak (magic) (glowing) [77%]             
a symbol of the Unicorn (magic) (glowing) [67%]             
a rugged adventurers satchel (magic) (illuminating)
the demonic warmace 'Pure-Dark' (magic) (glowing) [44%]             
a small pile of coins
some brutal steel sleeves from Morg's Place
some rusty sapphire boots from Morg's Place
some blood-stained ivory leg plates
a soldier's crystal veil [73%]             
a fanged crystal wristguard from The Twin Towers
a dark crystal buckler
some blood-stained bone shoes from Desolate
some dark stone greaves from Defense of Longhollow
a fanged stone hood from Desolate
a well-used bone tunic from Desolate
a diabolical obsidian torque
a decent platinum collar
a stylish brass charm from The Halfcut Hills
a black leather bracelet set with amethyst (magic) [89%]             
a thin black belt of accuracy of precision (magic)
the shield of demons
a set of spiked dragonscale arm plates (magic)
the circlet of blood of regeneration (magic) [68%]             
a token of the faeries (magic)
a rusty steel necklace of vision [superior] made by Azar
the living essence of Dranum [superior] (magic)
an imperfect diamond
a large flawless sapphire
a tiny imperfect sapphire
a large sapphire
an imperfect topaz
[2] a tiny topaz
a medium piece of mithril ore
a small piece of mithril ore
a small piece of platinum ore
[2] a small piece of copper ore
a small piece of adamantium ore
a medium piece of copper ore
[2] a small piece of gold ore
a medium piece of gold ore
a blood-stained githyanki rosary
a sparkling blue potion
a high quality mining pick [57%]             
[38] a high quality mining pick
a fire gland (magic) (glowing)
a steel dagger
[150] a large bass
[48] an impressive lobster
[339] a slab of beef
[3] a cyan colored potion
[5] a dark misty potion
a granular potion (magic)
an aboleth potion (magic)
a potion of greater invisibility (magic)
[5] the potion of spiritual protection
[21] a yellow potion
an onyx potion (magic) (glowing)
a dusty potion (magic)
a shimmering potion with feathers (magic) (glowing)
a vial of blood
a rose colored potion of youth
the dazzling blue potion of lesser battle readiness
[16] a green potion with black chunks
[2] a potion of invisibility (magic)
a potion of battle readiness
a potion of liquid fire (magic)
[22] a large pike fish
[41] a large hairy crab
[37] a piranha
[23] a rainbow trout
[26] a speckled perch
[30] a medium sized cod
[3] a small bandage
a light blue potion in a thick leather flask (magic)
a medium piece of silver ore
an ethereal lily (magic) (glowing)
a large piece of tin ore

< 1181h/1181H 150v/150V Pos: standing >
Teru closes his book and grins malevolently.

< 1181h/1181H 150v/150V Pos: standing >
Teru clambers to his feet.

< 1181h/1181H 150v/150V Pos: standing >

< 1181h/1181H 150v/150V Pos: standing >
Autosaving...

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 1181h/1181H 150v/150V Pos: standing >
A gnomish grenadier enters from the south.

< 1181h/1181H 150v/150V Pos: standing >
Nil withstands a bash from a gnomish grenadier, who bounces back and falls.

< 1181h/1181H 150v/150V Pos: standing >
Nil misses a gnomish grenadier.
Nil's fine punch grazes a gnomish grenadier.

< 1181h/1181H 150v/150V Pos: standing >
Sev leaves north.

< 1181h/1181H 150v/150V Pos: standing >

< 1181h/1181H 150v/150V Pos: standing >

< 1181h/1181H 150v/150V Pos: standing >
A gnomish grenadier suddenly clutches their head, as if trying to shrug off some unknown malady.
A gnomish grenadier's eyes briefly cloud over as his body is painfully ripped apart from within.
A gnomish grenadier's weak bludgeon grazes Nil.
Kenon snaps into visibility.
Kenon heroically rescues Nil.

< 1181h/1181H 150v/150V Pos: standing >
Teru starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Sev skitters in from the north.

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.
A gnomish grenadier flies through the air, free as a bird!

< 1181h/1181H 150v/150V Pos: standing >
Shag starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a gnomish grenadier, blood pours from his body!

< 1181h/1181H 150v/150V Pos: standing >
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A gnomish grenadier begins to dry and wilt.

< 1181h/1181H 150v/150V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Teru starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Kenon parries a gnomish grenadier's lunge at him.
Kenon parries a gnomish grenadier's lunge at him.

< 1181h/1181H 150v/150V Pos: standing >

< 1181h/1181H 150v/150V Pos: standing >
Kenon's impressive slash strikes a gnomish grenadier very hard.
Kenon misses a gnomish grenadier.
Kenon's powerful slash seriously wounds a gnomish grenadier.
Kenon's slash seriously wounds a gnomish grenadier.
Kenon's mighty slash causes a gnomish grenadier to grimace in pain.
Liels sits down in a comfortable spot.

< 1181h/1181H 150v/150V Pos: standing >
Liels takes out his unholy symbol and begins praying intently.
Shag starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's magic fist punches a gnomish grenadier into so much pulp!
A gnomish grenadier is dead! R.I.P.
You receive your share of experience.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 3 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a gnomish grenadier.
Shag stops chanting abruptly!

< 1181h/1181H 150v/150V Pos: standing >
You get a small pile of coins from the corpse of a gnomish grenadier.
There were: 4 platinum coins, 29 gold coins. 

< 1181h/1181H 150v/150V Pos: standing >
the corpse of a gnomish grenadier appears to be empty.

< 1181h/1181H 150v/150V Pos: standing >
the corpse of a gnomish grenadier appears to be empty.

< 1181h/1181H 150v/150V Pos: standing >
Liels raises his unholy symbol and smiles malevolently.
You don't have anything to put in it.

< 1181h/1181H 150v/150V Pos: standing >
Ok.
You put 4 platinum, 29 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 1181h/1181H 150v/150V Pos: standing >
You don't have anything to put in it.

< 1181h/1181H 150v/150V Pos: standing >
Teru sits down in a comfortable spot.
Experience till level: -441729108

< 1181h/1181H 150v/150V Pos: standing >
Teru opens an old tome entitled 'Advanced Magic Missile Techniques' and begins studying it intently.
Saving Xanan.

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 1181h/1181H 150v/150V Pos: standing >
Sev leaves south.

< 1181h/1181H 150v/150V Pos: standing >

< 1181h/1181H 150v/150V Pos: standing >
Liels clambers to his feet.

< 1181h/1181H 150v/150V Pos: standing >
Sev skitters in from the south.

< 1181h/1181H 150v/150V Pos: standing >
Teru closes his book and grins malevolently.
 
  MMMMMMMMM   
 MMMMMMMMMMM  
 MMMMM^MMMMM  
 MMMMM@MMMMM  
 MMMMMDMMMMM  
 MMMMMDMMMMM  
  MMMM^MMMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] A tiny pond seems to suck the life from its surroundings.
[4] Some green buds have been left here
A ring made of wood lies here.
The corpse of a gnomish grenadier is lying here.
The corpse of an elite human soldier is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Troll is lying here.
[2] The corpse of a Halfling is lying here.
*Sev (Drider)(large) stands in mid-air here.
Mysha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Mysha's head.
*Nazz (Troll)(large) stands in mid-air here.
Shag (Duergar)(medium) stands in mid-air here.
*Liels (Drow Elf)(medium) stands in mid-air here.
*Kenon (Drow Elf)(medium) stands in mid-air here.
Teru (Drow Elf)(medium) sits resting.
An impenetrable globe of darkness floats near Teru's head.

< 1181h/1181H 150v/150V Pos: standing >
Teru clambers to his feet.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 1181h/1181H 150v/150V Pos: standing >
 
  MMMMMMMMM   
 MMMMMMMMMMM  
 MMMMM^MMMMM  
 MMMMM@MMMMM  
 MMMMMDMMMMM  
 MMMMMDMMMMM  
  MMMM^MMMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] A tiny pond seems to suck the life from its surroundings.
[4] Some green buds have been left here
A ring made of wood lies here.
The corpse of a gnomish grenadier is lying here.
The corpse of an elite human soldier is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Troll is lying here.
[2] The corpse of a Halfling is lying here.
Nil (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nil's head.
*Sev (Drider)(large) stands in mid-air here.
Mysha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Mysha's head.
*Nazz (Troll)(large) stands in mid-air here.
Shag (Duergar)(medium) stands in mid-air here.
*Liels (Drow Elf)(medium) stands in mid-air here.
*Kenon (Drow Elf)(medium) stands in mid-air here.
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Mysha leaves north.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
You quickly scan the area.
Mysha who is close by to your north.
A Gnome who is in the distance to your south.
A huge boar who is in the distance to your south.

< 1181h/1181H 150v/150V Pos: standing >
Sev now follows Om.

< 1181h/1181H 150v/150V Pos: standing >
Shag starts casting a spell.

< 1181h/1181H 150v/150V Pos: standing >
Nazz stops following Liels.
Nazz now follows Om.

< 1181h/1181H 150v/150V Pos: standing >
Teru stops following Om.
Teru now follows Om.

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 1181h/1181H 150v/150V Pos: standing >
Nil stops following Om.
Nil now follows Om.

< 1181h/1181H 150v/150V Pos: standing >
Om shouts out loudly.. MOVING!!!!
Kenon stops following Om.
Kenon now follows Om.

< 1181h/1181H 150v/150V Pos: standing >
Om shouts out loudly.. MOVING!!!!
You are already standing.

< 1181h/1181H 150v/150V Pos: standing >
You are already standing.
Mysha enters from the north.

< 1181h/1181H 150v/150V Pos: standing >
Om sneaks south.
Kenon leaves south.
Teru leaves south.
Nazz leaves south.
Sev leaves south.
You follow Om.

 
  MMMMMMMMM   
 MMMMM^MMMMM  
 MMMMMDMMMMM  
 MMMMM@MMMMM  
 MMMMMDMMMMM  
 MMMMM^MMMMM  
  MMM^PMMMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Sev (Drider)(large) stands in mid-air here.
*Nazz (Troll)(large) stands in mid-air here.
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Nil (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nil's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Mysha enters from the north.

< 1181h/1181H 148v/150V Pos: standing >
Kenon leaves south.
Teru leaves south.
Nazz leaves south.
Sev leaves south.
You follow Om.

 
  MMMM^MMMM   
 MMMMMDMMMMM  
 MMMMMDMMMMM  
 MMMMM@MMMMM  
 MMMMM^MMMMM  
 MMMM^PMMMMM  
  MM^^P^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Sev (Drider)(large) stands in mid-air here.
*Nazz (Troll)(large) stands in mid-air here.
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Nil (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nil's head.
*Kenon (Drow Elf)(medium) stands in mid-air here.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Mysha enters from the north.
You stop following Om.
You now follow Om.

< 1181h/1181H 146v/150V Pos: standing >
You stop following Om.
You now follow Om.

< 1181h/1181H 146v/150V Pos: standing >
Om sneaks south.
You follow Om.

 
  MMMMDMMMM   
 MMMMMDMMMMM  
 MMMMMDMMMMM  
 MMMMM@MMMMM  
 MMMM^^MMMMM  
 MMM^^P^^^^^  
  M^^^^^^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Kenon enters from the north.
Nil sneaks in from the north.
Teru enters from the north.
Nazz enters from the north.
Sev skitters in from the north.
Mysha enters from the north.
Teru stops following Om.
Teru now follows Om.

< 1181h/1181H 145v/150V Pos: standing >
Om sneaks south.
Teru leaves south.
You follow Om.

 
  MMMMDMMMM   
 MMMMMDMMMMM  
 MMMMMPMMMMM  
 MMMM^@MMMMM  
 MMM^^P^^^^^  
 MM^^^P^^^..  
  ^^M^^.^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Kenon enters from the north.
Nazz enters from the north.
Sev skitters in from the north.
Mysha enters from the north.

< 1181h/1181H 144v/150V Pos: standing >
Mysha stops following Om.
Mysha now follows Om.

< 1181h/1181H 145v/150V Pos: standing >
Mysha leaves south.
Teru leaves south.
You follow Om.

 
  MMMMDMMMM   
 MMMMM^MMMMM  
 MMMM^PMMMMM  
 MMM^^@^^^^^  
 MM^^^^^^^..  
 M^^M^P.^^.^  
  ^^.^...^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Mysha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Mysha's head.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
A Gnome (small) Durian Addicts stands in mid-air here, fighting a huge boar. (casting) 
A huge boar stands, floating here, fighting a Gnome.
Kenon enters from the north.
Nazz enters from the north.
Sev skitters in from the north.
Sev suddenly attacks a Gnome!
Sev snaps into visibility.
Sev misses a Gnome.
Nazz snaps into visibility.
Nazz suddenly looks a bit dumb, and madly slams at a Gnome!
Nil suddenly attacks a Gnome!
Nil misses a Gnome.

< 1181h/1181H 145v/150V Pos: standing >
A Gnome stops invoking abruptly!
Mysha leaves south.
Teru leaves south.
You follow Om.

 
  MMMM^MMMM   
 MMMM^^MMMMM  
 MMM^^P^^^^^  
 MM^^^@^^^..  
 M^^M^^.^^.^  
 M^^.^P..^.^  
  ^^^^..^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Mysha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Mysha's head.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Kenon enters from the north.

< 1181h/1181H 145v/150V Pos: standing >
Mysha leaves north.
Teru leaves north.
You follow Om.

 
  MMMMDMMMM   
 MMMMM^MMMMM  
 MMMM^^MMMMM  
 MMM^^@^^^^^  
 MM^^^P^^^..  
 M^^M^^.^^.^  
  ^^.^...^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Teru (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Teru's head.
Mysha (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Mysha's head.
Om (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Om's head.
Sev (Drider)(large) stands in mid-air here, fighting a Gnome.
Nazz (Troll)(large) stands in mid-air here, fighting a Gnome.
Nil (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.
An impenetrable globe of darkness floats near Nil's head.
A Gnome (small) Durian Addicts is lying in mid-air here, fighting a huge boar.
A huge boar stands, floating here, fighting a Gnome.
Kenon enters from the south.

< 1181h/1181H 146v/150V Pos: standing >
A Gnome's decent bludgeon strikes a huge boar very hard.
A Gnome's fine bludgeon seriously wounds a huge boar.

< 1181h/1181H 147v/150V Pos: standing >

< 1181h/1181H 148v/150V Pos: standing >
Mysha starts casting an offensive spell.
Kenon suddenly attacks a Gnome!

< 1181h/1181H 149v/150V Pos: standing >
A huge boar misses a Gnome.
A huge boar misses a kick at a Gnome due to his small size.

< 1181h/1181H 150v/150V Pos: standing >
Teru starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Teru plays a song to lift his spirit off the ground.
A huge boar flies through the air, free as a bird!

< 1181h/1181H 150v/150V Pos: standing >
Nazz's whip wounds a Gnome.
Nazz's fine whip wounds a Gnome.
Nazz's fine whip wounds a Gnome.
Nazz's fine whip wounds a Gnome.

< 1181h/1181H 150v/150V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Gnome.
Mysha's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 1181h/1181H 150v/150V Pos: standing >
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
Shag enters from the north.

< 1181h/1181H 150v/150V Pos: standing >
Mysha starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Nil misses a Gnome.
Nil misses a Gnome.

< 1181h/1181H 150v/150V Pos: standing >
Sev's weak slash grazes a Gnome.
Sev misses a Gnome.
Sev misses a Gnome.

< 1181h/1181H 150v/150V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Gnome, blood pours from his body!

< 1181h/1181H 150v/150V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Gnome.
Mysha's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's impressive bludgeon grievously wounds a huge boar.
A huge boar is incapacitated and will slowly die, if not aided.

< 1181h/1181H 150v/150V Pos: standing >
You start chanting...

< 1181h/1181H 150v/150V Pos: standing >
Sev starts casting an offensive spell.
Sev snaps into visibility.

< 1181h/1181H 150v/150V Pos: standing >
Teru starts casting an offensive spell.

< 1181h/1181H 150v/150V Pos: standing >
Blood seeps from a Gnome's ears as his mind is torn to pieces.
A Gnome's frost-rimed ruby heater shield from Alatorin - the Forge City shattered in bits as the tortured body spasms and quivers!
A Gnome's glowing sleeves made of devil skin shattered in bits as the tortured body spasms and quivers!
A Gnome's belt of dangling rat and bat skulls shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.