The death of [49 Holyman] Zukus Allah (Duergar)

in An Outpost on the Road to the Khildarak Stronghold

from the perspective of [47 Psycheporter] Oba Durian Addicts (Grey Elf)

<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   the fiery pentagram of intelligence (humming) [78%]             
<worn on body>       platemail of the maelstrom (magic) (humming)
<worn about body>    a soldier's dragonscale bodycloak
<worn on back>       a large leather backpack (illuminating)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield of the guards
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband [89%]             
<worn on hands>      some fanged emerald gauntlets
<worn on finger>     a pitted granite ring from Kvark's Great Connector
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the fiery scepter of Xeanlor of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings of agility (glowing)


< 398h/398H 120v/120V Pos: standing >
Saif starts casting a spell.

< 398h/398H 120v/120V Pos: standing >
Saif completes his spell...
Saif utters the words 'xarr ay ghaiz'

< 398h/398H 120v/120V Pos: standing >
Saif sits down in a comfortable spot.

< 398h/398H 120v/120V Pos: standing >
Saif opens a midnight blue tome with silver bindings and begins studying it intently.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Saif closes his book and smiles broadly.

< 398h/398H 120v/120V Pos: standing >
Saif clambers to his feet.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 398h/398H 120v/120V Pos: standing >
You are using:
<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   the fiery pentagram of intelligence (humming) [78%]             
<worn on body>       platemail of the maelstrom (magic) (humming)
<worn about body>    a soldier's dragonscale bodycloak
<worn on back>       a large leather backpack (illuminating)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield of the guards
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband [89%]             
<worn on hands>      some fanged emerald gauntlets
<worn on finger>     a pitted granite ring from Kvark's Great Connector
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the fiery scepter of Xeanlor of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings of agility (glowing)

< 398h/398H 120v/120V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 398h/398H 120v/120V Pos: standing >
Experience till level: 18452144

< 398h/398H 120v/120V Pos: standing >

		Score information for Oba

Level: 47   Race: Grey Elf   Class: Psionicist / Psycheporter Sex: Male
Hit points: 398(398)   Mana: 927(927)   Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  184 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 6 hours/ 13 minutes
Received data: 0.2813 MB this session.
Send data:     0.0049 MB this session.
Compression ratio: 85%
Title: Durian Addicts
Group Leader: Saif
Status:  Standing.
         Fireshielded
Epic points(total): 1535(1760) Current task: find runestone of Celestial Plane
Epic Bonus: Epic Points Bonus (10.47%)
Frags:   -0.11   Deaths:   11
Consenting: Saif
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire
Enchantments:    Inertial-Barrier Farsee Fly Armor Ectoplasmic form Levitation Tower of Iron Will
Bartender Quests Remaining: 7
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  457 

Active Spells:
--------------
displacement (41 minutes)
flesh armor (22 minutes)
molecular control (7 minutes)
intellect fortress (20 minutes)
ectoplasmic form (17 minutes)
tower of iron will (17 minutes)
enhance dexterity (28 minutes)
enhance agility (28 minutes)
enhance strength (28 minutes)
enhance constitution (28 minutes)
aura sight (7 minutes)
fly (2 minutes)
inertial barrier (1 minute)
cannibalize (25 minutes)
energy containment (1 minute)
adrenaline control (23 minutes)
combat mind (21 minutes)


< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Soaring Mushroom Cavern
Obvious exits: -N -D
A greyish stone wall is here to the north. (magic)

< 398h/398H 120v/120V Pos: standing >
The idea has been logged - thanks for your input.

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Halfling
=========================================
Halflings are remarkably small humanoids that are renowned for being goodhearted
and naive. Customarily rogues by nature, halflings are much weaker than humans,
but possess impressive dexterity, agility, and luck and often have a penchant
towards meticulousness. Unfortunately for other beings who must deal with them,
they also have a tendency toward kleptomania. They also possess infravision,
keen eyes, and recover movement quickly if their large hairy feet are not
squished into a boot.

==See also==
* Innate
* Races 
* Woodseer


==Class list==
* Warrior     : Swordsman, Guardian
* Ranger      : Blademaster, Huntsman, Marshall
* Cleric      : Zealot, Healer, Holyman
* Druid       : Forest Druid, Storm Druid
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 95
Agility     : 125
Dexterity   : 130
Constitution: 95
Power       : 80
Intelligence: 100
Wisdom      : 115
Charisma    : 110
Luck        : 120
Karma       : 100

==Racial Traits==
Combat Pulse : above average
Spell Pulse  : awesome

==Innate abilities==
 burrow
*perception (obtained at level 11)
*quick thinker
*gamblers luck (obtained at level 26)
'*' Designates passive ability.


< 398h/398H 120v/120V Pos: standing >
Grey elf
=========================================
Unlike their cousins the Drow, Grey Elves live on the surface and prefer
to dwell in forests. They are exceptionally intelligent and swift, but
are inclined to be weaker and smaller than humans. Grey Elves have a
good-natured disposition and tend to love animals and nature, although
they loathe Drow. They are born with infravision, but, unlike Drow,
can see perfectly in daylight.

==See also==
* Races 
* Infravision 
* Sneak 
* Innate


==Class list==
* Warrior     : Swordsman, Guardian, Swashbuckler
* Ranger      : Blademaster, Huntsman, Marshall
* Psionicist  : Pyrokinetic, Enslaver, Psycheporter
* Paladin     : Crusader, Cavalier
* Cleric      : Zealot, Healer, Holyman
* Monk        : Red Dragon, Elaphidist
* Druid       : Forest Druid, Storm Druid
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 90
Agility     : 120
Dexterity   : 110
Constitution: 90
Power       : 105
Intelligence: 115
Wisdom      : 120
Charisma    : 120
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : average
Spell Pulse  : very good

==Innate abilities==
*infravision
*outdoor sneak (obtained at level 21)
*forest sight (obtained at level 11)
*magic resistance
*longsword master (obtained at level 11)
'*' Designates passive ability.


< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 398h/398H 120v/120V Pos: standing >
You are using:
<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   the fiery pentagram of intelligence (humming) [78%]             
<worn on body>       platemail of the maelstrom (magic) (humming)
<worn about body>    a soldier's dragonscale bodycloak
<worn on back>       a large leather backpack (illuminating)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield of the guards
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband [89%]             
<worn on hands>      some fanged emerald gauntlets
<worn on finger>     a pitted granite ring from Kvark's Great Connector
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the fiery scepter of Xeanlor of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings of agility (glowing)

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Pardon?

< 398h/398H 120v/120V Pos: standing >
You are using:
<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   the fiery pentagram of intelligence (humming) [78%]             
<worn on body>       platemail of the maelstrom (magic) (humming)
<worn about body>    a soldier's dragonscale bodycloak
<worn on back>       a large leather backpack (illuminating)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a shield of the guards
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a gnomish lifegiving wristband [89%]             
<worn on hands>      some fanged emerald gauntlets
<worn on finger>     a pitted granite ring from Kvark's Great Connector
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the fiery scepter of Xeanlor of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings of agility (glowing)

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               
  *The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
  *Village of Werrun                             (pure good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (evil)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               
   The Temple of the Sun                         (very good)
   The Elemental Groves                          (very evil)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (evil)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (good)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
  *New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
  *The Citadel                                   (slightly good)
  *The Twin Keeps of Devastated Tharnadia        (slightly evil)
  *IceCrag Castle                                (evil)
   Prison of Fort Boyard                         (slightly evil)
   The Ancient Halls of Ironstar                 (slightly evil)
  *The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (very good)
  *The Kingdom of Torg                           (very evil)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                
  *Shadamehr Keep                                (very evil)
   The Temple to Skrentherlog                    (good)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (slightly good)
  *The Ethereal Plane                            (very evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly evil)
  *Ruined Temple of Tezcatlipoca                 (evil)
   The Astral Plane                              (slightly evil)
  *Jotunheim                                     (slightly good)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     
  *The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (evil)
  *The Great Shaboath                            (good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (very evil)
   The Scorched Valley                           
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (very evil)
  *Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (evil)
  *Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
  *Vecna's Tomb                                  (extremely good)
  *Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                
  *The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (slightly good)
  *Ny'Neth's Stronghold Continued                (slightly good)
  *Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 398h/398H 120v/120V Pos: standing >
Your inertial barrier fades away.
You can no longer absorb energy.

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Casting: inertial barrier 

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Casting: cannibalize 

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
Autosaving...

< 398h/398H 120v/120V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the east. (magic)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Saif (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >

< 398h/398H 120v/120V Pos: standing >
A Duergar sneaks in from the north.

< 398h/398H 120v/120V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...

< 398h/398H 120v/120V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...
Saif gives an order to his followers.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Duergar, knocking him to the ground!

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [0 hits]

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [2 hits]

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [0 hits]

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
A Duergar attacks an air elemental. [0 hits]

< 398h/398H 120v/120V Pos: standing >
You snap into visibility.
Casting: psychic crush 
An air elemental attacks a Duergar. [0 hits]

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [2 hits]
Saif starts casting a spell.

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...
A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 181 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Duergar's unearthly stone bracelet cracks as the tortured body writhes!

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [1 hits]

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...
[Damage: 92 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An air elemental attacks a Duergar. [0 hits]

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [1 hits]

< 398h/398H 120v/120V Pos: standing >
A Duergar attacks an air elemental. [0 hits]

< 398h/398H 120v/120V Pos: standing >
Looking panicked, a Duergar scrambles madly to his feet!

< 398h/398H 120v/120V Pos: standing >
As a Duergar raises his hands calling for aid of Diinkarazan, a soft glow descends from above bringing peace and safety.
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Saif completes his spell...
Saif utters the words 'xarr ay ghaiz'
An air elemental rises to its feet.
An air elemental attacks a Duergar. [0 hits]

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
An air elemental rises to its feet.
Your mental manipulations become a reality...
[Damage: 100 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 398h/398H 120v/120V Pos: standing >
As a gentle light from above touches an air elemental, it looks reborn.
As a gentle light from above touches Saif, he looks reborn.

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...

< 398h/398H 120v/120V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
Saif gives an order to his followers.
An air elemental's mass slams into a Duergar, knocking him to the ground!
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...
[Damage: 99 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 398h/398H 120v/120V Pos: standing >
You feel heavier and stop levitating.

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [2 hits]

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
A Duergar attacks an air elemental. [0 hits]

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...
A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 100 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 398h/398H 120v/120V Pos: standing >
Saif gives an order to his followers.
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Saif gives an order to his followers.

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
An air elemental attacks a Duergar. [2 hits]
Saif starts casting an offensive spell.

< 398h/398H 120v/120V Pos: standing >
Your mental manipulations become a reality...
[Damage: 182 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 398h/398H 120v/120V Pos: standing >
Saif completes his spell...
Saif utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by Saif.

< 398h/398H 120v/120V Pos: standing >
You begin to focus your will...

< 398h/398H 120v/120V Pos: standing >
Saif suddenly attacks a Duergar!

< 398h/398H 120v/120V Pos: standing >
A Duergar attacks an air elemental. [0 hits]
Saif starts casting an offensive spell.

< 398h/398H 120v/120V Pos: standing >
Casting: psychic crush 

< 398h/398H 120v/120V Pos: standing >
A Duergar clambers to his feet.

< 398h/398H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental fades from your mortal viewing...
Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 398h/398H 120v/120V Pos: standing >
Saif completes his spell...
Saif utters the words 'zrzqhfuqar znzjudihuai'
A Duergar is engulfed by a shower of arcing electricity sent by Saif.
Your mental manipulations become a reality...
[Damage: 199 ] A Duergar crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Duergar's shiny diamond shield shattered in bits as the tortured body spasms and quivers!
A Duergar's sparkling dragonscale gloves shattered in bits as the tortured body spasms and quivers!
A Duergar's fine enchanted tunic of drow chainmail shattered in bits as the tortured body spasms and quivers!
A Duergar's symbol of domination shattered in bits as the tortured body spasms and quivers!
A Duergar's golden monocle of Dawndale shattered in bits as the tortured body spasms and quivers!
A Duergar's black pearl earring shattered in bits as the tortured body spasms and quivers!
A Duergar's sapphire earring shattered in bits as the tortured body spasms and quivers!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!