The death of [20 Rogue] Berk (Troll)

in Along the Outer Wall of Sarmiz'Duul

from the perspective of [51 Psycheporter] Nom Durian Addicts (Grey Elf)

<worn on head>       a bone-white skullcap [87%]             
<worn on eyes>       a twined copper visor from Valley of Crushk [84%]             
<worn in ear>        a steel hoop earring [superior]
<worn in ear>        a flaming limestone earring from Valley of Crushk
<worn on face>       a brutal limestone veil
<worn around neck>   a soldier's leather gorget from Valley of Crushk
<worn around neck>   the pendant of the aboleth (magic)
<worn on body>       some lizardhide robes
<worn about body>    a sinister crystal cloak [77%]             
<worn as quiver>     an unearthly copper quiver
<worn about waist>   an array of flesh hooks and chains [60%]             
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [64%]             
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [16%]             
<worn on arms>       some moss-covered sleeves (glowing) [55%]             
<held as shield>     a human-made crystal buckler
<worn around wrist>  a misshaped cured leather bracer [85%]             
<worn on hands>      some shimmering copper claws from Valley of Crushk
<worn on finger>     a burnt steel ring
<worn on finger>     a bone band of infinite power (magic) (humming)
<primary weapon>     a skin-wrapped hide ghurka from Valley of Crushk (magic)
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       some light limestone shoes from Valley of Crushk

Obvious exits: -N -E -S -W

< 350h/350H 108v/157V Pos: standing >
Autosaving...

< 350h/350H 112v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A burly half-orc gate guard who is not far off to your south.
A red shape who is rather far off to your west.

< 350h/350H 124v/157V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 350h/350H 124v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 350h/350H 125v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 350h/350H 127v/157V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 350h/350H 126v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 350h/350H 127v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 350h/350H 128v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.

< 350h/350H 129v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 350h/350H 129v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A member of the regular guard who is not far off to your west.

< 350h/350H 130v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 350h/350H 129v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.

< 350h/350H 131v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 350h/350H 131v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is a brief walk away to your south.
A commoner who is in the distance to your south.
A prong-horned antelope who is in the distance to your south.
A wild horse who is in the distance to your south.
A wild horse who is in the distance to your south.
A half-orc shaman who is in the distance to your south.
A member of the regular guard who is not far off to your west.
A member of the regular guard who is not far off to your west.

< 350h/350H 132v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 350h/350H 131v/157V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is rather far off to your east.
A commoner who is not far off to your south.
A commoner who is rather far off to your south.
An officer of the regular guard who is close by to your west.
A member of the regular guard who is close by to your west.
A sergeant of the regular guard who is close by to your west.
A member of the regular guard who is not far off to your west.

< 350h/350H 133v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 350h/350H 133v/157V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A commoner who is a brief walk away to your south.

< 350h/350H 134v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
A male commoner stands here.

< 350h/350H 134v/157V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A half-orc mercenary who is rather far off to your south.
A commoner who is close by to your west.
A retired soldier who is close by to your west.

< 350h/350H 135v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 350h/350H 135v/157V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your south.
A half-orc mercenary who is a brief walk away to your south.
A retired soldier who is in the distance to your south.
An acolyte who is a brief walk away to your west.
A temple guard who is a brief walk away to your west.
A temple guard who is a brief walk away to your west.

< 350h/350H 136v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 350h/350H 135v/157V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A prong-horned antelope who is close by to your east.
A wild horse who is close by to your east.
A wild horse who is close by to your east.
A half-orc shaman who is close by to your east.
A commoner who is not far off to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A half-orc mercenary who is not far off to your south.
A retired soldier who is rather far off to your south.

< 350h/350H 136v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 350h/350H 136v/157V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is a brief walk away to your north.
A half-orc mercenary who is close by to your south.
A retired soldier who is a brief walk away to your south.
Tangwystl who is not far off to your west.

< 350h/350H 138v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A half-orc mercenary stands here.
There are residual brain waves in the area.

< 350h/350H 138v/157V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is in the distance to your east.
A retired soldier who is not far off to your south.
A Troll who is a brief walk away to your south.

< 350h/350H 139v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 350h/350H 138v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A retired soldier who is close by to your south.
A Troll who is a brief walk away to your south.
Rjinal, the alchemist who is not far off to your west.
Learett who is rather far off to your west.

< 350h/350H 140v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 350h/350H 140v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 350h/350H 145v/157V Pos: standing >
You failed.

< 350h/350H 145v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 350h/350H 145v/157V Pos: standing >
You failed.

< 350h/350H 146v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 350h/350H 146v/157V Pos: standing >
You failed.

< 350h/350H 146v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 147v/157V Pos: standing >
You failed.

< 350h/350H 147v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 149v/157V Pos: standing >
You failed.

< 350h/350H 149v/157V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
A commoner who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.

< 350h/350H 151v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 350h/350H 152v/157V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A half-orc mercenary who is in the distance to your north.
A retired soldier who is close by to your east.
A retired soldier who is close by to your east.
A half-orc warrior who is close by to your east.
A retired soldier who is close by to your west.

< 350h/350H 153v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 350h/350H 153v/157V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc mercenary who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.

< 350h/350H 154v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
There are residual brain waves in the area.

< 350h/350H 154v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A commoner who is in the distance to your north.
A commoner who is close by to your east.
A half-orc mercenary who is a brief walk away to your east.

< 350h/350H 156v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S
There are residual brain waves in the area.

< 350h/350H 156v/157V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 350h/350H 154v/157V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W

< 350h/350H 153v/157V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is close by to your north.
A half-orc warrior who is close by to your north.
A Troll who is a brief walk away to your west.
A commoner who is in the distance to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.

< 350h/350H 154v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
There are residual brain waves in the area.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
There are residual brain waves in the area.

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
A male commoner stands here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 157v/157V Pos: standing >
You failed.

< 350h/350H 157v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 350h/350H 156v/157V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
An orcish adventurer who is not far off to your east.
A retired soldier who is not far off to your east.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.

< 350h/350H 156v/157V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a sleeping commoner is lying here.
A Troll (large) stands, floating here.(Red Aura)

< 350h/350H 155v/157V Pos: standing >
A Troll leaves west.
A Commoners Dwelling
Obvious exits: -S -W
Fresh blood covers everything in the area.
[2] The corpse of a sleeping commoner is lying here.
An orcish adventurer stands here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.

< 350h/350H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 154v/157V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a sleeping commoner is lying here.

< 350h/350H 153v/157V Pos: standing >
You failed.

< 350h/350H 154v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 350h/350H 154v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is a brief walk away to your east.
A retired soldier who is a brief walk away to your east.

< 350h/350H 156v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A male commoner stands here.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 157v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 350h/350H 156v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
An aging but brawny half-orc stands here enjoying life.
There are residual brain waves in the area.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
A retired soldier leaves north.

< 350h/350H 155v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A retired soldier who is close by to your south.
A retired soldier who is close by to your west.
A retired soldier who is close by to your west.

< 350h/350H 157v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 350h/350H 156v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is in the distance to your north.
An orcish adventurer who is close by to your east.
A half-orc warrior who is close by to your west.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 154v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A half-orc mercenary stands here.

< 350h/350H 155v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 156v/157V Pos: standing >
You failed.

< 350h/350H 156v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your south.

< 350h/350H 156v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your south.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A half-orc mercenary stands here.

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
Severne who is close by to your east.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is in the distance to your south.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 350h/350H 156v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your north.
A sleeping commoner who is close by to your east.
A sleeping commoner who is close by to your east.
A retired soldier who is rather far off to your south.

< 350h/350H 156v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A retired soldier who is a brief walk away to your south.
A retired soldier who is close by to your west.
A Troll who is close by to your west.
A sightless bogwyrm who is close by to your west.

< 350h/350H 155v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 350h/350H 155v/157V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is rather far off to your north.
A retired soldier who is not far off to your south.
A retired soldier who is close by to your west.

< 350h/350H 157v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W

< 350h/350H 156v/157V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S
An aging but brawny half-orc stands here enjoying life.
A Troll (large) stands, floating here, fighting a sightless bogwyrm.(Red Aura)
A sightless bogwyrm stands in mid-air here, fighting a Troll.(Red Aura)

< 350h/350H 155v/157V Pos: standing >
A sightless bogwyrm eyes close momentarily as a Troll's feeble kick to its face misses.
You begin to focus your will...

< 350h/350H 155v/157V Pos: standing >
You snap into visibility.
Casting: psychic crush 

< 350h/350H 157v/157V Pos: standing >
Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 103 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Troll attacks a sightless bogwyrm. [0 hits]

< 350h/350H 157v/157V Pos: standing >
A sightless bogwyrm attacks a Troll. [2 hits]

< 350h/350H 157v/157V Pos: standing >
You begin to focus your will...

< 350h/350H 157v/157V Pos: standing >
Casting: psychic crush 

< 350h/350H 157v/157V Pos: standing >
Your mental manipulations become a reality...
[Damage: 224 ] A Troll crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Troll's unique flesh dirk shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.