The death of [16 Sorcerer] Col (Drow Elf)

in A Dark and Dense Forest of Pine

from the perspective of [16 Sorcerer] Col (Drow Elf)

<held as shield>     a small round wooden shield
<held>               some enchanted metallic glass (glowing)

Slay whom?

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
Slay whom?
Sel leaves south.
You follow Sel.

A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 119v/120V Pos: standing >
Sel leaves south.
You follow Sel.

A Well Traveled Path
Obvious exits: -N -S
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 117v/120V Pos: standing >
Slay whom?

< 72h/72H 117v/120V Pos: standing >
Sel leaves south.
You follow Sel.

 
   ******^..M^    
  *******..^M^^   
 *******..^.MM^+  
 ******.^...^^^M  
 *****..@+++++++  
 ****.+++.....^^  
 .**..+.....^^.^  
  ....+.M...^..   
   ...+.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 117v/120V Pos: standing >
Slay whom?

< 72h/72H 117v/120V Pos: standing >
Slay whom?
Sel leaves north.
You follow Sel.

A Well Traveled Path
Obvious exits: -N -S
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 117v/120V Pos: standing >
Sel leaves south.
You follow Sel.

 
   ******^..M^    
  *******..^M^^   
 *******..^.MM^M  
 ******.^...^^^+  
 *****..@+++++++  
 ****.+++.....^^  
 .**..+.....^^.^  
  ....+.M...^..   
   ...+.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 118v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
   *******^..M    
  ********..^M^   
 ********..^.MM^  
 *******.^...^^^  
 .*****.@+++++++  
 .****.+++.....^  
 ..**..+.....^^.  
  M....+.M...^.   
   ....+.....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 117v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
   ****...^^M^    
  ********^..M^   
 *********..^M^^  
 ********..^.MM^  
 *******@^...^^^  
 .*****..+++++++  
 .****.+++.....^  
  .**..+.....^^   
   ....+.M...^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 115v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 M***.  
 **@.^  
 **..+  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 114v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
 *****  
 M*@*.  
 ***.^  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 114v/120V Pos: standing >
Slay whom?

< 72h/72H 116v/120V Pos: standing >
Slay whom?

< 72h/72H 118v/120V Pos: standing >
Slay whom?

< 72h/72H 119v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
Slay whom?

< 72h/72H 120v/120V Pos: standing >
 
 *****  
 M*@*.  
 ***.^  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 120v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
 *****  
 **@**  
 M***.  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 118v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 *M***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 116v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 **M**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 115v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 ***M*  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 113v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 M***M  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 112v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 *M***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 110v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 .*M**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 109v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
 ****M  
 **@**  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 109v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
 ****M  
 **@*M  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 107v/120V Pos: standing >
Sel leaves north.
You follow Sel.

 
 ***..  
 **@*M  
 ****M  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 106v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 ****.  
 **@**  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 105v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 **@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 103v/120V Pos: standing >
Sel leaves west.
You follow Sel.

 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 102v/120V Pos: standing >

< 72h/72H 107v/120V Pos: standing >
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 108v/120V Pos: standing >
You quickly scan the area.
Hiliddipply, shadow archer of Ashrumite who is rather far off to your north.
A mountaineer who is in the distance to your east.

< 72h/72H 110v/120V Pos: standing >
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 111v/120V Pos: standing >
Sel says in duergar 'well crap how did he disappear'

< 72h/72H 112v/120V Pos: standing >

< 72h/72H 120v/120V Pos: standing >
You sit down and relax.

< 72h/72H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               1 - acid blast
( 2nd circle)  7 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 72h/72H 120v/120V Pos: sitting >
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here.

< 72h/72H 120v/120V Pos: sitting >
You start meditating...

< 72h/72H 120v/120V Pos: sitting >
Sel starts casting a spell.

< 72h/72H 120v/120V Pos: sitting >
A faint hum can be heard from the oaken staff of the woodlands carried by Sel.

< 72h/72H 120v/120V Pos: sitting >
Sel completes his spell...

< 72h/72H 120v/120V Pos: sitting >
A mountaineer enters from the east.

< 72h/72H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 72h/72H 120v/120V Pos: sitting >
Sel wears a lizard skull earring made by Straut on his ear.

< 72h/72H 120v/120V Pos: sitting >
You dodge a bash from a mountaineer, who loses his balance and falls.
A mountaineer suddenly attacks YOU!
A mountaineer's fine punch seriously wounds you.
OUCH!  That really did HURT!
You clamber to your feet.

< 58h/72H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: mountaineer sit EP: excellent >
  
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer sits, floating here, fighting YOU!

< 58h/72H 120v/120V Pos: standing >
< T: Col TP: sta TC: small wounds E: mountaineer sit EP: excellent >
 You attempt to flee...
 
 *****  
 *M@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
You flee eastward!

< 58h/72H 97v/120V Pos: standing >
 
 *****  
 *M@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 59h/72H 98v/120V Pos: standing >
 
 *****  
 *M@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 62h/72H 101v/120V Pos: standing >

< 64h/72H 103v/120V Pos: standing >
 
 *****  
 *M@**  
 .****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 66h/72H 105v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
 *****  
 .*M@*  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer sits, floating here, fighting someone.

< 66h/72H 105v/120V Pos: standing >
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer sits, floating here, fighting someone.

< 68h/72H 105v/120V Pos: standing >
Someone dodges a mountaineer's attack.
Sel snaps into visibility.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer clambers to his feet.
Sel starts casting an offensive spell.

< 69h/72H 106v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 69h/72H 106v/120V Pos: standing >
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer stands, floating here, fighting Sel.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here, fighting a mountaineer. (casting) 

< 71h/72H 108v/120V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
A mountaineer seems to be blinded!
A mountaineer begins to dry and wilt.

< 72h/72H 109v/120V Pos: standing >
You sit down and relax.

< 72h/72H 110v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               1 - acid blast
( 2nd circle)  7 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

You can memorize no more spells.

< 72h/72H 110v/120V Pos: sitting >
You start meditating...

< 72h/72H 112v/120V Pos: sitting >
Sel starts casting an offensive spell.

< 72h/72H 114v/120V Pos: sitting >
A mountaineer's punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.

< 72h/72H 120v/120V Pos: sitting >
Sel completes his spell...
A mountaineer begins to dry and wilt.

< 72h/72H 120v/120V Pos: sitting >
Sel's fine bludgeon grazes a mountaineer.
Sel misses a mountaineer.
Sel misses a mountaineer.

< 72h/72H 120v/120V Pos: sitting >
Sel starts casting an offensive spell.

< 72h/72H 120v/120V Pos: sitting >
You stop meditating.
 
 *****  
 .*@**  
 ..***  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer stands, floating here, fighting Sel.
Sel DeathLure of Allah (Duergar)(medium) stands in mid-air here, fighting a mountaineer. (casting) 

< 72h/72H 120v/120V Pos: sitting >
You clamber to your feet.

< 72h/72H 120v/120V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
A mountaineer begins to dry and wilt.

< 72h/72H 120v/120V Pos: standing >
You start chanting...

< 72h/72H 120v/120V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Sel.
Sel raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Sel looks much better.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer misses Sel.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.

< 72h/72H 120v/120V Pos: standing >
Sel starts casting an offensive spell.

< 72h/72H 120v/120V Pos: standing >
Casting: chill touch 

< 72h/72H 120v/120V Pos: standing >
You complete your spell...
You chill a mountaineer.
The chilling cold causes a mountaineer to stammer, apparently weakened.

< 72h/72H 120v/120V Pos: standing >
Sel completes his spell...
Sel utters the words 'paffue xurhuio'
A mountaineer begins to dry and wilt.
You start chanting...

< 72h/72H 120v/120V Pos: standing >
Sel starts casting an offensive spell.

< 72h/72H 120v/120V Pos: standing >
You complete your spell...
You chill a mountaineer.

< 72h/72H 120v/120V Pos: standing >
You sit down and relax.

< 72h/72H 120v/120V Pos: sitting >
A mountaineer misses Sel.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               1 - acid blast
( 2nd circle)  5 - chill touch
( 1st circle)  3 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) chill touch
   22 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 72h/72H 120v/120V Pos: sitting >
Sel completes his spell...
Sel sends a stream of acid into a mountaineer, vaporizing fragile carbon compounds and creating a horrible stench.

< 72h/72H 120v/120V Pos: sitting >
Sel tries to knee a mountaineer, but can't quite reach.
Sel's crude bludgeon wounds a mountaineer.
Sel's crude bludgeon wounds a mountaineer.
Sel's bludgeon wounds a mountaineer.

< 72h/72H 120v/120V Pos: sitting >
Sel raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Sel looks much better.
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 72h/72H 120v/120V Pos: sitting >
   This proud lieutenant stands average height but is quite muscular.  He wears
standard leather garments and patrols the countryside on constant watch of
evil forces who have an immensely-long running history of attacks on these
lands in an attempt to control the surface.
A mountaineer appears to be Dwarf and is in awful condition.
He's medium in size.
He seems to be moving much faster than normal..
He looks weakened from the chilly aura surrounding him.


< 72h/72H 120v/120V Pos: sitting >

< 72h/72H 120v/120V Pos: sitting >
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer's crude punch grazes Sel.
A mountaineer suffers from contact with the aura about Sel.
A mountaineer's decent punch wounds Sel.
A mountaineer suffers from contact with the aura about Sel.
A Barbarian leaps at you only to realize you are down already.
You abandon your studies.

< 72h/72H 120v/120V Pos: sitting >
A Barbarian's slash seriously wounds you.
OUCH!  That really did HURT!
A Barbarian's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
The powerful sweep sends you crashing to the ground!
A Barbarian's impressive pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Barbarian's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!

< 11h/72H 120v/120V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: A Barbarian sit EP: excellent >
 Sel's fine bludgeon strikes a mountaineer.
Sel releases pent up energy from the oaken staff of the woodlands to blast a mountaineer.
A mountaineer is struck by a blinding light from Sel, and is utterly destroyed!
A mountaineer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a mountaineer cause a sickening chill to run up your spine.

< 11h/72H 120v/120V Pos: sitting >
< T: Col TP: sit TC:pretty hurt E: A Barbarian sit EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.