The death of [16 Blighter] Hami (Drow Elf)

in A Tunnel Overgrown With Dense Vegetation

from the perspective of [16 Blighter] Hami (Drow Elf)

<worn as a badge>    a ghastly copper badge
<worn on head>       a cracked softwood hat
<worn around neck>   a crude bone medallion
<worn around neck>   a hardened clay medallion from The Bugger Caves
<worn on body>       a bloody hardwood ringmail
<worn about body>    some blue platemail
<worn about waist>   a fanged glass belt
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a sinister limestone buckler
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      some ghastly bone gloves
<primary weapon>     a blue longsword [superior]
<worn on legs>       some knight's brass leg plates
<worn on feet>       a pair of common leather shoes

You sit down and relax.

< 51h/110H 93v/120V Pos: sitting >
You stop sitting around and lay down.

< 51h/110H 93v/120V Pos: on your ass >
You drift off to sleep.

< 51h/110H 94v/120V Pos: on your ass >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 54h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 59h/110H 120v/120V Pos: on your ass >
Autosaving...

< 65h/110H 120v/120V Pos: on your ass >

< 68h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 68h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 77h/110H 120v/120V Pos: on your ass >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 81h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 86h/110H 120v/120V Pos: on your ass >
In your dreams, or what?
Sorry, you can't do that while laying around.

< 88h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 91h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 98h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 106h/110H 120v/120V Pos: on your ass >
The taste of blood slowly fades from your body.

< 108h/110H 120v/120V Pos: on your ass >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 108h/110H 120v/120V Pos: on your ass >
You wake up.

< 108h/110H 120v/120V Pos: on your ass >
You clamber to your feet.

< 108h/110H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  3 of  7   (  54 seconds)
  3rd circle:  5 of  5

< 109h/110H 120v/120V Pos: standing >

< 110h/110H 120v/120V Pos: standing >
A bugger leaves west.

< 110h/110H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 110h/110H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 110h/110H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 110h/110H 120v/120V Pos: standing >
A Rocky Dead-End
Obvious exits: -North# -West

< 110h/110H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 110h/110H 120v/120V Pos: standing >
Ok.

< 110h/110H 120v/120V Pos: standing >
A Cave of Thick Moss
   This cave opens up here strewn about with rocks.  This cave goes up very high
vertically, as it ascends into total darkness of pungent moss.  The air here
is warm, thick, and humid with moisture.  Spores from different moss creatures
release into the air.
Obvious exits: -South -Up

< 110h/110H 118v/120V Pos: standing >
Ok.

< 110h/110H 118v/120V Pos: standing >
A Mossy and Dark Tunnel
   This tunnel reaches through this twisted and unforgiiving
underdark.  The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
The corpse of a mossling is lying here.

< 110h/110H 115v/120V Pos: standing >
A Tunnel Overgrown With Dense Vegetation
   This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss.  This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -East -West
The corpse of a bipedal mossling is lying here.
The corpse of a mossling is lying here.
The corpse of a huge mossling is lying here.
A gaseous spore of a mossling floats through these caverns.

< 110h/110H 113v/120V Pos: standing >
A Tunnel Overgrown With Dense Vegetation
   This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss.  This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -South -West
A shambling mound works its way through the cavern.

< 110h/110H 112v/120V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 110h/110H 113v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 110h/110H 114v/120V Pos: standing >
A shambling mound suddenly attacks YOU!

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 You start chanting...

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 18 ] You chill a shambling mound.
The chilling cold causes a shambling mound to stammer, apparently weakened.

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 You start chanting...

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 [Damage:  2 ] [Damage:  3 ] -=[You attack a shambling mound.]=- [2 hits]

< 110h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:excellent E: shambling sta EP:  few wounds >
 OUCH!  That really did HURT!
-=[a shambling mound attacks you.]=- [1 hits]

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 19 ] You chill a shambling mound.

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage:  8 ] You chill a shambling mound.

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 [Damage:  2 ] You feel your skill in 1h slashing improving.
[Damage:  3 ] -=[You attack a shambling mound.]=- [2 hits]

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 97h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  few wounds >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[a shambling mound attacks you.]=- [2 hits]

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 20 ] You chill a shambling mound.

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 17 ] You chill a shambling mound.

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 [Damage:  3 ] [Damage:  3 ] -=[You attack a shambling mound.]=- [2 hits]

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 -=[a shambling mound attacks you.]=- [0 hits]

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 [Damage:  3 ] -=[You attack a shambling mound.]=- [1 hits]

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 73h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 OUCH!  That really did HURT!
-=[a shambling mound attacks you.]=- [1 hits]

< 60h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 31 ] A shambling mound screams in pain as your acid blast burns it.

< 60h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You start chanting...

< 60h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  few wounds >
 You complete your spell...
[Damage: 25 ] A shambling mound screams in pain as your acid blast burns it.

< 60h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  nasty wounds >
 You start chanting...

< 60h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: few wounds E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] A shambling mound screams in pain as your acid blast burns it.
OUCH!  That really did HURT!
-=[a shambling mound attacks you.]=- [1 hits]

< 48h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: nasty wounds E: shambling sta EP:  nasty wounds >
 You start chanting...

< 48h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: nasty wounds E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 19 ] A shambling mound screams in pain as your acid blast burns it.

< 48h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: nasty wounds E: shambling sta EP:  nasty wounds >
 You start chanting...

< 48h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: nasty wounds E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] A shambling mound screams in pain as your acid blast burns it.

< 48h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC: nasty wounds E: shambling sta EP:  nasty wounds >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[a shambling mound attacks you.]=- [2 hits]

< 22h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:pretty hurt E: shambling sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 22h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:pretty hurt E: shambling sta EP:  nasty wounds >
 [Damage:  3 ] -=[You attack a shambling mound.]=- [1 hits]

< 22h/110H 114v/120V Pos: standing >
< T: Hami TP: sta TC:pretty hurt E: shambling sta EP:  nasty wounds >
 You attempt to flee...
A Tunnel Overgrown With Dense Vegetation
   This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss.  This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a bipedal mossling is lying here.
The corpse of a mossling is lying here.
The corpse of a huge mossling is lying here.
A gaseous spore of a mossling floats through these caverns.
You flee westward!

< 22h/110H 83v/120V Pos: standing >
A Mossy and Dark Tunnel
   This tunnel reaches through this twisted and unforgiiving
underdark.  The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
The corpse of a mossling is lying here.

< 22h/110H 82v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/110H 82v/120V Pos: standing >
A Cave of Thick Moss
   This cave opens up here strewn about with rocks.  This cave goes up very high
vertically, as it ascends into total darkness of pungent moss.  The air here
is warm, thick, and humid with moisture.  Spores from different moss creatures
release into the air.
Obvious exits: -South# -Up

< 22h/110H 81v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/110H 82v/120V Pos: standing >
Ok.

< 22h/110H 83v/120V Pos: standing >
A Rocky Dead-End
   This dark tunnel reaches out here from the vertical shaft to the
west.  A massive pile of rocks blocks further passage through this
tunnel - the obvious result of a recent cave-in.
Obvious exits: -North -West

< 22h/110H 81v/120V Pos: standing >
Ok.

< 22h/110H 82v/120V Pos: standing >
You sit down and relax.

< 23h/110H 86v/120V Pos: sitting >
You stop sitting around and lay down.

< 23h/110H 86v/120V Pos: on your ass >
You drift off to sleep.

< 23h/110H 87v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 25h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 34h/110H 120v/120V Pos: on your ass >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 36h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 40h/110H 120v/120V Pos: on your ass >
Autosaving...

< 47h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 48h/110H 120v/120V Pos: on your ass >
You draw a 3rd circle of energy from your surroundings.

< 57h/110H 120v/120V Pos: on your ass >
In your dreams, or what?

< 59h/110H 120v/120V Pos: on your ass >
In your dreams, or what?

< 60h/110H 120v/120V Pos: on your ass >

< 61h/110H 120v/120V Pos: on your ass >
You are using:
<worn as a badge>    Something.
<worn on head>       Something.
<worn around neck>   Something.
<worn around neck>   Something.
<worn on body>       Something.
<worn about body>    Something.
<worn about waist>   Something.
<worn on arms>       Something.
<held as shield>     Something.
<worn around wrist>  Something.
<worn around wrist>  Something.
<worn on hands>      Something.
<primary weapon>     Something.
<worn on legs>       Something.
<worn on feet>       Something.

< 62h/110H 120v/120V Pos: on your ass >
In your dreams, or what?

< 62h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 62h/110H 120v/120V Pos: on your ass >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 63h/110H 120v/120V Pos: on your ass >

< 63h/110H 120v/120V Pos: on your ass >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 65h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 70h/110H 120v/120V Pos: on your ass >
Wither
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Enchantment

This spell increases the victim's effective armor class and drops their movement
for a period of time, making it easier to hit the victim and harder for the victim
to flee.

Versus undead, the wither spell causes bodily harm!

==See also==
Armor Class

The following help topics also matched your search:
 Potion of Wither


< 71h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 74h/110H 120v/120V Pos: on your ass >
In your dreams, or what?

< 80h/110H 120v/120V Pos: on your ass >
You draw a 2nd circle of energy from your surroundings.

< 82h/110H 120v/120V Pos: on your ass >
You wake up.

< 83h/110H 120v/120V Pos: on your ass >
You are carrying: (5/11)
a sparkling emerald switchblade
a small round wooden shield
a rugged adventurers satchel
a light hide badge
a drow-made granite robe from The Bugger Caves

< 83h/110H 120v/120V Pos: on your ass >
You clamber to your feet.

< 84h/110H 120v/120V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 84h/110H 120v/120V Pos: standing >
You attempt to bandage yourself.

< 84h/110H 120v/120V Pos: standing >
You continue bandaging yourself.

< 90h/110H 117v/120V Pos: standing >
You continue bandaging yourself.
A Rocky Dead-End
Obvious exits: -North# -West
A six-legged insect scours through these tunnels.

< 96h/110H 114v/120V Pos: standing >
a pile of coins
an unearthly leather torque
an icy glass helm
an ashen softwood robe
a shimmering glass horn from The Bugger Caves
some unique hardwood mitts
a diabolical softwood collar from Llzazan Ghetto of Arachdrathos
a hardwood cudgel
an elfskin belt
a drow-made limestone flail from The Bugger Caves
a drow-made leather knife

< 96h/110H 114v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  5 of  7   (  27 seconds)
  3rd circle:  5 of  5

< 97h/110H 114v/120V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.

< 97h/110H 114v/120V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 97h/110H 114v/120V Pos: standing >
A Rocky Dead-End
Obvious exits: -North# -West
A six-legged insect scours through these tunnels.

< 97h/110H 116v/120V Pos: standing >
You should level anytime now!

< 99h/110H 120v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 99h/110H 120v/120V Pos: standing >
Ok.

< 100h/110H 120v/120V Pos: standing >
A Cave of Thick Moss
   This cave opens up here strewn about with rocks.  This cave goes up very high
vertically, as it ascends into total darkness of pungent moss.  The air here
is warm, thick, and humid with moisture.  Spores from different moss creatures
release into the air.
Obvious exits: -South -Up

< 100h/110H 118v/120V Pos: standing >
A Mossy and Dark Tunnel
   This tunnel reaches through this twisted and unforgiiving
underdark.  The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
The corpse of a mossling is lying here.

< 100h/110H 115v/120V Pos: standing >
You quickly scan the area.
A spore who is close by to your east.
A bipedal mossling who is not far off to your east.
A spore who is not far off to your east.
A shambling mound who is not far off to your east.

< 100h/110H 115v/120V Pos: standing >
A Tunnel Overgrown With Dense Vegetation
   This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss.  This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -East -West
The corpse of a bipedal mossling is lying here.
The corpse of a mossling is lying here.
A gaseous spore of a mossling floats through these caverns.

< 101h/110H 116v/120V Pos: standing >
You quickly scan the area.
A bipedal mossling who is close by to your east.
A spore who is close by to your east.
A shambling mound who is close by to your east.

< 101h/110H 118v/120V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 103h/110H 120v/120V Pos: standing >
You start chanting...

< 104h/110H 120v/120V Pos: standing >
The cavern itself seems to howl as small tendrils of vegetation inch their way further around, encompassing these tunnels.


< 104h/110H 120v/120V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 105h/110H 120v/120V Pos: standing >
A Tunnel Overgrown With Dense Vegetation
   This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss.  This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -South -West
A huge bipedal mossling lumbers here, taking sentient form.
A gaseous spore of a mossling floats through these caverns.
A shambling mound works its way through the cavern.

< 105h/110H 118v/120V Pos: standing >
A shambling mound suddenly attacks YOU!

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 The cavern itself seems to howl as small tendrils of vegetation inch their way further around, encompassing these tunnels.


< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 [Damage:  2 ] -=[You attack a shambling mound.]=- [1 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 -=[a shambling mound attacks you.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 A spore enters from the west.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 10 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 -=[You attack a shambling mound.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 -=[a shambling mound attacks you.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 20 ] You chill a shambling mound.
The chilling cold causes a shambling mound to stammer, apparently weakened.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 [Damage:  3 ] -=[You attack a shambling mound.]=- [1 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  9 ] You chill a shambling mound.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 A spore leaves south.
-=[a shambling mound attacks you.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 -=[You attack a shambling mound.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 22 ] A shambling mound screams in pain as your acid blast burns it.

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 -=[a shambling mound attacks you.]=- [0 hits]

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You start chanting...

< 105h/110H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  nasty wounds >
 You complete your spell...
You raise a level!
[Damage: 23 ] A shambling mound screams in pain as your acid blast burns it.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 [Damage:  1 ] [Damage:  3 ] -=[You attack a shambling mound.]=- [2 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 You complete your spell...
[Damage: 38 ] A shambling mound screams in pain as your acid blast burns it.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 -=[a shambling mound attacks you.]=- [0 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 You complete your spell...
[Damage: 19 ] A shambling mound screams in pain as your acid blast burns it.
[Damage:  2 ] [Damage:  2 ] -=[You attack a shambling mound.]=- [2 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP: pretty hurt >
 A spore leaves west.
You complete your spell...
[Damage: 29 ] A shambling mound screams in pain as your acid blast burns it.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 -=[a shambling mound attacks you.]=- [0 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 [Damage:  3 ] [Damage:  2 ] -=[You attack a shambling mound.]=- [2 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  2 ] Your touch sends shivers of pain through a shambling mound's body.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 -=[a shambling mound attacks you.]=- [0 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  5 ] Your touch sends shivers of pain through a shambling mound's body.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  2 ] Your touch sends shivers of pain through a shambling mound's body.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 -=[a shambling mound attacks you.]=- [0 hits]

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  7 ] Your touch sends shivers of pain through a shambling mound's body.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  4 ] Your touch sends shivers of pain through a shambling mound's body.

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 109h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC:few scratches E: shambling sta EP:  awful >
 OUCH!  That really did HURT!
[Damage:  1 ] As a shambling mound strikes you, you smile as it tears its flesh!
-=[a shambling mound attacks you.]=- [1 hits]

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  2 ] Your touch sends shivers of pain through a shambling mound's body.

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 A spore enters from the south.

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 You start chanting...

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 You complete your spell...
[Damage:  3 ] Your touch sends shivers of pain through a shambling mound's body.

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 -=[You attack a shambling mound.]=- [0 hits]

< 97h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 [Damage:  1 ] As a shambling mound strikes you, you smile as it tears its flesh!
-=[a shambling mound attacks you.]=- [1 hits]
Your power reserves are not sufficient to cast that spell!

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 Looks like an exit.

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 [Damage:  2 ] [Damage:  3 ] -=[You attack a shambling mound.]=- [2 hits]

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 -=[a shambling mound attacks you.]=- [0 hits]

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 You kick a shambling mound in the side, denting your foot.

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 A Grey Elf enters from the west.

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 A Grey Elf looks at you.

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 [Damage:  2 ] [Damage:  2 ] -=[You attack a shambling mound.]=- [2 hits]

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 A Grey Elf starts casting an offensive spell.

< 86h/114H 118v/120V Pos: standing >
< T: Hami TP: sta TC: small wounds E: shambling sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'qaffaguzz bragh'
A Grey Elf points at you.
A Grey Elf's corrosive blast coats you in searing agony. Suddenly, the pain is no more.