The death of [27 Sorcerer] Niep Allah (Kobold)

in Within Rodev Keep

from the perspective of [50 Forest Druid] Azar Durian Addicts (Halfling)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the mighty crown of the gith
<worn on eyes>       a tracker's visor made by Azar (illuminating)
<worn in ear>        a pale magenta earring of Invisibility [poor] made by Azar (glowing)
<worn in ear>        a wispy astral-twined mindstone ring[92h 54m 45s]
<worn on face>       a mask of hades of regeneration (glowing)
<worn around neck>   a beating heart of a necromancer [73%]             
<worn around neck>   a cloak of dragons (glowing) [86%]             
<worn on body>       a silver breastplate of the centaur tribe
<worn about body>    a translucent cloak of the ancients (glowing) [87%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a belt of dangling rat and bat skulls
<worn on belt buckle>a leafy mask of Silvanos
<worn on arms>       a pair of chromium dragonscale vambraces
<held as shield>     the enchanted mithril shield of Shanat (humming)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn around wrist>  a feathered bracelet of Nax'Varan nobility
<worn on hands>      the gloves of the sea of endurance (humming) [71%]             
<worn on finger>     a wisp of deadly mist
<worn on finger>     a ring of angel feathers
<held>               the orb of elemental fire (glowing)[95h 26m 45s]
<worn on legs>       some bright blue leg plates

<worn on eyes>       some marksman's goggles [82%]             
<worn in ear>        a hoop of twisting obsidian (humming) [60%]             
<worn in ear>        the earring of chaos [superior] [85%]             
<worn on face>       the mask of the plague
<worn around neck>   a scarf of the historical society [88%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver [60%]             
<worn on body>       the platemail of life [poor]
<worn about body>    a cloak of the elves [poor] (glowing) [74%]             
<worn as quiver>     a pitted hide quiver from The Savannah of Broken Trusts (illuminating) [74%]             
<worn about waist>   a waistband of rock and stone of wisdom [63%]             
<worn on belt buckle>a glowing white pearl (glowing) [87%]             
<worn on arms>       some platinum linked sleeves of life
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [89%]             
<worn around wrist>  a crude dragonscale wristguard from Sea Kingdom [86%]             
<worn around wrist>  a bracelet of the earth [85%]             
<worn on hands>      some magical sapphire gauntlets
<worn on finger>     a bright platinum wedding band
<worn on finger>     a ring of the hierophant
<primary weapon>     a mace of cleansing [superior]
<worn on legs>       some bright blue leg plates
<worn on feet>       the boots of speed

< 771h/768H 181v/182V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Doo.

< 771h/768H 181v/182V Pos: standing >
Tadra starts casting a spell.

< 771h/768H 181v/182V Pos: standing >
Tadra completes her spell...
Tadra utters the words 'yjrr pzar'
A torrent of divine energy flows from Tadra into Goli's body, and his wounds begin to heal!
Goli clambers to his feet.

< 771h/768H 181v/182V Pos: standing >
Kann parries Goli's lunge at him.
Kann parries Goli's lunge at him.

< 771h/768H 181v/182V Pos: standing >

< 771h/768H 181v/182V Pos: standing >
Goli blocks Kann's lunge at him.
Kann's impressive slash wounds Goli.
Kann ignites into black flames as he hits Goli!
Kann's impressive slash wounds Goli.
Kann ignites into black flames as he hits Goli!
Goli blocks Kann's lunge at him.
Kann's impressive slash wounds Goli.
Kann ignites into black flames as he hits Goli!
Kann's crush wounds Goli.
Kann ignites into black flames as he hits Goli!
Goli dodges Kann's attack.
Kann's impressive crush wounds Goli.
Kann ignites into black flames as he hits Goli!
Kann's impressive slash wounds Goli.
Kann ignites into black flames as he hits Goli!
Goli dodges Kann's attack.

< 771h/768H 181v/182V Pos: standing >

< 771h/768H 181v/182V Pos: standing >
Goli starts casting an offensive spell.

< 771h/768H 181v/182V Pos: standing >
Kann attempts to flee.
Kann leaves south.

< 771h/768H 181v/182V Pos: standing >
Goli stops chanting abruptly!
Doo starts casting a spell.

< 771h/768H 181v/182V Pos: standing >
Doo completes his spell...
Doo utters the word 'ufaixaae'
Goli's barkskin seems to take on the texture of iron.
Kann enters from the south.

< 771h/768H 181v/182V Pos: standing >
Tadra starts casting a spell.

< 771h/768H 181v/182V Pos: standing >

< 771h/768H 181v/182V Pos: standing >
Tadra completes her spell...
Tadra utters the words 'yjrr pzar'
A torrent of divine energy flows from Tadra into Goli's body, and his wounds begin to heal!

< 771h/768H 181v/182V Pos: standing >
Tadra sits down in a comfortable spot.

< 771h/768H 182v/182V Pos: standing >
Tadra takes out her holy symbol and begins praying intently.

< 771h/768H 182v/182V Pos: standing >
Goli flexes, showing everyone his bulging muscles.

< 771h/768H 182v/182V Pos: standing >

< 771h/768H 182v/182V Pos: standing >
Tadra raises her holy symbol and smiles broadly.

< 771h/768H 182v/182V Pos: standing >
Tadra clambers to her feet.

< 771h/768H 182v/182V Pos: standing >
Kann chitters in common 'just undr 140/round'

< 771h/768H 182v/182V Pos: standing >
Doo says in halfling 'Kann can I test disease on u?'

< 771h/768H 182v/182V Pos: standing >
Kann chitters in common 'with no procs'

< 771h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
Kann chitters in common 'sure'

< 770h/768H 182v/182V Pos: standing >
Doo says in halfling 'can u look at stats right now'

< 770h/768H 182v/182V Pos: standing >
Kann chitters in common 'done'

< 770h/768H 182v/182V Pos: standing >
Doo starts casting an offensive spell.

< 770h/768H 182v/182V Pos: standing >
Doo completes his spell...
Doo utters the word 'eugzagz'

< 770h/768H 182v/182V Pos: standing >
Kann is now a member of Doo's group.

< 770h/768H 182v/182V Pos: standing >
Doo starts casting an offensive spell.
Nib looks at Kann.

< 770h/768H 182v/182V Pos: standing >
Doo completes his spell...
Doo utters the word 'eugzagz'
Kann suddenly does not look so well.

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
Doo says in halfling 'now what happened?'

< 770h/768H 182v/182V Pos: standing >
Goli chuckles politely.

< 770h/768H 182v/182V Pos: standing >
Kann chitters in common '-35 str'

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
Doo says in halfling 'thats it?'

< 770h/768H 182v/182V Pos: standing >
Nib says in elven 'drops your stats like crazy'

< 770h/768H 182v/182V Pos: standing >
Kann chitters in common '-39 dex'

< 770h/768H 182v/182V Pos: standing >
Goli says in elven 'yeah who wants to jump in a boat right now and sail around :P'

< 770h/768H 182v/182V Pos: standing >
Kann chitters in common '-40 agi'

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A rather large leather backpack lies here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A large, spacious vortex displays views of Ice Crag here. (glowing)
Kann Durian Addicts (Thri-Kreen)(medium) stands in mid-air here.
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Doo Durian Addicts (Halfling)(small) stands in mid-air here.
*Nib Durian Addicts (Grey Elf)(medium) stands in mid-air here.
*Tadra Durian Addicts (Human)(medium) stands in mid-air here.

< 770h/768H 182v/182V Pos: standing >
Doo says in halfling 'ok adding another wave of disease'

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
Doo starts casting an offensive spell.
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of Durian Addicts here. (glowing)

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
 
    ^^^+.^.....     
   ..^^+^^.^.***    
  ..^.^+..^.*****   
 **M^..+^^^*******  
 ***^^^+###***..**  
 ****..+#@#**.^M**  
  ***..+#M#*...^.*  
   ****+++++++++++  
    *****  +        
     ***   +        
      *   .+..      
A Partially Frozen Forest
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 770h/768H 181v/182V Pos: standing >
 
    .^^+^^.^.**     
   .^.^+..^.****    
  *M^..+^^^******   
 ***^^^+###***..**  
 ****..+#O#**.^M**  
  ***..+#@#*...^.*  
   ****+++++++++++  
    *****  +        
     ***   +        
      *   .+..      
     M   **+*^.     
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A thick-haired buffalo stands here.
A small box turtle is here.
A little chipmunk stands here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 770h/768H 179v/182V Pos: standing >
 
    ^.^+..^.***     
   M^..+^^^*****    
  **^^^+###***..*   
 ****..+#O#**.^M**  
  ***..+#^#*...^.*  
   ****++@++++++++  
    *****  +        
 *   ***   +        
  *   *   .+..      
   * M   **+*^.     
    *   ***+**.     
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 770h/768H 177v/182V Pos: standing >
 
    ^..+^^^****     
   *^^^+###***..    
  ***..+#O#**.^M*   
  ***..+#^#*...^.*  
   ****+++++++++++  
    *****@ +        
 *   ***   +        
 **   *   .+..      
  ** M   **+*^.     
   **   ***+**..    
    *******+***     
Rapids of a Shallow River
Obvious exits: -N -E -S -W

< 770h/768H 177v/182V Pos: standing >
 
    M^..+^^^***     
   **^^^+###***.    
  ****..+#O#**.^M   
   ***..+#^#*...^.  
    ****++++++++++  
     ****@  +       
 **   ***   +       
 ***   *   .+..     
  *** M   **+*^.    
   ***   ***+**.    
    ********+**     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 770h/768H 177v/182V Pos: standing >
 
    *M^..+^^^**     
   ***^^^+###***    
   ****..+#O#**.^   
    ***..+#^#*...^  
     ****+++++++++  
      ***@*  +      
 ***   ***   +      
 ****   *   .+..    
  **** M   **+*^.   
   ****   ***+**    
    *********+*     
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 770h/768H 176v/182V Pos: standing >

< 770h/768H 181v/182V Pos: standing >
You start chanting...

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
Casting: moonwell ***

< 770h/768H 182v/182V Pos: standing >
Casting: moonwell **

< 770h/768H 182v/182V Pos: standing >
Casting: moonwell *

< 770h/768H 182v/182V Pos: standing >
Casting: moonwell 

< 770h/768H 182v/182V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 770h/768H 182v/182V Pos: standing >

< 770h/768H 182v/182V Pos: standing >
You peer into a moonwell and see...
Guards Barracks

< 770h/768H 182v/182V Pos: standing >
You enter a moonwell and reappear elsewhere...
Guards Barracks
Obvious exits: -E -W#
A pool formed of silver-colored liquid is here, slowly dissipating.
An officer of the city's regular guard stands here.
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.
A member of the city's regular guard stands here.

< 770h/768H 182v/182V Pos: standing >

< 769h/768H 182v/182V Pos: standing >

< 769h/768H 182v/182V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Meth.

< 769h/768H 182v/182V Pos: standing >
You see nothing special about him.
Meth appears to be Grey Elf and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the helm of light (illuminating) [87%]             
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        an anti-matter earring [49%]             
<worn in ear>        a tiny diorite ear stud [71%]             
<worn on face>       the mask of the plague [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [86%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of diamond platemail (humming)
<worn about body>    the shroud of corruption [51%]             
<worn as quiver>     a marble quiver [80%]             
<worn about waist>   a platinum-linked gem-set belt [53%]             
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing) [76%]             
<worn on arms>       some mithril and dragonscale arm plates [87%]             
<held as shield>     the dark heart of Dreggan Wood (glowing)
<worn around wrist>  a finely woven bracelet of silver of Invisibility [superior] made by Azar [72%]             
<worn around wrist>  some wooden beads of enlightenment (glowing) [62%]             
<worn on hands>      a pair of woven golden gloves [83%]             
<worn on finger>     a tiny bone ring of speed [superior] made by Azar [86%]             
<worn on finger>     a glowing black ring
<held>               Utgard-Loki's crystal ball
<worn on legs>       some superior platinum leg plates from The Hall of Knighthood
<worn on feet>       couatl-hide boots [81%]             

< 769h/768H 182v/182V Pos: standing >
You say in halfling 'i wish i had real hsift'

< 769h/768H 182v/182V Pos: standing >
Ok.

< 769h/768H 182v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 769h/768H 181v/182V Pos: standing >
Ok.

< 769h/768H 181v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
A Kobold (small) Misguided Child of Allah stands, floating here.

< 769h/768H 180v/182V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 769h/768H 179v/182V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Pretty Pansy floats here.
The Sloop The Drug Smuggler floats here.

< 769h/768H 181v/182V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 769h/768H 180v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 769h/768H 179v/182V Pos: standing >
You failed.

< 769h/768H 182v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 769h/768H 181v/182V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
A sergeant of the city's regular guard stands here.

< 769h/768H 180v/182V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc shaman who is close by to your east.
A half-orc mercenary who is not far off to your east.
A member of the regular guard who is close by to your south.
A member of the regular guard who is close by to your south.

< 769h/768H 180v/182V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 769h/768H 181v/182V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A sergeant of the regular guard who is close by to your south.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is not far off to your south.
A commoner who is close by to your west.
A retired soldier who is not far off to your west.

< 769h/768H 181v/182V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
A sergeant of the city's regular guard stands here.

< 769h/768H 180v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 769h/768H 179v/182V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 769h/768H 179v/182V Pos: standing >

< 769h/768H 181v/182V Pos: standing >
A Kobold enters from the north.

< 769h/768H 182v/182V Pos: standing >

< 769h/768H 182v/182V Pos: standing >
A Kobold leaves south.

< 769h/768H 182v/182V Pos: standing >
A member of the regular guard enters from the north.
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 769h/768H 181v/182V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 769h/768H 180v/182V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 769h/768H 181v/182V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
A Kobold (small) Misguided Child of Allah stands, floating here.

< 769h/768H 180v/182V Pos: standing >
A Kobold leaves south.

< 769h/768H 180v/182V Pos: standing >
You quickly scan the area.
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
Meth who is in the distance to your north.
A member of the regular guard who is in the distance to your north.
A Kobold who is close by to your south.

< 769h/768H 181v/182V Pos: standing >
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 769h/768H 181v/182V Pos: standing >
The Portcullis to Rodev Keep
Obvious exits: -N -S#
A Kobold (small) Misguided Child of Allah stands, floating here.

< 769h/768H 180v/182V Pos: standing >
The portcullis seems to be closed.

< 769h/768H 180v/182V Pos: standing >
The portcullis seems to be closed.

< 769h/768H 181v/182V Pos: standing >
A Kobold opens the portcullis.

< 769h/768H 182v/182V Pos: standing >
A Kobold leaves south.

< 769h/768H 182v/182V Pos: standing >
Slay whom?

< 769h/768H 182v/182V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A Kobold (small) Misguided Child of Allah stands, floating here.

< 769h/768H 181v/182V Pos: standing >
A Kobold closes the portcullis.
You snap into visibility.
You miss a Kobold.

< 769h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: excellent >
 
< 769h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: excellent >
 Meth closes the portcullis.

< 769h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: excellent >
 The first rays of sunlight signal that day is approaching.
Meth suddenly attacks a Kobold!
Meth snaps into visibility.
Meth misses a Kobold.

< 769h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 769h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
You miss a Kobold.
You miss a Kobold.
You snap into visibility.

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 You start chanting...
You snap into visibility.

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 You snap into visibility.
You complete your spell...
A Kobold seems to be blinded!
[Damage: 165 ] You unleash light in a focused, searing ray at a Kobold!

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 Meth misses a Kobold.
Meth misses a Kobold.

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 You dodge a Kobold's vicious attack.
You snap into visibility.
You start chanting...

< 700h/768H 181v/182V Pos: standing >
< T: Azar TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold attempts to flee.
A Kobold leaves south.

< 700h/768H 181v/182V Pos: standing >

< 700h/768H 181v/182V Pos: standing >
You abort your prayer before it's done!

< 701h/768H 182v/182V Pos: standing >
A Kobold enters from the south.

< 702h/768H 182v/182V Pos: standing >
Meth starts casting an offensive spell.
Meth snaps into visibility.

< 703h/768H 182v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 704h/768H 182v/182V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A palace servant runs on some errand.

< 705h/768H 181v/182V Pos: standing >
You failed.

< 705h/768H 181v/182V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
A Kobold (small) Misguided Child of Allah is lying here, incapacitated.
*Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.

< 706h/768H 180v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 706h/768H 180v/182V Pos: standing >

< 707h/768H 181v/182V Pos: standing >
You complete your spell...
[Damage: 146 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's well-used obsidian skullcap from Sarmiz'Duul melted from the intense heat!
A Kobold's necklace of obsidian and steel beads melted from the intense heat!
A Kobold's ashen obsidian sleeves from Kobold Settlement melted from the intense heat!
A Kobold's ring of the Tentabeast melted from the intense heat!
A Kobold's goblin earring melted from the intense heat!
A Kobold's frozen cured leather quiver melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.