The death of [51 Forest Druid] Doo Durian Addicts (Halfling)

in A Pillowed Prayer Room

from the perspective of [43 Guardian] Rugg Allah (Drider)

<worn as a badge>    a dented granite badge [84%]             
<worn on head>       a bloody skull faced helmet
<worn on eyes>       a cracked leather visor from Kobold Settlement
<worn in ear>        a lightning earring [poor] [87%]             
<worn in ear>        the sand-colored symbol of giants power [superior]
<worn on face>       the mask of armageddon [poor] [84%]             
<worn around neck>   a frost-rimed limestone gorget from Kobold Settlement
<worn around neck>   a bloody clay pendant from Kobold Settlement
<worn on body>       a suit of granite platemail [poor] (invis)
<worn about body>    a stylish flesh bodycloak from The Shaughin Settlement [66%]             
<worn on spider body>a soldier's dragonscale spider armor [81%]             
<worn about waist>   a black leather belt set with a ruby buckle (magic)
<worn on belt buckle>a mystical serpent runed grimoire (magic) [57%]             
<attached to belt>   a rugged adventurers satchel (magic) [81%]             
<worn on arms>       two marbled coiling serpents [superior] (magic)
<held as shield>     a large shield made from basilisk scales (magic)
<worn around wrist>  a black leather bracelet set with amethyst (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn on hands>      some frozen hide claws from Kobold Settlement
<worn on finger>     a fanged clay band from Kobold Settlement
<worn on finger>     a dented limestone band from Kobold Settlement
<primary weapon>     a wicked looking mace named 'Nightbringer' [superior] (magic)


< 834h/834H 251v/251V Pos: standing >

< 834h/834H 251v/251V Pos: standing >
Maxolan mumbles to the sexy bartender 'I've done so many things and visited so many places.
Alas, after years of booze and easy women, I have lost my memory of those adventures..'


< 834h/834H 251v/251V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the famous Bar of the Black Swan.
Obvious exits: -North -East -South -West

< 834h/834H 250v/251V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the Auction House.
Obvious exits: -North -East -South -West

< 834h/834H 249v/251V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -West

< 834h/834H 248v/251V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East -South -West
A small yellow cat sits here, wiggling her large ears.(Red Aura)
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 834h/834H 247v/251V Pos: standing >
The Bloodbath Debriefing Room
  This building is completely vacant and has not had any inhabitants
for quite some time. The floors are dirty and covered with dirt, dried
blood and broken pieces of equipment. Graffiti cover the backwall and
depict stories of battles, both won and lost. Local adventurers use
this place for splitting their loot after battles.
Obvious exits: -West

< 834h/834H 246v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 246v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 247v/251V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East -South -West
A small yellow cat sits here, wiggling her large ears.(Red Aura)
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 834h/834H 247v/251V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 834h/834H 247v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)

< 834h/834H 247v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 834h/834H 246v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 834h/834H 245v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)

< 834h/834H 245v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)

< 834h/834H 244v/251V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A black crow flaps its wings and caws at you.(Red Aura)
(Q)Melfist, the local Dyer, walks the streets here.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A loud and obnoxious man stands here, preaching about religion.
A city mason is hard at work repairing the road.

< 834h/834H 243v/251V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
A street sweeper stands here, cleaning the road.

< 834h/834H 242v/251V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East# -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 834h/834H 242v/251V Pos: standing >
The gate seems to be closed.

< 834h/834H 242v/251V Pos: standing >
The gate seems to be closed.

< 834h/834H 242v/251V Pos: standing >
The gate seems to be closed.

< 834h/834H 242v/251V Pos: standing >
Open what?

< 834h/834H 244v/251V Pos: standing >

< 834h/834H 244v/251V Pos: standing >
Ok.

< 834h/834H 245v/251V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West
A single rose grows out from the ground. (magic)

< 834h/834H 245v/251V Pos: standing >
You feel your skin soften and return to normal.

< 834h/834H 245v/251V Pos: standing >
Ok.

< 834h/834H 246v/251V Pos: standing >
Autosaving...

< 834h/834H 246v/251V Pos: standing >
Pardon?

< 834h/834H 250v/251V Pos: standing >
Pardon?

< 834h/834H 250v/251V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.

< 834h/834H 251v/251V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West

< 834h/834H 249v/251V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.

< 834h/834H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 834h/834H 247v/251V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)

< 834h/834H 245v/251V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 834h/834H 243v/251V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 834h/834H 242v/251V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 834h/834H 240v/251V Pos: standing >
 
  ^^.^*   
 MM+...*  
 ^M^@+^*  
 MMM.+..  
  MMM++   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 834h/834H 239v/251V Pos: standing >
 
  ^.^**   
 M+...**  
 M^+@^**  
 MM.+..*  
  MM+++   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 834h/834H 238v/251V Pos: standing >
 
  .^***   
 +...**^  
 ^++@***  
 M.+..*.  
  M++++   
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West

< 834h/834H 238v/251V Pos: standing >
 
 ..**^  
 +^@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 834h/834H 236v/251V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 834h/834H 234v/251V Pos: standing >
 
 **^^.  
 **@.^  
 .*..^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 834h/834H 233v/251V Pos: standing >
 
  *^^^.   
 **^^.^.  
 ***@^^^  
 .*..^..  
  +^...   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
A few small glimmers sparkle in the earth here.

< 834h/834H 231v/251V Pos: standing >
 
  ^^^.*   
 *^^.^..  
 **.@^^*  
 *..^..*  
  ^...^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 229v/251V Pos: standing >
 
  ^^.^.   
 **.^^^*  
 *..@..*  
 +^...^.  
  ^.^.^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 227v/251V Pos: standing >
 
  *.^^^   
 *..^..*  
 +^.@.^.  
 +^.^.^.  
  +++++   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 225v/251V Pos: standing >
 
  ..^..   
 +^...^.  
 +^.@.^.  
 +++++++  
  M..^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 223v/251V Pos: standing >
 
  ^...^   
 +^.^.^.  
 +++@+++  
 MM..^^.  
  MM.^.   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 834h/834H 222v/251V Pos: standing >
 
  ^.^.^   
 +++++++  
 MM.@^^.  
 MMM.^.^  
  ^MM..   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 222v/251V Pos: standing >
 
  +++++   
 MM..^^.  
 MMM@^.^  
 ^^MM...  
  ^^^M.   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 220v/251V Pos: standing >
 
  +++++   
 M..^^.^  
 MM.@.^^  
 ^MM....  
  ^^M..   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 218v/251V Pos: standing >
 
  +++++   
 ..^^.^.  
 M.^@^^^  
 MM....^  
  ^M...   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 216v/251V Pos: standing >
 
  +++++   
 .^^.^..  
 .^.@^^.  
 M....^^  
  M....   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 215v/251V Pos: standing >
 
  +++++   
 ^^.^..^  
 ^.^@^..  
 ....^^^  
  ....^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 212v/251V Pos: standing >
 
  +++++   
 ^.^..^.  
 .^^@...  
 ...^^^.  
  ...^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 209v/251V Pos: standing >
 
  +++++   
 .^..^..  
 ^^^@..^  
 ..^^^..  
  ..^^.   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 208v/251V Pos: standing >
 
  +++++   
 ^..^...  
 ^^.@.^^  
 .^^^...  
  .^^..   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 206v/251V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.

 
  +++++   
 ..^...M  
 ^..@^^^  
 ^^^...^  
  ^^...   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 204v/251V Pos: standing >
 
  +++++   
 .^...M.  
 ...@^^.  
 ^^...^.  
  ^...^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 202v/251V Pos: standing >
 
  +++++   
 ^...M.*  
 ..^@^..  
 ^...^..  
  ...^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 200v/251V Pos: standing >
 
  +++++   
 ...M.**  
 .^^@...  
 ...^...  
  ..^^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 197v/251V Pos: standing >
 
  +++++   
 ..M.***  
 ^^^@..*  
 ..^....  
  .^^^.   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 195v/251V Pos: standing >

< 834h/834H 196v/251V Pos: standing >
 
  +++++   
 ...M.**  
 .^^@...  
 ...^...  
  ..^^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 194v/251V Pos: standing >
 
  +++++   
 ^...M.*  
 ..^@^..  
 ^...^..  
  ...^^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 191v/251V Pos: standing >
 
  +++++   
 .^...M.  
 ...@^^.  
 ^^...^.  
  ^...^   
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 834h/834H 189v/251V Pos: standing >
 
  +++++   
 ..^...M  
 ^..@^^^  
 ^^^...^  
  ^^...   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 834h/834H 187v/251V Pos: standing >
 
  +++++   
 ^..^...  
 ^^.@.^^  
 .^^^...  
  .^^..   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)

< 834h/834H 186v/251V Pos: standing >

< 834h/834H 186v/251V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Pillowed Prayer Room
   Several large satin pillows have been tossed about this room of prayer
in an effort for extreme comfort while the meditation process takes over.
There are several small candles resting in holster's placed about the walls,
giving just barely enough illumination for vision.  The floor has a large
rug crafted from the finest fabrics.
Obvious exits: -North -West
A black rift of swirling mass is here, tearing itself apart. (magic)
The corpse of a sly duergar assassin is lying here.
A Halfling (small) Durian Addicts stands in mid-air here. (casting) 
Nil (Drow Elf)(medium) in mid-air sits atop a mountain goat.(Red Aura)
Xanan (Duergar)(medium) stands in mid-air here.(Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
Tolm (Troll)(large) stands, floating here.(Red Aura)
(Q)A monk is standing here, disturbed about the disciple's noise.
(Q)A rather upset-looking disciple rests here, hands over his face.

< 834h/834H 187v/251V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at Xanan!

< 834h/834H 188v/251V Pos: standing >
Someone dodges Xanan's attack.
Someone blocks Xanan's lunge at him.
A Halfling snaps into visibility.

< 834h/834H 188v/251V Pos: standing >
A Halfling snaps into visibility.
Tolm suddenly looks a bit dumb, and madly slams at a Halfling!

< 834h/834H 189v/251V Pos: standing >
Someone suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 834h/834H 191v/251V Pos: standing >
A monk glares at the weeping monk and says to him 'Calm down already! Argh!'
a monk struggles to relax on his pillow, having a tough time entering his meditation.


< 834h/834H 192v/251V Pos: standing >
An upset disciple let's out a long wail, crying and grumbling miserably about something.
Xanan starts casting an offensive spell.

< 834h/834H 192v/251V Pos: standing >
Tolm parries someone's lunge at him.
Someone misses Tolm.
A Halfling snaps into visibility.
A Pillowed Prayer Room
Obvious exits: -North -West
A black rift of swirling mass is here, tearing itself apart. (magic)
The corpse of a sly duergar assassin is lying here.
A Halfling (small) Durian Addicts is lying in mid-air here, fighting Tolm.
Nil (Drow Elf)(medium) in mid-air sits atop a mountain goat. (casting) (Red Aura)
Xanan (Duergar)(medium) stands in mid-air here, fighting a Halfling. (casting) (Red Aura)
Shag (Duergar)(medium) stands in mid-air here.(Red Aura)
Tolm (Troll)(large) stands, floating here, fighting a Halfling.(Red Aura)
(Q)A monk is standing here, disturbed about the disciple's noise.
(Q)A rather upset-looking disciple rests here, hands over his face.
Shag starts casting a spell.

< 834h/834H 194v/251V Pos: standing >
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
Xanan completes his spell...
Xanan utters the words 'eugszr waouq'
Xanan tries to dispel a Halfling's magic!
And fails miserably...

< 834h/834H 194v/251V Pos: standing >
A Halfling snaps into visibility.
Tolm's powerful slash strikes a Halfling.
Tolm's powerful pierce strikes a Halfling.
Tolm's powerful slash strikes a Halfling.
Tolm's powerful slash strikes a Halfling.

< 834h/834H 195v/251V Pos: standing >
Xanan starts casting an offensive spell.

< 834h/834H 196v/251V Pos: standing >
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.

< 834h/834H 196v/251V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'yrawz ghfutz'
A Halfling snaps into visibility.
Xanan calls down a roaring flamestrike at a Halfling who starts to melt!

< 834h/834H 197v/251V Pos: standing >
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 834h/834H 198v/251V Pos: standing >
Xanan starts casting an offensive spell.

< 834h/834H 198v/251V Pos: standing >
Tolm parries someone's lunge at him.
Tolm parries someone's lunge at him.
A Halfling snaps into visibility.
[Damage: 15 ] Your kick hits a Halfling right in the stomach, rendering him breathless.

< 834h/834H 198v/251V Pos: standing >
< T: Tolm TP: sta TC:excellent E: A Halfling ass EP:  awful >
 Shag starts casting an offensive spell.

< 834h/834H 199v/251V Pos: standing >
< T: Tolm TP: sta TC:excellent E: someone ass EP:  awful >
 Xanan completes his spell...
Xanan utters the words 'yrawz ghfutz'
A Halfling snaps into visibility.
Xanan calls down a roaring flamestrike at a Halfling who starts to melt!

< 834h/834H 199v/251V Pos: standing >
< T: Tolm TP: sta TC:excellent E: A Halfling ass EP:  awful >
 A Halfling snaps into visibility.
[Damage:  8 ] Your fine bludgeon enshrouds a Halfling in a mist of blood.
A Halfling blocks your futile lunge at him.
Someone blocks Xanan's lunge at him.
Someone blocks Xanan's lunge at him.
A Halfling snaps into visibility.

< 834h/834H 199v/251V Pos: standing >
< T: Tolm TP: sta TC:excellent E: A Halfling ass EP:  awful >
 Xanan starts casting an offensive spell.

< 834h/834H 199v/251V Pos: standing >
< T: Tolm TP: sta TC:excellent E: someone ass EP:  awful >
 A Halfling snaps into visibility.
A Halfling is slashed into two by a master stroke performed by Tolm.
A Halfling's tiny endurium earring was completely destroyed by the massive blow!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!