The death of [25 Monk] Laszlo (Githzerai)

in A Sloped and Rocky Hillside

from the perspective of [25 Monk] Laszlo (Githzerai)

<worn on head>       a rusty iron hat from Vella's Bordello
<worn on face>       a dark bronze mask from Vella's Bordello
<worn around neck>   a dented obsidian medallion
<worn around neck>   a blood-stained leather medallion from Vella's Bordello
<worn around wrist>  a glowing amber bracelet
<worn around wrist>  a knight's brass wristguard from Vella's Bordello
<worn on finger>     a skin-wrapped marble band from Vella's Bordello
<worn on feet>       some human-made marble moccasins from Vella's Bordello


< 191h/191H 133v/133V Pos: standing >
Higher Atop the Mountain
   This is a faint trail leading up the central mountain on the
Savannah.  There isn't much vegetation up here, just a few sparse
shrubs trying desperately to grow in the rocky, heat-scorched
enviorment.  Birds of all kinds can be seen flying about the area,
most likely the majority of them having nests here.  The higher
up one climbs the more of the Savannah can be seen scretching
out below.  Near the top the view becomes so amazing, one needs
to almost stop and take a look around in quiet awe.
Obvious exits: -North -West
A mountain billy goat grazes on the hills.
A small goat wanders the hills.
A small goat wanders the hills.

< 191h/191H 130v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 130v/133V Pos: standing >
A billy goat enters from the west.

< 191h/191H 130v/133V Pos: standing >

< 191h/191H 130v/133V Pos: standing >
A Herd of Goats Atop the Foothills
   The path up the mountain breaks here into a sizable plataeu,
large enough to allow a small family of goats enough room to enjoy
themselves in the sun and chew on whatever is readily available.
Flocks of birds screech overhead, indicating proximity to nests.
The goats wail in their usual goat-type manner as anyone approches.
Obvious exits: -East -Down
A mountain billy goat grazes on the hills.
An ugly goat stands on the hill here, chewing at the grass.
A cactus grows in the soil here.

< 191h/191H 127v/133V Pos: standing >
Climbing the Foothills
   The path up the foothills continues up here at a fairly steady
incline.  As it follows upwards the rest of the mountain can clearly
be seen.  The vegetation becomes much more sparse the further up
one climbs, and the rocky earth inhabits only the most durable
plants that are capable of living in the hard soil and scorching
sun.  The goats seem to gather around this area more than the other
parts of the foothills, seemingly due to the increase of vegetation
as the path opens up to a small plataeu just above.
Obvious exits: -West -Up

< 191h/191H 126v/133V Pos: standing >
You quickly scan the area.
A cactus who is close by above you.

< 191h/191H 126v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 127v/133V Pos: standing >
Climbing the Foothills
   The path up the foothills continues up here at a fairly steady
incline.  As it follows upwards the rest of the mountain can clearly
be seen.  The vegetation becomes much more sparse the further up
one climbs, and the rocky earth inhabits only the most durable
plants that are capable of living in the hard soil and scorching
sun.  The mountain goats that wander the hills make these little
plants the main source of their diet.
Obvious exits: -East -South
A small goat wanders the hills.

< 191h/191H 129v/133V Pos: standing >
Climbing the Foothills
   The path up the foothills continues up here at a fairly steady
incline.  As it follows upwards the rest of the mountain can clearly
be seen.  The vegetation becomes much more sparse the further up
one climbs, and the rocky earth inhabits only the most durable
plants that are capable of living in the hard soil and scorching
sun.  The mountain goats that wander the hills make these little
plants the main source of their diet.  The pathway along the
Savannah is just to the west of here.
Obvious exits: -North -West

< 191h/191H 130v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 130v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  From here, another path leads
east and up the mountain itself, whereas the usual path continues
north.  To the west is located an entrance to one of the feared Pits.
Obvious exits: -North -East -South -West
A small ratling scurries about the floor.

< 191h/191H 126v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 127v/133V Pos: standing >
It stops snowing.

< 191h/191H 131v/133V Pos: standing >
A Path Around the Foothills
Obvious exits: -North -East -South -West
A small ratling scurries about the floor.

< 191h/191H 133v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East -South -West
A small ratling scurries about the floor.

< 191h/191H 128v/133V Pos: standing >
You quickly scan the area.
A ratling who is close by to your north.
A procession of ants who is not far off to your north.
A palm tree who is not far off to your north.
A cactus who is not far off to your north.
A cactus who is a brief walk away to your north.
A palm tree who is rather far off to your north.
A palm tree who is rather far off to your north.
A palm tree who is close by to your east.
A playful kitten who is close by to your south.
A cactus who is close by to your south.
A cactus who is close by to your south.
A palm tree who is close by to your west.

< 191h/191H 128v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 128v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah is host to numerous spieces of wildlife, all who
wander about in a constant search for food.  To the east here
a group of giraffes, with their tall necks reaching up into the
sparse palm trees, can be seen. Dogs, who have lived all their
life here, out in the desert plains, run about, barking at
the birds.  The air is hot and dry, though quite comfortable,
and all the animals have learned to adapt quite well to the
climate.
Obvious exits: -East -South -West
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.

< 191h/191H 123v/133V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your south.
A cactus who is not far off to your south.
A ratling who is close by to your west.
A palm tree who is not far off to your west.

< 191h/191H 124v/133V Pos: standing >
A Herd of Giraffes
   Around this area grow a fair ammount more trees then elsewhere within
the Savannah.  Runoff from the hills to the east keep the soil fertile
and enable the accelerated growth of the vegetation which is normally
quite sparse out in the desert.  Several giraffes spend their days here
chewing on leaves of the palms, their tall necks rising high above
the landscape.
Obvious exits: -North -South -West
A lush, tropical palm tree, grows here.

< 191h/191H 121v/133V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your north.
A grazing giraffe who is not far off to your north.
A Myrabolan hunter who is close by to your south.
A cactus who is close by to your south.
A palm tree who is close by to your west.
A ratling who is not far off to your west.
A palm tree who is a brief walk away to your west.

< 191h/191H 122v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  The Savannah spreads out to
the east and south, where a large herd of giraffes graze.
Obvious exits: -North -East -South
A lush, tropical palm tree, grows here.

< 191h/191H 119v/133V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A prairie dog who is close by to your east.
A cactus who is close by to your east.
A Myrabolan hunter who is not far off to your south.
A cactus who is not far off to your south.

< 191h/191H 120v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  One of the infamous Pits is
just to the north of here, the Savannah continues to spread out
south and east.
Obvious exits: -North -East -South
A tall giraffe stands here, chewing on palm leaves.

< 191h/191H 120v/133V Pos: standing >
A grazing giraffe leaves north.

< 191h/191H 120v/133V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A grazing giraffe who is close by to your east.
A female zebra who is close by to your east.
A gaia tree who is close by to your east.
A gray lion who is close by to your east.
A palm tree who is close by to your south.
A Myrabolan hunter who is a brief walk away to your south.
A cactus who is a brief walk away to your south.

< 191h/191H 121v/133V Pos: standing >
Among a Pit
   Here lies yet another entrance to the fabled Pits of Cerberus.  The
entrance itself is nothing more than a hole in the ground, just
large enough for someone to squeeze through with a fair ammount of
effort.  Against the western edge, the mountain rises up from the
earth though unclimbable from this side.  The path that circles
the mountain continues to the south.
Obvious exits: -East -South
A treacherous hole in the earth leads down into the pits.
A tall giraffe stands here, chewing on palm leaves.

< 191h/191H 121v/133V Pos: standing >
You don't find anything you didn't see before.

< 191h/191H 122v/133V Pos: standing >

		Score information for Laszlo

Level: 25   Race: Githzerai   Class: Monk Sex: Male
Hit points: 191(191)  Moves: 127(133)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3753 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 17 hours/ 51 minutes
Received data: 0.6244 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: none
Send data:     0.0020 MB this session.
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   4
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.90 
Leaderboard Points:  149 

Active Spells:
--------------
stone skin (1 minute)
levitate (2 minutes)
rested bonus (94 minutes)


< 191h/191H 127v/133V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 191h/191H 127v/133V Pos: standing >
You start to chant in a deep voice.
You feel your body healing faster.

< 191h/191H 129v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah is host to numerous spieces of wildlife, all who wander
about in a constant search for food. Sparse palm trees, can be seen.
Dogs, who have lived all their life here, out in the desert plains,
run about, barking at the birds.  The air is hot and dry, though
quite comfortable, and all the animals have learned to adapt quite well
to the climate.  Just to the west an opening to one of the Pits of
Cerberus can been seen, just barely visible against the rising rock
wall of the central mountain.  The path around the mountain is north.
Obvious exits: -North -East -South -West
A procession of ants marches across the desert here.

< 191h/191H 128v/133V Pos: standing >
You quickly scan the area.
A palm tree who is not far off to your north.
A palm tree who is a brief walk away to your north.
A cactus who is a brief walk away to your north.
A young zebra who is close by to your east.
A palm tree who is close by to your east.
A grazing giraffe who is close by to your south.
A female zebra who is close by to your south.
A gaia tree who is close by to your south.
A gray lion who is close by to your south.
A cactus who is not far off to your south.
A grazing giraffe who is close by to your west.

< 191h/191H 128v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  North of here the sounds of
campers can be heard and south the Savannah continues.
Obvious exits: -North -East -South

< 191h/191H 123v/133V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your north.
A palm tree who is not far off to your north.
A cactus who is not far off to your north.
A procession of ants who is close by to your south.
A gaia tree who is not far off to your south.
A gray lion who is not far off to your south.
A cactus who is a brief walk away to your south.

< 191h/191H 124v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb.  A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East -South -West
A lush, tropical palm tree, grows here.

< 191h/191H 120v/133V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your north.
A cactus who is close by to your north.
A mature giraffe who is close by to your east.
A grazing giraffe who is close by to your east.
A procession of ants who is not far off to your south.
A gaia tree who is a brief walk away to your south.
A gray lion who is a brief walk away to your south.
A female zebra who is rather far off to your south.
A cactus who is rather far off to your south.
A cactus who is not far off to your west.

< 191h/191H 122v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East -West
A lush, tropical palm tree, grows here.

< 191h/191H 118v/133V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your east.
A mature giraffe who is not far off to your east.
A grazing giraffe who is not far off to your east.
A cactus who is close by to your west.

< 191h/191H 119v/133V Pos: standing >
Within the Savannah of Sorrow
   Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo.  Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically.  North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
A cactus grows in the soil here.

< 191h/191H 116v/133V Pos: standing >
You quickly scan the area.
A palm tree who is not far off to your east.
A mature giraffe who is a brief walk away to your east.
A grazing giraffe who is a brief walk away to your east.
A procession of ants who is close by to your south.
A wemic nomad who is close by to your south.
A wemic nomad who is close by to your south.
Sealot, the nomad chieftan who is close by to your south.

< 191h/191H 116v/133V Pos: standing >
A procession of ants enters from the south.

< 191h/191H 118v/133V Pos: standing >
Among a Pit
   As with the other areas in the Savannah, where there is an entrance
to a Pit the vegetation does not seem to grow. Even the wildlife of
the region seem to avoid this area when possible. It is a sure sign
of the danger that lurks just below the surface of the Savannah.
The plains stretch out to the east and south, the other directions
being unpassable.  Someone has posted a sign near the entrance of
the Pit.
Obvious exits: -East -South
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.

< 191h/191H 114v/133V Pos: standing >
You quickly scan the area.
A procession of ants who is close by to your east.
A palm tree who is a brief walk away to your east.
A mature giraffe who is rather far off to your east.
A grazing giraffe who is rather far off to your east.
A palm tree who is close by to your south.
A palm tree who is close by to your south.
A procession of ants who is not far off to your south.
A cactus who is not far off to your south.
A palm tree who is a brief walk away to your south.
A cactus who is a brief walk away to your south.
A ratling who is rather far off to your south.
A ratling who is in the distance to your south.

< 191h/191H 115v/133V Pos: standing >
Within the Savannah of Sorrow
   Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo.  Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically.  North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
A procession of ants marches across the desert here.
A cactus grows in the soil here.

< 191h/191H 112v/133V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East -West
A lush, tropical palm tree, grows here.

< 191h/191H 107v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb.  A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East -South -West
A lush, tropical palm tree, grows here.

< 191h/191H 102v/133V Pos: standing >
Near a Large Campsite
   The Savannah ends to the north and west here with the regular
rocky terrain serves as a sort of cage for both wildlife and travellers.
Proceeding further in either direction could be quite hazardous and
not even the Savannah animals--save for a few mountain goats, wander
out across the outcroppings.  Sounds from a campsite can be heard to
the east of here, where several mercenaries have made preparations
for the evening. 
Obvious exits: -East -South
A lush, tropical palm tree, grows here.
A cactus grows in the soil here.

< 191h/191H 99v/133V Pos: standing >
You quickly scan the area.
A Myrabolan ranger who is close by to your east.
A Myrabolan ranger who is close by to your east.
A Soldier of Fortune who is close by to your east.
A palm tree who is close by to your south.
A female zebra who is rather far off to your south.
A young zebra who is rather far off to your south.
A procession of ants who is rather far off to your south.
A gaia tree who is rather far off to your south.
A gray lion who is rather far off to your south.
A prairie dog who is in the distance to your south.
A cactus who is in the distance to your south.

< 191h/191H 99v/133V Pos: standing >
At a Large Campsite
   The northeastern edge of the Savannah makes a good spot for a camping
ground.  The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits.  They have a small fire burning here for warmth and
light.
Obvious exits: -South -West
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A resting soldier sits and talks with his friends here.
A resting soldier sits and talks with his friends here.
A mercenary rests here next to the fire.

< 191h/191H 96v/133V Pos: standing >
You quickly scan the area.
A mature giraffe who is close by to your south.
A grazing giraffe who is close by to your south.
A palm tree who is a brief walk away to your south.
A palm tree who is rather far off to your south.
A palm tree who is close by to your west.
A cactus who is close by to your west.

< 191h/191H 96v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah continues here with the rocky soil that is so
common in this region.  The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus.  Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world.  To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West
A mature giraffe grazes on the palm leaves.
A tall giraffe stands here, chewing on palm leaves.

< 191h/191H 93v/133V Pos: standing >
You quickly scan the area.
A Myrabolan ranger who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Soldier of Fortune who is close by to your north.
A palm tree who is not far off to your south.
A palm tree who is a brief walk away to your south.
A palm tree who is close by to your west.
A procession of ants who is a brief walk away to your west.
A cactus who is a brief walk away to your west.

< 191h/191H 93v/133V Pos: standing >
At an Enormous Anthill
   An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants.  The ants are contantly scurring in and
out of the anthill, making it look alive with movement.  The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West
A huge anthill grows up from the ground here. (humming)

< 191h/191H 89v/133V Pos: standing >
You quickly scan the area.
A mature giraffe who is close by to your north.
A grazing giraffe who is close by to your north.
A Myrabolan ranger who is not far off to your north.
A Myrabolan ranger who is not far off to your north.
A Soldier of Fortune who is not far off to your north.
A palm tree who is close by to your south.
A palm tree who is not far off to your south.

< 191h/191H 90v/133V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains.  The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East -South -West
A lush, tropical palm tree, grows here.

< 191h/191H 88v/133V Pos: standing >
You quickly scan the area.
A mature giraffe who is not far off to your north.
A grazing giraffe who is not far off to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Soldier of Fortune who is a brief walk away to your north.
A mature giraffe who is close by to your east.
A palm tree who is close by to your south.
A grazing giraffe who is not far off to your west.
A grazing giraffe who is not far off to your west.

< 191h/191H 89v/133V Pos: standing >
Within the Savannah of Sorrow
   The arid landscape begins to change just of to the east here, where
a small path begins that works its way through the rocky outcroppings
that surround the Savannah.  Not far off to the south a herd of zebras
can be seen grazing and to the west the large central mountain rises
up from the desert.
Obvious exits: -East -South -West
A lush, tropical palm tree, grows here.
A mature giraffe grazes on the palm leaves.

< 191h/191H 85v/133V Pos: standing >
You quickly scan the area.
A whitetiger who is close by to your south.
A palm tree who is close by to your west.
A grazing giraffe who is a brief walk away to your west.
A grazing giraffe who is a brief walk away to your west.

< 191h/191H 86v/133V Pos: standing >
A Path Leading Away From the Savannah
   This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -East -West

< 191h/191H 84v/133V Pos: standing >
You quickly scan the area.
A mature giraffe who is close by to your west.
A palm tree who is not far off to your west.
A grazing giraffe who is rather far off to your west.
A grazing giraffe who is rather far off to your west.

< 191h/191H 85v/133V Pos: standing >
A Path Leading Away From the Savannah
   This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -South -West

< 191h/191H 84v/133V Pos: standing >
You quickly scan the area.
A mature giraffe who is not far off to your west.
A palm tree who is a brief walk away to your west.
A grazing giraffe who is in the distance to your west.
A grazing giraffe who is in the distance to your west.

< 191h/191H 85v/133V Pos: standing >
A Change in Terrain
   The path changes here from the hard, sun-baked Savannah soil to a
well-used gravel road.  The road runs the length from the Savannah
to the small village of Desolate and is quite popular with wagon
trains and caravans as well as just the usual band of travellers.
Though the journey is quite long, it is relatively safe, and many
adventurers perfer travelling along this route other than through
the wilderness, especially after dark, as the closer one gets to
Desolate, the number of patrols keeping an eye out for the forces
of evil greatly increase.
Obvious exits: -North -East

< 191h/191H 84v/133V Pos: standing >
You quickly scan the area.
A crewman who is not far off to your east.
A crewman who is not far off to your east.
Gregory who is not far off to your east.

< 191h/191H 85v/133V Pos: standing >
The Road to Desolate
   The terrain changes again here, becoming a much more defined
gravel road.  Though the birds above still caw noisily and float
lazily on the warm air currents, the remainder of the Savannah
wildlife has all but dissappeared.  Up ahead on the winding road
actual trees can be seen growing from the quickly becoming soft
soil, and not just the palms and cacti so common within the
Savannah.
Obvious exits: -East -West

< 191h/191H 84v/133V Pos: standing >
You quickly scan the area.
A crewman who is close by to your east.
A crewman who is close by to your east.
Gregory who is close by to your east.

< 191h/191H 85v/133V Pos: standing >
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  There is a small
group of humans standing here, watching the skies intently, as if
waiting for something to come down and pick them up.  Looking up,
nothing can be seen other than the odd flock of birds and the still
serenity of the Savannah sky.
Obvious exits: -North -West
A crewman from the Sunweaver stands here waiting for a ride.
A crewman from the Sunweaver stands here waiting for a ride.
Gregory, aid to the High Magistrate, watches the skies here.

< 191h/191H 84v/133V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your north.

< 191h/191H 84v/133V Pos: standing >
What do you want your epitaph to say?!?

< 191h/191H 88v/133V Pos: standing >
The sun hangs low on the southern sky.

< 191h/191H 88v/133V Pos: standing >
Gregory is an elderly human who has served Markam for most of his
life.  He is sagely and wise and often scolds the Magistrate for
doing things that one of his stature should not normally be doing.
Gregory has chided Markam on numerous occassions for hanging out
with the Hunters and travelling the world other than taking care
of his duties home in Myrabolus.  He stands here now, waiting for
something, possibly Markam himself onboard the Sunweaver.
Gregory appears to be Human and is in excellent condition.
He's medium in size.
He is glowing with holiness!


< 191h/191H 94v/133V Pos: standing >
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  South from here
the path back to the Savannah continues, where a group of travellers
of some sort are standing in wait for something.
Obvious exits: -North -South

< 191h/191H 94v/133V Pos: standing >
You quickly scan the area.
A crewman who is close by to your south.
A crewman who is close by to your south.
Gregory who is close by to your south.

< 191h/191H 95v/133V Pos: standing >
 
 ^.^^+MMM^  
 ..^.+MM^*  
 ..^^@MM^^  
 .^^M^M^^.  
 ^^MMM^^..  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 191h/191H 95v/133V Pos: standing >
You quickly scan the area.
An elite highwayman who is almost out of sight to your north.
A crewman who is not far off to your south.
A crewman who is not far off to your south.

< 191h/191H 97v/133V Pos: standing >
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  South from here
the path back to the Savannah continues, where a group of travellers
of some sort are standing in wait for something.
Obvious exits: -North -South

< 191h/191H 96v/133V Pos: standing >
 
 ^.^^+MMM^  
 ..^.+MM^*  
 ..^^@MM^^  
 .^^M^M^^.  
 ^^MMM^^..  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 191h/191H 96v/133V Pos: standing >
 
 ^^.^^+MMM  
 ^..^.+MM^  
 ^..^@+MM^  
 ..^^M^M^^  
 .^^MMM^^.  
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West

< 191h/191H 95v/133V Pos: standing >
You start setting up camp...

< 191h/191H 97v/133V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A Kobold snaps into visibility.

< 191h/191H 107v/133V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 191h/191H 112v/133V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 152h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 152h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Someone says 'Today is a good day to die!'
Someone suddenly attacks YOU!
A duergar cleric snaps into visibility.
-=[You attack a Kobold.]=- [0 hits]

< 152h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 115h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You resist the effects of a Kobold's spell!

< 115h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Someone says in common 'Today is a good day to die!'
Someone suddenly attacks YOU!
A wandering bard snaps into visibility.
A Kobold starts casting an offensive spell.

< 115h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 88h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A wandering bard plays a song to lift his spirit off the ground.
-=[a Kobold attacks you.]=- [0 hits]
A Kobold starts casting an offensive spell.

< 88h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 -=[You attack a Kobold.]=- [0 hits]

< 88h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 Green slime eats away at your skin!

< 87h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You completely sidestep a duergar cleric's blow, shift your balance, and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[a duergar cleric attacks you.]=- [1 hits]

< 86h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 Green slime eats away at your skin!

< 85h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A wandering bard stumbles, and jabs at YOU!!
-=[a wandering bard attacks you.]=- [0 hits]

< 85h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 59h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 Green slime eats away at your skin!

< 58h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 58h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You are already standing.

< 58h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 -=[You attack a Kobold.]=- [0 hits]

< 58h/191H 117v/133V Pos: standing >
< T: Laszlo TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
 
  ^.^^+^MMM   
 ^^.^^+MMM^^  
 ^..^.+MM^**  
 ^..^P@MM^^^  
 ..^^M^M^^.M  
 .^^MMM^^...  
  ^MMM^....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
You flee eastward!

< 58h/191H 91v/133V Pos: standing >
Green slime eats away at your skin!

< 57h/191H 91v/133V Pos: standing >
A Kobold grins evilly as you burst into flames and die.
Your elaborate chainmail suit emblazoned with a hammer melted from the intense heat!