The death of [36 Scoundrel] Aret Allah (Goblin)

in Home Avenue

from the perspective of [40 Huntsman] Keslor Durian Addicts (Centaur)

<worn as a badge>    a static bronze badge from Rift Valley Jungle [82%]             
<worn on head>       the bloody crown of wildmage heads (glowing) [65%]             
<worn on eyes>       a thick leather eyepiece
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a pale magenta earring (glowing)
<worn on face>       the mask of hatred
<worn around neck>   a shiny mithril torque [86%]             
<worn around neck>   the chaotic necklace
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn on horse body> a masterly-crafted dragonscale saddle
<worn about body>    the masters cloak (glowing) [85%]             
<worn on tail>       a decent obsidian tail protector
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a legendary emerald belt
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some gladiators vambraces [superior] (magic)
<worn around wrist>  the combat brace of the maelstrom
<worn around wrist>  a shiny mithril bracelet [superior] (magic)
<worn on hands>      a pair of spiked bloody talons
<worn on finger>     a peridot embroided ring (glowing)
<worn on finger>     a ring of despair [superior] (magic)
<primary weapon>     a sword of the whirlwinds (magic) (glowing)[222h 28m 17s]
<secondary weapon>   a gladiators blade (magic) (glowing)

     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 706h/706H 216v/269V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A forest Tor saunters along the forest floor.

< 706h/706H 215v/269V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A living tree walks along the forest floor.

< 706h/706H 214v/269V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A treejumper who is not far off to your north.
A forest Tor who is not far off to your east.
A trapper who is not far off to your east.
A forest Tor who is a brief walk away to your east.
A treejumper who is rather far off to your east.
A forest Tor who is close by to your south.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A hunter who is rather far off to your south.

< 706h/706H 215v/269V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A living tree walks along the forest floor.

< 706h/706H 215v/269V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A treant who is close by to your south.
A forest Tor who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A hunter who is in the distance to your south.

< 706h/706H 216v/269V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A treejumper searches the area for food.

< 706h/706H 217v/269V Pos: standing >
You quickly scan the area.
A treant who is close by to your south.
A treant who is not far off to your south.
A forest Tor who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 706h/706H 218v/269V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A treant who is close by to your south.
A treant who is not far off to your south.
A forest Tor who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 706h/706H 224v/269V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A treant who is not far off to your south.
A forest Tor who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 706h/706H 224v/269V Pos: standing >
The the inn bartender gave you the following quest:
Go kill 1 a forest constrictor (1 left) in The Forest City of Aravne!
This quest was given to you.
You can share this quest with 3 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 706h/706H 227v/269V Pos: standing >

< 706h/706H 247v/269V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A treant who is close by to your south.
A treant who is not far off to your south.
A forest Tor who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 706h/706H 250v/269V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A treant who is close by to your south.
A treant who is not far off to your south.
A forest Tor who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 706h/706H 250v/269V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A forest Tor saunters along the forest floor.

< 706h/706H 249v/269V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A treejumper who is close by to your west.

< 706h/706H 251v/269V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 706h/706H 251v/269V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
A forest Tor who is close by to your south.

< 706h/706H 252v/269V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 706h/706H 252v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 706h/706H 253v/269V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
A forest Tor who is not far off to your south.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 706h/706H 254v/269V Pos: standing >
Side Path Leading to the Unloading Zone
  This side path leads around the trunk of the massive tree towards a
small clearing full of carts, wagons, and beasts of burden.  The sounds of
many voices can be heard, as well as the occasional fatigue insired argument.
The smell of animal and humanoid sweat grows stronger as the path heads east
toward the unloading zone clearing.  Above, the staircase which begins to the
west spirals its way steadily up the trunk of the tree toward the lowest level
of the city.
Obvious exits: -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 706h/706H 260v/269V Pos: standing >
The Caravan Unloading Zone
   Here is where incoming and outgoing trading caravans load and unload
there valueable supplies.  High above several wooden structures can be seen
built in the branches of the giant tree, and it appears that there are
even more buildings and bridges high above those.  One of the structures way
above seems to have a square hole cut in the middle of the floor, through
which a long steel cable dangles.  A wooden platform hangs at the end of
the cable, loaded with supplies which are being pulled upwards toward the hole.
Stacks of boxes and crates are piled haphazardly in a semicircle around the
amazing lifts landing place, with more being added constantly.  Several full
wagons are preparing for final departure, while several others are still in
the process of switching incoming and outgoing cargo.  The area reeks of sweat,
and the sounds of grunting workers mixed with the occasional annoying bark of
an order fills the clearing.  Occasionally, a group of workers head off toward
the starway up the tree to the west, speaking loudly of intoxication and of
general mayem.
Obvious exits: -West
A lifting platform ferries supplies up and down.
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A strong looking caravan worker grunts and does his job.
A strong looking caravan worker grunts and does his job.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 706h/706H 258v/269V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.

< 706h/706H 259v/269V Pos: standing >
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.

< 676h/676H 260v/269V Pos: standing >
Side Path Leading to the Unloading Zone
  This side path leads around the trunk of the massive tree towards a
small clearing full of carts, wagons, and beasts of burden.  The sounds of
many voices can be heard, as well as the occasional fatigue insired argument.
The smell of animal and humanoid sweat grows stronger as the path heads east
toward the unloading zone clearing.  Above, the staircase which begins to the
west spirals its way steadily up the trunk of the tree toward the lowest level
of the city.
Obvious exits: -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 264v/269V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 676h/676H 263v/269V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
A forest Tor who is not far off to your south.
An Aravne commons guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 676h/676H 264v/269V Pos: standing >
On a Wooden Staircase
   Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor.  The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face.  Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up -Down
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 264v/269V Pos: standing >
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 676h/676H 264v/269V Pos: standing >
You quickly scan the area.
A bounty hunter who is not far off to your north.
A peacekeeper who is close by to your east.
A large treejumper who is close by to your east.
A young forest hound who is close by to your east.
A young forest hound who is close by to your east.
A beastmaster who is close by to your east.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 676h/676H 264v/269V Pos: standing >
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 268v/269V Pos: standing >
The Commons District Free Market
   This is a section of the sprawling mass of platforms and walkways known
as the commons district free market.  Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business.  The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise.  Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living.  A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A visiting trader is here looking to make deals.
A ruthless looking bounty hunter stalks his prey.

< 676h/676H 267v/269V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A trained treeclimber who is not far off to your west.
A trained treeclimber who is not far off to your west.
A trained treeclimber who is not far off to your west.
A fast-talking merchant who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An excited merchant who is a brief walk away to your west.

< 676h/676H 267v/269V Pos: standing >
Skyway through the Commons District Home Trees
   Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge.  Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time.  The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 268v/269V Pos: standing >
A Home Tree in the Commons District.
   This is one of the wider Aravne trees, and serves as the home for many
families.  Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families.  Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A militia peacekeeper watches for trouble.

< 676h/676H 267v/269V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 676h/676H 267v/269V Pos: standing >
Skyway through the Commons District Home Trees
   Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge.  Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time.  The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A whore with a pockmarked face slouches about.
A tourist makes his way toward through the District.

< 676h/676H 268v/269V Pos: standing >
A Home Tree in the Commons District
   This is one of the wider Aravne trees, and serves as the home for many
families.  Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families.  Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -South -Up
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 267v/269V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
   This skyway, unlike their swinging rope supported cousins connecting the
home trees to the south, is wide and sturdy.  Thick wooden planks are
supported by steel aerial cables and giant aravne wood beams.  To the north it
connects with the largest walkway in the Commons District, the Grand Way.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 266v/269V Pos: standing >
You quickly scan the area.
An Aravne commons guard who is rather far off to your north.
A young forest hound who is rather far off to your north.
A young forest hound who is rather far off to your north.
A forest cat who is rather far off to your north.
A large treejumper who is rather far off to your north.
A large treejumper who is rather far off to your north.
A young forest hound who is rather far off to your north.
A young forest hound who is rather far off to your north.
A forest cat who is rather far off to your north.
A large treejumper who is rather far off to your north.
A large treejumper who is rather far off to your north.
A pockmarked whore who is not far off to your south.
A tourist who is not far off to your south.

< 676h/676H 266v/269V Pos: standing >
West end of the Grand Way
   This is the western end of the Grand Way.  Here travelers entering the
Commons Distict must choose the northern skyway toward the Free Tavern and
the rest of the marketplace, or the southern skyway toward the Home Trees.
To the east, the Grand Way continues toward the Great Stairway.
Obvious exits: -North -East -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 268v/269V Pos: standing >
The the inn bartender gave you the following quest:
Go kill 1 a forest constrictor (1 left) in The Forest City of Aravne!
This quest was given to you.
You can share this quest with 3 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 676h/676H 268v/269V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 676h/676H 268v/269V Pos: standing >
You are unable to find any trace.

< 676h/676H 268v/269V Pos: standing >
On the Grand Way
   This is the large platform street which marks the entrance into the
Commons District from the Great Stairway which lies to the east. The
Grand Way is filled with tourists and visitors to the Commons District,
as well as street hustlers who eagerly greet them.
Obvious exits: -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A skillful youth juggles several wooden globes.

< 676h/676H 267v/269V Pos: standing >
Guard Post on the Grand Way
   This is the eastern end of the Grand Way, where it meets the foot of
the Great Stairway.  Here the roadlike platform passes beneath a guard
post, which serves to regulate access between the Commons District, and
the Main Sprawl of Aravne.
Obvious exits: -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.

< 676h/676H 266v/269V Pos: standing >
Foot of the Great Stairway
   Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways.  A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 265v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/676H 266v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/676H 267v/269V Pos: standing >
You quickly scan the area.
A forest cat who is close by to your west.
A large treejumper who is close by to your west.
A young forest hound who is close by to your west.
A young forest hound who is close by to your west.
A beastmaster who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.

< 676h/676H 267v/269V Pos: standing >
On the Great Stairway
   Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side.  Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 268v/269V Pos: standing >
On the Great Stairway
   Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side.  Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 267v/269V Pos: standing >
Upper landing on the Great Stairway
   This upper landing marks the top end of the Great Stairway.  To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne.  Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 266v/269V Pos: standing >
Main Sprawl Customs Gate
   This guard post sets the tone for all those passing through into the main
sprawl of Aravne.  Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post.  To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A healer walks the district proving her skill.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 676h/676H 268v/269V Pos: standing >
The Grand Skyway
   The widest skyway in all of aravne, this is the main route through the
center of Aravne.  Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees.  Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 267v/269V Pos: standing >
The Grand Skyway
   Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree.  The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction.  Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.

< 676h/676H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/676H 268v/269V Pos: standing >
You quickly scan the area.
A city guard who is a brief walk away to your north.
A street performer who is rather far off to your north.

< 676h/676H 268v/269V Pos: standing >
The Grand Skyway
   Here the skyway follows a northerly branch as it makes its way deeper
into the city.  Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 267v/269V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
   Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west.  While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 266v/269V Pos: standing >
The Grand Skyway
   As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it.  Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
An Aravne city guard patrols the area.

< 676h/676H 267v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/676H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .

< 676h/676H 269v/269V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
A city guard who is a brief walk away to your south.
A city guard who is a brief walk away to your south.
A guard sergeant who is a brief walk away to your south.

< 676h/676H 269v/269V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it.  An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A street performer dances acrobatically here.

< 676h/676H 268v/269V Pos: standing >
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 267v/269V Pos: standing >
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.

< 676h/676H 266v/269V Pos: standing >
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A Goblin (small) Caliph of Allah stands, floating here.

< 676h/676H 267v/269V Pos: standing >
An Aravne Home
   This treehouse residence looks very cozy and safe.  Nestled here within
the branches, it is made completely of strong Aravne wood.  A fireplace sits
in the center of the living area surrounded by leafstone.  The beds are
hammocks suspended from rungs in the ceiling, and look extremely comfortable.
Entrance and exit to the treehouse can be made through various holes cut in the
walls, instead of a single doorway as most landside homes are likely to have.
Light is reflected into the dwelling from panels of large shiny leaves which
are suspended near the windows, reflecting ambient light into the living area.
Glass baubles filled with glowing bugs also hang from the ceiling, providing
an eerie light during the night hours.
Obvious exits: -West
Fresh blood splatters cover the area.
The corpse of an Aravne mother is lying here.
The corpse of a son is lying here.
The corpse of a daughter is lying here.
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
An Aravne citizen father is here tending his family.

< 676h/676H 266v/269V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your west.
A street performer who is rather far off to your west.

< 676h/676H 267v/269V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your west.
A street performer who is rather far off to your west.

< 676h/676H 269v/269V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your west.
A street performer who is rather far off to your west.

< 676h/676H 269v/269V Pos: standing >
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Seki Durian Addicts (Grey Elf)(medium) in mid-air sits atop  YOU.
A Goblin (small) Caliph of Allah stands, floating here.

< 676h/676H 268v/269V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 15 ] -=[Your impressive slash strikes a Goblin.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Goblin.]=-

< 676h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:excellent E: A Goblin sta EP:  small wounds >
 You realize that you no longer have a rider!

< 676h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:excellent E: A Goblin sta EP:  small wounds >
 Seki starts casting an offensive spell called 'greater soul disturbance'.

< 676h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:excellent E: A Goblin sta EP:  small wounds >
 A Goblin sings a song so well you feel your pain and suffering ebbing away.

< 676h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Seki completes his spell...
Seki utters the words 'ofzahzf gajr eughjfbaiqz'
Seki points at a Goblin.
A Goblin's entire body spasms uncontrollably as his soul is viciously attacked by Seki.

< 676h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 You parry a Goblin's lunge at you.
-=[A Goblin's impressive slash wounds you.]=-
You parry a Goblin's lunge at you.

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 Seki starts casting an offensive spell called 'molten spray'.

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 A Goblin parries your futile lunge at him.
[Damage: 16 ] -=[Your impressive slash strikes a Goblin.]=-
A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 You tense up and prepare to rearkick a Goblin with your hind legs!
[Damage: 44 ] You shift your weight and viciously slam your rear hooves into a Goblin with a stunning force!

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 Seki completes his spell...
Seki utters the words 'warhunso gsfal'
Seki points at a Goblin.
A blast of molten spray sent by Seki coats a Goblin with searing agony.

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  nasty wounds >
 Seki starts casting an offensive spell.

< 665h/676H 268v/269V Pos: standing >
< T: Keslor TP: sta TC:few scratches E: A Goblin sta EP:  nasty wounds >
 A Goblin attempts to flee.
A Goblin leaves north.

< 665h/676H 268v/269V Pos: standing >
Seki completes his spell...
Seki utters the words 'warhunso gsfal'
Seki points at a Goblin.

< 665h/676H 269v/269V Pos: standing >
A Goblin enters from the north.

< 666h/676H 269v/269V Pos: standing >
Seki starts casting an offensive spell called 'molten spray'.

< 666h/676H 269v/269V Pos: standing >
Seki completes his spell...
Seki utters the words 'warhunso gsfal'
Seki points at a Goblin.
A burst of molten spray sent from Seki's fingertips melts a Goblin into a puddle of mush.
A Goblin's green-steel wakazashi melted from the intense heat!
A Goblin's fanged brass cloak melted from the intense heat!
A Goblin's set of polished bone leggings melted from the intense heat!
A Goblin's earring of the black rose melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!