The death of [31 Mercenary] Thio Allah (Troll)

in In a horse coral

from the perspective of [34 Assassin] Cerif Durian Addicts (Dwarf)

<worn as a badge>    a symbol of Malch'hor Ganl of intelligence
<worn on head>       a light bark hood from Vella's Bordello
<worn on eyes>       a flaming visor (illuminating)
<worn in ear>        a pale magenta earring made by Azar (glowing)
<worn in ear>        a sparkling leather stud from Vella's Bordello
<worn on face>       a mask of lost souls
<worn around neck>   a necklace of dancing shadows
<worn around neck>   a legendary crystal gorget from The Surface Realm of Duris
<worn on body>       a twisted hide breastplate from Vella's Bordello
<worn about body>    a fur skin cloak of the tundra
<worn as quiver>     an exquisite bone quiver
<worn about waist>   a thick belt of trollhide of health
<worn on belt buckle>a braided rawhide drum (humming)
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a lightbringer bracelet of Pelor
<worn around wrist>  the bracer of archery
<worn on hands>      some rusty glass gauntlets from Vella's Bordello
<worn on finger>     a tiny bone ring of the Troll [superior] made by Azar
<worn on finger>     a tiny bone ring of good detection [superior] made by Azar
<primary weapon>     a golden claw [88%]             
<secondary weapon>   a golden claw
<worn on legs>       some twisted glass greaves from Vella's Bordello
<worn on feet>       some sinister bark shoes from Vella's Bordello [83%]             

Obvious exits: -E -W -D

< 423h/423H 76v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
A huge bear is resting here, looking quite bothered.

< 423h/423H 75v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 75v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 76v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 77v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 77v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S

< 423h/423H 76v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 74v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 73v/120V Pos: standing >

< 423h/423H 73v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 72v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S

< 423h/423H 70v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
A huge bear is resting here, looking quite bothered.

< 423h/423H 69v/120V Pos: standing >

< 423h/423H 70v/120V Pos: standing >
You climb up and ride a huge bear.

< 423h/423H 69v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S

< 423h/423H 70v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 70v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 71v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.

< 423h/423H 71v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 72v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Crow's Cage On a Long Path
</map>
A Crow's Cage On a Long Path
Obvious exits: -E -W

< 423h/423H 72v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -W
An ugly black crow stands here squawking.

< 423h/423H 73v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W

< 423h/423H 74v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 74v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
A sparrow stands here, looking for some meat.

< 423h/423H 75v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
A shambling mound is resting here, eating some vegetation.

< 423h/423H 75v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 76v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 76v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 77v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>
At a Fallen tree on a Long Path
Obvious exits: -N -S

< 423h/423H 78v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
A wereboar stands, apparently asleep.

< 423h/423H 78v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 79v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 80v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 423h/423H 80v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 81v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 81v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -N -S

< 423h/423H 84v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -S -U

< 423h/423H 85v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -U -D

< 423h/423H 85v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
Split in the Dark Trail
Obvious exits: -W -U -D
A mountainman is standing here picking his teeth.

< 423h/423H 86v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Black Ledge
</map>
On a Black Ledge
Obvious exits: -U -D

< 423h/423H 86v/120V Pos: standing >

< 423h/423H 87v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
Split in the Dark Trail
Obvious exits: -W -U -D
A mountainman is standing here picking his teeth.

< 423h/423H 88v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -E -D

< 423h/423H 89v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -U -D

< 423h/423H 89v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Well Lit Path
</map>
On a Well Lit Path
Obvious exits: -N -U -D

< 423h/423H 90v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Black Gate
</map>
The Black Gate
Obvious exits: -U -D#

< 423h/423H 90v/120V Pos: standing >
The gate seems to be closed.

< 423h/423H 91v/120V Pos: standing >
The gate seems to be closed.

< 423h/423H 92v/120V Pos: standing >
Ok.

< 423h/423H 93v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Inside the Black Gate
</map>
Inside the Black Gate
Obvious exits: -U -D

< 423h/423H 94v/120V Pos: standing >
Ok.

< 423h/423H 94v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.

< 423h/423H 95v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -N
A shimmering portal is here.

< 423h/423H 95v/120V Pos: standing >

< 423h/423H 96v/120V Pos: standing >
You quickly scan the area.
A squire of the keep who is rather far off to your north.
A black squirrel who is in the distance to your north.
Ghelian, the baker who is in the distance to your north.
The keep's crier who is in the distance to your north.

< 423h/423H 97v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Obvious exits: -N -S

< 423h/423H 97v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Obvious exits: -N -S

< 423h/423H 98v/120V Pos: standing >

< 423h/423H 98v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W

< 423h/423H 99v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
A young squire stands here practicing his sword technique.

< 423h/423H 100v/120V Pos: standing >
You quickly scan the area.
A black squirrel who is close by to your north.
Ghelian, the baker who is close by to your north.
The keep's crier who is close by to your north.
An elite watcher who is not far off to your north.
A hooded strongman who is a brief walk away to your north.
A wino who is rather far off to your north.
A citizen of Bloodstone who is rather far off to your north.

< 423h/423H 100v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W

< 423h/423H 102v/120V Pos: standing >

< 423h/423H 103v/120V Pos: standing >
You dismount a huge bear.

< 423h/423H 103v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 103v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 101v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At a Pile of Bones Along The South Wall of the Keep
</map>
At a Pile of Bones Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 100v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 99v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -N -E

< 423h/423H 97v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 423h/423H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 99v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 423h/423H 100v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 98v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At a Pile of Bones Along The South Wall of the Keep
</map>
At a Pile of Bones Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 97v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 96v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Along The South Wall of the Keep
</map>
Along The South Wall of the Keep
Obvious exits: -E -W

< 423h/423H 94v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W
A huge bear is resting here, looking quite bothered.

< 423h/423H 93v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
A young squire stands here practicing his sword technique.

< 423h/423H 92v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A fuzzy black squirrel is sitting here scavenging for some food.
The crier of the keep is standing here, voicing some new laws.

< 423h/423H 92v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -E -S

< 423h/423H 91v/120V Pos: standing >

< 423h/423H 92v/120V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your north.
A wino who is not far off to your north.
A citizen of Bloodstone who is not far off to your north.
The spectre of a bloated carcass who is rather far off to your north.
An apprentice of the high mage who is rather far off to your north.
An elderly man who is rather far off to your north.
A squire of the keep who is in the distance to your north.
A Bloodstone holyman who is in the distance to your north.
An elite watcher who is close by to your east.
A common woman who is not far off to your east.
A wild rabbit who is not far off to your east.
A black squirrel who is close by to your south.
The keep's crier who is close by to your south.
A squire of the keep who is not far off to your south.
A huge bear who is a brief walk away to your south.

< 423h/423H 92v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A fuzzy black squirrel is sitting here scavenging for some food.
The crier of the keep is standing here, voicing some new laws.

< 423h/423H 93v/120V Pos: standing >

< 423h/423H 94v/120V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is not far off to your north.
A hooded strongman who is not far off to your north.
A wino who is a brief walk away to your north.
The spectre of a bloated carcass who is in the distance to your north.
An apprentice of the high mage who is in the distance to your north.
An elderly man who is in the distance to your north.
The baron's servant who is close by to your east.
Ghelian, the baker who is close by to your east.
A prostitute who is close by to your east.
Lazz who is a brief walk away to your east.
A squire of the keep who is close by to your south.
A huge bear who is not far off to your south.
A citizen of Bloodstone who is not far off to your west.
A Bloodstone merchant who is not far off to your west.
A squire of the keep who is rather far off to your west.
The master earth magus, Skevv who is rather far off to your west.
A watcher of the keep who is in the distance to your west.

< 423h/423H 94v/120V Pos: standing >
A black squirrel leaves east.

< 423h/423H 97v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Garden
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Garden
</map>
In a Garden
Obvious exits: -N -E -W
A fuzzy black squirrel is sitting here scavenging for some food.
A servant of the keep's baron is here tending official business.
Ghelian, the baker, looks at you with anticipation.
A prostitute is here, strutting her stuff.

< 423h/423H 98v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Garden
</map>
In a Garden
Obvious exits: -N -E -S -W

< 423h/423H 97v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Garden
</map>
In a Garden
Obvious exits: -E -S -W
Fresh blood covers everything in the area.

< 423h/423H 97v/120V Pos: standing >
You quickly scan the area.
Lazz who is close by to your south.
A Troll who is close by to your south.
A wild black stallion who is close by to your south.
A black gnoll who is close by to your south.
A black squirrel who is not far off to your west.
The baron's servant who is not far off to your west.
Ghelian, the baker who is not far off to your west.
A prostitute who is not far off to your west.
The keep's crier who is a brief walk away to your west.
A citizen of Bloodstone who is in the distance to your west.
A Bloodstone merchant who is in the distance to your west.

< 423h/423H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 100v/120V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a horse coral
</map>

<map>
Zone: Bloodstone Keep.
Room: In a horse coral
</map>
In a horse coral
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
*Lazz Durian Addicts (Barbarian)(large) stands in mid-air here, fighting a Troll.(Gold Aura)
A Troll (large) Misguided Child of Allah sits, floating here, fighting a black gnoll.
A wild black stallion is standing here.
A black gnoll stands here, fighting a Troll.

< 423h/423H 102v/120V Pos: standing >
You snap into visibility.
You miss a Troll.
[Damage: 51 ] A Troll makes a strange sound but is suddenly very silent as you place a golden claw in his back.
A Troll's boreal leather torque from Bloodstone Keep was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!