The death of [23 Conjurer] Orthyn (Grey Elf)

in A Purple House

from the perspective of [36 Psionicist] Om Allah (Drow Elf)

<worn on eyes>       a gleaming brass eyepatch
<worn in ear>        a human-made glass earring from Kobold Settlement
<worn on face>       a pitted stone mask
<worn around neck>   a twined copper collar from Kobold Settlement
<worn around neck>   a gleaming iron gorget from Kvark's Great Connector
<worn on body>       an exquisite hide tunic
<worn about body>    a twined ivory cloak from Kobold Settlement
<worn about waist>   a spiked hide girth
<worn on arms>       some humming cured leather sleeves
<held as shield>     a decent bone buckler from Kobold Settlement
<worn on finger>     a fanged glass ring from Kobold Settlement
<worn on finger>     a flaming bronze ring from Kobold Settlement
<primary weapon>     a steel dagger
<worn on feet>       some bloody obsidian moccasins


< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -W
An apprentice walks around the tower gracefully.

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -S -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An apprentice who is not far off to your south.
An apprentice who is not far off to your west.
A massive elite guard who is not far off to your west.
A massive elite guard who is not far off to your west.
A massive elite guard who is not far off to your west.
A mighty wizard who is not far off to your west.
An apprentice who is a brief walk away to your west.

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
Duule who is not far off to your east.
An apprentice who is a brief walk away to your south.

< 393h/393H 153v/153V Pos: standing >
A Room Devoted to Ethermancers and Shamans
Obvious exits: -N -E -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
Celarno who is close by to your north.
Duule who is close by to your east.

< 393h/393H 153v/153V Pos: standing >
The Alcove of the Ethermancers
Obvious exits: -S
Celarno the Gnome Ethermancer is here channeling the elements.

< 393h/393H 153v/153V Pos: standing >
Celarno starts casting a spell.

< 393h/393H 153v/153V Pos: standing >
A Room Devoted to Ethermancers and Shamans
Obvious exits: -N -E -W

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -S -W

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
A Room Devoted to Rogues and Mercenaries
Obvious exits: -E -S -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
Ugruk who is close by to your east.
Theft who is close by to your south.

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -W

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -E -S -W
An apprentice walks around the tower gracefully.

< 393h/393H 153v/153V Pos: standing >
A Room Devoted to Illusionists and Necromancers
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
The Alcove of the Necromancers
Obvious exits: -N
A well-preserved corpse lies here. (glowing)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
Nubija the Githzerai Necromancer masters the art of animating the dead.

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
A Room Devoted to Illusionists and Necromancers
Obvious exits: -N -E -S

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -E -S -W
An apprentice walks around the tower gracefully.

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -E -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An apprentice who is close by to your north.
An apprentice who is not far off to your north.
A massive elite guard who is not far off to your north.
A massive elite guard who is not far off to your north.
A massive elite guard who is not far off to your north.
A mighty wizard who is not far off to your north.
An apprentice who is close by to your east.
An apprentice who is not far off to your west.

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -S
An apprentice walks around the tower gracefully.

< 393h/393H 153v/153V Pos: standing >
At the Top of the Tower of the Guilds
Obvious exits: -N -E -S -W -D
An apprentice paces throughout the hallways.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 393h/393H 153v/153V Pos: standing >
A Hallway in the Tower of the Guilds
Obvious exits: -N -S

< 393h/393H 153v/153V Pos: standing >
At the Top of the Tower of the Guilds
Obvious exits: -N -E -S -W -D
An apprentice paces throughout the hallways.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 393h/393H 153v/153V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 393h/393H 153v/153V Pos: standing >
A Staircase in the Tower of the Guilds
Obvious exits: -U -D

< 393h/393H 153v/153V Pos: standing >
You eat the slab of beef.

< 393h/393H 153v/153V Pos: standing >
A Staircase in the Tower of the Guilds
Obvious exits: -U -D

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An apprentice who is not far off above you.
A massive elite guard who is not far off above you.
A massive elite guard who is not far off above you.
A massive elite guard who is not far off above you.
A mighty wizard who is not far off above you.
A guard of the guilds who is close by below you.
A guard of the guilds who is close by below you.
A guard of the guilds who is close by below you.

< 393h/393H 153v/153V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic)

< 393h/393H 153v/153V Pos: standing >
The Entrance to the Tower of the Guilds
Obvious exits: -E -U
A guard stands here protecting the tower of the guilds.(Gold Aura)
A guard stands here protecting the tower of the guilds.(Gold Aura)
A guard stands here protecting the tower of the guilds.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
A street performer who is not far off to your east.
A city mason who is rather far off to your east.
An Ambassador from the Forgotten Mansion who is rather far off to your east.
A city guard who is in the distance to your east.
A black crow who is in the distance to your east.
An apprentice who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A mighty wizard who is a brief walk away above you.

< 393h/393H 153v/153V Pos: standing >
The taste of blood slowly fades from your body.

< 393h/393H 153v/153V Pos: standing >
A guard of the guilds starts casting a spell.

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 393h/393H 153v/153V Pos: standing >
The Official Winterhaven Supply Shop
Obvious exits: -N
A large supply rack sits against the wall. (magic)
A street sweeper stands here, cleaning up other people's crap.
A street sweeper stands here, cleaning the road.
A merchant stands here, selling Ohnagras's assorted supplies.(Gold Aura)
(Q)Ohnagra the Explorer is ready to guide you on your journey.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
Mendsen who is rather far off to your north.

< 393h/393H 153v/153V Pos: standing >
A street sweeper leaves north.

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
Muredach who is close by to your north.
Sierra who is a brief walk away to your north.
A city mason who is not far off to your east.
An Ambassador from the Forgotten Mansion who is not far off to your east.
A city guard who is a brief walk away to your east.
A black crow who is a brief walk away to your east.
Maxolan who is close by to your south.
A sexy bartender who is close by to your south.
A big-breasted barmaid who is not far off to your south.
A salty sailor who is not far off to your south.
A street sweeper who is close by to your west.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.

< 393h/393H 153v/153V Pos: standing >
The Bar of the Black Swan
Obvious exits: -N -S
(Q)Maxolan the Adventurer is staring at the bartender's bosom.(Red Aura)
A really sexy bartender is busy taking care of her customers.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
You begin to focus your will...

< 393h/393H 153v/153V Pos: standing >
Casting: ectoplasmic form 

< 393h/393H 153v/153V Pos: standing >
Your mental manipulations become a reality...

< 393h/393H 153v/153V Pos: standing >
You appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!


< 393h/393H 153v/153V Pos: standing >

		Score information for Om

Level: 36   Race: Drow Elf   Class: Psionicist Sex: Male
Hit points: 393(393)   Mana: 402(457)   Moves: 153(153)
Coins carried:    7 platinum     7 gold     3 silver     2 copper
Coins in bank:    8 platinum   235 gold   114 silver     1 copper
Playing time: 2 days / 2 hours/ 54 minutes
Received data: 0.0488 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 80%
Title: Caliph of Allah
Status:  Standing in a huge furry ram's saddle.
Epic points(total): 5(5)
Epic Bonus: Epic Points Bonus (0.02%)
Frags:   -0.83   Deaths:   18
Consenting: huge furry ram
Detecting:       Evil Good Magic Life
Protected from:  Fire Cold Acid Undead
Enchantments:    Ultravision Ectoplasmic form
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  274 

Active Spells:
--------------
stone skin (3 minutes)
aura sight (17 minutes)
vitality (3 minutes)
globe of darkness (1 minute)
ectoplasmic form (18 minutes)


< 393h/393H 153v/153V Pos: standing >
The Bar of the Black Swan
Obvious exits: -N -S
(Q)Maxolan the Adventurer is staring at the bartender's bosom.(Red Aura)
A really sexy bartender is busy taking care of her customers.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
The High Priest of Winterhaven who is close by to your north.
Svivel who is a brief walk away to your north.
An Ambassador from the Forgotten Mansion who is close by to your east.
A city mason who is not far off to your east.
A city mason who is not far off to your east.
A city guard who is not far off to your east.
A black crow who is not far off to your east.
Speek who is close by to your south.
A street performer who is close by to your west.
A street sweeper who is not far off to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.

< 393h/393H 153v/153V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
(Q)An Ambassador from The Forgotten Mansion wanders are the room.

< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A city mason is busy pretending to look busy.(Gold Aura)
A city mason is hard at work repairing the road.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
A white-clad Monk who is close by to your north.
An ambassador from the Tribal Oasis who is not far off to your north.
A black crow who is rather far off to your north.
An ambassador from the Forest City of Aravne who is in the distance to your north.
A poor commoner who is not far off to your south.
A black crow who is a brief walk away to your south.
An ambassador from Jotunheim who is rather far off to your south.
A street sweeper who is rather far off to your south.
An Ambassador from the Forgotten Mansion who is close by to your west.
A street performer who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >
The Bloodbath Debriefing Room
Obvious exits: -W

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
A city mason who is close by to your west.
A city mason who is close by to your west.
A city guard who is close by to your west.
A black crow who is close by to your west.
An Ambassador from the Forgotten Mansion who is not far off to your west.
A street performer who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A city mason is busy pretending to look busy.(Gold Aura)
A city mason is hard at work repairing the road.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)

< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.

< 393h/393H 153v/153V Pos: standing >
A Vacant building
Obvious exits: -W

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.

< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.

< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
A poor commoner walks the streets with empty pockets.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
A Vacant buidling
Obvious exits: -W
A tiny brown cat sits here, playing with its tail.(Red Aura)
A city mason is busy pretending to look busy.(Gold Aura)
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An Ambassador from Labyrinth of No Return who is close by to your west.
A poor commoner who is close by to your west.

< 393h/393H 153v/153V Pos: standing >
A small black dog pisses near your feet.


< 393h/393H 153v/153V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
A poor commoner walks the streets with empty pockets.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A black crow flaps its wings and caws at you.(Red Aura)

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
(Q)An Ambassador from Quintaragon Castle wanders here.

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
A black crow who is close by to your west.
A small yellow cat who is not far off to your west.
A tiny brown cat who is not far off to your west.
A black crow who is not far off to your west.
A city mason who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S -W
A Grey Elf (medium) Aids stands, floating here.(Gold Aura)
A Grey Elf closes the door.

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -S -W
A Grey Elf enters from the west.

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An Ambassador from the Lair of the Gibberling King who is close by to your south.
A local noble who is close by to your south.
An Ambassador from Quintaragon Castle who is a brief walk away to your west.
An Ambassador from Labyrinth of No Return who is rather far off to your west.
A black crow who is rather far off to your west.
A small yellow cat who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
A black crow who is in the distance to your west.
A Grey Elf opens the door.

< 393h/393H 153v/153V Pos: standing >
A Grey Elf leaves north.

< 393h/393H 153v/153V Pos: standing >
You do not see that here.

< 393h/393H 153v/153V Pos: standing >

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An Ambassador from the Lair of the Gibberling King who is close by to your south.
A local noble who is close by to your south.
An Ambassador from Quintaragon Castle who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An Ambassador from Labyrinth of No Return who is rather far off to your west.
A black crow who is rather far off to your west.
A small yellow cat who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
A black crow who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An Ambassador from the Lair of the Gibberling King who is close by to your south.
A local noble who is close by to your south.
An Ambassador from Quintaragon Castle who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An Ambassador from Labyrinth of No Return who is rather far off to your west.
A black crow who is rather far off to your west.
A small yellow cat who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
A black crow who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >
The door seems to be closed.

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
An Ambassador from the Lair of the Gibberling King who is close by to your south.
A local noble who is close by to your south.
An Ambassador from Quintaragon Castle who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An Ambassador from Labyrinth of No Return who is rather far off to your west.
A black crow who is rather far off to your west.
A small yellow cat who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
A black crow who is in the distance to your west.

< 393h/393H 153v/153V Pos: standing >

< 393h/393H 153v/153V Pos: standing >

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N -E
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.
One of the local nobles walks around the city.(Gold Aura)

< 393h/393H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 153v/153V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 153v/153V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -S -W

< 393h/393H 153v/153V Pos: standing >
The door seems to be closed.

< 393h/393H 153v/153V Pos: standing >
Ok.

< 393h/393H 153v/153V Pos: standing >
A Purple House
Obvious exits: -S
A Grey Elf (medium) Aids stands, floating here, fighting a male commoner.(Gold Aura)
A male commoner stands in mid-air here, fighting a Grey Elf.

< 393h/393H 153v/153V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 393h/393H 153v/153V Pos: standing >
A male commoner misses a Grey Elf.
A male commoner misses a Grey Elf.
A Grey Elf avoids being bashed by a male commoner, who loses his balance and falls.

< 393h/393H 153v/153V Pos: standing >
Ok.

< 393h/393H 153v/153V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
A male commoner looks shocked as a Grey Elf grasps at him.
A male commoner is stunned!

< 393h/393H 153v/153V Pos: standing >
A Grey Elf's crude punch strikes a male commoner very hard.

< 393h/393H 153v/153V Pos: standing >
You begin to focus your will...

< 393h/393H 153v/153V Pos: standing >
You snap into visibility.
Casting: detonate 

< 393h/393H 153v/153V Pos: standing >
Your mental manipulations become a reality...
[Damage: 50 ] You feel a warm sense of satisfaction as explosions engulf a Grey Elf.

< 393h/393H 153v/153V Pos: standing >
You begin to focus your will...

< 393h/393H 153v/153V Pos: standing >
Casting: detonate 

< 393h/393H 153v/153V Pos: standing >
Your mental manipulations become a reality...
[Damage: 101 ] You feel a warm sense of satisfaction as explosions engulf a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 393h/393H 153v/153V Pos: standing >
A Grey Elf misses a male commoner.

< 393h/393H 153v/153V Pos: standing >
You begin to focus your will...

< 393h/393H 153v/153V Pos: standing >
A male commoner rises to his feet.
A Grey Elf easily dodges a male commoner's feeble leg sweep.

< 393h/393H 153v/153V Pos: standing >
Casting: detonate 
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 393h/393H 153v/153V Pos: standing >
Your mental manipulations become a reality...
[Damage: 52 ] You explode a Grey Elf, satisfied yet? Good...
A Grey Elf's legendary brass tunic from New Cave city shattered in bits as the tortured body spasms and quivers!
A Grey Elf's exquisite bronze moccasins shattered in bits as the tortured body spasms and quivers!
A Grey Elf's wire mesh eyepatch shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some polar bear fur underwear [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.