The death of [ 4 Warrior] Soldon (Troll)

in A Shaft Beneath a Soaring Mushroom Cavern

from the perspective of [ 4 Warrior] Soldon (Troll)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Obvious exits: -South
Fresh blood splatters cover the area.
[2] The corpse of a swamp snake is lying here.

< 98h/98H 133v/133V Pos: standing >
You don't find anything you didn't see before.

< 98h/98H 133v/133V Pos: standing >
You find a secret entrance!

< 98h/98H 133v/133V Pos: standing >
A Room Full of Rubble
Obvious exits: -South -Down#
Fresh blood splatters cover the area.
[2] The corpse of a swamp snake is lying here.

< 98h/98H 133v/133V Pos: standing >
Ok.

< 98h/98H 133v/133V Pos: standing >
A Damp and Musty Basement
   This room appears to have been dug out after the room above was built. the
floor is wet and thick with mud. The walls are dirt with the lower half darker
than the upper half as water slowly seeps its way up. The lower portion of the
walls is rounded as it meets the floor, giving it the appearance of being dug
out with primitive tools. The room is empty and has a different smell from the
room above. Droppings from some sort of animal can be seen on top of the mud,
the droppings look fairly fresh. There is a round hole leading north and a exit
leading up to the ruins.
Obvious exits: -North -South -Up
A trolls head on a stick warns of danger.

< 98h/98H 132v/133V Pos: standing >

< 98h/98H 132v/133V Pos: standing >
You quickly scan the area.
A troglodyte warrior who is close by to your north.
A huge slug who is close by to your north.
A large swamp rat who is not far off to your north.
A huge slug who is not far off to your north.
A troglodyte warrior who is not far off to your north.
A large swamp rat who is a brief walk away to your north.
A large swamp rat who is a brief walk away to your north.
A large swamp rat who is a brief walk away to your north.

< 98h/98H 132v/133V Pos: standing >

		Score information for Soldon

Level: 4   Race: Troll   Class: Warrior Sex: Male
Hit points: 98(98)  Moves: 132(133)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.1688 MB this session.
Send data:     0.0009 MB this session.
Compression ratio: none
Send data:     0.0009 MB this session.
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  1.40 
Leaderboard Points:   40 

Active Spells:
--------------
well-rested bonus (113 minutes)


< 98h/98H 132v/133V Pos: standing >

< 98h/98H 132v/133V Pos: standing >

< 98h/98H 132v/133V Pos: standing >

< 98h/98H 132v/133V Pos: standing >
A Wide Room in the Tunnel
   The tunnel opens up into a wider area. The room appears to be wider than the
tunnel on purpose. The floor is packed firm but still sticky with mud and is
covered with animal droppings. The air is thick and musty and very difficult
to breathe. There are round openings to the north, south and west.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
The corpse of a Troll is lying here.
A troglodyte warrior snarls at you.
A troglodyte warrior snarls at you.

< 98h/98H 131v/133V Pos: standing >
A Slanting Tunnel
   The tunnel slants downward to the north and upwards to the south. The passage
is round with the floor sticky with thick mud, it narrows to the north and
widens to the south. The air is almost unbreathable and travel is very slow. The
tightness of quarters is sure to make one feel uneasy or claustrophobic. The
tunnel continues north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A huge slug is here, looking for a new shell.
A large swamp rat bares his teeth at you.
A large swamp rat bares his teeth at you.
A huge slug is here, looking for a new shell.

< 98h/98H 130v/133V Pos: standing >
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
Sorry, you aren't allowed to do that in combat.

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 A troglodyte warrior enters from the south.
Sorry, you aren't allowed to do that in combat.

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 A troglodyte warrior suddenly attacks YOU!
A troglodyte warrior misses you.

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 A troglodyte warrior enters from the south.

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 You dodge a bash from a troglodyte warrior, who loses his balance and falls.

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 98h/98H 130v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: swamp sta EP: excellent >
 You attempt to flee...
A Wide Room in the Tunnel
   The tunnel opens up into a wider area. The room appears to be wider than the
tunnel on purpose. The floor is packed firm but still sticky with mud and is
covered with animal droppings. The air is thick and musty and very difficult
to breathe. There are round openings to the north, south and west.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
The corpse of a Troll is lying here.
You flee southward!

< 98h/98H 103v/133V Pos: standing >
Saving Soldon.

< 98h/98H 103v/133V Pos: standing >
A Slanting Tunnel
   The tunnel slants downward to the north and upwards to the south. The passage
is round with the floor sticky with thick mud, it narrows to the north and
widens to the south. The air is almost unbreathable and travel is very slow. The
tightness of quarters is sure to make one feel uneasy or claustrophobic. The
tunnel continues north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A troglodyte warrior crouches here.
A troglodyte warrior snarls at you.
A huge slug is here, looking for a new shell.
A large swamp rat bares his teeth at you.
A large swamp rat bares his teeth at you.
A huge slug is here, looking for a new shell.

< 98h/98H 103v/133V Pos: standing >
A troglodyte warrior suddenly attacks YOU!
A troglodyte warrior misses you.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.

< 98h/98H 103v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 98h/98H 103v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte sta EP: excellent >
 A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
Sorry, you aren't allowed to do that in combat.

< 98h/98H 103v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 98h/98H 103v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte sta EP: excellent >
 You attempt to flee...
A Wide Room in the Tunnel
   The tunnel opens up into a wider area. The room appears to be wider than the
tunnel on purpose. The floor is packed firm but still sticky with mud and is
covered with animal droppings. The air is thick and musty and very difficult
to breathe. There are round openings to the north, south and west.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
The corpse of a Troll is lying here.
You flee southward!

< 98h/98H 72v/133V Pos: standing >
A Slanting Tunnel
   The tunnel slants downward to the north and upwards to the south. The passage
is round with the floor sticky with thick mud, it narrows to the north and
widens to the south. The air is almost unbreathable and travel is very slow. The
tightness of quarters is sure to make one feel uneasy or claustrophobic. The
tunnel continues north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A troglodyte warrior crouches here.
A troglodyte warrior snarls at you.
A huge slug is here, looking for a new shell.
A large swamp rat bares his teeth at you.
A large swamp rat bares his teeth at you.
A huge slug is here, looking for a new shell.

< 98h/98H 72v/133V Pos: standing >
A Round Tunnel
   This section of tunnel appears well traveled, although you cant tell by what.
The tunnel itself is quite roomy, with rounded walls and a flat floor covered
with mud and animal droppings. The air is stagnant and thick with a musty odor.
There is a very small round hole to the south and the tunnel continues east and
west.
This area seems to be exceptionally narrow!
Obvious exits: -East -South -West
The corpse of a large swamp rat is lying here.
A large swamp rat bares his teeth at you.
A large swamp rat bares his teeth at you.
A large swamp rat bares his teeth at you.

< 98h/98H 71v/133V Pos: standing >
A troglodyte warrior enters from the south.
A large swamp rat enters from the south.
Alas, you cannot go that way. . . .

< 98h/98H 71v/133V Pos: standing >
You withstand a bash from a troglodyte warrior, who bounces back and falls.
A large swamp rat enters from the south.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.

< 98h/98H 72v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte kne EP: excellent >
 A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.

< 98h/98H 72v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte kne EP: excellent >
 A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.

< 98h/98H 72v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte kne EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 98h/98H 72v/133V Pos: standing >
< T: Soldon TP: sta TC:excellent E: troglodyte kne EP: excellent >
 You attempt to flee...
A Round Tunnel
   The tunnel in this section is well worn and quite roomy. The walls are round
and the floor is flat. Mud and animal droppings cover the floor with a thick
goo. The air is thick and stagnant making breathing very difficult. The tunnel
continues to the east and west.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
The corpse of a large swamp rat is lying here.
You flee westward!

< 98h/98H 47v/133V Pos: standing >
A Round Tunnel
   The tunnel in this section is well worn and quite roomy. The walls are round
and the floor is flat. Mud and animal droppings cover the floor with a thick
goo. The air is thick and stagnant making breathing very difficult. The tunnel
continues to the east and west.
This area seems to be exceptionally narrow!
Obvious exits: -East -West

< 98h/98H 47v/133V Pos: standing >
A Bend in the Round Tunnel
   The tunnel makes a sharp turn here from west to north. The walls are worn
smooth from water that seems to seep in from above. The floor is worn flat and
is covered with thick mud and animal droppings. The air is thick and musty.
High pitched squeaking sounds can be heard from somewhere close. There is an
exit to the south and the tunnel continues to the east and north.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South

< 98h/98H 47v/133V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
A large swamp rat who is a brief walk away to your east.
A large swamp rat who is a brief walk away to your east.
A large swamp rat who is a brief walk away to your east.
A large swamp rat who is a brief walk away to your east.
A small lizard who is rather far off to your east.

< 98h/98H 47v/133V Pos: standing >
A Round Tunnel
   The tunnel continues here and appears to widen a little from south to north.
The walls are round and smooth except for several vertical areas that are dug
out for an apparent reason. The floor here is fairly firm yet still sticky with
mud and droppings of some sort. There appears to be small wood shavings on top
of the mud. The tunnel continues north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A small lizard scurries away from you.

< 98h/98H 48v/133V Pos: standing >
A Tunnel Under Construction
   The tunnel here gets even wider from south to north. There are roughly carved
beams of wood buried in vertical groves in the walls of the northern half,
that butt up against similar beams laid horizontally across the bottom of the
ceiling. The floor is covered with wood chips making it almost solid. The floor
is also covered with several pieces of wooden beams lying carelessly about.
The air here if fairly thick and damp. The tunnel continues north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 98h/98H 47v/133V Pos: standing >
A Wide Tunnel
   The tunnel here is quite wide, room enough for even the biggest troll. The
floor is covered with wood chips that have been trampled down into the mud by
something walking along the tunnel making the floor quite firm. The walls are
round with wood beams buried in them from floor to ceiling. The ceiling has
beams running along the tops of the walls with beams stretching across the
ceiling for support. The walls and ceiling are very damp. The air is fairly
thick with a musty smell. The tunnel continues to the north and south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 98h/98H 47v/133V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 98h/98H 47v/133V Pos: standing >
A Sharp Turn in a Wide Tunnel
   The tunnel here is very wide and roomy. The walls are round and supported by
beams running from the floor to the ceiling. The ceiling is very wet and supported
by beams running across the ceiling from wall to wall. The floor is covered with
wood chips that have been trampled into the floor making the floor very firm.
The tunnel makes a sharp turn from north to west. The tunnel appears to be
better lit to the west. There are exits south and west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West

< 98h/98H 47v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 98h/98H 47v/133V Pos: standing >
End Of The Tunnel
   The tunnel comes to an end here. Water runs down the planks that support
the walls, it doesn't seem that this area is too stable. The tunnel continues
to the east.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
A troglodyte warrior snarls at you.
A troglodyte mercenary turns to face you.

< 98h/98H 47v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
You rediscover the law of gravity...
...the hard way!

< 98h/98H 47v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 98h/98H 47v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 98h/98H 48v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D

< 98h/98H 48v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D

< 98h/98H 49v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D

< 98h/98H 49v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D

< 98h/98H 49v/133V Pos: standing >
A Large Tunnel of Hardened Fungus
Obvious exits: -U -D

< 98h/98H 49v/133V Pos: standing >
You fall, shapes and sounds shredding past you.

< 98h/98H 50v/133V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!

< 85h/98H 50v/133V Pos: sitting >

< 85h/98H 50v/133V Pos: sitting >
Perhaps you should get on your feet first?

< 85h/98H 50v/133V Pos: sitting >
Perhaps you should get on your feet first?

< 87h/98H 50v/133V Pos: sitting >
You stagger about, then fall to your knees!

< 87h/98H 50v/133V Pos: on your ass >
A Large Tunnel of Hardned Fungus
Obvious exits: -North -Up

< 87h/98H 50v/133V Pos: on your ass >
You stagger about, then fall to your knees!

< 88h/98H 50v/133V Pos: kneeling >
Autosaving...

< 88h/98H 50v/133V Pos: kneeling >
A Large Tunnel of Hardend Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -South -West

< 88h/98H 46v/133V Pos: kneeling >
A Large Tunnel of Hardend Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
You rediscover the law of gravity...
...the hard way!

< 89h/98H 41v/133V Pos: kneeling >
A Large Tunnel of Hardend Fungus
   The fungus that used to grow on the walls of this tunnel
have long since died and grown so hard that they are like rock.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
 
   ooMo.MMMM,,    
  ooMo..,M,,,,M   
 ooooM..     MM   
 oooM.o.MM        
 ...M.,M@M        
 ..o.MMMMM        
 M,,   MM         
  ,,M             
   ,,,            
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West -Up

< 89h/98H 36v/133V Pos: kneeling >
You land with stunning force!
If you could get more stunned you would.

< 89h/98H 36v/133V Pos: on your ass >
You stagger about, then fall to your knees!

< 89h/98H 36v/133V Pos: on your ass >

< 90h/98H 36v/133V Pos: on your ass >
You stagger about, then fall to your knees!

< 91h/98H 36v/133V Pos: on your ass >
Sorry, you can't do that while laying around.

< 91h/98H 36v/133V Pos: on your ass >
You stagger about, then fall to your knees!

< 92h/98H 36v/133V Pos: on your ass >
The world stops spinning.

< 92h/98H 36v/133V Pos: on your ass >
Sorry, you can't do that while laying around.

< 93h/98H 36v/133V Pos: on your ass >
 
   ooMo.MMMM,,    
  ooMo..,M,,,,M   
 ooooM..     MM   
 oooM.o.MM        
 ...M.,M@M        
 ..o.MMMMM        
 M,,   MM         
  ,,M             
   ,,,            
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West -Up

< 94h/98H 38v/133V Pos: on your ass >
You clamber to your feet.

< 94h/98H 39v/133V Pos: standing >
You attempt to give consent...

< 95h/98H 41v/133V Pos: standing >
You quickly scan the area.
An adolescent purple worm who is close by to your west.
A troglodyte warrior who is rather far off to your west.

< 96h/98H 42v/133V Pos: standing >

< 96h/98H 43v/133V Pos: standing >
You attempt to give consent...

< 98h/98H 47v/133V Pos: standing >
Xanan has summoned you!
The Entrance to the Gagga'Jobo Cave Complex
   The darkness of the Underdark continues in this tight cave entrance.  The
cave is called the Gagga'Jobo caves, named after the goblin leader who first
thought of the idea of using these caves for their current purpose.  The entire
cave complex is naturally formed and used by the goblins of Malch'hor Ganl to
raise the animals they use for food.  There is a bad smell wafting out of the
dark caves below.  The cave entrance appears to be quite unspectacular and
abandoned but it is safe to assume there are quite a few goblin warriors that
have been ordered to guard the livestock.  One may travel south into the cave
complex or west into the Underdark.
Obvious exits: -South -West
Xanan Caliph of Allah (Duergar)(medium) stands here.

< 98h/98H 48v/133V Pos: standing >
You are carrying: (1/10)
a twined glass bracer

< 98h/98H 49v/133V Pos: standing >
Zone Name: The Gagga'Jobo Cave System    
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 98h/98H 51v/133V Pos: standing >

< 98h/98H 52v/133V Pos: standing >
You are carrying: (1/10)
a twined glass bracer

< 98h/98H 54v/133V Pos: standing >
Zone Name: The Gagga'Jobo Cave System    
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 98h/98H 55v/133V Pos: standing >
You are carrying: (1/10)
a twined glass bracer

< 98h/98H 58v/133V Pos: standing >
The Entrance to the Gagga'Jobo Cave Complex
Obvious exits: -South -West
Xanan Caliph of Allah (Duergar)(medium) stands here.

< 98h/98H 59v/133V Pos: standing >
You are now a member of Xanan's group.

< 98h/98H 61v/133V Pos: standing >
Xanan sits down in a comfortable spot.

< 98h/98H 61v/133V Pos: standing >
Xanan takes out his unholy symbol and begins praying intently.

< 98h/98H 61v/133V Pos: standing >
Xanan raises his unholy symbol and smiles malevolently.

< 98h/98H 65v/133V Pos: standing >
Xanan clambers to his feet.

< 98h/98H 66v/133V Pos: standing >
You don't know how.  Besides, you might hurt yourself.

< 98h/98H 67v/133V Pos: standing >

< 98h/98H 70v/133V Pos: standing >

< 98h/98H 71v/133V Pos: standing >
Xanan has summoned you!
Passageway
   The walls of this passageway are damp from condensation. A small
rivulet of water runs down the middle of the floor. The passage leads
up and to the south.
This area seems to be exceptionally narrow!
Obvious exits: -South -Up
Xanan Caliph of Allah (Duergar)(medium) stands here.

< 98h/98H 94v/133V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 98h/98H 96v/133V Pos: standing >
Xanan sits down in a comfortable spot.

< 98h/98H 107v/133V Pos: standing >
Xanan takes out his unholy symbol and begins praying intently.

< 98h/98H 107v/133V Pos: standing >
Xanan raises his unholy symbol and smiles malevolently.

< 98h/98H 111v/133V Pos: standing >

< 98h/98H 112v/133V Pos: standing >
Xanan clambers to his feet.

< 98h/98H 112v/133V Pos: standing >
You don't know how.  Besides, you might hurt yourself.

< 98h/98H 112v/133V Pos: standing >
Zone Name: Myconid Mushroom Forest       
Average mob level in zone: 4
 
< 98h/98H 115v/133V Pos: standing >

< 98h/98H 118v/133V Pos: standing >
Passageway
Obvious exits: -South -Up

< 98h/98H 119v/133V Pos: standing >
Xanan has summoned you!
 
   ...M           
  ...,M           
 ,,MM,,MMM        
 ,MMMM,,,MM       
 MM    M@MM       
 M     MMM        
                  
                  
                  
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West -Down
Xanan Caliph of Allah (Duergar)(medium) stands here.

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 98h/98H 133v/133V Pos: standing >
Xanan has summoned you!
 
     MMM,,,,MM    
  ,,MM....MM      
   ,,M.oo..MM     
    ,,....o.M,    
    M.oo@.o.M,    
   MM..ooo..,M    
    MM..oo.M,,,,  
     MMM..MMM ,   
        ,,M       
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
Xanan Caliph of Allah (Duergar)(medium) stands here.

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >
Xanan leaves up.

< 98h/98H 133v/133V Pos: standing >
Xanan enters from above.

< 98h/98H 133v/133V Pos: standing >
Xanan beckons you to follow him and consent.

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
Xanan leaves up.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >
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< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The earth trembles from the marching of a nearby army.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
The ground buckles to the tune of a marching horde.

< 98h/98H 133v/133V Pos: standing >
A Grey Elf enters from the south.
A Firbolg enters from the south.
A Dwarf enters from the south.
A Halfling enters from the south.
A Dwarf enters from the south.
A Halfling enters from the south.
A Dwarf enters from the south.
A Thri-Kreen enters from the south.
A Grey Elf rides in on Keslor from the south.
A Firbolg enters from the south.

< 98h/98H 133v/133V Pos: standing >
A Firbolg gets some stuff from a rugged adventurers satchel.

< 98h/98H 133v/133V Pos: standing >
A Firbolg puts some salvaged(s) into a rugged adventurers satchel.

< 98h/98H 133v/133V Pos: standing >
A Dwarf tips his hat.

< 98h/98H 133v/133V Pos: standing >
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 94h/98H 133v/133V Pos: on your ass >
A Halfling waves happily.

< 94h/98H 133v/133V Pos: on your ass >
A Dwarf looks at you.

< 94h/98H 133v/133V Pos: on your ass >

< 94h/98H 133v/133V Pos: on your ass >
A Thri-Kreen starts moaning.

< 95h/98H 133v/133V Pos: on your ass >
A Grey Elf settles to his knees.

< 95h/98H 133v/133V Pos: on your ass >
A Grey Elf passes well above his target and lands on his head.

< 95h/98H 133v/133V Pos: on your ass >
A Halfling starts casting a spell.

< 96h/98H 133v/133V Pos: on your ass >
A Dwarf sizes you up with a quick glance.

< 96h/98H 133v/133V Pos: on your ass >
A Firbolg's powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Firbolg's mighty slash critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Firbolg crushes your chest, and all your hopes of escaping this battle alive.
Your small round wooden shield was completely destroyed by the massive blow!