The death of [28 Blighter] Shag Allah (Duergar)

in A Forest Path

from the perspective of [45 Forest Druid] Azar Durian Addicts (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the crown of unholy saints
<worn on eyes>       a priest's shayla of the maelstrom [79%]             
<worn in ear>        an oblong pink stone of good detection [superior] made by Azar (magic)
<worn in ear>        a wispy astral-twined mindstone ring[211h 38m 29s]
<worn on face>       a mask of beastkind (magic) [81%]             
<worn around neck>   a beating heart of a necromancer
<worn around neck>   a scarf of the historical society (magic)
<worn on body>       a soldier's limestone chainmail from Valley of Crushk
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn as quiver>     a skin-wrapped limestone quiver from Valley of Crushk
<worn about waist>   a cracked bronze belt from Valley of Crushk [84%]             
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<worn on arms>       some icy steel vambraces from Caves of Mt. Skelenak
<held as shield>     a frost-rimed bronze heater shield from Valley of Crushk [86%]             
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a fanged bronze bracelet from Valley of Crushk
<worn on hands>      the gloves of the sea of endurance (magic) (humming)
<worn on finger>     a ring of angel feathers
<worn on finger>     a tiny bone ring of Invisibility [superior] made by Azar
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on legs>       some ashen bone greaves from Valley of Crushk

 ...  ..****  
 .^. ...****  
 ... .@.****  
 ... ...****  
 .^.  ...***  
  ... .M.**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 573h/573H 136v/187V Pos: standing >
 
  ^O# ..***   
 .### ..****  
 ...  ..****  
 .^. .@.****  
 ... ...****  
 ... ...****  
  ^.  ...**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 135v/187V Pos: standing >
 
  O# ..****   
 ### ..*****  
 ..  ..*****  
 ^. ..@*****  
 .. ...*****  
 .. ...*****  
  .  ...***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 134v/187V Pos: standing >
 
  # ..*****   
 ## ..*P****  
 .  ..******  
 . ...@*****  
 . ...******  
 . ...******  
    ...****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Duergar tracks going north.

< 573h/573H 133v/187V Pos: standing >
 
   ..*P****   
 # ..******.  
   ..******.  
  ...*@****.  
  ...******M  
  ...******.  
   ...*****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 132v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You feel your skin soften and return to normal.
 
  ..******.   
  ..******.^  
  ..******..  
 ...**@***..  
 ...******M.  
 ...******.^  
  ...*****.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 132v/187V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!
 
  .******.^   
 ..******.^^  
 ..******..^  
 ..***@**...  
 ..******M.^  
 ..******.^^  
  ..*****.^   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 131v/187V Pos: standing >
 
  .*P****M^   
 ..******.^.  
 ..******.^^  
 ..***@**..^  
 ..******...  
 ..******M.^  
  .******.^   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 130v/187V Pos: standing >
 
  ..^***...   
 ..*P****M^^  
 ..******.^.  
 ..***@**.^^  
 ..******..^  
 ..******...  
  .******M.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 129v/187V Pos: standing >
 
  ...***.^^   
  ..^***...^  
 ..*P****M^^  
 ..***@**.^.  
 ..******.^^  
 ..******..^  
  .******..   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 128v/187V Pos: standing >
 
   ...**..^   
  ...***.^^M  
  ..^***...^  
 ..*P*@**M^^  
 ..******.^.  
 ..******.^^  
  .******..   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 127v/187V Pos: standing >
 
    ...**..   
 . ...***.^^  
   ..^***...  
  ..*P@***M^  
  ..******.^  
  ..******.^  
  ..******.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 127v/187V Pos: standing >
 
  . ....*..   
 .  ...**..^  
 . ...***.^^  
   ..^@**...  
  ..*P****M^  
  ..******.^  
  ..******.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 573h/573H 126v/187V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A guardian druid prevents passage to the unwelcome.

< 573h/573H 125v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 573h/573H 127v/187V Pos: standing >
 
  .  ...**.   
 .. ...***.^  
 .  ..^***..  
 # ..*@****M  
 # ..******.  
 # ..******.  
   ..******   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A Duergar (medium) Jihadist of Allah stands here.(Red Aura)
There are Halfling tracks going south.

< 573h/573H 126v/187V Pos: standing >
A Duergar leaves north.

< 573h/573H 129v/187V Pos: standing >
Slay whom?

< 573h/573H 136v/187V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A guardian druid prevents passage to the unwelcome.
There are Duergar tracks going north.

< 573h/573H 135v/187V Pos: standing >
Slay whom?

< 573h/573H 136v/187V Pos: standing >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.

< 573h/573H 140v/187V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.

< 573h/573H 141v/187V Pos: standing >
The guardian druid looks at you solemnly, shaking his head.

< 573h/573H 143v/187V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is in the distance to your east.

< 573h/573H 149v/187V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4

< 573h/573H 153v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 573h/573H 157v/187V Pos: standing >
Casting: sunray 

< 573h/573H 163v/187V Pos: standing >
You complete your spell...
A guardian druid seems to be blinded!
[Damage: 97 ] You unleash light in a focused, searing ray at a guardian druid!
You dodge a guardian druid's vicious attack.
You dodge a guardian druid's vicious attack.
A guardian druid's crush grazes you.
A guardian druid starts casting a spell.

< 572h/573H 164v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 You start chanting...

< 572h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 Casting: sunray 

< 572h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 A guardian druid completes his spell...
A guardian druid utters the words 'iahjcandusg hajqp'
A guardian druid gently touches a guardian druid's body, and his wounds begin to heal!
You complete your spell...
[Damage: 136 ] You unleash light in a focused, searing ray at a guardian druid!

< 572h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 You start chanting...

< 572h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 A guardian druid's feeble crush grazes you.
You dodge a guardian druid's vicious attack.
You dodge a guardian druid's vicious attack.
A guardian druid starts casting an offensive spell.

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 Casting: sunray 

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  small wounds >
 You complete your spell...
A guardian druid seems to be blinded!
[Damage: 117 ] You unleash light in a focused, searing ray at a guardian druid!

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak crush grazes a guardian druid.
You miss a guardian druid.
You miss a guardian druid.

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  few wounds >
 You start chanting...

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  few wounds >
 Casting: sunray 

< 571h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC:few scratches E: guardian sta EP:  few wounds >
 A guardian druid completes his spell...
A guardian druid utters the word 'qlqraiz'
A guardian druid's cyclone hammers at your body!
OUCH!  That really did HURT!
Your frost-rimed bronze heater shield from Valley of Crushk was damaged from the massive blow!
You complete your spell...
[Damage: 111 ] You unleash light in a focused, searing ray at a guardian druid!

< 446h/573H 166v/187V Pos: standing >
< T: Azar TP: sta TC: small wounds E: guardian sta EP:  few wounds >
 You miss a guardian druid.
[Damage:  1 ] Your weak crush grazes a guardian druid.
A guardian druid misses you.
You block a guardian druid's lunge at you.
You attempt to flee...
 
  .  ...**.   
 .. ...***.^  
 .  ..^***.M  
 # ..*@****.  
 # ..******.  
 # ..******.  
   ..******   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There are Halfling tracks going south.
You flee southward!

< 446h/573H 135v/187V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  0 of  4   (  10 seconds)

< 446h/573H 135v/187V Pos: standing >
You start chanting...

< 446h/573H 139v/187V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 446h/573H 145v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 519h/573H 150v/187V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   1 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  1 of  4   (   7 seconds)

< 568h/573H 152v/187V Pos: standing >
 
  .  ...**.   
 .. ...***.^  
 .  ..^***..  
 # ..*@****.  
 # ..******.  
 # ..******.  
   ..******   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 592h/573H 161v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 592h/573H 165v/187V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A guardian druid prevents passage to the unwelcome.
There are Duergar tracks going north.

< 592h/573H 165v/187V Pos: standing >
A guardian druid suddenly attacks YOU!
A guardian druid misses you.
You snap into visibility.

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 You start chanting...

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 Casting: sunray 

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 You complete your spell...
A guardian druid seems to be blinded!
[Damage: 144 ] You unleash light in a focused, searing ray at a guardian druid!

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 You start chanting...

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 Casting: sunray 

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 You complete your spell...
[Damage: 109 ] You unleash light in a focused, searing ray at a guardian druid!

< 592h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 A guardian druid's crush grazes you.
You dodge a guardian druid's vicious attack.
A guardian druid misses you.
A guardian druid starts casting a spell.

< 591h/573H 169v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You attempt to flee...
 
  .  ...**.   
 .. ...***.^  
 .  ..^***..  
 # ..*@****.  
 # ..******.  
 # ..******.  
   ..******   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You flee southward!

< 591h/573H 147v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 591h/573H 149v/187V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   1 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  1 of  4   (   7 seconds)

< 591h/573H 152v/187V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A guardian druid prevents passage to the unwelcome. (casting) 
There are Halfling tracks going north.
There are Halfling tracks going south.
There are Duergar tracks going north.

< 591h/573H 153v/187V Pos: standing >
You start chanting...

< 591h/573H 157v/187V Pos: standing >
A guardian druid completes his spell...
A guardian druid utters the words 'iahjcandusg hajqp'
A guardian druid gently touches a guardian druid's body, and his wounds begin to heal!

< 591h/573H 161v/187V Pos: standing >
Casting: sunray 

< 591h/573H 163v/187V Pos: standing >
You complete your spell...
A guardian druid seems to be blinded!
[Damage: 134 ] You unleash light in a focused, searing ray at a guardian druid!

< 591h/573H 164v/187V Pos: standing >
 
  .  ...**.   
 .. ...***.^  
 .  ..^***..  
 # ..*@****M  
 # ..******.  
 # ..******.  
   ..******   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 591h/573H 169v/187V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   1 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  0 of  4   (  10 seconds)

< 591h/573H 172v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 591h/573H 182v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 591h/573H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 591h/573H 187v/187V Pos: standing >
A Forest Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A guardian druid prevents passage to the unwelcome. (casting) 
There are Halfling tracks going north.
There are Halfling tracks going north.
There are Halfling tracks going south.

< 591h/573H 185v/187V Pos: standing >
You start chanting...

< 591h/573H 185v/187V Pos: standing >
Casting: sunray 

< 591h/573H 185v/187V Pos: standing >
You complete your spell...
A guardian druid seems to be blinded!
[Damage: 92 ] You unleash light in a focused, searing ray at a guardian druid!

< 591h/573H 185v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 591h/573H 185v/187V Pos: standing >
A guardian druid completes his spell...
A guardian druid utters the words 'iahjcandusg hajqp'
A guardian druid gently touches a guardian druid's body, and his wounds begin to heal!

< 591h/573H 185v/187V Pos: standing >
You start chanting...

< 591h/573H 185v/187V Pos: standing >
Casting: sunray 

< 591h/573H 185v/187V Pos: standing >
You complete your spell...
A guardian druid seems to be blinded!
[Damage: 106 ] You unleash light in a focused, searing ray at a guardian druid!

< 591h/573H 185v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You start chanting...

< 591h/573H 185v/187V Pos: standing >
You dodge a guardian druid's vicious attack.
A guardian druid's feeble crush grazes you.
You block a guardian druid's lunge at you.
A guardian druid starts casting a spell.

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 Casting: sunray 

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  few wounds >
 You complete your spell...
[Damage: 114 ] You unleash light in a focused, searing ray at a guardian druid!

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You miss a guardian druid.
[Damage:  1 ] Your weak crush grazes a guardian druid.
[Damage:  1 ] Your crush grazes a guardian druid.

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You start chanting...

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 Casting: sunray 

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You complete your spell...
[Damage: 119 ] You unleash light in a focused, searing ray at a guardian druid!

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP: pretty hurt >
 A guardian druid completes his spell...
A guardian druid utters the words 'iahjcandusg hajqp'
A guardian druid gently touches a guardian druid's body, and his wounds begin to heal!

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You dodge a guardian druid's vicious attack.
You dodge a guardian druid's vicious attack.

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You miss a guardian druid.
You miss a guardian druid.
You miss a guardian druid.
You start chanting...

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 Casting: earthen maul 

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You complete your spell...
[Damage: 66 ] You cause the EARTH to reach up and maul your opponent!

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You start chanting...

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 Casting: earthen maul 

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You complete your spell...
[Damage: 68 ] You cause the EARTH to reach up and maul your opponent!

< 590h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 A guardian druid's crush wounds you.
A guardian druid's crush grazes you.
You dodge a guardian druid's vicious attack.
A guardian druid starts casting an offensive spell.

< 580h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You start chanting...

< 580h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 Casting: earthen maul 

< 580h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP:  nasty wounds >
 You complete your spell...
[Damage: 133 ] You cause the EARTH to reach up and maul your opponent!

< 580h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP: pretty hurt >
 You miss a guardian druid.
You miss a guardian druid.
You miss a guardian druid.

< 580h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC:excellent E: guardian sta EP: pretty hurt >
 A guardian druid completes his spell...
A guardian druid utters the word 'qlqraiz'
A guardian druid's cyclone hammers at your body!
OUCH!  That really did HURT!

< 511h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC: small wounds E: guardian sta EP: pretty hurt >
 You start chanting...

< 511h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC: small wounds E: guardian sta EP: pretty hurt >
 Casting: earthen maul 
You block a guardian druid's lunge at you.
A guardian druid misses you.
You feel your skin soften and return to normal.
You snap into visibility.
A guardian druid's feeble crush grazes you.

< 510h/573H 185v/187V Pos: standing >
< T: Azar TP: sta TC: small wounds E: guardian sta EP: pretty hurt >
 You complete your spell...
[Damage: 138 ] Your earthen fist leaves only a battered corpse of a guardian druid behind!
A guardian druid is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a guardian druid dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 510h/573H 185v/187V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 510h/573H 187v/187V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 510h/573H 187v/187V Pos: standing >
It appears to be the corpse of a guardian druid.
a few coins
a twined flesh collar

< 510h/573H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You get a few coins from the corpse of a guardian druid.
There were: 2 platinum coins, 9 gold coins. 
You get a twined flesh collar from the corpse of a guardian druid.

< 510h/573H 187v/187V Pos: standing >
A Forest Path
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
A large black spider, looking for prey, stands here.

< 510h/573H 185v/187V Pos: standing >
A Forest Path
Obvious exits: -N -W
A large black spider, looking for prey, stands here.
A human traveller roams through the forest.(Gold Aura)
A human traveller roams through the forest.(Gold Aura)
A Duergar (medium) Jihadist of Allah stands here. (camping) (Red Aura)

< 510h/573H 183v/187V Pos: standing >
Saving Azar.

< 510h/573H 185v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 510h/573H 187v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 511h/573H 187v/187V Pos: standing >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.

< 511h/573H 187v/187V Pos: standing >
You snap into visibility.
Casting: sunray 

< 511h/573H 187v/187V Pos: standing >
You complete your spell...
A Duergar seems to be blinded!
[Damage: 152 ] You unleash light in a focused, searing ray at a Duergar!

< 511h/573H 187v/187V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 511h/573H 187v/187V Pos: standing >
A human traveller leaves west.
You start chanting...
You snap into visibility.

< 511h/573H 187v/187V Pos: standing >
You snap into visibility.
Casting: sunray 

< 511h/573H 187v/187V Pos: standing >
You complete your spell...
[Damage: 128 ] A Duergar is struck by your ray of sunlight, and is destroyed instantly!
A Duergar's roperskin cloak melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.