The death of [16 Sorcerer] Guspen (Gnome)

in On Bliss Boulevard

from the perspective of [16 Sorcerer] Guspen (Gnome)

<worn on body>       a well-used granite robe
<worn around wrist>  a bronze-colored bracer
<primary weapon>     a large spiked club
<held>               a dark magical tome of constitution (glowing) (illuminating)
<worn on legs>       some unearthly hide leg plates from Caves of Mt. Skelenak
<worn on feet>       a pair of soft leather boots

You dodge a bash from the armorer, who loses his balance and falls.
-=[the armorer attacks you.]=- [0 hits]

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP: excellent >
 You start chanting...

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP: excellent >
 You complete your spell...
[Damage: 31 ] The lightning bolt hits the armorer with full impact.

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  small wounds >
 You start chanting...

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  small wounds >
 -=[the armorer attacks you.]=- [0 hits]

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  small wounds >
 Casting: shocking grasp 

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  small wounds >
 You complete your spell...
[Damage: 51 ] You get a good hold of the shocked the armorer.

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  few wounds >
 -=[You attack the armorer.]=- [0 hits]

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  few wounds >
 You start chanting...

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  few wounds >
 You complete your spell...
[Damage: 25 ] You get a good hold of the shocked the armorer.

< 86h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP:  few wounds >
 The armorer rises to his feet.
You suddenly see the armorer's foot in your chest.
OUCH!  That really did HURT!
-=[the armorer attacks you.]=- [0 hits]

< 75h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  few wounds >
 You start chanting...

< 75h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  few wounds >
 You complete your spell...
[Damage: 42 ] You get a good hold of the shocked the armorer.

< 75h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  few wounds >
 You start chanting...

< 75h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  few wounds >
 OUCH!  That really did HURT!
-=[the armorer attacks you.]=- [1 hits]

< 61h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: few wounds E: armorer sta EP:  few wounds >
 You complete your spell...
[Damage: 53 ] You get a good hold of the shocked the armorer.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[You attack the armorer.]=- [1 hits]

< 61h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: few wounds E: armorer sta EP:  nasty wounds >
 You don't have that spell memorized.

< 61h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: few wounds E: armorer sta EP:  nasty wounds >
 You start chanting...

< 61h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: few wounds E: armorer sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] You burned the armorer.

< 61h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: few wounds E: armorer sta EP: pretty hurt >
 -=[You attack the armorer.]=- [0 hits]
OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[the armorer attacks you.]=- [2 hits]

< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 You start chanting...

< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 Casting: burning hands 

< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 You complete your spell...
[Damage: 17 ] You burned the armorer.

< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 
< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 -=[You attack the armorer.]=- [0 hits]
Pardon?

< 32h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP: pretty hurt >
 OUCH!  That really did HURT!
You suddenly see the armorer's foot in your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[the armorer attacks you.]=- [1 hits]
You start chanting...

< 7h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: awful E: armorer sta EP: pretty hurt >
 You complete your spell...
[Damage: 23 ] You burned the armorer.

< 7h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: awful E: armorer sta EP:  awful >
 
< 7h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: awful E: armorer sta EP:  awful >
 You start chanting...

< 7h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: awful E: armorer sta EP:  awful >
 You complete your spell...
[Damage: 28 ] You burned the armorer.

< 7h/86H 99v/100V Pos: standing >
< T: Guspen TP: sta TC: awful E: armorer sta EP:  awful >
 Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/86H 99v/100V Pos: standing >

< -7h/86H 99v/100V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -7h/86H 99v/100V Pos: standing >

< -7h/86H 99v/100V Pos: standing >

< -7h/86H 99v/100V Pos: on your ass >

< -7h/86H 99v/100V Pos: on your ass >

< -7h/86H 99v/100V Pos: on your ass >
Ingredients
=========================================
Various Ingredients are located throughout the world, buried under the ground. Herbs, Garlic, Nightshade, Mandrake Roots and Dragon's Blood are just a few of the many ingredients that exist. Alchemists require stockpiles of these ingredients in order to Mix their potions. Whereas Forest Druids only require Herbs. You can gather ingredients via the Forage command.

==See also==
* Mix, alchemist, forage, terrain

< -7h/86H 99v/100V Pos: on your ass >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< -7h/86H 99v/100V Pos: on your ass >
Pardon?

< -7h/86H 99v/100V Pos: on your ass >
Sorry, but there are no help topics that match your search.

< -7h/86H 99v/100V Pos: on your ass >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< -7h/86H 99v/100V Pos: on your ass >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< -7h/86H 99v/100V Pos: on your ass >
Pardon?

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< -8h/86H 99v/100V Pos: on your ass >
The taste of blood slowly fades from your body.

< -8h/86H 99v/100V Pos: on your ass >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

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< -9h/86H 99v/100V Pos: on your ass >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< -9h/86H 99v/100V Pos: on your ass >

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You are in pretty bad shape, unable to do anything!

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< 85h/86H 99v/100V Pos: on your ass >

< 85h/86H 99v/100V Pos: on your ass >

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< 85h/86H 99v/100V Pos: on your ass >
Jov looks at you.

< 85h/86H 99v/100V Pos: on your ass >
Meth looks at you.

< 85h/86H 99v/100V Pos: on your ass >

< 85h/86H 99v/100V Pos: on your ass >
Jov giggles.

< 86h/86H 99v/100V Pos: on your ass >
Bliss Boulevard and Newhaven Way
Obvious exits: -East -South -West
Goli Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Doo Durian Addicts (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Doo's head.
Meth Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Jov Durian Addicts (Dwarf)(medium) stands in mid-air here.
Saif Durian Addicts (Grey Elf)(medium) stands in mid-air here (Newbie).
Nibb Durian Addicts (Grey Elf)(medium) stands in mid-air here.
The Newhaven armorer is hard at work here.

< 86h/86H 99v/100V Pos: on your ass >
You smile happily.
Nibb looks at you.

< 86h/86H 99v/100V Pos: on your ass >
You clamber to your feet.

< 86h/86H 99v/100V Pos: standing >
You say in gnome 'thanks a lot guys'

< 86h/86H 99v/100V Pos: standing >
Nibb leaves west.
Saif leaves west.
Jov leaves west.
Meth leaves west.
Doo leaves west.
Goli leaves west.

< 86h/86H 99v/100V Pos: standing >
The sun vanishes behind the southern horizon.

< 86h/86H 99v/100V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each
stone has been carefully carved and embedded into the earth.
The stones have been spaced evenly and then mortared together.
The road stretches to the east and west, while a huge wooden
door is off to the north.  A large clean floor mat has been
placed at the entranceway. Two bronze urns, polished to a bright
golden shine, have been maliciously placed at each side of the
entranceway to the building.  Tendrils of white smokes rise
carelessly in the air filling it with the strong scent of honey
and nectar.
Obvious exits: -North# -East -West

< 86h/86H 98v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
The Newhaven armorer is hard at work here.

< 86h/86H 97v/100V Pos: standing >
You dodge a bash from the armorer, who loses his balance and falls.

< 86h/86H 98v/100V Pos: standing >
< T: Guspen TP: sta TC:excellent E: armorer kne EP: pretty hurt >
 You attempt to flee...
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each
stone has been carefully carved and embedded into the earth.
The stones have been spaced evenly and then mortared together.
The road stretches to the east and west, while a huge wooden
door is off to the north.  A large clean floor mat has been
placed at the entranceway. Two bronze urns, polished to a bright
golden shine, have been maliciously placed at each side of the
entranceway to the building.  Tendrils of white smokes rise
carelessly in the air filling it with the strong scent of honey
and nectar.
Obvious exits: -North# -East -West
You flee eastward!

< 86h/86H 67v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
The armorer crouches here.

< 86h/86H 69v/100V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A Warder of Newhaven strolls along here.
A Warder of Newhaven roams the streets here.

< 86h/86H 69v/100V Pos: standing >
A warder leaves north.
You have memorized the following spells:
( 3rd circle)  1 - agility
( 2nd circle)  2 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   16 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp
   58 seconds:  ( 3rd) shocking grasp
   72 seconds:  ( 3rd) shocking grasp
   83 seconds:  ( 2nd) burning hands
   94 seconds:  ( 2nd) burning hands
  106 seconds:  ( 2nd) burning hands
  117 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 86h/86H 70v/100V Pos: standing >
Between a Row of Trees along Newhaven Way
   A gilded street of yellowish brown brick has been laid and
mortared together stretching off towards the north.  Massive
oak trees line the roadway, spreading their branches high over
head. The trees' green leaves sway back and forth singing a
harmonic hymn of peace and tranquillity.  Tiny red flowers
have been planted along the roadside meticulously. Each flower
is in pristine condition as no sign of weeds have managed to grow
within the bed of flowers.
Obvious exits: -North -South

< 86h/86H 70v/100V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A Warder of Newhaven strolls along here.

< 86h/86H 70v/100V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
A Warder of Newhaven roams the streets here.
The armorer crouches here.

< 86h/86H 69v/100V Pos: standing >
The armorer rises to his feet.

< 86h/86H 71v/100V Pos: standing >
You don't have that spell memorized.

< 86h/86H 71v/100V Pos: standing >
Autosaving...

< 86h/86H 76v/100V Pos: standing >
You start chanting...
The armorer suddenly attacks YOU!
OUCH!  That really did HURT!

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP: pretty hurt >
 You complete your spell...
[Damage: 20 ] You burned the armorer.

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  awful >
 You start chanting...

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  awful >
 Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  awful >
 A warder enters from the south.
You complete your spell...
[Damage: 12 ] You burned the armorer.

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  awful >
 -=[You attack the armorer.]=- [0 hits]

< 69h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: small wounds E: armorer sta EP:  awful >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[the armorer attacks you.]=- [2 hits]
You don't have that spell memorized.

< 41h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP:  awful >
 You start chanting...

< 41h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.

< 41h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP:  awful >
 -=[You attack the armorer.]=- [0 hits]
You start chanting...

< 41h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC: nasty wounds E: armorer sta EP:  awful >
 OUCH!  That really did HURT!
-=[the armorer attacks you.]=- [1 hits]

< 25h/86H 79v/100V Pos: standing >
< T: Guspen TP: sta TC:pretty hurt E: armorer sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
The armorer is incapacitated and will slowly die, if not aided.
[Damage:  4 ] You watch with self-pride as the magic missile hits the armorer.
The armorer is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] The magic missile tears away the remaining life of the armorer.
The armorer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the armorer dies in agony.

< 25h/86H 79v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 25h/86H 79v/100V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the armorer is made of flesh and appears to be of average quality.
The corpse of the armorer has an item value of 1.
It appears to be the corpse of the armorer.
a handful of coins

< 25h/86H 80v/100V Pos: standing >
You get a handful of coins from the corpse of the armorer.
There were: 1 platinum coin, 8 gold coins. 

< 25h/86H 80v/100V Pos: standing >
A warder leaves east.

< 25h/86H 81v/100V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 26h/86H 85v/100V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each stone
has been carefully carved and embedded into the earth.  The stones
have been spaced evenly and then mortared together.  Iron sconces
have been perfectly spaced and bolted on each side of a doorway to
the north.  A small sign hangs over head to the north, swaying from
side to side, as a gentle breeze blows through the street.  The
boulevard continues on to the east and west. A strong scent of honey
and nectar fills the air here.
Obvious exits: -North -East -West

< 26h/86H 84v/100V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches
to the east and west. The beginning of a checkered roadway is off
to the west.  A single row of large pots has been set along the
southern part of the city wall facing the roadway.  A single bright
yellowish flower has been planted in each pot.  A strong scent of
honey and nectar fills the air here.
Obvious exits: -North -East -West

< 26h/86H 83v/100V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A Warder of Newhaven strolls along here.

< 26h/86H 83v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/86H 84v/100V Pos: standing >
A warder leaves north.

< 26h/86H 84v/100V Pos: standing >
On Top of the Southwestern Tower
   Yellowish brown stone has been carefully chiseled with
delicate detail and perfectly lined up and mortared together
to form a massive tower.  The tower over looks the southwestern
land and walls surrounding the city.  Large parapets of perfectly
squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the
city wall.  A large banner of blue and white has been centered
and hung down the tower wall facing outside the city as a thick
maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 26h/86H 83v/100V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the lieutenant is made of flesh and appears to be of average quality.
The corpse of the lieutenant has an item value of 1.
It appears to be the corpse of the lieutenant.
a small pile of coins

< 27h/86H 86v/100V Pos: standing >
You sit down and relax.

< 27h/86H 87v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - agility
( 2nd circle)  1 - strength
( 1st circle)  1 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   16 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp
   58 seconds:  ( 3rd) shocking grasp
   72 seconds:  ( 3rd) shocking grasp
   83 seconds:  ( 2nd) burning hands
   94 seconds:  ( 2nd) burning hands
  106 seconds:  ( 2nd) burning hands
  117 seconds:  ( 2nd) burning hands
  128 seconds:  ( 2nd) burning hands
  139 seconds:  ( 2nd) burning hands
  147 seconds:  ( 1st) magic missile
  155 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 27h/86H 87v/100V Pos: sitting >
You start meditating...

< 27h/86H 88v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 29h/86H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 33h/86H 100v/100V Pos: sitting >
The night has begun.

< 35h/86H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 37h/86H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 40h/86H 100v/100V Pos: sitting >

< 41h/86H 100v/100V Pos: sitting >

< 42h/86H 100v/100V Pos: sitting >

< 42h/86H 100v/100V Pos: sitting >

< 42h/86H 100v/100V Pos: sitting >

< 42h/86H 100v/100V Pos: sitting >

< 42h/86H 100v/100V Pos: sitting >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 42h/86H 100v/100V Pos: sitting >
Pardon?

< 42h/86H 100v/100V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 42h/86H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 44h/86H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 47h/86H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 50h/86H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 53h/86H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 54h/86H 100v/100V Pos: sitting >

< 57h/86H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.

< 57h/86H 100v/100V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 57h/86H 100v/100V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You abandon your studies.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 23h/86H 100v/100V Pos: sitting >
<A Drow Elf starts casting an offensive spell.

< 23h/86H 100v/100V Pos: sitting >
<You clamber to your feet.

< 23h/86H 100v/100V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 23h/86H 100v/100V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!

< 8h/86H 100v/100V Pos: standing >
<-=[You attack a Drow Elf.]=- [0 hits]

< 8h/86H 100v/100V Pos: standing >
<A Drow Elf starts casting an offensive spell.

< 8h/86H 100v/100V Pos: standing >
<You attempt to flee...
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A few drops of fresh blood are scattered around the area.
A Warder of Newhaven strolls along here.
You flee downward!

< 8h/86H 77v/100V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches
to the east and west. The beginning of a checkered roadway is off
to the west.  A single row of large pots has been set along the
southern part of the city wall facing the roadway.  A single bright
yellowish flower has been planted in each pot.  A strong scent of
honey and nectar fills the air here.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the east.
A young man is here assisting the armorer.

< 8h/86H 77v/100V Pos: standing >
Oof! You bump into a greyish stone wall...

< 8h/86H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 77v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.

< 8h/86H 78v/100V Pos: standing >
Oof! You bump into a greyish stone wall...
A Drow Elf starts casting an offensive spell.

< 8h/86H 78v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 79v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 79v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 79v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 80v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/86H 80v/100V Pos: standing >
Oof! You bump into a greyish stone wall...

< 8h/86H 80v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
You feel enlightened by the lightning bolt a Drow Elf sends, and then all is dark - RIP.
Your pair of leather sleeves exploded spreading charges of electrical energy!