The death of [20 Mercenary] Jubei (Halfling)

in Northern Valley of Myrabolus

from the perspective of [20 Mercenary] Jubei (Halfling)

<primary weapon>     a silver longsword [poor]


< 130h/130H 77v/101V Pos: standing >

< 130h/130H 80v/101V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 80v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 79v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 130h/130H 81v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 80v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>
Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 130h/130H 80v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 79v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 130h/130H 79v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 78v/101V Pos: standing >

< 130h/130H 81v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Protection Street Intersection
</map>
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 130h/130H 81v/101V Pos: standing >

< 130h/130H 81v/101V Pos: standing >

< 130h/130H 87v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 89v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Fountain Plaza
</map>
Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 130h/130H 88v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S

< 130h/130H 87v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.

< 130h/130H 87v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A Minotaur, raised in the city, wanders about.
A Minotaur, raised in the city, wanders about.
Random's assistant, Simon, hustles around during errands. (casting) 
A young warlock wanders the city.

< 130h/130H 86v/101V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A celestial white dragon who is a brief walk away to your north.
A half-orc commoner who is in the distance to your north.
A half-orc commoner who is close by to your south.
A halfling trickster who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 130h/130H 87v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 130h/130H 88v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Obvious exits: -N -S
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 130h/130H 87v/101V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W

< 130h/130H 86v/101V Pos: standing >
              
           M  
 MMMM.^  MMM  
 MM^..@.MMM^  
 ..^M.^^MMM^  
 ^....^MMM^.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 130h/130H 84v/101V Pos: standing >
You quickly scan the area.
A halfling trickster who is not far off to your north.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A minotaur townsperson who is rather far off to your north.
A young warlock who is rather far off to your north.
A celestial white dragon who is almost out of sight to your north.

< 130h/130H 86v/101V Pos: standing >
              
 MMMM.^  MMM  
 MM^....MMM^  
 ..^M.@^MMM^  
 ^....^MMM^.  
 ...^**MMM^M  
  ..*^*MM^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 85v/101V Pos: standing >
  MMM.^  MM   
 MM^....MMM^  
 ..^M.^^MMM^  
 ^....@MMM^.  
 ...^**MMM^M  
 ^..*^*MM^^*  
  .****M^*^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 82v/101V Pos: standing >
  MMMM.^  M   
 MMM^....MMM  
 M..^M.^^MMM  
 .^...@^MMM^  
 M...^**MMM^  
 .^..*^*MM^^  
  ^.****M^*   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 130h/130H 81v/101V Pos: standing >
  ^M.^^   
 ....^MM  
 ..^@*MM  
 ..*^*MM  
  ****M   
A Dark Jungle
Obvious exits: -N -E -W
An earth elemental stands here, looking like a living rock.
A fire elemental is here blazing with heat!
A water elemental is here, flowing like a living current.
(Q)A somber elf asks questions of the passersby.

< 130h/130H 79v/101V Pos: standing >
  MMM^....M   
 MM..^M.^^MM  
 ..^....^MMM  
 .M...@**MMM  
 ..^..*^*MM^  
 ..^.****M^*  
  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 78v/101V Pos: standing >
  ....^   
 ...^M*M  
 ^..@^*M  
 ^.****M  
  ^^^*M   
A Dark Jungle
Obvious exits: -N -E -S -W

< 130h/130H 76v/101V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A su-monster who is not far off to your east.
A su-monster who is rather far off to your east.
A su-monster who is rather far off to your east.

< 130h/130H 77v/101V Pos: standing >
  ....^   
 M..^M*M  
 ^..@^*M  
 ^.****M  
  ^^^*M   

<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
A Path Through a Jungle
Obvious exits: -E -W

< 130h/130H 77v/101V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
A su-monster who is a brief walk away to your east.
A su-monster who is a brief walk away to your east.

< 130h/130H 77v/101V Pos: standing >
You are not riding anything!

< 130h/130H 79v/101V Pos: standing >
  ....^   
 M..^M*M  
 ^..@^*M  
 ^.****M  
  ^^^*M   
A Dark Jungle
Obvious exits: -N -E -S -W

< 130h/130H 77v/101V Pos: standing >
  MMM^....M   
 MM..^M.^^MM  
 ..^....^MMM  
 .^M..@**MMM  
 ..^..*^*MM^  
 ..^.****M^*  
  ^^^^^*MM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 76v/101V Pos: standing >
  MMMMM.^     
 MMMM^....MM  
 MM..^M.^^MM  
 ..^..@.^MMM  
 .^M..^**MMM  
 ..^..*^*MM^  
  .^.****M^   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 130h/130H 74v/101V Pos: standing >
   MMMMM.^    
 MMMMM^....M  
 MMM..^M.^^M  
 ...^.@..^MM  
 ..^M..^**MM  
 ...^..*^*MM  
  ..^.****M   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 130h/130H 73v/101V Pos: standing >
    MMMMM.^   
 MMMMMM^....  
 MMMM..^M.^^  
 ^...^@...^M  
 ...^M..^**M  
 ....^..*^*M  
  ^..^.****   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 130h/130H 71v/101V Pos: standing >
     MMMMM.   
  MMMMMM^...  
 MMMMM..^M.^  
 M^...@....^  
 ^...^M..^**  
 ^....^..*^*  
  M^..^.***   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 70v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 130h/130H 70v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 M^...^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
An elite elven guard keeps the inhabitants of this area safe.

< 130h/130H 68v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 ^M...^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 70v/101V Pos: standing >

< 130h/130H 70v/101V Pos: standing >
Someone's pupils dialate and return to normal.
You are carrying: (0/12)
Nothing.

< 130h/130H 71v/101V Pos: standing >
A Troll snaps into visibility.
A Troll is knocked to the ground by an elite elven guard's mighty bash!
An elite elven guard's crude punch grazes a Troll.
An elite elven guard's crude punch grazes a Troll.

< 130h/130H 72v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 ^^M..^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 73v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 ^^.M.^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 75v/101V Pos: standing >
[Damage: 51 ] You slam your head into a Troll, leaving a huge, red swollen lump.

< 130h/130H 76v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 ^^..M^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 78v/101V Pos: standing >
An elite elven guard's crude punch grazes a Troll.
An elite elven guard's weak punch grazes a Troll.

< 130h/130H 79v/101V Pos: standing >
  MMMMMM^..   
 MMMMM..^M.^  
 ^^...M....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 81v/101V Pos: standing >
An elite elven guard dodges a Troll's attack.
A Troll's powerful pierce wounds an elite elven guard.

< 130h/130H 81v/101V Pos: standing >
A gnomish grenadier enters from the north.
  MMMMMM^..   
 MMMMM..^M.^  
 ^^...^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   

< 130h/130H 83v/101V Pos: standing >
A gnomish grenadier suddenly attacks someone!
A Duergar snaps into visibility.
A gnomish grenadier's fine punch wounds a Duergar.

< 130h/130H 85v/101V Pos: standing >
An elite elven guard's crude punch grazes a Troll.
An elite elven guard's punch grazes a Troll.
A Troll's eyes roll as an elite elven guard plants a foot in his face.

< 130h/130H 86v/101V Pos: standing >
You see nothing special about him.
This Troll has a few scratches.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He's encased in a shimmering globe!

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a twisted mithril helm from The Twisting Tunnels of the Durian Underdark
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a humming marble earring
<worn in ear>        a sparkling obsidian stud
<worn on face>       a spiked steel mask
<worn around neck>   a misshaped ruby torque
<worn around neck>   a well-used ruby collar from The Behemoth Herders
<worn on body>       some spiked leather armor
<worn about body>    a burnt flesh mantle from Clan Stoutdorf Settlement
<worn on back>       an adventurers backpack
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a girdle of giant strength [superior]
<worn on belt buckle>leather alchemist sack
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of ruby encrusted sleeves
<worn around wrist>  a golden bracer of a serpent
<worn around wrist>  a soldier's bark bracelet from Myconid Mushroom Forest [88%]             
<worn on hands>      some mithril gloves of the explorer (glowing)
<worn on finger>     a peridot embroided ring (glowing)
<worn on finger>     a jagged nightstone ring [poor] (glowing)
<primary weapon>     a greater bloodsaber of endurance (glowing)
<secondary weapon>   a pitch-black glowing stiletto [superior] (glowing)
<worn on legs>       a pair of dusty leather leggings
<worn on feet>       the boots of speed [poor]
A Troll clambers to his feet.

< 130h/130H 87v/101V Pos: standing >
   MMMMMM^.   
 MMMMMM..^M.  
 ^^^...^....  
 .^...@P..^*  
 .^....^..*^  
 ..M^..^.***  
  ^^^^^^^^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 130h/130H 85v/101V Pos: standing >
   MMMMMM^.   
 MMMMMM..^M.  
 ^^^...^....  
 .^...@P..^*  
 .^....P..*^  
 ..M^..^.***  
  ^^^^^^^^^   
  MMMMMM^..   
 MMMMM..^M.^  
 ^^...^....^  
 ^...^@..^**  
 ^....P..*^*  
 .M^..^.****  
  ^^^^^^^^*   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
A gnomish grenadier stands, floating here, fighting a Duergar.
A Duergar (medium) Caliph of Allah stands in mid-air here, fighting a gnomish grenadier.
An elite elven guard keeps the inhabitants of this area safe.

< 130h/130H 84v/101V Pos: standing >
You tackle a Duergar square in the chest knocking the wind out of him!

< 130h/130H 84v/101V Pos: standing >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP: few scratches >
 An elite elven guard suddenly attacks someone!
A Drow Elf snaps into visibility.
An elite elven guard's decent punch wounds a Drow Elf.

< 130h/130H 85v/101V Pos: standing >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP: few scratches >
 A Troll enters from the south.

< 130h/130H 85v/101V Pos: standing >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP: few scratches >
   MMMMMM^..   
 MMMMM..^M.^  
 ^^...^....^  
 ^...^@..^**  
 ^....^..*^*  
 .M^..^.****  
  ^^^^^^^^*   
A Troll suddenly looks a bit dumb, and madly slams _YOU_!

< 127h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP: few scratches >
 A gnomish grenadier's punch wounds a Duergar.
A gnomish grenadier's punch strikes a Duergar.
A Duergar blocks a gnomish grenadier's lunge at him.
A gnomish grenadier's fine punch wounds a Duergar.
A gnomish grenadier turns to focus his attack on a Drow Elf!

< 127h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your fine slash wounds a Duergar.

< 127h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A Troll's slash seriously wounds you.
OUCH!  That really did HURT!
A Troll's mighty pierce seriously wounds you.
OUCH!  That really did HURT!
A Troll's mighty slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A Duergar misses a gnomish grenadier.

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A Drow Elf blocks an elite elven guard's lunge at him.
A Drow Elf blocks an elite elven guard's lunge at him.
An elite elven guard hits a Drow Elf with a mighty kick to his chest.

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 An elite elven guard dodges a Drow Elf's attack.

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A gnomish grenadier's impressive punch strikes a Drow Elf.
A gnomish grenadier suffers from contact with the aura about a Drow Elf.
A Drow Elf blocks a gnomish grenadier's lunge at him.
A Drow Elf dodges a gnomish grenadier's attack.
A Drow Elf dodges a gnomish grenadier's attack.
A Drow Elf easily dodges a gnomish grenadier's feeble leg sweep.
  MMMMMM^..   
 MMMMM..^M.^  
 ^^...^....^  
 ^...^@..^**  
 ^....^..*^*  
 M.^..^.****  
  ^^^^^^^^*   

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your slash grazes a Duergar.

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 50h/130H 85v/101V Pos: on your ass >
< T: gnome TP: sta TC:few scratches E: A Duergar sit EP:  small wounds >
 A Troll's slash causes you to grimace in pain.
OUCH!  That really did HURT!
A Troll's mighty pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.