The death of [25 Cleric] Zukus Allah (Duergar)

in The Wine Cellar

from the perspective of [27 Paladin] Choron Durian Addicts (Grey Elf)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       Yingin's crown of Deepearth
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a drow-made marble earring
<worn on face>       the water mask (glowing)
<worn around neck>   the blackened collar of the squall
<worn around neck>   a magical drow amulet of darkness (glowing)
<worn on body>       some misshaped bark cuirass from Valley of Crushk
<worn about body>    a villainous black cape (humming)
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a spiked leather belt
<worn on arms>       some drow-made hide sleeves from Valley of Crushk
<worn around wrist>  a shiny mithril bracelet
<worn around wrist>  a silver hoop [superior]
<worn on hands>      some frost-rimed limestone talons from Valley of Crushk
<worn on finger>     the ring of a duergar elder (glowing)
<worn on finger>     a lustrous blood-red ring
<wielding twohanded> a dark hide bastard sword from Valley of Crushk
<worn on legs>       some sparkling copper leggings from Valley of Crushk
<worn on feet>       some fine bone boots from Valley of Crushk

An angry derro who is not far off to your south.
An angry derro who is not far off to your south.
A troll patron who is close by to your west.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.

< 270h/270H 132v/147V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your south.
A troll patron who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
An angry derro who is not far off to your south.
A troll patron who is close by to your west.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.

< 270h/270H 132v/147V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your south.
A troll patron who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
An angry derro who is not far off to your south.
A troll patron who is close by to your west.
A troll patron who is close by to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
A drunken ogre who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.

< 270h/270H 133v/147V Pos: standing >
Azar leaves north.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.

< 270h/270H 132v/147V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your east.
An ogress serving wench who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A troll patron who is a brief walk away to your south.
A duergar dwarf who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
A duergar dwarf who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
An ogress serving wench who is close by to your west.
An ogress serving wench who is not far off to your west.

< 270h/270H 133v/147V Pos: standing >
You quickly scan the area.
An ogre guard who is close by to your east.
An ogress serving wench who is close by to your south.
The bartender who is close by to your south.
A drunken ogre who is not far off to your south.
A troll patron who is a brief walk away to your south.
A duergar dwarf who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
A duergar dwarf who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
An angry derro who is a brief walk away to your south.
An ogress serving wench who is close by to your west.
An ogress serving wench who is not far off to your west.

< 270h/270H 135v/147V Pos: standing >
Azar leaves east.
You follow Azar.

An Anteroom before the Proprietor's Quarters
   This room is more of a short hallway than anything, though there are
wooden storage racks attached to the walls.  Most of the shelves are empty
for the moment, however there are some small trinkets such as glasses and
dinnerware, which have been tossed in no discernable order, upon the
duskwood shelving.  A recessed dome in the center of the ceiling allows
enough room for passage beneath the iron brazier which hangs within the
depression.  Only a few of the many candles in the brazier are actually
lit.
Obvious exits: -North -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre guard stands here, watching for trespassers.(Red Aura)

< 270h/270H 134v/147V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.
A Duergar who is close by to your north.
Morg's mate who is close by to your north.
Morg who is close by to your north.
An ogress serving wench who is close by to your south.
A drunken ogre who is close by to your south.
A drunken ogre who is close by to your south.
An elegant drow who is close by to your south.
An ogress serving wench who is not far off to your west.
An ogress serving wench who is a brief walk away to your west.

< 270h/270H 135v/147V Pos: standing >

< 270h/270H 136v/147V Pos: standing >
Azar leaves north.
You follow Azar.

The Owner's Quarters
   Morg's bedroom is extremely spartan and drab.  Basic furniture crafted
from giant logs of oak are the only adornments.  A sturdy-looking bed, a
large dresser and a massive chair rest upon the rough stone floor.  The
worn cloth upon the bed and chair are a dark blue in color.  A metallic box
rests upon the top of the dresser, closed and latched with a pair of steel
locks.  The only entrance or exit lies upon the southern wall.
Obvious exits: -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A Duergar (medium) Jihadist of Allah is sprawled out, resting.(Red Aura)
A Duergar (medium) Misguided Child of Allah stands, floating here.(Red Aura)
A rather dainty-looking ogre female lies next to the tavern lord.(Red Aura)
The ogre lord of the tavern, Morg rests in his chambers here.(Red Aura)

< 270h/270H 137v/147V Pos: standing >
As a Duergar avoids your bash, you topple over and fall to the ground.

< 270h/270H 138v/147V Pos: sitting >
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 270h/270H 142v/147V Pos: sitting >
Azar snaps into visibility.

< 270h/270H 145v/147V Pos: sitting >
Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!
A Duergar's pair of common leather shoes was damaged from the massive blow!

< 270h/270H 145v/147V Pos: sitting >
Azar starts casting a spell.
Azar snaps into visibility.

< 270h/270H 147v/147V Pos: sitting >
Azar snaps into visibility.

< 270h/270H 147v/147V Pos: sitting >
Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 270h/270H 147v/147V Pos: sitting >
A Duergar clambers to his feet.

< 270h/270H 147v/147V Pos: sitting >
A Duergar attempts to flee.
A Duergar leaves south.

< 270h/270H 147v/147V Pos: sitting >
Azar starts casting a spell.
Azar snaps into visibility.

< 270h/270H 147v/147V Pos: sitting >
You clamber to your feet.

< 270h/270H 147v/147V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  4 ] Your fine slash grazes a Duergar.

< 270h/270H 147v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 Azar snaps into visibility.

< 320h/320H 147v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 320h/320H 147v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 
< 320h/320H 147v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 147v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar leaves south.

< 320h/320H 147v/147V Pos: standing >
Azar stops chanting abruptly!

< 320h/320H 147v/147V Pos: standing >
Bash who?

< 318h/318H 147v/147V Pos: standing >
Bash who?

< 318h/318H 147v/147V Pos: standing >
You feel your skin soften and return to normal.
Bash who?

< 318h/318H 147v/147V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.
Bash who?

< 318h/318H 147v/147V Pos: standing >
Bash who?
Azar leaves south.
You follow Azar.

An Anteroom before the Proprietor's Quarters
   This room is more of a short hallway than anything, though there are
wooden storage racks attached to the walls.  Most of the shelves are empty
for the moment, however there are some small trinkets such as glasses and
dinnerware, which have been tossed in no discernable order, upon the
duskwood shelving.  A recessed dome in the center of the ceiling allows
enough room for passage beneath the iron brazier which hangs within the
depression.  Only a few of the many candles in the brazier are actually
lit.
Obvious exits: -North -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre guard stands here, watching for trespassers.(Red Aura)

< 318h/318H 146v/147V Pos: standing >
Bash who?
Azar leaves west.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.

< 318h/318H 145v/147V Pos: standing >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.
Bash who?
Azar leaves west.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A troll sits here, eyeing his drink.(Red Aura)
An ogre sits here, staring drunkenly at nothing.(Red Aura)
An ogress stands here, ready to take your order.(Red Aura)

< 318h/318H 144v/147V Pos: standing >
Azar leaves south.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre sits here, staring drunkenly at nothing.(Red Aura)
A troll sits here, eyeing his drink.(Red Aura)

< 316h/316H 143v/147V Pos: standing >
Azar leaves west.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A drunken ogre stands, apparently asleep.(Red Aura)

< 316h/316H 142v/147V Pos: standing >
Bash who?
Azar leaves west.
You follow Azar.

Before a Large Door
   A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel.  A large set of wooden doors are set within
the eastern wall of the alcove  A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A Duergar (medium) Misguided Child of Allah stands, floating here.(Red Aura)
A huge troll bouncer stands here, blocking your way.(Red Aura)

< 316h/316H 142v/147V Pos: standing >
[Damage:  1 ] Your bash knocks a Duergar to the ground!

< 316h/316H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 [Damage:  4 ] Your slash grazes a Duergar.
You miss a Duergar.
[Damage:  3 ] Your decent slash grazes a Duergar.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 You parry a Duergar's lunge at you.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 
< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 [Damage:  4 ] Your slash wounds a Duergar.
[Damage:  4 ] Your fine slash wounds a Duergar.
[Damage:  4 ] Your fine slash wounds a Duergar.
Azar starts casting a spell.
Azar snaps into visibility.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar snaps into visibility.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 You parry a Duergar's lunge at you.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 A Duergar clambers to his feet.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 A Duergar rubs his hands together gleefully.

< 320h/320H 143v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 You miss a Duergar.
[Damage:  4 ] Your slash wounds a Duergar.
A Duergar dodges your futile attack.
A Duergar attempts to flee.
A Duergar leaves east.

< 320h/320H 143v/147V Pos: standing >

< 320h/320H 143v/147V Pos: standing >

< 320h/320H 143v/147V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.
A drunken ogre who is close by to your east.
A drunken ogre who is not far off to your east.
A troll patron who is not far off to your east.
An ogress serving wench who is a brief walk away to your east.
The bartender who is a brief walk away to your east.

< 320h/320H 145v/147V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your east.
A drunken ogre who is not far off to your east.
A troll patron who is not far off to your east.
An ogress serving wench who is a brief walk away to your east.
The bartender who is a brief walk away to your east.

< 318h/318H 145v/147V Pos: standing >
Azar leaves east.
You follow Azar.

A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A drunken ogre stands, apparently asleep.(Red Aura)

< 318h/318H 145v/147V Pos: standing >
Azar closes the door.

< 318h/318H 146v/147V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your north.
An ogress serving wench who is close by to your north.
A Duergar who is a brief walk away to your north.
A drunken ogre who is a brief walk away to your north.
A drunken ogre who is close by to your east.
A troll patron who is close by to your east.
An ogress serving wench who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.

< 318h/318H 147v/147V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your north.
An ogress serving wench who is close by to your north.
A Duergar who is a brief walk away to your north.
A drunken ogre who is a brief walk away to your north.
A drunken ogre who is close by to your east.
A troll patron who is close by to your east.
An ogress serving wench who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.

< 316h/316H 147v/147V Pos: standing >
Bash who?

< 316h/316H 147v/147V Pos: standing >
Bash who?

< 316h/316H 147v/147V Pos: standing >
Azar leaves north.
You follow Azar.

A Large Chamber
   The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic.  The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood.  Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East -South
An exquisite crystal ring lies here on the ground.
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre sits here, staring drunkenly at nothing.(Red Aura)
An ogress stands here, ready to take your order.(Red Aura)

< 314h/314H 146v/147V Pos: standing >
Azar leaves north.
You follow Azar.

A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.

< 314h/314H 145v/147V Pos: standing >
Azar leaves north.
You follow Azar.

A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre sits here, staring drunkenly at nothing.(Red Aura)

< 314h/314H 144v/147V Pos: standing >
Bash who?

< 314h/314H 144v/147V Pos: standing >
Bash who?

< 314h/314H 144v/147V Pos: standing >
Bash who?

< 314h/314H 145v/147V Pos: standing >
Bash who?
Azar leaves east.
You follow Azar.

A Stone Passage in Morgs Place
   A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it.  The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A troll sits here, eyeing his drink.(Red Aura)
A troll sits here, eyeing his drink.(Red Aura)

< 314h/314H 144v/147V Pos: standing >
Bash who?
Azar leaves east.
You follow Azar.

A Back Room
   A single table rests in the center of this otherwise unadorned room.  There
are several half-filled mugs upon the table scattered amongst a set of strange
marked stones of varying sizes and colors.  A deck of cards has been tossed
to the floor as well, leaving a few face cards with crude drawings lying face
up.  There is a lingering smell of age old vomit and sweat that seems to
permeate the surface of everything within this dark, forgotten room.  Marks
upon the floor seem to indicate something hidden beneath the table.
Obvious exits: -West -Down
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A steeder walks around here making clicking-sounds.(Red Aura)

< 314h/314H 144v/147V Pos: standing >
Bash who?

< 312h/312H 144v/147V Pos: standing >
Bash who?

< 312h/312H 144v/147V Pos: standing >
Bash who?
Azar floats down.
You follow Azar.

A Hidden Stone Passageway
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a tiny bit of normal light
filtering in from above in a circular pattern, suggesting some sort of
escape hatch perhaps.
Obvious exits: -West -Up
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre sits here, staring drunkenly at nothing.(Red Aura)
A troll sits here, eyeing his drink.(Red Aura)

< 312h/312H 144v/147V Pos: standing >
Bash who?

< 312h/312H 144v/147V Pos: standing >
Bash who?

< 312h/312H 145v/147V Pos: standing >
Bash who?

< 312h/312H 145v/147V Pos: standing >
Bash who?

< 312h/312H 146v/147V Pos: standing >
Bash who?

< 312h/312H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?
Azar closes the trapdoor.

< 310h/310H 147v/147V Pos: standing >
Bash who?
Azar leaves west.
You follow Azar.

A Hidden Passage
   Luminescent moss and fungus barely illuminate the stone passageway
here that leads off towards the west.  The almost eerie, greenish glow
seems to permeate anything in the area, causing things to change hue and
appear quite odd.  The sounds of things moving in the low light
are prevalent everywhere.  There is a strange smell of wet straw in the air
as well.
Obvious exits: -North -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An ogre guard stands here, watching for trespassers.(Red Aura)

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 310h/310H 146v/147V Pos: standing >
Bash who?

< 308h/308H 146v/147V Pos: standing >
Bash who?
Azar leaves north.
You follow Azar.

The Wine Cellar
   Barrels and casks of dark duskwood have been carefully stacked along the
walls.  In many places the containers are stacked four or five high.  Some
recent spill has colored the otherwise sandy colored stone floor a darker
shade.  Thick dust has accumulated on many of the surfaces here, perhaps
indicating a lack of stock rotation or that the various containers aren't
filled with the most popular of libations.
Obvious exits: -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A Duergar (medium) Misguided Child of Allah stands, floating here.(Red Aura)

< 308h/308H 145v/147V Pos: standing >
[Damage:  1 ] Your bash knocks a Duergar to the ground!

< 308h/308H 145v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar leaves south.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar enters from the south.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar starts casting a spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 You deflect a Duergar's blow and strike back at him!
[Damage:  4 ] Your fine slash wounds a Duergar.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 [Damage:  4 ] Your fine slash wounds a Duergar.
You miss a Duergar.
[Damage:  4 ] Your fine slash wounds a Duergar.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!
A Duergar's well-used marble mask from Morg's Place was damaged from the massive blow!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 [Damage:  4 ] Your fine slash wounds a Duergar.
[Damage:  4 ] Your fine slash wounds a Duergar.
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 A Duergar clambers to his feet.
You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar starts casting a spell.
You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Azar snaps into visibility.
You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar causes the EARTH to rise up in the shape of a fist!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 A Duergar completes his spell...
A Duergar utters the word 'invigorate'
A Duergar appears invigorated.
You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 [Damage:  1 ] Your bash knocks a Duergar to the ground!
Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your impressive slash strikes a Duergar.
[Damage:  5 ] Your fine slash strikes a Duergar.
You miss a Duergar.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.
You parry a Duergar's lunge at you.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 A Duergar blocks your futile lunge at him.
[Damage:  5 ] Your fine slash strikes a Duergar.
[Damage:  4 ] Your fine slash strikes a Duergar.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  awful >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 320h/320H 146v/147V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  awful >
 Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'diesilla barh'
A Duergar wavers under the impact of the lightning bolt sent by Azar.
A Duergar is incapacitated and will slowly die, if not aided.

< 320h/320H 146v/147V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 320h/320H 146v/147V Pos: standing >
<[Damage:  4 ] Your fine slash grievously wounds a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your final slash sends a Duergar's head bouncing along the ground.
A Duergar's high quality mining pick was completely destroyed by the massive blow!
A Duergar's dark steel cloak was completely destroyed by the massive blow!
A Duergar's spike ring of pure crimson coral was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!