The death of [21 Anti-Paladin] Ubs (Drow Elf)

in Home Avenue

from the perspective of [25 Cleric] Goli (Grey Elf)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       a jeweled ivory coif from Newhaven
<worn in ear>        a magical bronze earring
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a dented bronze torque
<worn around neck>   a superior ivory charm from Rift Valley Jungle
<worn on body>       an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body>    an ashen bronze mantle from Pine Hollow
<worn as quiver>     a pitted hide quiver from The Savannah of Broken Trusts
<worn about waist>   a segmented iron belt covered with symbols
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a big big bag for a little person (illuminating)
<worn on arms>       armplates of blue crystal
<held as shield>     a sinister stone tower shield
<worn around wrist>  a bracelet of the earth (magic)
<worn on hands>      some well-crafted marble claws from The Savannah of Broken Trusts
<worn on finger>     a drow-made gold band
<worn on finger>     a ring of the hierophant (magic)
<primary weapon>     the scepter of snakes
<worn on legs>       some stylish iron leggings
<worn on feet>       some boots of the forest (magic)

Kale enters from the south.
Zn enters from the south.

< 328h/328H 126v/129V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Dunga leaves north.
Darius leaves north.
Kroth leaves north.
You follow Lazz.

The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the south.
Zn enters from the south.

< 328h/328H 125v/129V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 124v/129V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
A bright light fills this area.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a blood harpy is lying here.
The corpse of a manticore is lying here.
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 124v/129V Pos: standing >
Obe leaves west.

< 328h/328H 124v/129V Pos: standing >
Azar leaves west.
Nibb leaves west.
Lazz leaves west.
Lurt leaves west.
Dunga leaves west.
Darius leaves west.
Kroth leaves west.
You follow Lazz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here.
Kale enters from the east.
Zn enters from the east.

< 328h/328H 124v/129V Pos: standing >
Azar leaves west.
Nibb leaves west.
Lazz leaves west.
Lurt leaves west.
Obe leaves west.
Dunga leaves west.
Darius leaves west.
Kroth leaves west.
You follow Lazz.

The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the east.
Zn enters from the east.

< 328h/328H 123v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 122v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 122v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 121v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 120v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 119v/129V Pos: standing >
A sun recruiter enters from the east.

< 328h/328H 120v/129V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 120v/129V Pos: standing >
You are surrounded by a yellow glow.

< 328h/328H 121v/129V Pos: standing >
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

North Intersection of The Grand Skyway and Merchants Way
   The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over.   The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction.  Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 147v/155V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
Kroth leaves north.
You follow Lazz.

The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the south.
Zn enters from the south.

< 328h/328H 149v/155V Pos: standing >
Azar leaves west.
Nibb leaves west.
Lazz leaves west.
Lurt leaves west.
Obe leaves west.
Dunga leaves west.
Darius leaves west.
Kroth leaves west.
You follow Lazz.

The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A sun recruiter tries to win followers for Solos.
Kale enters from the east.
Zn enters from the east.

< 328h/328H 149v/155V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
Kroth leaves north.
You follow Lazz.

The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the south.
Zn enters from the south.

< 328h/328H 148v/155V Pos: standing >
Azar leaves north.
Nibb leaves north.
Lazz leaves north.
Lurt leaves north.
Obe leaves north.
Dunga leaves north.
Darius leaves north.
Kroth leaves north.
You follow Lazz.

Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands, floating here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Kale enters from the south.
Zn enters from the south.

< 328h/328H 147v/155V Pos: standing >

< 328h/328H 148v/155V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 147v/155V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 146v/155V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 146v/155V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 145v/155V Pos: standing >
Balbus leaves north.
Azar leaves south.
Nibb leaves south.
Lazz leaves south.
Lurt leaves south.
Obe leaves south.
Dunga leaves south.
Darius leaves south.
Kroth leaves south.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
Kale enters from the north.
Zn enters from the north.

< 328h/328H 145v/155V Pos: standing >
Azar leaves east.
Nibb leaves east.
Lazz leaves east.
Lurt leaves east.
Obe leaves east.
Dunga leaves east.
Darius leaves east.
Kroth leaves east.
You follow Lazz.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Kroth (Grey Elf)(medium) stands, floating here.
Darius (Barbarian)(large) stands here.
Dunga (Halfling)(small) stands, floating here.
Obe (Dwarf)(medium) stands here.
Lurt (Grey Elf)(medium) stands, floating here.
Lazz (Barbarian)(large) stands, floating here.
Nibb (Grey Elf)(medium) stands, floating here.
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands here.
Kale enters from the west.
Zn enters from the west.

< 328h/328H 145v/155V Pos: standing >
A Drow Elf's face turns pale as Darius slams his head into his face.
A dark shroud encases a Drow Elf as he charges into battle.

< 328h/328H 145v/155V Pos: standing >
A Drow Elf misses Darius.
A Drow Elf misses Darius.

< 328h/328H 146v/155V Pos: standing >
You start chanting...

< 328h/328H 146v/155V Pos: standing >
Nibb suddenly attacks a Drow Elf!
Nibb's punch strikes a Drow Elf.

< 328h/328H 146v/155V Pos: standing >
Kale starts casting an offensive spell.

< 328h/328H 147v/155V Pos: standing >
Dunga assists Nibb heroically.
Dunga misses a Drow Elf.

< 328h/328H 147v/155V Pos: standing >
You complete your spell...
You heal Lazz.

< 328h/328H 148v/155V Pos: standing >
A Drow Elf is knocked to the ground by Obe's mighty bash!

< 328h/328H 149v/155V Pos: standing >
Darius's impressive slash strikes a Drow Elf very hard.
Darius's fine pierce strikes a Drow Elf very hard.
Darius's fine slash seriously wounds a Drow Elf.

< 328h/328H 149v/155V Pos: standing >
Balbus enters from the south.
Kroth starts casting an offensive spell.
Lurt starts casting an offensive spell.
Dunga bashes a Drow Elf's skull in with a swift, stern butt to the head.
A Drow Elf's brutal brass amulet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!