The death of [25 Paladin] Choron (Grey Elf)

in Within Smokeveil Forest

from the perspective of [25 Paladin] Choron (Grey Elf)

<worn on head>       an iron barbarian warhelmet
<worn on eyes>       a black opal eyepiece
<worn on face>       the mask of the templar
<worn around neck>   the blackened collar of the squall
<worn on body>       a tempered mithril breastplate
<worn about body>    a humanskin cloak
<worn as quiver>     a hardened crystal quiver
<worn about waist>   the skin of a giant snake [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some tempered mithril arm plates
<worn around wrist>  the blackened bracer of the squall
<worn around wrist>  the blackened bracer of the squall
<worn on finger>     a ring with triangular emeralds [poor]
<worn on finger>     a jeweled stone ring
<wielding twohanded> a two-handed mithril bastard sword
<worn on legs>       some patched brass leggings from Bandit Camp
<worn on feet>       some tigerskin boots

Obvious exits: -East -South
A mistgrave hare hops around here looking for food.(Gold Aura)
A small sparrow stands, apparently asleep.(Gold Aura)

< 214h/214H 133v/172V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A dew faerie flys around here.(Gold Aura)
A majestic bluejay stands, apparently asleep.(Gold Aura)

< 214h/214H 132v/172V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your north.
A small sparrow who is close by to your north.
A rather buff looking deer who is close by to your east.
A majestic bluejay who is close by to your east.
A mother deer who is close by to your east.
A small sparrow who is close by to your east.
A weevil who is close by to your east.
A swift who is close by to your east.
A robin who is close by to your east.
A majestic bluejay who is close by to your east.
A humming bird who is close by to your east.
A small sparrow who is close by to your east.
A swallow who is close by to your east.
A ravenous chipmunk who is close by to your east.
A doe who is close by to your east.
A swallow who is close by to your east.
A humming bird who is close by to your east.
A small sparrow who is close by to your east.
A cute fuzzy squirrel who is close by to your east.
A hostile woodchuck who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A swift who is a brief walk away to your east.
A deadly looking wolf who is in the distance to your east.
A weevil who is in the distance to your east.
A small sparrow who is in the distance to your east.
A cute fuzzy squirrel who is in the distance to your east.
A wandering merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A pudgy commoner who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
An Ogre who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.
A village commoner who is rather far off to your south.

< 214h/214H 132v/172V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
The corpse of a peasant commoner is lying here.
A small wooden raft has been left here.

< 214h/214H 130v/172V Pos: standing >
You quickly scan the area.
A dew faerie who is close by to your north.
A majestic bluejay who is close by to your north.
A mistgrave hare who is not far off to your north.
A small sparrow who is not far off to your north.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A traveling adventurer who is close by to your south.
A pudgy commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A small villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A village commoner who is not far off to your south.
An Ogre who is not far off to your south.
A young villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A small villager who is close by to your west.
A small child who is close by to your west.
A wandering adventurer who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.

< 214h/214H 130v/172V Pos: standing >
Your divine power fades.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 210h/210H 130v/172V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
An Ogre (huge) is lying with a stunned look, floating here.(Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 210h/210H 129v/172V Pos: standing >
A village commoner enters from the south.

< 210h/210H 129v/172V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  8 ] Your fine slash wounds an Ogre.

< 210h/210H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre ass EP: few scratches >
 [Damage:  7 ] Your fine slash grazes an Ogre.
[Damage:  8 ] Your fine slash wounds an Ogre.
[Damage:  8 ] Your fine slash wounds an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre ass EP: few scratches >
 You see nothing special about him.
This Ogre has a few scratches.
He's huge in size.

<worn as a badge>    a light limestone badge from The Surface Realm of Duris
<worn on head>       a dwarfhide headband
<worn on eyes>       a dirty eyepatch
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   an unique steel charm
<worn around neck>   a spiked obsidian gorget
<worn on body>       a glittering limestone chestplate from The Twisting Tunnels of the Durian Underdark
<worn about body>    a cloak of Mendes of precision
<worn as quiver>     a burnt hide quiver
<worn about waist>   a red sash [superior]
<worn around wrist>  a glittering hardwood bracer [87%]             
<worn around wrist>  a well crafted limestone bracelet
<worn on hands>      some soldier's iron gloves
<worn on finger>     a lustrous golden-red ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a small tree
<secondary weapon>   a bloody bastard sword
<worn on feet>       some steel-mesh boots

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre ass EP: few scratches >
 Easy.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre ass EP: few scratches >
 An Ogre misses you.
You parry an Ogre's lunge at you.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre ass EP: few scratches >
 An Ogre clambers to his feet.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 The sun rises over the northern horizon.
A peasant commoner leaves north.
An Ogre parries your futile lunge at him.
[Damage:  6 ] Your fine slash grazes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash wounds an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP: few scratches >
 You deflect an Ogre's blow and strike back at him!
[Damage:  4 ] Your decent slash grazes an Ogre.
You parry an Ogre's lunge at you.
You dodge an Ogre's vicious attack.
An Ogre parries your futile lunge at him.
[Damage:  4 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 An Ogre parries your futile lunge at him.
[Damage:  5 ] Your slash grazes an Ogre.
An Ogre parries your futile lunge at him.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 You dodge an Ogre's feeble leg sweep.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
An Ogre misses you.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 [Damage:  6 ] Your fine slash grazes an Ogre.
You miss an Ogre.
[Damage:  4 ] Your decent slash grazes an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 You parry an Ogre's lunge at you.
An Ogre misses you.
You parry an Ogre's lunge at you.
[Damage:  5 ] Your decent slash grazes an Ogre.
You miss an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A wandering merchant enters from the north.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A pudgy commoner leaves south.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 An Ogre dodges your futile attack.
[Damage:  5 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your slash grazes an Ogre.
An Ogre misses you with his clumsy kick at your chest.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A muscular villager enters from the north.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A traveling merchant leaves south.
You parry an Ogre's lunge at you.
You parry an Ogre's lunge at you.
You parry an Ogre's lunge at you.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A wandering merchant leaves south.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 [Damage:  5 ] Your slash grazes an Ogre.
[Damage:  4 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.
An Ogre's cloak of Mendes of precision was damaged from the massive blow!

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 Hint: Knocking your foe down will increase the damage you do to him.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 
< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 
< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 An Ogre roars loudly at you, who is visibly shaken.
You feel a strong urge to run away after an Ogre's roar.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
[Damage:  4 ] Your slash grazes an Ogre.
An Ogre parries your futile lunge at him.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 
< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 The winds of time have reclaimed the corpse of a muscular villager.
The corpse of a muscular villager crumbles to dust and blows away.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 [Damage:  4 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your slash wounds an Ogre.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 A wandering merchant leaves north.

< 252h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:excellent E: An Ogre sta EP:  small wounds >
 You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
An Ogre's crush strikes you.

< 242h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 An Ogre's sweep catches you in the side and you almost stumble.

< 231h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 A young villager leaves north.

< 231h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 [Damage:  5 ] Your slash grazes an Ogre.
An Ogre parries your futile lunge at him.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 231h/252H 130v/172V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 The yellow glow surrounding you fades away.
You recite a chant and a green glow radiates from your finger tips.
You are surrounded by a green glow.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 A wandering merchant enters from the north.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 You dodge an Ogre's vicious attack.
You parry an Ogre's lunge at you.
You parry an Ogre's lunge at you.
An Ogre parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your impressive slash wounds an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 
< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 A young villager enters from the north.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 A village commoner leaves north.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  small wounds >
 [Damage:  4 ] Your slash grazes an Ogre.
[Damage:  4 ] Your decent slash grazes an Ogre.
[Damage:  4 ] Your decent slash grazes an Ogre.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 A muscular villager leaves north.
A traveling merchant enters from the south.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You parry an Ogre's lunge at you.
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 The winds of time have reclaimed the corpse of a young villager.
The corpse of a young villager crumbles to dust and blows away.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You miss an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.
An Ogre dodges your futile attack.

< 231h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 An Ogre's impressive crush strikes you.
You parry an Ogre's lunge at you.
An Ogre misses you.
[Damage:  5 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 An Ogre misses you with his clumsy kick at your chest.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 A small villager leaves north.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 [Damage:  5 ] Your decent slash grazes an Ogre.
[Damage:  4 ] Your slash grazes an Ogre.
[Damage:  4 ] Your decent slash grazes an Ogre.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 A wandering adventurer leaves south.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre misses you.
You dodge an Ogre's vicious attack.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 [Damage:  5 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your slash grazes an Ogre.
An Ogre dodges your futile attack.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre misses you.
You parry an Ogre's lunge at you.
[Damage:  5 ] Your slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your decent slash grazes an Ogre.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 A pudgy commoner enters from the south.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 You dodge an Ogre's feeble leg sweep.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 A traveling merchant leaves north.
An Ogre parries your futile lunge at him.
[Damage:  5 ] Your slash grazes an Ogre.
[Damage:  5 ] Your decent slash wounds an Ogre.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 A village commoner leaves south.

< 212h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: small wounds E: An Ogre sta EP:  few wounds >
 You dodge an Ogre's vicious attack.
An Ogre's impressive slash strikes you.
An Ogre's fine crush strikes you.

< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An Ogre (huge) stands, floating here, fighting YOU!(Red Aura)

< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A wandering merchant enters from the south.

< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 [Damage:  4 ] Your decent slash grazes an Ogre.
[Damage:  5 ] Your slash wounds an Ogre.

< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A traveling adventurer enters from the north.

< 188h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre's kick hits you directly in the face.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 The day has begun.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 You parry an Ogre's lunge at you.
You dodge an Ogre's vicious attack.
An Ogre misses you.
An Ogre parries your futile lunge at him.
[Damage:  4 ] Your decent slash grazes an Ogre.
An Ogre parries your futile lunge at him.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A village commoner enters from the north.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 [Damage:  5 ] Your decent slash wounds an Ogre.
[Damage:  5 ] Your slash wounds an Ogre.
[Damage:  5 ] Your decent slash wounds an Ogre.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A traveling merchant enters from the south.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre misses you.
You dodge an Ogre's vicious attack.

< 176h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre's kick hits you directly in the face.

< 167h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre parries your futile lunge at him.
An Ogre parries your futile lunge at him.
An Ogre parries your futile lunge at him.

< 167h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A small villager enters from the north.

< 167h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 The winds of time have reclaimed the corpse of a muscular villager.
The corpse of a muscular villager crumbles to dust and blows away.

< 167h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A wandering merchant leaves south.
You dodge an Ogre's vicious attack.
You parry an Ogre's lunge at you.
An Ogre's crush strikes you.
[Damage:  5 ] Your decent slash wounds an Ogre.
[Damage:  5 ] Your decent slash wounds an Ogre.
[Damage:  5 ] Your decent slash wounds an Ogre.

< 157h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 You duck under an Ogre's lame kick.

< 157h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre parries your futile lunge at him.
An Ogre parries your futile lunge at him.
[Damage:  4 ] Your slash grazes an Ogre.

< 157h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A Troll enters from the north.
A Troll enters from the north.

< 157h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A Troll leaves south.
A Troll leaves south.

< 157h/252H 105v/147V Pos: standing >
< T: Choron TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 A Troll enters from the south.
A Troll enters from the south.
You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a muscular villager is lying here.
Several stalks of hemp make up a small bundle, here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
You flee southward!

< 157h/252H 81v/147V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
An Ogre (huge) stands, floating here.(Red Aura)

< 155h/250H 81v/147V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a small villager is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A steel dagger has been tossed aside here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 155h/250H 79v/147V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a dew faerie is lying here.
The corpse of a peasant commoner is lying here.
A small wooden raft has been left here.

< 153h/248H 77v/147V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A Troll (large) stands, floating here.(Red Aura)
A Troll (large) stands, floating here.(Red Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A majestic bluejay stands, apparently asleep.(Gold Aura)

< 153h/248H 76v/147V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!

< 53h/248H 76v/147V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll stops using a gleaming bone mace.

< 69h/264H 76v/147V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll grabs a wand of fireballs.

< 69h/264H 76v/147V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 With unbelievable speed, a Troll's madhu intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
A Troll misses you.
A Troll misses you.
You miss a Troll.
With unbelievable speed, a Troll's madhu intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
A Troll misses you.
A Troll misses you.

< 69h/264H 76v/147V Pos: standing >
< T: Choron TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
A Troll points a wand of fireballs at you!
A Troll grins evilly as you burst into flames and die.
Your pair of cured xorn-hide gauntlets melted from the intense heat!
Your blackened collar of the squall melted from the intense heat!
Your unearthly crystal earring from Rift Valley Jungle melted from the intense heat!
Your smallish golden earring [superior] melted from the intense heat!
Your glowing blue crystal melted from the intense heat!