The death of [52 Cleric] Sxtey (Kobold)

in An Old Stream Bed

from the perspective of [52 Cleric] Sxtey (Kobold)


An apprentice cleric starts casting a spell.

< 41h/272H 114v/114V Pos: standing >
An apprentice cleric starts casting a spell.

< 41h/272H 114v/114V Pos: standing >
Dura, mistress of pain completes her spell...
Dura, mistress of pain utters the word 'fido'

< 41h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'bless'

< 42h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'bless'

< 42h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 43h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 43h/272H 114v/114V Pos: standing >

< 46h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 49h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 49h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 55h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 55h/272H 114v/114V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 56h/272H 114v/114V Pos: standing >
Autosaving...

< 61h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 61h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 61h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 67h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 67h/272H 114v/114V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 71h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 73h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 73h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 79h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 79h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 85h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 85h/272H 114v/114V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 86h/272H 114v/114V Pos: standing >
An apprentice cleric starts casting a spell.

< 87h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'bless'

< 87h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 91h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 91h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 97h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 97h/272H 114v/114V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 101h/272H 114v/114V Pos: standing >
An apprentice cleric starts casting a spell.

< 102h/272H 114v/114V Pos: standing >
Dura, mistress of pain starts casting a spell.

< 102h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'bless'

< 102h/272H 114v/114V Pos: standing >
Dura, mistress of pain completes her spell...
Dura, mistress of pain utters the word 'fido'

< 103h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 103h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 103h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 109h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 109h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 115h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 115h/272H 114v/114V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 116h/272H 114v/114V Pos: standing >
Autosaving...

< 121h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 121h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 121h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 127h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 127h/272H 114v/114V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 131h/272H 114v/114V Pos: standing >
Dura, mistress of pain starts casting a spell.

< 131h/272H 114v/114V Pos: standing >
Dura, mistress of pain completes her spell...
Dura, mistress of pain utters the word 'zuharuhl'
An apprentice cleric looks vitalized.

< 132h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 132h/272H 114v/114V Pos: standing >

< 133h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 133h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 139h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 139h/272H 114v/114V Pos: standing >

< 144h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 144h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 145h/272H 114v/114V Pos: standing >

< 145h/272H 114v/114V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 146h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 150h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 151h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 156h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 157h/272H 114v/114V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 161h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 162h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 163h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 168h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 169h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 174h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 175h/272H 114v/114V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 176h/272H 114v/114V Pos: standing >
An apprentice cleric starts casting a spell.

< 176h/272H 114v/114V Pos: standing >
An apprentice cleric starts casting a spell.

< 176h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'fido'

< 177h/272H 114v/114V Pos: standing >
An apprentice cleric completes her spell...
An apprentice cleric utters the word 'fido'

< 177h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 180h/272H 114v/114V Pos: standing >
Autosaving...
Saving Sxtey.

< 181h/272H 114v/114V Pos: standing >
Dura, mistress of pain starts casting a spell.

< 182h/272H 114v/114V Pos: standing >
Dura, mistress of pain completes her spell...
Dura, mistress of pain utters the word 'zuharuhl'
An apprentice cleric looks vitalized.

< 182h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 186h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 186h/272H 114v/114V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 191h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 192h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 193h/272H 114v/114V Pos: standing >
Ok.

< 198h/272H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.

< 198h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 198h/272H 114v/114V Pos: standing >
Before an Altar to Loviatar
   A large altar with an enormous obsidian statue of Loviatar stands here,
though immense it has been carefully crafted to move on elaborate hinges.
Loviatar, also known as the maiden of pain, appears as a tall beautiful woman.
She wields an immense barbed whip, and wears a tattered robe of black cloth
and little else.  The statues eyes are alight with rapture as though the
scenes before her please her greatly.
Obvious exits: -East -West
An senior cleric stands here conducting a ritual.
An senior cleric stands here conducting a ritual.

< 198h/272H 113v/114V Pos: standing >
Amongst Rows of Seats
   Rows of wooden benchs provide places for the worshipers to watch the
rituals being conducted, and occasionally to conduct their own private
rituals.  Deep scratchs in the benchs give testiment to the fervor with which
some conduct the rituals with the comely priestesses common to the church.
Obvious exits: -North -East -South -West

< 198h/272H 112v/114V Pos: standing >
Within the Church Vestibule
   Here within the church's entry hall initiates welcome worshipers and sell
whips to be used in many of the church's rituals.  Bowls of unholy water are
provided so participants in the rituals can be cleansed so their sacrifice
will be pure.  Screams of pain and ecstasy can be heard from deeper within.
Obvious exits: -East# -West
An eager initiate stands here welcoming you to the church.
An eager initiate stands here welcoming you to the church.

< 198h/272H 111v/114V Pos: standing >
The entry seems to be closed.

< 198h/272H 111v/114V Pos: standing >
Ok.

< 199h/272H 111v/114V Pos: standing >
At the End of the Street of Guilds
   The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down.  Two iron ladders have been hung to allow
people passage down, and people below passage up.  Around the circle are two
of the most powerful guilds in town.  To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South# -West -Down
A wealthy noble walks about town while shopping.

< 199h/272H 111v/114V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South# -West
A grub crawls about looking for carrion.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.

< 199h/272H 110v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 199h/272H 110v/114V Pos: standing >
A room of nightmaric visions
   Terribile visions screach through the air attacking anything in sight. These
visions must be conjurered from someones worst nightmares as they are more hidious
than anything imaginable. A large staircase can been seen leading upwards into the
tower yet it seems to shift in both shape and size making it very hard to climb it
without taking a wrong step. One such step might prove devestating as the staircase
has over 200 steps.
A bright light fills this area.
Obvious exits: -West -Up
A baby goblin sits here bawling its eyes out.

< 199h/272H 109v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 199h/272H 110v/114V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East -South -West#
A baby goblin sits here bawling its eyes out.
An elite goblin guard wanders the town looking for trouble.

< 199h/272H 109v/114V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.

< 199h/272H 109v/114V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A wealthy noble walks about town while shopping.

< 199h/272H 108v/114V Pos: standing >
The door seems to be closed.

< 199h/272H 108v/114V Pos: standing >
The door seems to be closed.

< 200h/272H 108v/114V Pos: standing >
At the End of the Lower Road
   The Lower Road starts here and extends south, this is where most of the
poor eke out an existence.  Many small hovels have been built along side the
street.  None of them have water or sanitation, a filthy ditch running the
length of the street serves as both.  A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live.  To the north
is a path leads to the lake that serves as the cities reservoir.  To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East# -South -West -Up
A scarab beetle is here searching for food.

< 200h/272H 108v/114V Pos: standing >
Along Side an Underground River
   An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage.  A path
has been chipped along the river to allow passage to and from the lake.  The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 200h/272H 107v/114V Pos: standing >
At the Bottom of a Waterfall
   Torrents of water pour in from above as the stream turns from being
vertical to horizontal.  A stone path towards town heads south.  A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up

< 200h/272H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/272H 106v/114V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down

< 200h/272H 103v/114V Pos: standing >
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down

< 200h/272H 101v/114V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 200h/272H 99v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest

< 200h/272H 96v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.

< 200h/272H 93v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.

< 200h/272H 91v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 200h/272H 88v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 200h/272H 86v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.

< 200h/272H 83v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/272H 84v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/272H 84v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.

< 201h/272H 83v/114V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
The corpse of a Kobold is lying here.

< 201h/272H 81v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/272H 81v/114V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down

< 201h/272H 80v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 204h/272H 97v/114V Pos: standing >
Saving Sxtey.

< 204h/272H 98v/114V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 206h/272H 106v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 210h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 210h/272H 114v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 216h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 216h/272H 114v/114V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 221h/272H 114v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 222h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 222h/272H 114v/114V Pos: standing >

< 226h/272H 114v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 228h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 228h/272H 114v/114V Pos: standing >

< 230h/272H 114v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 234h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 234h/272H 114v/114V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 236h/272H 114v/114V Pos: standing >
An Old Stream Bed
Obvious exits: -North -Down

< 240h/272H 114v/114V Pos: standing >
Someone gives an order to his followers.
The lich of Tangwystl snaps into visibility.
The lich of Macom snaps into visibility.
The lich of a troll mercenary snaps into visibility.

< 240h/272H 114v/114V Pos: standing >
Saving Sxtey.

< 240h/272H 114v/114V Pos: standing >
The lich of Tangwystl completes its spell...
The lich of Tangwystl utters the words 'buoblg qrunsoqpze yugh'
The lich of Tangwystl's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a troll mercenary completes its spell...
The lich of a troll mercenary utters the words 'buoblg qrunsoqpze yugh'
The lich of a troll mercenary's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 124h/272H 114v/114V Pos: standing >
The lich of Macom completes its spell...
The lich of Macom utters the words 'buoblg qrunsoqpze yugh'
The lich of Macom's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 65h/272H 114v/114V Pos: standing >
Autosaving...

< 66h/272H 114v/114V Pos: standing >
Someone gives an order to his followers.
The lich of Tangwystl starts casting an offensive spell.
The lich of Macom starts casting an offensive spell.
The lich of a troll mercenary starts casting an offensive spell.

< 66h/272H 114v/114V Pos: standing >
The lich of Tangwystl completes its spell...
The lich of Tangwystl utters the words 'buoblg qrunsoqpze yugh'
The lich of Tangwystl's giant fist of force is the last thing you ever see.