The death of [52 Cleric] Lam (Human)

in A Light Forest

from the perspective of [52 Cleric] Lam (Human)


The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
A small limestone totem lies here.
A small ivory totem lies here.
A small box turtle ambles by.
A beautiful receptionist stands here ready to rent out rooms.

< 106h/106H 130v/130V Pos: standing >

< 106h/106H 130v/130V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 407h/407H 130v/130V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
A kitten jumps here playing with leaves tossed by the wind.
A fuzzy white duckling wanders here searching for food.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 407h/407H 129v/130V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A small raven totem lies here.

< 407h/407H 128v/130V Pos: standing >
You are carrying: (0/11)
Nothing.

< 407h/407H 128v/130V Pos: standing >
You aren't wearing anything!

< 407h/407H 128v/130V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling warrior wanders through the town seeking adventure.
One of the halfling woodcarvers walks through the area.
A giant dragonfly zips around here.
A small halfling woman wanders here, humming to herself.

< 407h/407H 128v/130V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A father duck with a bright green head watches the ducklings.
A halfling adventurer wanders here humming to himself.
A kitten jumps here playing with leaves tossed by the wind.

< 407h/407H 127v/130V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A small halfling woman wanders here, humming to herself.
The lieutenant stands here.

< 407h/407H 126v/130V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A minotaur mercenary stands guard over the halflings.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 407h/407H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/407H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/407H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/407H 126v/130V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down

< 407h/407H 125v/130V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down

< 407h/407H 124v/130V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 407h/407H 124v/130V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down

< 407h/407H 123v/130V Pos: standing >
It is pitch black...

< 407h/407H 122v/130V Pos: standing >
 
 .....^^^M  
 .....^^MM  
 ++++@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
It is pitch black...

< 407h/407H 121v/130V Pos: standing >
 
 ......^^^  
 ......^^M  
 ++++@+^MM  
 ...*^^MMM  
 ..**^MMM^  
It is pitch black...

< 407h/407H 120v/130V Pos: standing >
 
 ......^^^  
 ......^^^  
 ....@.^^M  
 ++++++^MM  
 ...*^^MMM  
It is pitch black...

< 407h/407H 120v/130V Pos: standing >
 
 ......***  
 ......^^^  
 ....@.^^^  
 ......^^M  
 ++++++^MM  
It is pitch black...

< 407h/407H 118v/130V Pos: standing >
 
 M......**  
 ......***  
 ....@.^^^  
 ......^^^  
 ......^^M  
It is pitch black...

< 407h/407H 116v/130V Pos: standing >
 
 ......***  
 .....***^  
 ....@^^^M  
 .....^^^M  
 .....^^MM  
It is pitch black...

< 407h/407H 114v/130V Pos: standing >
It is pitch black...

< 407h/407H 112v/130V Pos: standing >
You sit down and relax.

< 407h/407H 114v/130V Pos: sitting >
You are praying for continual light, which will take about 5 seconds.

< 407h/407H 119v/130V Pos: sitting >
You start meditating...

< 407h/407H 120v/130V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 407h/407H 125v/130V Pos: sitting >
You clamber to your feet.

< 407h/407H 129v/130V Pos: standing >
You start chanting...

< 407h/407H 129v/130V Pos: standing >
Casting: continual light ******

< 407h/407H 130v/130V Pos: standing >
Casting: continual light *****

< 407h/407H 130v/130V Pos: standing >
Casting: continual light ***

< 407h/407H 130v/130V Pos: standing >
Casting: continual light **

< 407h/407H 130v/130V Pos: standing >
Someone gives an order to her followers.
The lich of Soldon snaps into visibility.
The lich of Solra snaps into visibility.
The lich of Omm snaps into visibility.

< 407h/407H 130v/130V Pos: standing >
Casting: continual light *

< 407h/407H 130v/130V Pos: standing >
The lich of Soldon completes its spell...
The lich of Soldon utters the words 'buoblg qrunsoqpze yugh'
The lich of Soldon's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of Solra completes its spell...
The lich of Solra utters the words 'buoblg qrunsoqpze yugh'
The lich of Solra's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of Omm completes its spell...
The lich of Omm utters the words 'buoblg qrunsoqpze yugh'
The lich of Omm's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 115h/407H 130v/130V Pos: standing >
You complete your spell...
The room lights up!

< 115h/407H 130v/130V Pos: standing >
You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 115h/407H 130v/130V Pos: standing >
Someone gives an order to her followers.
The lich of Soldon starts casting an offensive spell.
The lich of Solra starts casting an offensive spell.
The lich of Omm starts casting an offensive spell.

< 115h/407H 130v/130V Pos: standing >
A Light Forest
Obvious exits: -North -East -South -West
The lich of Soldon stands here. (minion)  (casting) 
The lich of Solra stands here. (minion)  (casting) 
The lich of Omm stands here. (minion)  (casting) 

< 115h/407H 130v/130V Pos: standing >
The lich of Soldon completes its spell...
The lich of Soldon utters the words 'buoblg qrunsoqpze yugh'
The lich of Soldon's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
The lich of Omm completes its spell...
The lich of Omm utters the words 'buoblg qrunsoqpze yugh'
The lich of Omm's mighty magic fist slams into you!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/407H 130v/130V Pos: on your ass >