The death of [22 Cleric] Vokar (Dwarf)

in The Mother Lode

from the perspective of [43 Dark Dreamer] Abuu (Kobold)

<worn as a badge>    a war banner of Helgor (magic)
<worn on head>       the headdress of the Hammer
<worn on eyes>       a battle visor made of adamantium
<worn in ear>        a spiral woven of smoke
<worn in ear>        a dangling diamond earring (glowing)
<worn on face>       the mask of the templar
<worn around neck>   a ghastly platinum necklace
<worn around neck>   a necklace of dangling drider fangs
<worn on body>       a mysterious hooded white robe emitting black smoke (magic) [67%]             
<worn about body>    a threadbare handmade cloak (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a frozen dragonscale quiver [28%]             
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       the sleeves of the swamp troll [superior]
<worn around wrist>  a skeletal bracer [superior] (magic) (glowing)
<worn around wrist>  a skeletal bracer (magic) (glowing)
<worn on hands>      some glittering dragonscale claws
<worn on finger>     a thick gold and platinum ring
<worn on finger>     a twined dragonscale signet from Verspin
<primary weapon>     a blacksteel tanto
<held>               a staff of fiery skies [poor] (magic)
<worn on legs>       some jeweled cured leather pants
<worn on feet>       a pair of dragon-scale boots [superior] (magic)

A city guard who is close by to your north.
A city guard who is close by to your north.
A street cleaner who is a brief walk away to your north.
A small dog who is rather far off to your north.
A street cleaner who is rather far off to your north.
A town fool who is in the distance to your north.
A town fool who is in the distance to your north.
A furry white rabbit who is in the distance to your north.
A squirrel who is close by to your south.

< 260h/260H 112v/119V Pos: standing >
An Old Stone Pathway
Obvious exits: -N -S
A squirrel wanders the forest in search of food.

< 260h/260H 110v/119V Pos: standing >
An Old Stone Pathway
Obvious exits: -N -S

< 260h/260H 108v/119V Pos: standing >
 
     ..*******    
  .  ...******.   
 *..  ..******.*  
 *.M   .^*****.*  
 *..   .@***...^  
 *...  ...**.***  
 **..  ...**.***  
  *..  ..M**.**   
   ..  ....*.*    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 107v/119V Pos: standing >
 
     ...******    
  ..  ..******.   
 *.M   .^*****.*  
 *..   ..***...^  
 *...  .@.**.***  
 **..  ...**.***  
 **..  ..M**.***  
  *..  ....*.**   
   ^..  .*.*.*    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 105v/119V Pos: standing >
 
   .  ...*****    
  *..  ..******   
 **.M   .^*****.  
 **..   ..***...  
 **...  @..**.**  
 ***..  ...**.**  
 ***..  ..M**.**  
  **..  ....*.*   
   *^..  .*.*.    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 104v/119V Pos: standing >
 
   *.  ...****    
  **..  ..*****   
 ***.M   .^*****  
 ***..   ..***..  
 ***... @...**.*  
 ****..  ...**.*  
 ****..  ..M**.*  
  ***..  ....*.   
   **^..  .*.*    
On the River Moria
Obvious exits: -N -E -S -W

< 260h/260H 102v/119V Pos: standing >
 
   **.  ...***    
  ***..  ..****   
 ****.M   .^****  
 ****..   ..***.  
 ****...@ ...**.  
 *****..  ...**.  
 *****..  ..M**.  
  ****..  ....*   
   ***^..  .*.    
On the River Moria
Obvious exits: -N -E -S -W

< 260h/260H 100v/119V Pos: standing >
 
   ***.  ...**    
  ****..  ..***   
 *****.M   .^***  
 *****..   ..***  
 *****..@  ...**  
 ******..  ...**  
 ******..  ..M**  
  *****..  ....   
   ****^..  .*    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 98v/119V Pos: standing >
 
   ****.  ...*    
  *****..  ..**   
 ******.M   .^**  
 ******..   ..**  
 ******.@.  ...*  
 *******..  ...*  
 *******..  ..M*  
  ******..  ...   
   *****^..  .    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 97v/119V Pos: standing >
 
   *****.  ...    
  ******..  ..*   
 *******.M   .^*  
 *******..   ..*  
 *******@..  ...  
 ********..  ...  
 ********..  ..M  
  *******..  ..   
   .*****^..      
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 95v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is in the distance to your west.

< 260h/260H 95v/119V Pos: standing >
 
 ***..  
 **@..  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 94v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your west.

< 260h/260H 94v/119V Pos: standing >
 
 ****.  
 **@*.  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 92v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 93v/119V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 91v/119V Pos: standing >
You quickly scan the area.
An elven guard who is not far off to your south.
A glowing wisp who is not far off to your west.

< 260h/260H 91v/119V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 90v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is rather far off to your south.

< 260h/260H 90v/119V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.

< 260h/260H 88v/119V Pos: standing >
You quickly scan the area.
A half-elf child who is not far off to your north.
A gnoll who is in the distance to your south.
An air elemental who is almost out of sight to your south.
A fire elemental who is almost out of sight to your south.

< 260h/260H 88v/119V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 87v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is close by to your east.

< 260h/260H 87v/119V Pos: standing >
 
 M****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 85v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 85v/119V Pos: standing >
 
 .M***  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 84v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your east.

< 260h/260H 84v/119V Pos: standing >
 
 ..M**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 82v/119V Pos: standing >
You quickly scan the area.
A sickly reptile berserker who is close by to your north.
A glowing wisp who is rather far off to your east.

< 260h/260H 82v/119V Pos: standing >
 
 ...M*  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 81v/119V Pos: standing >
You quickly scan the area.
A glowing wisp who is in the distance to your east.
A deer who is almost out of sight to your south.

< 260h/260H 81v/119V Pos: standing >
 
 *****  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 79v/119V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 260h/260H 78v/119V Pos: standing >
 
   ......*****    
  **..*********   
 ***************  
 ......*********  
 ^^^^...@...****  
 ^MM^^^^^.....**  
 MMM^MM^.^^^^M**  
  MMMMMM^M^M^M.   
   MMMMM^MMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 260h/260H 76v/119V Pos: standing >
 
   *..********    
  *************   
 ......*********  
 ^^^^.......****  
 ^MM^^^^@.....**  
 MMM^MM^.^^^^M**  
 MMMMMMM^M^M^M.*  
  MMMMMM^MMMM^.   
   M^M^^^MMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 260h/260H 74v/119V Pos: standing >
 
   ***********    
  .....********   
 ^^^^.......****  
 ^MM^^^^^.....**  
 MMM^MM^@^^^^M**  
 MMMMMMM^M^M^M.*  
 MMMMMMM^MMMM^..  
  MM^M^^^MMMMMM   
   MMMMMMMMMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 260h/260H 74v/119V Pos: standing >
 
   ....*******    
  ^^^.......***   
 ^MM^^^^^.....**  
 MMM^MM^.^^^^M**  
 MMMMMMM@M^M^M.*  
 MMMMMMM^MMMM^..  
 MMM^M^^^MMMMMM^  
  MMMMMMMMMMMMM   
   M^DMM^MMMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 260h/260H 72v/119V Pos: standing >
 
   ^^.......**    
  MM^^^^^.....*   
 MMM^MM^.^^^^M**  
 MMMMMMM^M^M^M.*  
 MMMMMMM@MMMM^..  
 MMM^M^^^MMMMMM^  
 MMMMMMMMMMMMMM^  
  MM^DMM^MMMMMM   
   MMMMM^^MMMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 260h/260H 70v/119V Pos: standing >
 
   M^^^^^.....    
  MM^MM^.^^^^M*   
 MMMMMMM^M^M^M.*  
 MMMMMMM^MMMM^..  
 MMM^M^^@MMMMMM^  
 MMMMMMMMMMMMMM^  
 MMM^DMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 260h/260H 68v/119V Pos: standing >
You quickly scan the area.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 260h/260H 69v/119V Pos: standing >
 
   MM^^^^^....    
  MMM^MM^.^^^^M   
 MMMMMMMM^M^M^M.  
 MMMMMMMM^MMMM^.  
 MMMM^M^@^MMMMMM  
 ^MMMMMMMMMMMMMM  
 ^MMM^DMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 260h/260H 68v/119V Pos: standing >
 
   ^MM^^^^^...    
  MMMM^MM^.^^^^   
 MMMMMMMMM^M^M^M  
 MMMMMMMMM^MMMM^  
 MMMMM^M@^^MMMMM  
 +^MMMMMMMMMMMMM  
 ^^MMM^DMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 260h/260H 67v/119V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^MM^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMMMMMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.

< 260h/260H 65v/119V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   M^MM^^^^^..    
  MMMMM^MM^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMMMMMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
A Mountain Trail
Obvious exits: -E -W

< 260h/260H 66v/119V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 260h/260H 64v/119V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 260h/260H 65v/119V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 260h/260H 67v/119V Pos: standing >
Ok.

< 260h/260H 68v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 260h/260H 67v/119V Pos: standing >
Ok.

< 260h/260H 68v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 69v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 260h/260H 68v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 260h/260H 67v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 260h/260H 67v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 260h/260H 67v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 260h/260H 67v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 260h/260H 67v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 260h/260H 67v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 260h/260H 67v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 260h/260H 67v/119V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 260h/260H 66v/119V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
The gully dwarf town crier who is not far off to your west.
A patrolling guard who is a brief walk away to your west.
A huge rat who is rather far off to your west.
A large dog who is rather far off to your west.
An honor guard who is in the distance to your west.
An honor guard who is in the distance to your west.
A large pony who is in the distance to your west.
General Kimordril who is in the distance to your west.

< 260h/260H 66v/119V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 260h/260H 66v/119V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A large dog who is not far off to your west.
A patrolling guard who is not far off to your west.
A large dog who is a brief walk away to your west.
An honor guard who is rather far off to your west.
An honor guard who is rather far off to your west.
A large pony who is rather far off to your west.
General Kimordril who is rather far off to your west.

< 260h/260H 67v/119V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 260h/260H 67v/119V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Mother Lode
Obvious exits: -E -S -U
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.
A brutish bartender serves drinks to his patrons here.

< 260h/260H 68v/119V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.
A brutish bartender serves drinks to his patrons here.

< 260h/260H 68v/119V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 260h/260H 68v/119V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 260h/260H 68v/119V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Dwarf (medium) stands here.
A brutish bartender serves drinks to his patrons here.

< 260h/260H 68v/119V Pos: standing >
You start chanting...
You snap into visibility.

< 260h/260H 70v/119V Pos: standing >
Casting: hammer 

< 260h/260H 72v/119V Pos: standing >
You complete your spell...
[Damage: 82 ] Your illusional hammer smashes into a Dwarf's body, killing him instantly!
A Dwarf is dead! R.I.P.
You receive your share of experience.