The death of [22 Cleric] Vokar (Dwarf)

in A Dark Forest with Tall Evergreens

from the perspective of [22 Cleric] Vokar (Dwarf)

<worn on arms>       a pair of worn leather sleeves
<held as shield>     a wooden shield
<worn on hands>      a pair of studded black leather gloves [superior]
<primary weapon>     a warhammer
<worn on legs>       some leather leggings
<worn on feet>       a pair of blacksteel boots

A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north, east, and west.
Obvious exits: -North -East -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tall human alchemist stands in the bazaar here.(Gold Aura)

< 215h/215H 105v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here.  Painted on the window, in large red letters, are the words Kienar's
Fast Foods.  The bazaar continues to the north and west.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
Kienar's Fast Foods
   The sweet aroma of cooked foods waft about in  the air of this small shop.
Tables have been set out to display the various foods one can purchase here,
covered with white tablecloths for cleanliness.  Outside to the east, the
hawkcalls, of the merchants in the great bazaar, can be heard.
Obvious exits: -West
Kienar Verdock stands behind the counter, a silly grin upon his face.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here.  Painted on the window, in large red letters, are the words Kienar's
Fast Foods.  The bazaar continues to the north and west.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 105v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 215h/215H 105v/106V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and west.
Obvious exits: -South -West
A wooden stall stands here, goods displayed upon its counter.
A working commoner is here, shopping in the bazaar.(Gold Aura)

< 215h/215H 105v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East -South
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.(Gold Aura)
Tall and mysterious, this cloaked merchant stands behind her stall.

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north and east.
Obvious exits: -North -East
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.(Gold Aura)

< 215h/215H 105v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north, east, and west.
Obvious exits: -North -East -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tall human alchemist stands in the bazaar here.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here.  Painted on the window, in large red letters, are the words Kienar's
Fast Foods.  The bazaar continues to the north and west.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)

< 215h/215H 105v/106V Pos: standing >
Kienar's Fast Foods
   The sweet aroma of cooked foods waft about in  the air of this small shop.
Tables have been set out to display the various foods one can purchase here,
covered with white tablecloths for cleanliness.  Outside to the east, the
hawkcalls, of the merchants in the great bazaar, can be heard.
Obvious exits: -West
Kienar Verdock stands behind the counter, a silly grin upon his face.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here.  Painted on the window, in large red letters, are the words Kienar's
Fast Foods.  The bazaar continues to the north and west.
Obvious exits: -North -East -West
A human merchant from another town stands here, perusing Tharnadia.
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)

< 215h/215H 104v/106V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 215h/215H 105v/106V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 215h/215H 104v/106V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 215h/215H 104v/106V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 215h/215H 106v/106V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 215h/215H 105v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 215h/215H 103v/106V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 215h/215H 104v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 215h/215H 102v/106V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 215h/215H 101v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 215h/215H 101v/106V Pos: standing >
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
A squirrel searches through the underbrush for food.
A cute and furry raccoon stands here.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 103v/106V Pos: standing >
Now where did that chicken go?

< 215h/215H 106v/106V Pos: standing >
A squirrel leaves west.

< 215h/215H 106v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The city walls turn south here, forcing the path to follow its
course.  The path continues east and south to two intersections.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 215h/215H 104v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues east to an intersection, while to the south
the path comes to a dead end.
Obvious exits: -East -South
A few coins lie scattered here.

< 215h/215H 102v/106V Pos: standing >
A Dead End in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path enters from the
north and comes to a dead end at a vine entangled boulder.
Obvious exits: -North
A boulder, almost completely covered with vines, sits here.

< 215h/215H 102v/106V Pos: standing >
Pardon?

< 215h/215H 106v/106V Pos: standing >
You don't find anything you didn't see before.

< 215h/215H 106v/106V Pos: standing >
You don't find anything you didn't see before.

< 215h/215H 106v/106V Pos: standing >
The sun starts to set in the south.

< 215h/215H 106v/106V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 215h/215H 106v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues east to an intersection, while to the south
the path comes to a dead end.
Obvious exits: -East -South
A few coins lie scattered here.

< 215h/215H 104v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
A Clearing in the a Verdant Forest
   The path open up into a small clearing, a refreshing pool welling up at its
center.  As you look around you you realize something is amiss, the clearing
is devoid of fallen leaves or stray twigs, and the trees themselves seem to
grow in a peculiar pattern.  Two concentric rings surround the pool, the first
of which is formed by maple trees.  Each tree grows exactly four feet away
from its neighbor, the space in between devoid of all undergrowth.  A few feet
beyond the first ring, a second circle of oaks grows.  The oaks are offset so
that u can see their trunks between the maples of the first circuit.  The path
leads back out to the west.
Obvious exits: -West
A freshwater spring bubbles up into a small pool, here.
A parrot squawks at you.

< 215h/215H 101v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 101v/106V Pos: standing >
Pardon?

< 215h/215H 103v/106V Pos: standing >
Pardon?

< 215h/215H 104v/106V Pos: standing >
Pardon?

< 215h/215H 106v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The city walls turn south here, forcing the path to follow its
course.  The path continues east and south to two intersections.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 215h/215H 104v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the west.
Obvious exits: -South -West
A cute and furry raccoon stands here.
A parrot squawks at you.

< 215h/215H 101v/106V Pos: standing >
A Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north and
south.
Obvious exits: -North -South
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 101v/106V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north and to the east.
Obvious exits: -North -East

< 215h/215H 101v/106V Pos: standing >
An Intersection in a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north,
east, and west.
Obvious exits: -North -East -West
A parrot squawks at you.

< 215h/215H 100v/106V Pos: standing >
An Intersection in a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, south, and to the west.
Obvious exits: -North -South -West

< 215h/215H 100v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north and
west.
Obvious exits: -North -West

< 215h/215H 100v/106V Pos: standing >
An Intersection in a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, south, and to the west.
Obvious exits: -North -South -West

< 215h/215H 101v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues south and
west.
Obvious exits: -South -West
A cute and furry raccoon stands here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 101v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the east.
Obvious exits: -East -South
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.

< 215h/215H 101v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues south and
west.
Obvious exits: -South -West
A cute and furry raccoon stands here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
A raccoon enters from the west.

< 215h/215H 102v/106V Pos: standing >
An Intersection in a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, south, and to the west.
Obvious exits: -North -South -West

< 215h/215H 104v/106V Pos: standing >
An Intersection in a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north,
east, and west.
Obvious exits: -North -East -West
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north and to the east.
Obvious exits: -North -East

< 215h/215H 101v/106V Pos: standing >
An Intersection in a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north,
east, and west.
Obvious exits: -North -East -West
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the east.
Obvious exits: -East -South
A cute and furry raccoon stands here.

< 215h/215H 101v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues south and
west.
Obvious exits: -South -West
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.
A squirrel searches through the underbrush for food.
A parrot squawks at you.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
An Intersection in a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, south, and to the west.
Obvious exits: -North -South -West

< 215h/215H 102v/106V Pos: standing >
A squirrel enters from the north.

< 215h/215H 104v/106V Pos: standing >
An Intersection in a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north,
east, and west.
Obvious exits: -North -East -West
A parrot squawks at you.

< 215h/215H 104v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north and to the east.
Obvious exits: -North -East

< 215h/215H 102v/106V Pos: standing >
A Path Through a Verdant Forest
   This small path leads deeper into the verdant forest to the south of
Tharnadia.  Large oak trees sprout up to great heights, while the occasional
maple can be seen struggling to catch some light.  Brambles and small shrubs
crowd most of the forest floor, hindering progress in many directions.  The
sound of small creatures echo through the woods, creating a symphony that goes
well with the colorful tones of the wilderness.  The path continues north and
south.
Obvious exits: -North -South
A cute and furry raccoon stands here.
A cute and furry raccoon stands here.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the south and to the west.
Obvious exits: -South -West
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 104v/106V Pos: standing >
Pardon?

< 215h/215H 105v/106V Pos: standing >
An Intersection in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues to
the north, east, and the west.  The city walls bend to the west, allowing for
the path to follow them on the outskirts of the forest.
Obvious exits: -North -East -West
A cute and furry raccoon stands here.
Bristling with energy, this black wolf seems ready for anything.

< 215h/215H 104v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 215h/215H 104v/106V Pos: standing >
A Path Through a Verdant Forest
   Running along the city walls, this small path leads deeper into the verdant
forest to the south of Tharnadia.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  The sound of small creatures echo through the
woods, creating a symphony that goes well with the colorful tones of the
wilderness.  The path continues north, while to the south there is an
intersection of paths.
Obvious exits: -North -South
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A parrot squawks at you.

< 215h/215H 102v/106V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West

< 215h/215H 103v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 215h/215H 104v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 215h/215H 102v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A large rat is scurrying about here.

< 215h/215H 101v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 215h/215H 102v/106V Pos: standing >
A homeless peasant leaves south.

< 215h/215H 102v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 215h/215H 101v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 215h/215H 104v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 215h/215H 104v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 215h/215H 104v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 215h/215H 104v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 215h/215H 102v/106V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 215h/215H 101v/106V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 215h/215H 100v/106V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 215h/215H 100v/106V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 215h/215H 101v/106V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 215h/215H 102v/106V Pos: standing >
 
 ****.  
 +*@^*  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 215h/215H 103v/106V Pos: standing >
 
 ^*.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 215h/215H 101v/106V Pos: standing >
You start setting up camp...

< 215h/215H 105v/106V Pos: standing >
No-one by that name here...

< 215h/215H 106v/106V Pos: standing >

< 215h/215H 106v/106V Pos: standing >

< 215h/215H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 215h/215H 106v/106V Pos: standing >

< 215h/215H 106v/106V Pos: standing >

< 215h/215H 106v/106V Pos: standing >

< 215h/215H 106v/106V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 215h/215H 106v/106V Pos: standing >
Autosaving...

< 215h/215H 106v/106V Pos: standing >
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!

< 107h/215H 106v/106V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: a lich necromancer sta EP: excellent >
 A Drow Elf snaps into visibility.

< 107h/215H 106v/106V P