The death of [46 Diabolis] Qruc (Githzerai)

in The Wind's Breath Sleeping Chamber

from the perspective of [46 Diabolis] Qruc (Githzerai)

<worn as a badge>    a blood red tear insignia
<worn on head>       a tarnished ivory hat from The Great Realm of Duris
<worn on eyes>       some eyes of charming [superior]
<worn in ear>        a knight's flesh earring
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a fine brass necklace
<worn about body>    a black silken cloak [superior]
<worn on back>       a large leather backpack
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing)
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating)
<attached to belt>   a glowing quill (glowing)
<worn around wrist>  an angelic adamantium bracer from The Motte and Bailey of Duke Delwyn
<worn on hands>      some static marble talons from The Great Realm of Duris
<worn on finger>     a frozen granite ring
<primary weapon>     a twisted ruby dagger [poor] (humming) (illuminating)
<held>               an iron shovel
<worn on legs>       some shimmering ivory leggings from The Great Realm of Duris
<worn on feet>       some boots of forest running [superior]


< 394h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 Casting: life leech 

< 394h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 You complete your spell...
[Damage: 89 ] You reach out and touch someone, leeching some of his's lifeforce.

< 414h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  nasty wounds >
 Someone completes his spell...
Someone utters the word 'pzar'
Healing energy flows from someone into someone's body!

< 414h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 You start chanting...

< 414h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 Casting: life leech 

< 414h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP:  small wounds >
 You complete your spell...
[Damage: 65 ] You reach out and touch someone, leeching some of his's lifeforce.
Someone attacks you. [1 hits]

< 411h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 You attack someone. [0 hits]

< 411h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 You start chanting...

< 411h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 Autosaving...

< 411h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 Casting: heal undead 

< 411h/414H 147v/149V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP:  few wounds >
 You complete your spell...
Your vision returns!
You feel the powers of darkness strengthen you!

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  few wounds >
 A disciple completes his spell...
A disciple utters the word 'pzar'
Healing energy flows from a disciple into a disciple's body!
A disciple attacks you. [1 hits]

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: few scratches >
 You start chanting...

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: few scratches >
 Casting: negative concussion blast **

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: few scratches >
 Casting: negative concussion blast *

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: few scratches >
 You complete your spell...
[Damage: 134 ] Your concussion blast rips into a disciple, shattering his soul!

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  few wounds >
 A disciple attacks you. [0 hits]

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  few wounds >
 You don't have that spell memorized.

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  few wounds >
 You start chanting...

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  few wounds >
 Casting: life leech 

< 410h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  few wounds >
 You complete your spell...
[Damage: 65 ] You reach out and touch a disciple, leeching some of his's lifeforce.

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 A disciple starts casting a spell.
A disciple attacks you. [0 hits]

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 You don't have that spell memorized.

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 You don't have that spell memorized.

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 You attack a disciple. [0 hits]

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 A disciple completes his spell...
A disciple utters the words 'judicandus qfuhuq'
You start chanting...

< 414h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:excellent E: disciple sta EP:  nasty wounds >
 Casting: slashing darkness 
A disciple attacks you. [1 hits]

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a disciple!
[Damage: 20 ] [Damage: 30 ] The shadowy hand slashes a disciple viciously.

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: pretty hurt >
 You start chanting...

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a disciple!
[Damage: 34 ] [Damage: 52 ] The shadowy hand slashes a disciple viciously.
A disciple is stunned!

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  awful >
 You attack a disciple. [0 hits]

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  awful >
 You start chanting...

< 411h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  awful >
 A disciple starts casting a spell.
A disciple attacks you. [1 hits]

< 408h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  awful >
 Casting: slashing darkness 

< 408h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC:few scratches E: disciple sta EP:  awful >
 A disciple stops chanting abruptly!
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a disciple!
[Damage: 19 ] [Damage: 28 ] The shadowy hand tears away the remaining life of a disciple.
A disciple is dead! R.I.P.
You receive your share of experience.
The last gasps of a disciple cause a sickening chill to run up your spine.
Your hand glows and with a twist of your wrist, you mummify the remains of a disciple.
The corpse of a disciple is preserved for an additional 124 hours.

< 408h/414H 147v/149V Pos: standing >
You can't carry any more.

< 408h/414H 147v/149V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 139 hours.
The corpse of a disciple is made of flesh and appears to be of average quality.
The corpse of a disciple has an item value of 1.
It appears to be the corpse of a disciple.
a small pile of coins

< 408h/414H 147v/149V Pos: standing >
Experience till level: 4697753

< 408h/414H 147v/149V Pos: standing >
Ok.

< 408h/414H 149v/149V Pos: standing >
Outside the Tower of High Sorcery
   Here stands the great doors of the Tower, a magical aura surrounds the
exterior walls. Lighting repeated strikes to top of the Tower. The doors are to
the north, and the dark path is to the south.
Obvious exits: -North -South
A wimpy sentry is here, keeping watch.
*The Tower Guardian is here, guarding that gates of the Tower.

< 408h/414H 148v/149V Pos: standing >
Ok.

< 408h/414H 148v/149V Pos: standing >
The Dark Path
  The path leads north to the Tower of High Sorcery, and the dark path
continues to the west.
Obvious exits: -North -West

< 409h/414H 147v/149V Pos: standing >
The Dark Path
   The path continues to the east and south, and to the north-east
 lies a large, black tower.
Obvious exits: -East -South
An apprentice mage is here, practicing his spells.

< 409h/414H 146v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 409h/414H 146v/149V Pos: standing >
The Entrance to a Dark Forest Path
   The forest gets thicker here, a path continues through the thick underbrush
to the north.
Obvious exits: -North -South
A wimpy sentry is here, keeping watch.
An apprentice mage is here, practicing his spells.
A wimpy sentry is here, keeping watch.

< 409h/414H 145v/149V Pos: standing >
 
      **.^^M    
      **.^^M^   
     **..^^MM^  
    ^**^.^MMM^  
    .*.@.^MMM^  
    .*...^MMMM  
    .....^^^MM  
    ...*..^MM   
    ..***.^M    
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 409h/414H 143v/149V Pos: standing >
 
       **.^^    
       **.^^M   
      **..^^MM  
     ^**^.^MMM  
     .*@..^MMM  
     .*...^MMM  
     .....^^^M  
     ...*..^M   
     ..***.^    
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 409h/414H 142v/149V Pos: standing >
 
  ^*M^  
  .@..  
  .*..  
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 409h/414H 140v/149V Pos: standing >
 
         **.    
         **.^   
        **..^^  
       ^**^.^M  
       @*...^M  
       .*...^M  
       .....^^  
       ...*..   
       ..***    
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West

< 409h/414H 139v/149V Pos: standing >
A Grassy Pathway
   The field opens up onto this small dirt pathway.  It
appears as though heavy travel has eroded the natural plant
growth of this land.  In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard.  There are exits in
two directions.
Obvious exits: -North -South
A LARGE sign sits on a post here.

< 409h/414H 137v/149V Pos: standing >
The Great Doors of Fenaline Shipyard
   A large wooden wall seals off the ship yard from the
the surrounding area.  The wall towers above the surrounding
area.  At the top of the wall,  there are guards watching
from their post.  A large metal gate seals off the exit
to the north.  There are exits leading away in two
directions.
Obvious exits: -North# -South
A Fenaline guard stands here, bravely defending his post.
A Fenaline guard stands here, bravely defending his post.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.

< 410h/414H 136v/149V Pos: standing >
Ok.

< 410h/414H 137v/149V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South

< 410h/414H 137v/149V Pos: standing >
Ok.

< 410h/414H 138v/149V Pos: standing >
The Statue of Silvanos
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -South -West
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (magic) (glowing)
A young sailor walks through Fenaline, on the lookout for a crew.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.

< 411h/414H 138v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 411h/414H 138v/149V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -West

< 411h/414H 140v/149V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East -South#

< 411h/414H 138v/149V Pos: standing >
A Grassy Road Through Fenaline
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South

< 411h/414H 137v/149V Pos: standing >
A Bend in the Grassy Road
   This grassy road winds over the few steep hillsides in which
Fenaline exists.  Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads.  The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth.  Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -South -West#
A sign reading 'The Wind's Breath Inn' is posted on a building here.
A fisherman walks through the streets, pondering his next catch.

< 412h/414H 135v/149V Pos: standing >
Ok.

< 412h/414H 137v/149V Pos: standing >
The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -East -South
A well-dressed sailor relaxes on a chair awaiting his departure.
A well-dressed sailor relaxes on a chair awaiting his departure.
An experienced elven sailor rests here, enjoying a drink.
An experienced elven sailor rests here, enjoying a drink.
(Q)The beautiful Elthindeal Softfeather the Inn's Bartender stands here smiling.

< 412h/414H 136v/149V Pos: standing >
Ok.

< 412h/414H 137v/149V Pos: standing >
The taste of blood slowly fades from your body.

< 412h/414H 138v/149V Pos: standing >

< 413h/414H 139v/149V Pos: standing >
Elthindeal's eyes sparkle as she smiles, wiping out a fine elven mug.


< 413h/414H 139v/149V Pos: standing >

< 413h/414H 143v/149V Pos: standing >
A Drow Elf closes the door.

< 413h/414H 143v/149V Pos: standing >
A well-dressed sailor grins and says 'We have a fleet now that Herris
himself would turn away from!'


< 414h/414H 145v/149V Pos: standing >
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!

< 413h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
You feel your skin soften and return to normal.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf's a blood red sword named 'Death Rider' turns midnight black and spews a torrent of foul evil at you.
The room goes dark!
You are sent reeling by a Drow Elf's unholy word.
OUCH!  That really did HURT!
A Drow Elf's spell flows around a well-dressed sailor, leaving him unharmed!
A Drow Elf sends a well-dressed sailor reeling with an unholy word.
A Drow Elf's spell flows around an experienced sailor, leaving him unharmed!
A Drow Elf sends an experienced sailor reeling with an unholy word.
A Drow Elf sends Elthindeal the Bartender reeling with an unholy word.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf attacks you. [4 hits]

< 343h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
Elthindeal the Bartender attacks a Drow Elf. [0 hits]
An experienced sailor hits a Drow Elf with a mighty kick to his chest.
An experienced sailor attacks a Drow Elf. [0 hits]
An experienced sailor attacks a Drow Elf. [0 hits]
A well-dressed sailor misses a Drow Elf with a clumsy kick.
A well-dressed sailor attacks a Drow Elf. [0 hits]
A well-dressed sailor attacks a Drow Elf. [0 hits]

< 343h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf deflects your blow and strikes back at YOU!
A Drow Elf snaps into visibility.
Your spell flows around a Drow Elf, leaving him unharmed!
You attack a Drow Elf. [0 hits]

< 338h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [4 hits]

< 312h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
Elthindeal the Bartender almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
Elthindeal the Bartender suffers from contact with the aura about a Drow Elf.
Elthindeal the Bartender attacks a Drow Elf. [0 hits]
An experienced sailor attacks a Drow Elf. [0 hits]
An experienced sailor attacks a Drow Elf. [0 hits]
A well-dressed sailor attacks a Drow Elf. [0 hits]
A well-dressed sailor attacks a Drow Elf. [0 hits]

< 312h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]
The innkeeper is too busy hiding behind the counter to help.

< 312h/414H 147v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 You clamber to your feet.

< 312h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You are already standing.

< 312h/414H 147v/149V Pos: standing >
< T: Qruc TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
The Wind's Breath Dining Chamber
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Up
(Q)Trismerk the wood elf hunter rests here, slowly sipping his drink.
You flee southward!

< 312h/414H 117v/149V Pos: standing >
But you are a member of no group?!

< 312h/414H 117v/149V Pos: standing >
The Wind's Breath Dining Chamber
Obvious exits: -North -Up
(Q)Trismerk the wood elf hunter rests here, slowly sipping his drink.

< 312h/414H 117v/149V Pos: standing >
The red aura around you flashes blue and is gone.

< 312h/414H 118v/149V Pos: standing >
The Second Floor of The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Down

< 312h/414H 117v/149V Pos: standing >
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
A Drow Elf grins as he skewers you with his blood red sword named 'Death Rider'.
Your spell flows around a Drow Elf, leaving him unharmed!

< 276h/414H 120v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 You feel your skin soften and return to normal.
A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [4 hits]

< 251h/414H 120v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]

< 251h/414H 120v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [4 hits]

< 227h/414H 120v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 227h/414H 120v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [4 hits]
You clamber to your feet.

< 180h/414H 120v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 180h/414H 120v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 But you are a member of no group?!

< 180h/414H 120v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]
You attempt to flee...
The Wind's Breath Sleeping Chamber
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -South
An exhausted sailor is stretched out, sound asleep.
An exhausted sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
You flee northward!

< 180h/414H 93v/149V Pos: standing >
The red aura around you flashes blue and is gone.

< 180h/414H 93v/149V Pos: standing >
The Second Floor of The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.

< 180h/414H 93v/149V Pos: standing >
The Wind's Breath Dining Chamber
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Up
(Q)Trismerk the wood elf hunter rests here, slowly sipping his drink.

< 180h/414H 93v/149V Pos: standing >
The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
An unnatural darkness fills this area.
Obvious exits: -East# -South
A well-dressed sailor relaxes on a chair awaiting his departure.
A well-dressed sailor relaxes on a chair awaiting his departure.
An experienced elven sailor rests here, enjoying a drink.
An experienced elven sailor rests here, enjoying a drink.
(Q)The beautiful Elthindeal Softfeather the Inn's Bartender stands here smiling.

< 180h/414H 92v/149V Pos: standing >
Pardon?

< 180h/414H 94v/149V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 180h/414H 94v/149V Pos: standing >
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!

< 180h/414H 96v/149V Pos: sitting >
< T: Qruc TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You feel your skin soften and return to normal.
A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
OUCH!  That really did HURT!
[Damage:  2 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf attacks you. [4 hits]

< 68h/414H 96v/149V Pos: sitting >
< T: Qruc TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]

< 68h/414H 96v/149V Pos: sitting >
< T: Qruc TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A well-dressed sailor says 'Hogwash!  I have made the trip to
Venan'Trut three times this week alone!  Besides, that Island is
much closer to Canderthal anyway.  Let them deal with the horde.'

A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Elthindeal the Bartender's mighty bash!

< 68h/414H 96v/149V Pos: sitting >
< T: Qruc TP: sit TC:pretty hurt E: A Drow Elf sit EP: excellent >
 A Drow Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around a Drow Elf, leaving him unharmed!
You wish that your wounds would stop BLEEDING so much!
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [2 hits]

< 24h/414H 96v/149V Pos: sitting >
< T: Qruc TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 You clamber to your feet.

< 24h/414H 96v/149V Pos: standing >
< T: Qruc TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 Open what?

< 24h/414H 96v/149V Pos: standing >
< T: Qruc TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 That's tough to do in battle, but still you try...

< 24h/414H 96v/149V Pos: standing >
< T: Qruc TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You attempt to flee...
The Wind's Breath Dining Chamber
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Up
Puddles of fresh blood cover the ground.
(Q)Trismerk the wood elf hunter rests here, slowly sipping his drink.
You flee southward!

< 24h/414H 75v/149V Pos: standing >
But you are a member of no group?!

< 24h/414H 75v/149V Pos: standing >
You start chanting...

< 24h/414H 75v/149V Pos: standing >
The red aura around you flashes blue and is gone.

< 24h/414H 76v/149V Pos: standing >
Casting: heal undead 

< 24h/414H 76v/149V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 177h/414H 77v/149V Pos: standing >
The Second Floor of The Wind's Breath Inn
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.

< 177h/414H 77v/149V Pos: standing >
You start chanting...

< 177h/414H 78v/149V Pos: standing >
Casting: heal undead 

< 177h/414H 79v/149V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 382h/414H 79v/149V Pos: standing >
The Wind's Breath Sleeping Chamber
   This elegant elven inn houses all sorts of fisherman and travellers
alike.  The main front chamber of the inn is where a large elegant
moorwood bar is located, while south of the bar area a large eating
and gathering area is located, fitting with several benches and
chairs.  Upstairs from the dining chamber leads to the sleeping
chambers of the inn.
Obvious exits: -South
An exhausted sailor is stretched out, sound asleep.
An exhausted sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.

< 383h/414H 80v/149V Pos: standing >
You start chanting...

< 383h/414H 82v/149V Pos: standing >
Casting: protect undead *

< 383h/414H 83v/149V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
A Drow Elf grins as he skewers you with his blood red sword named 'Death Rider'.
Your spell flows around a Drow Elf, leaving him unharmed!

< 350h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]

< 350h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf attacks you. [3 hits]

< 305h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A tired sailor awakens.

< 305h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage:  1 ] A Drow Elf suffers from contact with the aura about you.
A Drow Elf's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon _YOU_!
Pain unlike you have ever felt before permeates your body.
YIKES!  Another hit like that, and you've had it!!
A Drow Elf attacks you. [4 hits]

< 135h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf deflects your blow and strikes back at YOU!
A Drow Elf snaps into visibility.
Your spell flows around a Drow Elf, leaving him unharmed!
You attack a Drow Elf. [0 hits]

< 129h/414H 85v/149V Pos: sitting >
< T: Qruc TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
You clamber to your feet.

< 129h/414H 85v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You are already standing.

< 129h/414H 85v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 129h/414H 85v/149V Pos: standing >
< T: Qruc TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A tired sailor awakens.
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
As a Drow Elf drains your last bit of energy, you look forward to the peace of the graveyard.
Your sparkling cured leather chainmail from the Great Realm of Duris was disintegrated by the negative energy!
Your skin-wrapped dragonscale medallion from the Great Realm of Duris was disintegrated by the negative energy!
Your fancy tool belt was disintegrated by the negative energy!