The death of [55 Death Magus] Oba Defilers (Lich)

in The Doctor's Office

from the perspective of [56 Swordsman] Rhak AnGEr Of The Honoured (Minotaur)

<floating about head>a bright green ioun stone[238h 49m 56s]
<worn as a badge>    the mark of the saboteur of constitution [86%]             
<worn on horns>      a bloody cloth of constitution [86%]             
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        the earring of the Dragon Lords of damage [77%]             
<worn in ear>        a black pearl earring
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Daweava [82%]             
<worn in nose>       a ring of flowing mists of endurance (magic) [87%]             
<worn around neck>   a necklace of undead beholder eyes (magic) [48%]             
<worn around neck>   a tuft of MADMAN'S hair of regeneration (glowing)
<worn on body>       a fine suit of remorhaz scale armor of greater strength [78%]             
<worn about body>    the will of the waves of regeneration (glowing) (humming)
<worn on back>       a hand-stitched ram-hide backpack (illuminating) [60%]             
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic) [85%]             
<worn as quiver>     the frost giant's axe made by Rethax (magic)
<worn about waist>   Jadem's magical device of protection of endurance (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[238h 49m 56s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[238h 49m 56s]
<worn on arms>       some barbed sleeves oozing slime of health (magic)
<worn around wrist>  the bracer of the whirlwinds of health (glowing) (humming)
<worn around wrist>  the bracer of Uz's alliance of damage [84%]             
<worn on hands>      the gloves of warding of the Vampire [superior] made by Dahamma (magic) [73%]             
<worn on finger>     a ring of regeneration of endurance (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[238h 49m 56s]
<secondary weapon>   a vorpal sword named 'Shimmer' (magic) (humming)
<worn on legs>       the leggings of a MaDMaN of agility (magic)


< 1965h/1965H 299v/304V Pos: standing >
 
 .***   
 ^.@**  
 ^.***  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 1965h/1965H 299v/304V Pos: standing >
 
  M^..M*      
 MM^..**      
 ^M^^.***     
 ^^^^^@*****  
 **^^^.*****  
 **^^.^..***  
  **.^^^***   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 1965h/1965H 299v/304V Pos: standing >
 
  MM^..M*     
 ^MM^..**     
 *^M^^.***    
 *^^^^@.****  
 ***^^^.****  
 .**^^.^..**  
  ***.^^^**   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 1965h/1965H 299v/304V Pos: standing >
 
  ^MM^..M*    
 .^MM^..**    
 **^M^^.***   
 **^^^@^.***  
 ^***^^^.***  
 ..**^^.^..*  
  ^***.^^^*   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 1965h/1965H 299v/304V Pos: standing >

< 1965h/1965H 301v/304V Pos: standing >
 
  .^MM^..M*   
 *.^MM^..**   
 ***^M^^.***  
 ^**^^@^^.**  
 .^***^^^.**  
 ...**^^.^..  
  +^***.^^^   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 1965h/1965H 301v/304V Pos: standing >
 
  *.^MM^..M   
 **.^MM^..**  
 ****^M^^.**  
 ^^**^@^^^.*  
 ^.^***^^^.*  
 +...**^^.^.  
  ++^***.^^   
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 1965h/1965H 301v/304V Pos: standing >
 
 *^^^^  
 **@^^  
 .M*^^  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 1965h/1965H 301v/304V Pos: standing >
 
 ***^^  
 .M@^^  
 ^***.  
A Cold and Windy Forest
Obvious exits: -N -E -S -W

< 1965h/1965H 301v/304V Pos: standing >
 
 ^***^  
 ..@*^  
 +^***  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.

< 1965h/1965H 301v/304V Pos: standing >
 
  ^****^M^^   
 M.^^**^^^^^  
 M^^.^***^^^  
 MM+..@**^^.  
 ^M^++^***.^  
 MMM.+..*..^  
  MMM++++^.   
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 1965h/1965H 301v/304V Pos: standing >
 
  .^^**^^^^   
 M^^.^***^^^  
 MM+...**^^.  
 ^M^++@***.^  
 MMM.+..*..^  
  MMM++++^..  
  MMMMM.+^.   
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W

< 1965h/1965H 302v/304V Pos: standing >
 
  M.^^**^^^   
 MM^^.^***^^  
  MM+...**^^  
  ^M^+@^***.  
  MMM.+..*..  
   MMM++++^.  
   MMMMM.+^   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1965h/1965H 300v/304V Pos: standing >
 
  MM.^^**^^   
  MM^^.^***^  
   MM+...**^  
   ^M^@+^***  
   MMM.+..*.  
    MMM++++^  
    MMMMM.+   
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 1965h/1965H 299v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 1965h/1965H 303v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 1965h/1965H 301v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 1965h/1965H 299v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)

< 1965h/1965H 299v/304V Pos: standing >
You stop using a necklace of undead beholder eyes.

< 1965h/1965H 301v/304V Pos: standing >
You get a glowing necklace from a portable hole.

< 1965h/1965H 303v/304V Pos: standing >
You duck your head and place a glowing necklace around your neck.

< 1965h/1965H 304v/304V Pos: standing >
As you rub your glowing necklace, water beings to flow out of your glowing necklace.  As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.

< 1965h/1965H 304v/304V Pos: standing >
You stop using a glowing necklace.

< 1965h/1965H 304v/304V Pos: standing >
Ok.

< 1965h/1965H 304v/304V Pos: standing >
a portable hole does not contain the beholder.

< 1965h/1965H 304v/304V Pos: standing >
You duck your head and place a necklace of undead beholder eyes around your neck.

< 1965h/1965H 304v/304V Pos: standing >
A water elemental is now a member of your group.

< 1965h/1965H 304v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A water elemental enters from above.

< 1965h/1965H 302v/304V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A beautiful hummingbird is busy drinking nectar from flowers.
A majestic eagle flies through the air, looking for prey.
This happy chipmunk is busy looking for food.
A water elemental enters from the east.

< 1965h/1965H 300v/304V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A red fox scurries about the ground, looking for a meal.
A small rabbit hops around the forest floor.
This happy chipmunk is busy looking for food.
A keeper of the forest stands here, taking care of the grounds.
This agile swallow flies through the air, searching for food.
A water elemental enters from the east.

< 1965h/1965H 298v/304V Pos: standing >
The gate seems to be closed.

< 1965h/1965H 300v/304V Pos: standing >

< 1965h/1965H 302v/304V Pos: standing >

< 1965h/1965H 304v/304V Pos: standing >
Ok.

< 1965h/1965H 304v/304V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
Ok.

< 1965h/1965H 302v/304V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
A member of the city militia patrols the area here.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A water elemental enters from the east.

< 1965h/1965H 301v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A water elemental enters from the east.

< 1965h/1965H 300v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A filthy beggar stands infront of you, asking for spare coins.
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
(Q)An Ambassador from The Jade Empire walks the streets here.
A water elemental enters from the east.

< 1965h/1965H 301v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
You quickly scan the area.
An ambassador from the Tribal Oasis who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A filthy beggar who is close by to your east.
An ambassador from the Icecrag Castle who is close by to your east.
An ambassador from the Jade Empire who is close by to your east.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your east.
A city guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
Thorl who is close by to your south.
A street sweeper who is close by to your west.
A wealthy merchant who is close by to your west.
A street sweeper who is a brief walk away to your west.
A local noble who is a brief walk away to your west.
A massive elite guard who is rather far off to your west.
A city guard who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A small black dog who is in the distance to your west.

< 1965h/1965H 304v/304V Pos: standing >

< 1965h/1965H 304v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning the road.
A wealthy merchant from another city stands here.
A water elemental enters from the east.

< 1965h/1965H 303v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning up other people's crap.
One of the local nobles walks around the city.
A water elemental enters from the east.

< 1965h/1965H 303v/304V Pos: standing >
Alas, you cannot go that way. . . .

< 1965h/1965H 303v/304V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A massive warrior stands here, protecting the city of Winterhaven.
A member of the city militia stands here, keeping the peace.
A white-clad monk is busy chanting in unison with his group.
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia stands here, looking bored.
A water elemental enters from the north.

< 1965h/1965H 301v/304V Pos: standing >
You quickly scan the area.
A massive elite guard who is close by to your north.
A city guard who is close by to your north.
A white-clad Monk who is close by to your north.
A massive elite guard who is not far off to your north.
A poor commoner who is a brief walk away to your north.
A city guard who is a brief walk away to your north.
A member of the city patrol who is rather far off to your north.
A city guard who is not far off to your south.
A member of the city patrol who is not far off to your south.
A wealthy merchant who is a brief walk away to your south.
A wealthy merchant who is not far off to your west.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A female commoner who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious preacher who is not far off to your west.
A street sweeper who is rather far off to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 1965h/1965H 304v/304V Pos: standing >

< 1965h/1965H 304v/304V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A massive warrior stands here, protecting the city of Winterhaven.
A member of the city militia stands here, keeping the peace.
A white-clad monk is busy chanting in unison with his group.
A water elemental enters from the south.

< 1965h/1965H 303v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A small black dog stands here, sniffing away at a pile of trash.
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
A water elemental enters from the north.

< 1965h/1965H 301v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.
A member of the city militia stands here, looking bored.
A member of the city militia stands here, keeping the peace.
A female commoner stands here, trying to look busy.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A loud and obnoxious man stands here, preaching about religion.
A water elemental enters from the east.

< 1965h/1965H 303v/304V Pos: standing >
The Auction House of Winterhaven
Obvious exits: -N
A large podium stands here.
Speek the Auctioneer stands on a podium showcasing items for sale to visitors.
A water elemental enters from the north.

< 1965h/1965H 302v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.
A member of the city militia stands here, looking bored.
A member of the city militia stands here, keeping the peace.
A female commoner stands here, trying to look busy.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A loud and obnoxious man stands here, preaching about religion.
A water elemental enters from the south.

< 1965h/1965H 303v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
The Bar of the Black Swan
Obvious exits: -N -S
(Q)Maxolan the Adventurer is staring at the bartender's bosom.
A really sexy bartender is busy taking care of her customers.
A water elemental enters from the north.

< 1965h/1965H 301v/304V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 1965h/1965H 304v/304V Pos: standing >
You quickly scan the area.
A tiny brown cat who is not far off to your north.
Muredach who is not far off to your north.
A street sweeper who is a brief walk away to your north.
Sierra who is rather far off to your north.
A big-breasted barmaid who is close by to your south.
A salty sailor who is close by to your south.

< 1965h/1965H 304v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A water elemental enters from the south.

< 1965h/1965H 303v/304V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A street sweeper who is not far off to your north.
Sierra who is a brief walk away to your north.
A wealthy merchant who is close by to your east.
A city guard who is close by to your east.
A city guard who is close by to your east.
A female commoner who is close by to your east.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious preacher who is close by to your east.
Maxolan who is close by to your south.
A sexy bartender who is close by to your south.
A big-breasted barmaid who is not far off to your south.
A salty sailor who is not far off to your south.
A street sweeper who is close by to your west.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.

< 1965h/1965H 303v/304V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A tiny brown cat sits here, playing with its tail.
Muredach the Executioner sits on a chair by the guilotine.
A water elemental enters from the south.

< 1965h/1965H 302v/304V Pos: standing >
The sun starts to set in the south.
You quickly scan the area.
A street sweeper who is close by to your north.
Sierra who is not far off to your north.
The High Priest of Winterhaven who is close by to your east.
A small black dog who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A city guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A city guard who is a brief walk away to your east.
A white-clad Monk who is a brief walk away to your east.
A local noble who is rather far off to your east.
Maxolan who is not far off to your south.
A sexy bartender who is not far off to your south.
A big-breasted barmaid who is a brief walk away to your south.
A salty sailor who is a brief walk away to your south.

< 1965h/1965H 304v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning the road.
A water elemental enters from the south.

< 1965h/1965H 303v/304V Pos: standing >
You quickly scan the area.
Sierra who is close by to your north.
A small black dog who is not far off to your east.
A tiny brown cat who is close by to your south.
Muredach who is close by to your south.
Maxolan who is a brief walk away to your south.
A sexy bartender who is a brief walk away to your south.
A big-breasted barmaid who is rather far off to your south.
A salty sailor who is rather far off to your south.
A jail guard who is not far off to your west.
A jail guard who is not far off to your west.

< 1965h/1965H 303v/304V Pos: standing >

< 1965h/1965H 303v/304V Pos: standing >
The Winterhaven Community Spa
Obvious exits: -S
A large drinking fountain sits here.
An inviting spa is here, beckoning you to take a dip.
(Q)Sierra the large-bosomed Siren sings soothingly by the pool.
A water elemental enters from the south.

< 1965h/1965H 302v/304V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A tiny brown cat who is not far off to your south.
Muredach who is not far off to your south.
Maxolan who is rather far off to your south.
A sexy bartender who is rather far off to your south.
A big-breasted barmaid who is in the distance to your south.
A salty sailor who is in the distance to your south.

< 1965h/1965H 304v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning the road.
A water elemental enters from the north.

< 1965h/1965H 303v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A water elemental enters from the east.

< 1965h/1965H 302v/304V Pos: standing >
You quickly scan the area.
A Lich who is close by to your north.
The lich of a massive elite guard who is close by to your north.
Mendsen who is close by to your north.
A street sweeper who is close by to your east.
A small black dog who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A supply merchant who is a brief walk away to your south.
Ohnagra who is a brief walk away to your south.
A jail guard who is close by to your west.
A jail guard who is close by to your west.

< 1965h/1965H 304v/304V Pos: standing >
Entrance to the Winterhaven Jail
Obvious exits: -E -D
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.
A water elemental enters from the east.

< 1965h/1965H 303v/304V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A small black dog who is rather far off to your east.

< 1965h/1965H 303v/304V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A water elemental enters from the west.

< 1965h/1965H 302v/304V Pos: standing >
The Doctor's Office
Obvious exits: -S
A large medicine cabinet stands against the back wall. (magic)
A Lich (medium) Beholder of Defilers stands here.
*The lich of a massive elite guard stands here. (minion) 
Mendsen the Healer is ready to cure you of your ailments.
A water elemental enters from the south.
Mendsen says in common 'Did you perhaps forget to bring your friend?'

< 1965h/1965H 301v/304V Pos: standing >
Ok.
[Damage:  1 ] A Lich is knocked to the ground by a water elemental's mighty bash!

< 1965h/1965H 303v/304V Pos: standing >
[Damage: 11 ] A water elemental's decent crush wounds a Lich.
A water elemental misses a Lich.

< 1965h/1965H 304v/304V Pos: standing >

< 1965h/1965H 304v/304V Pos: standing >
A Lich misses a water elemental.

< 1965h/1965H 304v/304V Pos: standing >
[Damage: 52 ] -=[Your powerful slash strikes a Lich hard.]=-
Avernus, the life stealer glows brightly in your hands as it dives into a Lich.
Avernus the life stealer draws the life force out of a Lich, feeding energy to you.
[Damage: 184 ] 
< 2065h/1965H 304v/304V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 [Damage: 10 ] A water elemental's crush strikes a Lich.
[Damage: 11 ] A water elemental's decent crush strikes a Lich.

< 2065h/1965H 304v/304V Pos: standing >
< T: water TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 The lich of a massive elite guard suddenly attacks a water elemental!
The lich of a massive elite guard snaps into visibility.
The lich of a massive elite guard's fine punch grazes a water elemental.

< 2065h/1965H 304v/304V Pos: standing >
< T: water TP: sta TC:few scratches E: A Lich sit EP:  nasty wounds >
 A Lich misses a water elemental.

< 2065h/1965H 304v/304V Pos: standing >
< T: water TP: sta TC:few scratches E: A Lich sit EP:  nasty wounds >
 [Damage: 55 ] -=[Your slash seriously wounds a Lich.]=-
[Damage: 45 ] -=[Your powerful slash enshrouds a Lich in a mist of blood.]=-
[Damage: 48 ] -=[Your powerful slash causes a Lich to grimace in pain.]=-
[Damage: 54 ] -=[Your powerful slash critically injures a Lich.]=-
As you strike a Lich, the power of your ancestors fill you with RAGE!
[Damage: 47 ] You beautifully slash a Lich into two parts - both dead.
A Lich's blindfold of sight of strength was completely destroyed by the massive blow!
A Lich's earring of the Krahns was completely destroyed by the massive blow!
A Lich's belt of skulls was completely destroyed by the massive blow!
The lich of a massive elite guard stops following a Lich.
A Lich is dead! R.I.P.
You receive your share of experience.