The death of [27 Sorcerer] Goliw (Kobold)

in a Well Traveled Path

from the perspective of [27 Sorcerer] Goliw (Kobold)

<worn on head>       a decent granite helmet from Shairak and Smokeveil Forest
<worn in ear>        a pitted dragonscale stud
<worn around neck>   an earthen amulet of faeries
<worn around neck>   a bloody sapphire collar
<worn on body>       a full suit of spiked bone platemail
<held as shield>     the shield of the Clavikord
<worn around wrist>  a skin-wrapped silver bracelet
<worn on finger>     a brass signet ring
<held>               a spellbook
<worn on feet>       some soft leather boots [superior]

A wandering adventurer's kick hits you in your side.

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 58 ] The lightning bolt hits a wandering adventurer with full impact.

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You start chanting...

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A village commoner enters from the east.
Casting: lightning bolt 

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A wandering merchant enters from the east.
You complete your spell...
[Damage: 57 ] The lightning bolt hits a wandering adventurer with full impact.

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You don't have that spell memorized.

< 71h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A wandering adventurer's mighty slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A wandering adventurer misses you.

< 49h/174H 122v/122V Pos: standing >
< T: Goliw TP: sta TC:pretty hurt E: dorf sta EP:  awful >
 A pudgy commoner leaves east.
You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
You flee westward!

< 49h/174H 99v/122V Pos: standing >
A wandering merchant leaves north.

< 49h/174H 99v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 52h/174H 98v/122V Pos: standing >
The sun rises over the northern horizon.
Alas, you cannot go that way. . . .

< 52h/174H 98v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.

< 53h/174H 97v/122V Pos: standing >
Ok.

< 60h/174H 100v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 61h/174H 100v/122V Pos: standing >
Pardon?

< 65h/174H 101v/122V Pos: standing >
Ok.

< 71h/174H 103v/122V Pos: standing >
You sit down and relax.

< 74h/174H 104v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               1 - levitate
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   21 seconds:  ( 6th) fireball
   35 seconds:  ( 6th) fireball
   46 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 4th) lightning bolt
   69 seconds:  ( 4th) lightning bolt
   80 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 74h/174H 104v/122V Pos: sitting >
You start meditating...

< 75h/174H 105v/122V Pos: sitting >
You have finished memorizing chill touch.

< 99h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 140h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 174h/174H 122v/122V Pos: sitting >
You clamber to your feet.

< 174h/174H 122v/122V Pos: standing >
A Room of Peace
Obvious exits: -North#

< 174h/174H 122v/122V Pos: standing >
Ok.

< 174h/174H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.

< 174h/174H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.

< 174h/174H 120v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 174h/174H 118v/122V Pos: standing >
A young villager enters from the north.

< 174h/174H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 122v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.

< 174h/174H 120v/122V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 174h/174H 118v/122V Pos: standing >
A small villager enters from the north.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.

< 174h/174H 117v/122V Pos: standing >
You are knocked to the ground by a wandering adventurer's mighty bash!
A wandering adventurer dodges your futile attack.

< 173h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC:few scratches E: dorf sta EP:  awful >
 A wandering adventurer's slash strikes you very hard.
OUCH!  That really did HURT!
A wandering adventurer's mighty slash seriously wounds you.
OUCH!  That really did HURT!

< 124h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC: few wounds E: dorf sta EP:  awful >
 A muscular villager enters from the east.

< 124h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer dodges your futile attack.

< 124h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC: few wounds E: dorf sta EP:  awful >
 A small villager enters from the east.

< 124h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC: few wounds E: dorf sta EP:  awful >
 You miss a wandering adventurer.

< 124h/174H 117v/122V Pos: sitting >
< T: Goliw TP: sit TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer misses you.
A wandering adventurer's mighty slash seriously wounds you.
OUCH!  That really did HURT!
A wandering adventurer's kick hits you directly in the face.
You clamber to your feet.

< 83h/174H 117v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You start chanting...

< 83h/174H 117v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 Casting: fireball *

< 83h/174H 117v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A wandering adventurer leaves east.

< 83h/174H 117v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 93 ] Your fireball hits a wandering adventurer with full force, causing an immediate death.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering adventurer's death cry reverberates in your head as he falls to the ground.

< 83h/174H 117v/122V Pos: standing >
A traveling merchant leaves east.

< 83h/174H 117v/122V Pos: standing >
You get a hand axe from the corpse of a wandering adventurer.
You get some soft leather boots [superior] from the corpse of a wandering adventurer.
You get some spiked ringmail from the corpse of a wandering adventurer.
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 13 gold coins. 

< 83h/174H 117v/122V Pos: standing >
You sit down and relax.

< 84h/174H 117v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - fireball
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  7 - chill touch
               1 - strength
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 84h/174H 117v/122V Pos: sitting >
You start meditating...

< 85h/174H 118v/122V Pos: sitting >
A small villager leaves east.

< 88h/174H 122v/122V Pos: sitting >
A wandering merchant leaves west.
A young villager enters from the east.

< 91h/174H 122v/122V Pos: sitting >
A traveling adventurer enters from the east.

< 93h/174H 122v/122V Pos: sitting >
You are three quarters the way to your next level.

< 94h/174H 122v/122V Pos: sitting >
A wandering merchant leaves west.

< 102h/174H 122v/122V Pos: sitting >
Autosaving...

< 104h/174H 122v/122V Pos: sitting >
A young villager leaves east.

< 110h/174H 122v/122V Pos: sitting >
A wandering adventurer leaves west.

< 111h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 116h/174H 122v/122V Pos: sitting >
You clamber to your feet.

< 117h/174H 122v/122V Pos: standing >
A village commoner leaves east.

< 123h/174H 122v/122V Pos: standing >
A young villager enters from the east.

< 145h/174H 122v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 164h/174H 120v/122V Pos: standing >
A wandering merchant leaves east.

< 170h/174H 120v/122V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 174h/174H 120v/122V Pos: standing >
You complete your spell...
[Damage: 26 ] You chill a traveling adventurer.
A traveling adventurer's powerful slash strikes you very hard.
OUCH!  That really did HURT!
You dodge a traveling adventurer's vicious attack.
You dodge a traveling adventurer's feeble leg sweep.

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 A traveling adventurer blocks your futile lunge at him.

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 A young villager leaves north.

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 You start chanting...

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 A wandering merchant leaves north.

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 Casting: fireball *

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 A wandering merchant leaves east.

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 Casting: fireball 

< 153h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: few scratches >
 You complete your spell...
[Damage: 101 ] You throw a fireball at a traveling adventurer and have the satisfaction of seeing him enveloped in flames.
A traveling adventurer's powerful slash strikes you very hard.
OUCH!  That really did HURT!
A traveling adventurer misses you.

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 Casting: fireball *

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 145 ] You throw a fireball at a traveling adventurer and have the satisfaction of seeing him enveloped in flames.
A traveling adventurer blocks your futile lunge at him.

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  nasty wounds >
 A traveling adventurer misses you.

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 85 ] The lightning bolt hits a traveling adventurer with full impact.

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You start chanting...

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 A wandering adventurer leaves east.

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 Casting: lightning bolt 

< 135h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 101 ] Your lightning bolt shatters a traveling adventurer to pieces.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.

< 135h/174H 120v/122V Pos: standing >
A traveling merchant leaves east.
Who should the spell be cast upon?  You must specify a target!

< 135h/174H 120v/122V Pos: standing >
You get a hand axe from the corpse of a traveling adventurer.
You get a buckler from the corpse of a traveling adventurer.
You can't carry any more.

< 135h/174H 120v/122V Pos: standing >
You sit down and relax.

< 135h/174H 120v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   21 seconds:  ( 6th) fireball
   35 seconds:  ( 6th) fireball
   46 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 136h/174H 120v/122V Pos: sitting >
You start meditating...

< 136h/174H 121v/122V Pos: sitting >
A wandering merchant enters from the east.

< 142h/174H 122v/122V Pos: sitting >
You have finished memorizing chill touch.

< 145h/174H 122v/122V Pos: sitting >
You are three quarters the way to your next level.

< 146h/174H 122v/122V Pos: sitting >
You stop meditating.
You put 10 items into a large leather backpack.

< 147h/174H 122v/122V Pos: sitting >
You get a spellbook from a large leather backpack.

< 152h/174H 122v/122V Pos: sitting >
a large leather backpack does not contain the spellbook.

< 152h/174H 122v/122V Pos: sitting >
You are carrying: (2/11)
a spellbook
a large leather backpack [73%]             

< 154h/174H 122v/122V Pos: sitting >
You start meditating...

< 157h/174H 122v/122V Pos: sitting >
A wandering merchant enters from the east.

< 158h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 161h/174H 122v/122V Pos: sitting >
You are three quarters the way to your next level.

< 167h/174H 122v/122V Pos: sitting >

< 173h/174H 122v/122V Pos: sitting >
A muscular villager leaves east.

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 174h/174H 122v/122V Pos: sitting >
A peasant commoner enters from the north.

< 174h/174H 122v/122V Pos: sitting >
A wandering merchant enters from the north.

< 174h/174H 122v/122V Pos: sitting >
A young villager enters from the east.

< 174h/174H 122v/122V Pos: sitting >
A wandering merchant leaves north.

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
A wandering merchant leaves east.

< 174h/174H 122v/122V Pos: sitting >
A young villager enters from the north.

< 174h/174H 122v/122V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 174h/174H 122v/122V Pos: sitting >
You start meditating...

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 174h/174H 122v/122V Pos: sitting >
You clamber to your feet.

< 174h/174H 122v/122V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 174h/174H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 122v/122V Pos: standing >
A village commoner enters from the north.

< 174h/174H 122v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 174h/174H 120v/122V Pos: standing >
A pudgy commoner enters from the east.

< 174h/174H 120v/122V Pos: standing >
You start chanting...

< 174h/174H 120v/122V Pos: standing >
You complete your spell...
[Damage: 48 ] You chill a wandering adventurer.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
A wandering adventurer's mighty slash strikes you very hard.
OUCH!  That really did HURT!
A wandering adventurer's mighty slash strikes you very hard.
OUCH!  That really did HURT!
A wandering adventurer's kick hits you in your side.

< 116h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP: few scratches >
 You start chanting...

< 116h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP: few scratches >
 You complete your spell...
[Damage: 176 ] You throw a fireball at a wandering adventurer and have the satisfaction of seeing him enveloped in flames.

< 116h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 116h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A wandering adventurer misses you.
A wandering adventurer's mighty slash seriously wounds you.
OUCH!  That really did HURT!

< 94h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 Casting: fireball *

< 94h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 Casting: fireball 

< 94h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 121 ] You throw a fireball at a wandering adventurer and have the satisfaction of seeing him enveloped in flames.

< 94h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 94h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 A wandering adventurer misses you.
A wandering adventurer misses you.
A wandering adventurer's kick hits you directly in the face.

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 93 ] The lightning bolt hits a wandering adventurer with full impact.

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
 A wandering adventurer blocks your futile lunge at him.

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
 You start chanting...

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 56 ] The lightning bolt hits a wandering adventurer with full impact.

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You start chanting...

< 83h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A wandering adventurer's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A wandering adventurer misses you.

< 64h/174H 120v/122V Pos: standing >
< T: Goliw TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 70 ] Your lightning bolt shatters a wandering adventurer to pieces.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering adventurer.

< 64h/174H 120v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 64h/174H 120v/122V Pos: standing >
You cannot see as far anymore.

< 64h/174H 120v/122V Pos: standing >
You can't use the GCC channel!

< 66h/174H 121v/122V Pos: standing >
A muscular villager leaves east.

< 72h/174H 122v/122V Pos: standing >
A pudgy commoner leaves east.

< 80h/174H 122v/122V Pos: standing >

< 83h/174H 122v/122V Pos: standing >
You get a hand axe from the corpse of a wandering adventurer.
You get a buckler from the corpse of a wandering adventurer.
You get some soft leather boots [superior] from the corpse of a wandering adventurer.
You get some spiked ringmail from the corpse of a wandering adventurer.
You get a few coins from the corpse of a wandering adventurer.
There were: 1 platinum coin, 12 gold coins. 

< 94h/174H 122v/122V Pos: standing >
A wandering merchant leaves west.

< 98h/174H 122v/122V Pos: standing >
You put 5 items into a large leather backpack.

< 101h/174H 122v/122V Pos: standing >
You get a spellbook from a large leather backpack.

< 107h/174H 122v/122V Pos: standing >
You sit down and relax.

< 110h/174H 122v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               1 - dimension door
               1 - coldshield
( 4th circle)  1 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               1 - strength
( 1st circle)  9 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   21 seconds:  ( 6th) fireball
   35 seconds:  ( 6th) fireball
   46 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 4th) lightning bolt
   69 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 110h/174H 122v/122V Pos: sitting >
You start meditating...

< 111h/174H 122v/122V Pos: sitting >
A village commoner leaves east.

< 113h/174H 122v/122V Pos: sitting >
You have finished memorizing chill touch.

< 120h/174H 122v/122V Pos: sitting >
You are almost ready to attain your next level!

< 121h/174H 122v/122V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 40% complete.
You have 14:39 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:39 left.

< 121h/174H 122v/122V Pos: sitting >
The winds of time have reclaimed the corpse of a wandering merchant.
The corpse of a wandering merchant crumbles to dust and blows away.
A young villager enters from the west.

< 133h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 135h/174H 122v/122V Pos: sitting >
A peasant commoner enters from the west.

< 154h/174H 122v/122V Pos: sitting >
A traveling merchant leaves west.

< 162h/174H 122v/122V Pos: sitting >
A muscular villager leaves west.

< 166h/174H 122v/122V Pos: sitting >
You have finished memorizing fireball.

< 166h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
Someone completes his spell...

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.

< 174h/174H 122v/122V Pos: sitting >
Someone completes his spell...

< 174h/174H 122v/122V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 174h/174H 122v/122V Pos: sitting >
Someone gives an order to his followers.
An elven bard snaps into visibility.
A githyanki warlock snaps into visibility.

< 174h/174H 122v/122V Pos: sitting >
You clamber to your feet.

< 174h/174H 122v/122V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'bigbys clenched fist'
An elven bard's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
A githyanki warlock completes his spell...
A githyanki warlock utters the words 'bigbys clenched fist'
A githyanki warlock's giant fist of force is the last thing you ever see.
Your ancient Tukluk spellshield gloves of charisma was completely destroyed by the massive blow!
Your ring of twisted gray mist was completely destroyed by the massive blow!