The death of [17 Mercenary] Mekonis (Human)

in Along Newhaven Way Before a Great City

from the perspective of [17 Mercenary] Mekonis (Human)

<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings

You parry a warder's lunge at you.
A warder's sweep catches you in the side and you almost stumble.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder dodges your futile attack.
You miss a warder.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 [Damage:  7 ] You hit a warder in the face, sending him reeling.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 You parry a warder's lunge at you.
You parry a warder's lunge at you.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder dodges your futile attack.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 [Damage: 40 ] You leave a huge, red swollen lump on a warder's temple.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder misses you.
A warder misses you.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder dodges your futile attack.
You miss a warder.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder deftly blocks your kick with his forearm.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder misses you.
You parry a warder's lunge at you.
You duck under a warder's lame kick.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder just barely gets his shield up to block your attack.
You miss a warder.

< 89h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 -=[A warder's fine punch strikes you very hard.]=-
You parry a warder's lunge at you.

< 78h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 You feel your skill in double attack improving.
You miss a warder.
A warder dodges your futile attack.

< 78h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder ducks, and your foot flies a mile high.

< 78h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: few wounds E: warder sta EP:  awful >
 A warder misses you.
-=[A warder's fine punch strikes you very hard.]=-

< 66h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder dodges your futile attack.

< 66h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder deftly blocks your kick with his forearm.

< 66h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You feel your skill in parry improving.
A warder misses you.
-=[A warder's fine punch strikes you very hard.]=-
You block a warder's feeble kick with your arm.

< 55h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder dodges your futile attack.
A warder just barely gets his shield up to block your attack.

< 55h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You parry a warder's lunge at you.
-=[A warder's punch seriously wounds you.]=-

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 A warder just barely gets his shield up to block your attack.
A warder dodges, and you miss your kick at his legs.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You parry a warder's lunge at you.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You miss a warder.
You miss a warder.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 A warder dodges, and you miss your kick at his legs.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You parry a warder's lunge at you.
A warder misses you with his clumsy kick at your chest.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You miss a warder.
A warder dodges your futile attack.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 [Damage:  6 ] Your kick crashes into a warder's chest.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You parry a warder's lunge at you.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You miss a warder.

< 41h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 You parry a warder's lunge at you.
You parry a warder's lunge at you.
A warder's kick hits you directly in the face.

< 34h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 A warder dodges your futile attack.

< 34h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: warder sta EP:  awful >
 [Damage: 41 ] You split a warder's skull wide open, causing immediate death!
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a warder's last actions in this world.

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of blacksteel boots

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of blacksteel boots

< 34h/140H 112v/112V Pos: standing >
Headbutt whom?

< 34h/140H 112v/112V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of blacksteel boots

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Headbutt whom?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 34h/140H 112v/112V Pos: standing >
Kick who?

< 35h/140H 112v/112V Pos: standing >
Kick who?

< 35h/140H 112v/112V Pos: standing >
Kick who?

< 35h/140H 112v/112V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of blacksteel boots

< 35h/140H 112v/112V Pos: standing >
Autosaving...

< 36h/140H 112v/112V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 38h/140H 112v/112V Pos: standing >
You are carrying: (6/11)
a small leather bag
a suit of spiked leather armor
a blacksteel polearm
a pair of studded leather boots
a fanged bark scimitar
a diabolical hide long sword

< 41h/140H 112v/112V Pos: standing >
You wield a fanged bark scimitar.

< 43h/140H 112v/112V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a map of Tharnadia (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a fanged bark scimitar
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of blacksteel boots

< 44h/140H 112v/112V Pos: standing >
The Newhaven Bakery and Pastry Shop
   This small bakery and pastry shop is very quaint.  Rows of tables
and chairs have been placed randomly about the shop.  The flooring,
constructed from sweet pine, has been painted with several children
eating cakes and biscuits.  Baskets, filled with breads and pastries,
fill an enormous shelf behind a counter.  Large tapestries of fruits,
nut, and breads decorate the wall.  The pleasant aroma of baking bread
fills the air here.  Two doors to the north and west lead out onto the
streets of Newhaven.
A bright light fills this area.
Obvious exits: -North# -West
Fresh blood covers everything in the area.
The corpse of a warder is lying here.

< 46h/140H 112v/112V Pos: standing >
The door seems to be closed.

< 47h/140H 112v/112V Pos: standing >
The door seems to be closed.

< 48h/140H 112v/112V Pos: standing >
Ok.

< 49h/140H 112v/112V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of baking bread lingers here.  The road
continues on to the north and south as the scent of nectar and honey
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -East -South
A Warder of Newhaven roams the streets here.

< 49h/140H 111v/112V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished brightly
with a single symbol etched into the surface of the stones.  A large
iron pole extends outwards from a building off to the east supporting
a bright brass sign.  Large clay pots have been lined against the
western city wall facing the city, evenly spaced with perfection.  A
single light yellow tipped white flower has been planted in each pot.
The road continues on to the north and south as the scent of nectar
and honey permeates the area.  A checkered roadway begins off to the
south.
Obvious exits: -North -East -South
A young page stands ready to serve.

< 49h/140H 110v/112V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A massive man is here hard at work.

< 50h/140H 111v/112V Pos: standing >
On Rapture Way
   Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway.  Each stone has been polished brightly
with a single symbol etched into the surface of the stones.  A large
iron pole extends outwards from a building off to the east supporting
a bright brass sign.  Large clay pots have been lined against the
western city wall facing the city, evenly spaced with perfection.  A
single light yellow tipped white flower has been planted in each pot.
The road continues on to the north and south as the scent of nectar
and honey permeates the area.  A checkered roadway begins off to the
south.
Obvious exits: -North -East -South

< 51h/140H 110v/112V Pos: standing >
Headbutt whom?

< 52h/140H 112v/112V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A massive man is here hard at work.

< 53h/140H 111v/112V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 53h/140H 111v/112V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 54h/140H 112v/112V Pos: standing >
On Top of the Southwestern Tower
   Yellowish brown stone has been carefully chiseled with
delicate detail and perfectly lined up and mortared together
to form a massive tower.  The tower over looks the southwestern
land and walls surrounding the city.  Large parapets of perfectly
squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the
city wall.  A large banner of blue and white has been centered
and hung down the tower wall facing outside the city as a thick
maple flagpole protrudes toward the sky supporting a banner
emblazoned with the city's crest.  Slivers of granite have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
A young man is here assisting the armorer.
A Lieutenant of the Sword of Newhaven stands here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
The Captain of the Swords of Newhaven is standing here.

< 56h/140H 111v/112V Pos: standing >
Rapture Way and Bliss Boulevard
   Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard.  The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower.  Each
stair has been cut perfectly.  Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet.  A small bright brass sign has been placed at
the bottom of the stairs.  The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
A massive man is here hard at work.

< 57h/140H 110v/112V Pos: standing >
The blacksmith leaves up.

< 61h/140H 112v/112V Pos: standing >
The sun rises over the northern horizon.

< 63h/140H 112v/112V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting all
sources of light with its smooth polished surface.  Each stone has
been carefully carved and embedded into the earth.  The stones have
been spaced evenly and then mortared together.  The road stretches
to the east and west. The beginning of a checkered roadway is off
to the west.  A single row of large pots has been set along the
southern part of the city wall facing the roadway.  A single bright
yellowish flower has been planted in each pot.  A strong scent of
honey and nectar fills the air here.
Obvious exits: -North -East -West
A young boy is working here.

< 64h/140H 111v/112V Pos: standing >
The stable hand leaves north.

< 64h/140H 111v/112V Pos: standing >
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each stone
has been carefully carved and embedded into the earth.  The stones
have been spaced evenly and then mortared together.  Iron sconces
have been perfectly spaced and bolted on each side of a doorway to
the north.  A small sign hangs over head to the north, swaying from
side to side, as a gentle breeze blows through the street.  The
boulevard continues on to the east and west. A strong scent of honey
and nectar fills the air here.
Obvious exits: -North -East -West

< 66h/140H 110v/112V Pos: standing >
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
A Warder of Newhaven roams the streets here.

< 66h/140H 111v/112V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South

< 67h/140H 110v/112V Pos: standing >
Between a Row of Trees along Newhaven Way
   A gilded street of yellowish brown brick has been laid and
mortared together stretching off towards the north.  Massive
oak trees line the roadway, spreading their branches high over
head. The trees' green leaves sway back and forth singing a
harmonic hymn of peace and tranquillity.  Tiny red flowers
have been planted along the roadside meticulously. Each flower
is in pristine condition as no sign of weeds have managed to grow
within the bed of flowers.
Obvious exits: -North -South
A citizen of Newhaven is walking here.

< 67h/140H 111v/112V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
A massive stone wall embedded with eyes is here to the south.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 68h/140H 110v/112V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 69h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 70h/140H 112v/112V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South

< 75h/140H 112v/112V Pos: standing >
Between a Row of Trees along Newhaven Way
   A gilded street of yellowish brown brick has been laid and
mortared together stretching off towards the north.  Massive
oak trees line the roadway, spreading their branches high over
head. The trees' green leaves sway back and forth singing a
harmonic hymn of peace and tranquillity.  Tiny red flowers
have been planted along the roadside meticulously. Each flower
is in pristine condition as no sign of weeds have managed to grow
within the bed of flowers.
Obvious exits: -North -South
A citizen of Newhaven is walking here.

< 76h/140H 111v/112V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
A massive stone wall embedded with eyes is here to the south.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 76h/140H 110v/112V Pos: standing >

< 90h/140H 112v/112V Pos: standing >
The day has begun.

< 98h/140H 112v/112V Pos: standing >
This massive wall is apparently fashioned from a single piece of grey
stone, with no signs of fractures or blocks. Although its color and
texture are typical of many stones, you can't quite place its type...
somehow it seems different from anything you have ever encountered.

< 99h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 101h/140H 112v/112V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 113h/140H 112v/112V Pos: standing >

< 115h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
A massive stone wall embedded with eyes is here to the south.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 140h/140H 112v/112V Pos: standing >
Autosaving...

< 140h/140H 112v/112V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 140h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
That's not a container.

< 140h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
Slay whom?

< 140h/140H 112v/112V Pos: standing >
Slay whom?

< 140h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
It's snowing very hard.

< 140h/140H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 140h/140H 112v/112V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A Warder of Newhaven roams the streets here.

< 140h/140H 112v/112V Pos: standing >
You miss a warder.

< 140h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:excellent E: warder sta EP: excellent >
 A warder misses you.
A warder's kick crashes into your chest.
[Damage:  3 ] -=[Your decent slash wounds a warder.]=-

< 134h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP: few scratches >
 Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 128h/140H 112v/112V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 129h/140H 112v/112V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 129h/140H 112v/112V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 130h/140H 112v/112V Pos: on your ass >
The taste of blood slowly fades from your body.

< 130h/140H 112v/112V Pos: on your ass >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 130h/140H 112v/112V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 130h/140H 112v/112V Pos: on your ass >
The world seems to come back into focus.

< 130h/140H 112v/112V Pos: on your ass >
You clamber to your feet.

< 131h/140H 112v/112V Pos: standing >
[Damage: 44 ] You leave a huge, red swollen lump on a warder's temple.

< 131h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry a warder's lunge at you.
You dodge a warder's feeble leg sweep.
A warder dodges your futile attack.
[Damage:  4 ] -=[Your slash strikes a warder.]=-
[Damage:  3 ] -=[Your decent slash wounds a warder.]=-

< 131h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 131h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry a warder's lunge at you.
A warder dodges your futile attack.
[Damage:  3 ] -=[Your decent slash wounds a warder.]=-

< 131h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 131h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:few scratches E: warder sta EP:  few wounds >
 -=[A warder's fine punch strikes you hard.]=-
You feel your skill in riposte improving.
You parry a warder's lunge at you.
You dodge a warder's feeble leg sweep.
You miss a warder.

< 118h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You parry a warder's lunge at you.
You feel your skill in dual wield improving.
You miss a warder.
You miss a warder.

< 118h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You feel your skill in kick improving.
[Damage:  6 ] You hit a warder in the face, sending him reeling.

< 118h/140H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You parry a warder's lunge at you.
A warder's kick hits you in your side.
[Damage:  3 ] -=[Your decent slash wounds a warder.]=-
[Damage:  3 ] -=[Your slash wounds a warder.]=-
You raise a level!
[Damage:  2 ] -=[Your crude slash wounds a warder.]=-

< 121h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 The citizen enters from the south.

< 121h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You parry a warder's lunge at you.
A warder dodges your futile attack.
[Damage:  2 ] -=[Your crude slash wounds a warder.]=-
[Damage:  3 ] -=[Your decent slash strikes a warder.]=-

< 121h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 115h/148H 112v/112V Pos: on your ass >
The world seems to come back into focus.
Sorry, you can't do that while laying around.

< 116h/148H 112v/112V Pos: on your ass >
You clamber to your feet.

< 117h/148H 112v/112V Pos: standing >
A warder steps back, and your kick misses him.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You dodge a warder's vicious attack.
You parry a warder's lunge at you.
You miss a warder.
You miss a warder.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP:  few wounds >
 [Damage: 41 ] You leave a huge, red swollen lump on a warder's temple.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 You parry a warder's lunge at you.
You parry a warder's lunge at you.
You miss a warder.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 You parry a warder's lunge at you.
A warder misses you.
A warder misses you with his clumsy kick at your chest.
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine slash strikes a warder very hard.]=-
You feel your skill in 1h slashing improving.
You miss a warder.
You're still spinning in circles from your last headbutt.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 [Damage:  6 ] Your kick hits a warder in the side.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 You parry a warder's lunge at you.
You miss a warder.
A warder dodges your futile attack.

< 117h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: warder sta EP: pretty hurt >
 You feel your skill in headbutt improving.
[Damage: 39 ] You leave a huge, red swollen lump on a warder's temple.
A warder is mortally wounded, and will die soon, if not aided.

< 117h/148H 112v/112V Pos: standing >
<[Damage:  4 ] You beautifully slash a warder into two parts - both dead.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a warder cause a sickening chill to run up your spine.

< 117h/148H 112v/112V Pos: standing >
Kick who?

< 117h/148H 112v/112V Pos: standing >
Headbutt whom?

< 117h/148H 112v/112V Pos: standing >
You get a few coins from the corpse of a warder.
There were: 1 platinum coin, 5 gold coins, 9 silver coins, 14 copper coins. 

< 118h/148H 112v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 118h/148H 112v/112V Pos: standing >
You sit down and relax.

< 119h/148H 112v/112V Pos: sitting >
You clamber to your feet.

< 123h/148H 112v/112V Pos: standing >
Between a Row of Trees along Newhaven Way
   A gilded street of yellowish brown brick has been laid and
mortared together stretching off towards the north.  Massive
oak trees line the roadway, spreading their branches high over
head. The trees' green leaves sway back and forth singing a
harmonic hymn of peace and tranquillity.  Tiny red flowers
have been planted along the roadside meticulously. Each flower
is in pristine condition as no sign of weeds have managed to grow
within the bed of flowers.
Obvious exits: -North -South

< 124h/148H 111v/112V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 124h/148H 110v/112V Pos: standing >
There is no rusting here.

< 127h/148H 112v/112V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.

< 131h/148H 112v/112V Pos: standing >
Between a Row of Trees along Newhaven Way
   A gilded street of yellowish brown brick has been laid and
mortared together stretching off towards the north.  Massive
oak trees line the roadway, spreading their branches high over
head. The trees' green leaves sway back and forth singing a
harmonic hymn of peace and tranquillity.  Tiny red flowers
have been planted along the roadside meticulously. Each flower
is in pristine condition as no sign of weeds have managed to grow
within the bed of flowers.
Obvious exits: -North -South
A citizen of Newhaven is walking here.

< 132h/148H 111v/112V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 133h/148H 110v/112V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.

< 137h/148H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 141h/148H 112v/112V Pos: standing >
A Kobold snaps into visibility.

< 142h/148H 112v/112V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 142h/148H 112v/112V Pos: standing >
A Kobold completes her spell...
A Kobold utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's weak sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's crude sting wounds you.]=-

< 132h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: insects sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 132h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC: small wounds E: insects sta EP: excellent >
 A Kobold completes her spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!

< 26h/148H 112v/112V Pos: standing >
< T: Mekonis TP: sta TC:pretty hurt E: insects sta EP: excellent >
 -=[A swarm of insects's crude sting strikes you very hard.]=-
-=[A swarm of insects's fine sting seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You parry a swarm of insects's lunge at you.
-=[A swarm of insects's crude sting seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's crude sting seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting seriously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's crude sting causes you to grimace in pain.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/148H 112v/112V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -6h/148H 112v/112V Pos: standing >